Questions tagged [graphic-effects]

Graphics effect is a video effect which requires non-trivial usage of standard graphics library calls, or custom graphics processing algorithms like shaders to achieve the required result.

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How do I implement this distortion ripple effect?

I would like to implement the following running effect in Unity. When the player character moves, it creates some sort of rings around it to give the impression of high speed. I have searched for ...
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2D sidescroller water surface shader

I am implementing a little 2d fishing side-scroller as a hobby. Here is a screenshot of the work-in-progress: I have implemented a underwater distortion effect in a GLSL fragment shader, but I have ...
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Increase opacity of a floor plane along the path travelled by a cube

I have a plane object (a normal Unity 3D Plane, but it can be a complex floor in the future) and a cube is moving on the plane. Currently, the plane is transparent. I want to make the plane opaque as ...
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How can I make yarn visuals similar to those in "Kirby's Epic Yarn"?

I'd like to know how I can achieve the effect seen in Kirby's Epic Yarn: All characters use "yarn" as outline which moves to simulate movement etc. How can such an effect be achieved? Could ...
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Set Fog Color to match dynamic skybox in URP

I have a dynamically changing procedural skybox. That's a procedural skybox with dynamic day and night cycle. The main directional light keeps rotating over time by a script, to achieve the day/night ...
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Techniques to make 3D models to look like oil paintings

I intend to develop a fantasy 3D game focused on warships, with a look similar to oil paintings. The reasoning behind this decision is that the art style would allow for a sense of wonder and ...
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How to make Weather Particle System convincing when Parented to player?

I have a Particle System of a blizzard effect and I'm trying to make it look convincing that the player is really walking through a blizzard as they traverse the map. Because it is a small particle ...
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match-3 Board border

I'm new to unity and I'm currently working on a match-3 game. I know there are a lot of similar games and that's why I would like to know what is the best way to autogenerate border of a match-3 board ...
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Approximate doom/heretic-style freelook distortion with modern graphics APIs

Currently working on a doom-like engine with fewer technical limitations, and looking into rendering techniques. I'm aware doom's a raycaster, and I want to capture a similar look but with modern ...
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Spawning noise-based fire effect with code, no prefabs

i'm a beginner in Unity, and I'm taking a Graphics course about algorithms of procedural textures/modeling. I would like to write a noise-based fire shader like this one: I would like to then be able ...
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How to make under-construction sprites have blueprint graphics?

In my game, every placeable object and structure will only be placed as a blueprint, which the characters will then automatically build. An example from "RimWorld": Objects placed as ...
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Occluding spawned object behind obstacles in AR/MR

I have spawned the object in Unity AR foundation and as expected, the object is always in front of the actual world objects. So if I spawn cube under the table and look from above, the cube is going ...
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How to desaturate and blur the game world when paused in Unreal Engine 4

I am creating the pause menu for my game. I want the screen to turn black and white and blurry when it is paused, much like Left4Dead. But the only special effect I can find is background blur. How ...
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How can I achieve this "stroked lines" effect?

I have a collection of arbitrary vertices and edges that are connected, but which do not necessarily form triangles. These vertices and edges mostly fall along a flat plane, but have some height ...
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Curved 3D health bar

Hello I would like to make a curved healthbar (like if it is drawn on a cylinder). See the spatial UI element left to the shoulder of the character on this photo for what I mean. There is a main ...
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Is there a simpler way to simplify the if statement? [closed]

The code below generate angle and radius based brightness gradient. As you can see I need to use 3 if statement to define 3 circle, wonder is there a single code that can create nth circle ...
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Help understanding radar sweep effect in shader code

Several days ago I asked about this question: How to construct a propeller clock in Unity? But I don't understand how the answer works. I have 0 knowledge about shaders, so I picked up a tutorial to ...
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How to construct a propeller clock in Unity?

I am considering the possibility of using Unity to construct a propeller clock https://www.youtube.com/watch?v=-6JnAxTXApw . It's an array of LEDs on a PCB board connected to motor that spins at a ...
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XNA configuration on legacy code

Background: Our biomechanics and Advanced Surgical Technologies Lab wrote a surgery navigation system desktop application in C# around ten years ago. One of its major functions uses XNA Game Studio 4....
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Verlet rope between two moving points connected with a spring joint?

I'm connecting two moving rigidbodies using a spring joint in Unity. Between them, a rope will be rendered using a line renderer and I want it to move realistically as the joints move, without physics....
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How to make player walk through layers of 2d fog smoothly?

I'm trying to recreate the fog effect that Graveyard Keeper has, with several layers, so taller objects will get less fog. I'm using the approach described here: the devs post on Gamasutra The problem ...
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1 vote
1 answer
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How to inflate and deflated an object?

I'm trying to find a way to make an object inflated/deflated in Unity, So I can change parameters via script and control a range of 0-100% inflation. I have seen that there is a way to get this exact ...
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546 views

Using a mesh stencil with 2D lighting in the Universal Render Pipeline

I've followed the CodeMonkey tutorial on using a dynamic mesh as a stencil for a field of view or visibility polygon effect, and have got it working using the latest version of Unity and its Universal ...
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How can I color in only specific regions of my scene?

I am interested in having large portions of my game be grayscale, but I'd like certain parts of the scene to have full color. Something like this: Is this something that is possible with shaders or ...
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1 answer
522 views

How can I morph between images in real time?

So, I need to be able to make a picture slowly transition into another picture, not as a transparency fade, but as a morph. And I need that in real time. More on "morphs": When you outline ...
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5 votes
1 answer
186 views

What is the term for making an object transparent when it blocks the player's view?

