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Questions tagged [fluid-dynamics]

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47 views

Breaking ocean waves simulation

I am working on a project where I have to approximately simulate the ocean waves. Currently, I am using a mesh modification approach. I am able to simulate low amplitude waves using the following ...
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1answer
71 views

What is “u” and “v” in this Navier Stokes implementation?

reference: https://pdfs.semanticscholar.org/847f/819a4ea14bd789aca8bc88e85e906cfc657c.pdf ...
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How to Create a Blast of Liquid in Unity

I am making a small cartoon-ish fighting game, and one of the weapons is a Hot Coffee Sprayer, which is a shotgun style weapon. How do I create a thick blast of dark liquid to come from it, with a ...
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1answer
199 views

Effective & Efficient Way to Simulate a Desert

Introduction I hope that this question isn't too broad, my apologies if it is. Anyway, getting to the point, our video game is set in ancient Egypt and, to nobody's surprise I'm sure, Egypt has a lot ...
9
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1answer
2k views

How do I render 2D top-down tiled, directed water flow?

I'm working on a top-down tile-based fairly graphical 2D game inspired by Dwarf Fortress. I'm at the point of implementing a river in the game world, which covers a number of tiles, and I've ...
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2answers
151 views

How Would I Design Realistic Fluid Handling?

I'm making a game that is like a mix of many other games (Minecraft, Factorio, Don't Starve, Terraria, etc). I want to make pipes and fluid handling like it works in Factorio. I can't seem to find ...
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3answers
767 views

Simulating air pressure

I am working on a space orientated game, and I have done some research on the best way to simulate gas with traditional physics technologies (Creating a lots of circles) The only obstacle I have is ...
11
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2answers
1k views

2D Rain Creation (and Fluid Dynamics)

I am experimenting with weather conditions in a game of mine, and I was impressed by the way Starbound handled the rain. Basically, when rain hits the ground, it's either dispersed horizontally (and ...
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0answers
118 views

Open Borders in Fluid / Smoke Simulation

I am trying to adopt a fluid / smoke simulation based of the source files of this video to my needs but came across a few problems when trying to make it open at the borders (flows into the void). ...
4
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1answer
3k views

Spritekit water flowing [closed]

I'm wondering if there is a way in spritekit to implement water flowing through a path? like this water flow Right now I'm generating the path using UIBezierPath and PaintCode Any suggestion? ...
5
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3answers
804 views

How do I procedurally animate a cell eating another cell?

The entities in my game are soft-body, amorphous cells. I'd like to create an animation where enemies are engulfed by the player's cell. That is, I want to generate a "cell eating another cell"-...
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2answers
693 views

How can I synchronize ocean waves over the network?

I've been performing a little bit of research in my spare time on ways to increase the interactivity of environments in a networked game or simulation. One of my areas of research is fluid-dynamics ...
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3answers
791 views

How can I render something like the swirling clouds of Jupiter?

The effect should be as similar as possible to this, though it does not need to be at planetary scale. I was thinking that it could be done offline via particles, perhaps by directing their motion ...