Questions tagged [projectile]

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Spawning projectile: it's there but does not show

Here is the code and very simple. I can see the object in the blue print and has nothing except the object itself. so all the issue should be on the C++ code. ...
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1answer
54 views

Need help projecting 2D projectile motion in 2.5/isometric 2D game

So I’ve been researching this a lot and have hit a road block. I’ve read pretty much every thread on here regarding this and while I understand the concept I don’t understand how to implement it. For ...
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2answers
31 views

Best practice where to store Projectile Damage amounts?

I have a projectile and an enemy, both with colliders. On the projectile script, I'm destroying the projectile OnTriggerEnter: ...
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0answers
69 views

How to improve performance with a lot of bullets and Mirror networking

The game I have 300 enemies with rigidbodies. I also have 1 to 4 players with rigidbodies. And they shot a lot of bullets. I have 1000 bullets with circle coliders only (no rigidbodies for bullets) I'...
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23 views

How to model the double jump in Super Mario using projectile motion

So the single jump in Super mario games follows a curved trajectory of the formula s = s0 + v0t + ½ at2. The double jump in mario consists of two different parabolas combined. I know that the max ...
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217 views

Optimize spawn & destroy? (Unreal Engine)

I'd really like to know how you'd go about optimizing this? 20 actors each spawning 8 projectiles per 0.1 sec which are then destroyed 0.8 seconds later, all done through blueprints Gif: https://gyazo....
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1answer
45 views

Calculating projectile path when fired at an angle, forward

I have a problem to code the path of a projectile from a gun as it moves forward and upward. This needs to be done in p5.js. Although the Angry Birds method has been tried by me, I am looking for a ...
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2answers
1k views

How to make a homing projectile make a more objective path to the target?

I'm having trouble trying to get a projectile thrown by a tower to hit the player quickly. See the image below: The projectile hits the ground very close to where the player was. If the player did ...