In many games if your camera gets too close to certain objects, or the object starts to block your screen, the game turns it transparent so you can still see. What is the name for this effect? It is ...
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How to make borders glow in a 2D game?

How can I make the borders (stationary / non moving) of my 2d Unity game glow? I need a method that is not so expensive. I've read that post processing is very expensive, but I quite liked adding ...
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3D visual effects on videos

I'm trying to get some hands-on experience with 3D visual effects on videos. Similar to those AR apps, I want to add a 3D model with effects, say a dragon, to a video. Something like this famous demo: ...
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Making an ice cream or icing effect as shown in GIF below

How can I make an effect like filling a cone with soft serve ice cream, or putting icing on a cake. I want to have the real icing effect shown in the https://twitter.com/D_M_Gregory/status/...
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1 answer
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Star glowing shader graph

How could I make a shader graph that makes spheres that look like on this image? I'm new to shaders and I don't know how to do this. Also, if it's possible I would like a property to change the ...
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SSAO in my unity games has flickering lines at the top and right side of the screen

I've tried both the built-in unity ambient occlusion that comes with the post-processing stack, as well as another one ported from the Microsoft MiniEngine by someone: https://github.com/keijiro/...
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Cheap way to soften contactpoint of character with ground

The view of my game is always semi topdown. I'm trying to make the contactpoint between characters and the floorplane more grounded without rendering hundreds of sprites. One thing that I think could ...
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2 votes
1 answer
507 views

How to create a glowing corona/halo around a sun and make it emit light

I am trying to understand material and shaders in Unity. make my object glow like a sun. For the moment I do not care if it's not looking like a star, but I would like that it at least emit light. How ...
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Excluding some scene elements from bloom effect

I've enabled HDR and bloom effects in my SceneKit app, but I don't want some of the elements in my scene to bloom. For example, the lighter spots on the skybox are currently glowing. Is there some ...
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3 votes
0 answers
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Unity LWRP alternatives for camera stacking

I am working on upgrading a project in unity from a 2018 version to the latest 2019. One of the mechanics of the game is an AR (augmented reality) system. Some of the UI elements appear in the 3D ...
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3 answers
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How do I blink a sprite a few times before it disappears?

I need the 3d poop emoji model in the chest on the right to blink, visible-invisible-visible, several times: This is a 3d gameObject oriented to face the camera, shaded with an unlit material. I ...
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4 votes
2 answers
2k views

Seamless 2D wrap-around effect

I am trying to show multiple images on a grid system which are randomly generated and the grid is moving from right to left. What my client wants is when a part of a picture goes off the left edge of ...
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4 votes
1 answer
212 views

How can I draw an animated vector field on a map?

I want to render an animated vector field map similar to this wind speed visualization. How can I do this?
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How to destroy a clone of an effect attached to an object?

I want to use some particle effects into a bonus object that will be destroyed upon contact with the player object. This object as its name suggests will add a certain benefit for the player for a ...
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5 votes
1 answer
278 views

How to avoid minecraft-like map to blend

I am making a minecraft-like world, with some differences. For instance, the camera will be facing always in the same direction. I am having trouble with the visuals. Here is an example: As you can ...
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1 vote
1 answer
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Implementing mirrored coloured glass VFX like in Ant Man

This might seem like a strange question but I've been wanting to implement VFX in one of my games similar to what we see in the first Ant Man movie. Specifically only this: Link to the gif above ...
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1 answer
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Unity - Set/Manipulate Render-Buffer for "Render Overlay Effects"

Note This is more of a question on how/where to do furhter research into this topic becasue I do not know anything about it yet. If anyone has answers on how to accomplish this goal, I'd very much ...
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1 vote
1 answer
458 views

Video feedback effect with recursive RenderTextures in Unity 2018.3

I have a project where I'm playing with a video feedback effect by rendering a camera to a RenderTexture and pointing the camera at a quad displaying that RenderTexture. This works great normally, ...
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4 votes
1 answer
566 views

Wind-blown fire particle effect from scratch

I want to create an effect of fire and be able to give it a variable amount of "wind" to make it blow to the side. I don't want the particles to just curve off to the side, but to flow through the air ...
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403 views

How to Create a Blast of Liquid in Unity

I am making a small cartoon-ish fighting game, and one of the weapons is a Hot Coffee Sprayer, which is a shotgun style weapon. How do I create a thick blast of dark liquid to come from it, with a ...
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1 vote
1 answer
290 views

How can I seamlessly animate textures across tiles like in Civilization 6?

I am trying to make a much simpler version of the graphic effects we see in the game Civilization 6. This question applies to the graphics on land and ocean tiles. But I first noticed this effect on ...
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2 votes
2 answers
270 views

How to develop custom Unity graphics?

Processing is a Java library for working with computer graphics, providing methods by which to draw primitive objects, custom meshes, etc., as well as mathematical methods (such as Simple Harmonic ...
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1 vote
0 answers
360 views

Unity objects with flickering and noisy edges

In our game which is still in early development we're (we, Unity rookies) facing this flickering issue occurring especially in edges which are very close to each other, but not limited to them. The ...
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1 answer
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Creating materials in modeling program vs in Unity: when to do either?

This is something I should know the answer to by now, so I'm asking to clear up the gaps in my knowledge: As I (re)learn about shaders, specifically in relation to Unity, I see all sorts of ways to ...
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1 vote
2 answers
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How to make a Blend-Effect like yomawari did?

I would like to know, how to make that effect, I have seen in the game named Yomawari. The little girl has a lamp and its cone revals the dark spirits around her. But only if they are in the light. I ...
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