I am making a small cartoon-ish fighting game, and one of the weapons is a Hot Coffee Sprayer, which is a shotgun style weapon. How do I create a thick blast of dark liquid to come from it, with a solid appearance like the repulsion gel in Portal 2?


If its too complex, just tell me how make the gun launch a handful individual drops at once rather than a horizontal wall of coffee.

I am not amazing in Unity or C# but I learn easily and I understand the fundamentals of programming very well. I'm skilled in Python.

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    \$\begingroup\$ Presumably you've looked at things like particle effects, metaballs, and screenspace fluids? What have you tried based on your research of fluid rendering techniques thus far? \$\endgroup\$ – DMGregory Feb 12 '19 at 21:18
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    \$\begingroup\$ No, I have not. If you have an tutorials on hand, that would be great, otherwise I’ll did though the internet myself a bit. \$\endgroup\$ – get_scripted Feb 12 '19 at 21:20
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    \$\begingroup\$ Heck, I don’t even know how to create a metaball \$\endgroup\$ – get_scripted Feb 12 '19 at 21:21
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    \$\begingroup\$ In general, you'll want to do your preliminary internet research before asking on StackExchange. Once you've identified a technique you want to try, but you're finding yourself stuck on understanding or implementing the details, you can come here and ask a more specific question about the exact step in the process you need help with. \$\endgroup\$ – DMGregory Feb 12 '19 at 21:22

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