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116 views

Wake effect in games and Unity

I was curious about how wake effects are added in video games. Do most games use blender to mimic this effect and is it dynamic or does it have any drawbacks? Has anyone ever tried making it in Unity ...
Akshit Chaturvedi's user avatar
0 votes
0 answers
137 views

3d Dynamic liquid wobble inside a container in Unity3d

How can I implement dynamic liquid wobble inside a bottle in Unity3D as seen in here? (Yellow liquid inside the spray can at 3:10)
Abhi S's user avatar
  • 1
1 vote
1 answer
855 views

How to make balls (water, or fluid) through pipe

I'm working on a project and get stuck for days. I want to make balls going through the pipe like this game: You can watch this Youtube video for more detail. How can i replicate this game machenis?
tnhoanglonghd's user avatar
5 votes
1 answer
5k views

How can I achieve simulated fluid surface deformation in a bottle?

I'd like to mimic this effect seen in Half Life: Alyx: I can't figure out what is going on here, people say "it is just a shader effect it isn't simulating anything", but I don't think that is true ...
Krupip's user avatar
  • 1,773
0 votes
0 answers
235 views

Breaking ocean waves simulation

I am working on a project where I have to approximately simulate the ocean waves. Currently, I am using a mesh modification approach. I am able to simulate low amplitude waves using the following ...
Nimesh Chandramaniya's user avatar
9 votes
1 answer
6k views

How do I render 2D top-down tiled, directed water flow?

I'm working on a top-down tile-based fairly graphical 2D game inspired by Dwarf Fortress. I'm at the point of implementing a river in the game world, which covers a number of tiles, and I've ...
Ross Taylor-Turner's user avatar
10 votes
2 answers
2k views

2D Rain Creation (and Fluid Dynamics)

I am experimenting with weather conditions in a game of mine, and I was impressed by the way Starbound handled the rain. Basically, when rain hits the ground, it's either dispersed horizontally (and ...
Pandaqi's user avatar
  • 113
6 votes
2 answers
1k views

How can I synchronize ocean waves over the network?

I've been performing a little bit of research in my spare time on ways to increase the interactivity of environments in a networked game or simulation. One of my areas of research is fluid-dynamics ...
S.Richmond's user avatar