Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [graphic-effects]

Graphics effect is a video effect which requires non-trivial usage of standard graphics library calls, or custom graphics processing algorithms like shaders to achieve the required result.

0
votes
1answer
23 views

Creating materials in modeling program vs in Unity: when to do either?

This is something I should know the answer to by now, so I'm asking to clear up the gaps in my knowledge: As I (re)learn about shaders, specifically in relation to Unity, I see all sorts of ways to ...
1
vote
2answers
123 views

How to make a Blend-Effect like yomawari did?

I would like to know, how to make that effect, I have seen in the game named Yomawari. The little girl has a lamp and its cone revals the dark spirits around her. But only if they are in the light. I ...
1
vote
1answer
145 views

How do I make my glsl RGB displacement map look like this

I want to use a RGB texture as described in this video here. Here is my texture so far. The author says the first line has no R channel and ranges from B = 0 to B = 255. While each other line has R ...
1
vote
2answers
116 views

Algorithm to produce a 2D 'flying through space' effect like the old Windows screen saver

I am old. My high school maths is a long way in my past and I am struggling to devise an algorithm that will produce a 2D 'flying through space' effect like the old Windows screen saver. It has— ...
1
vote
2answers
264 views

2D Blizzard/Snowstorm Effect

How can I implement a blizzard/snowstorm effect in a 2D platformer? I have a particle system for snow particles, but I need some kind of windblown texture similar to this as well: How do I create this ...
0
votes
0answers
36 views

ray intersection of surfaces created by swiping a curve (shader)

What I want is to swipe any curve into a plane, axis aligned. I made 2d intersection of the cross section then the 2d hieght extruded: - first I want to compute ex: the xz intersections - then using ...
1
vote
1answer
41 views

How to implement multicolored flashing sprite effect like in Contra and the Messenger?

I want to implement an effect similar to what you see in this clip of Contra. When the boss takes damage, he flashes wildly with different colors. A similar effect can be seen in this clip from the ...
2
votes
1answer
133 views

How to make the background tilemap in Unity3D have a “far away fog effect” filter in a sidescroller game?

I would like my background made of the same tiles as my foreground but with a filter which makes it appear further away from the camera. Making the objects smaller is easy, I just have to decrease ...
0
votes
1answer
20 views

How do I scale room transition surfaces to fit mobile display?

I followed a tutorial on how to add a left swipe room transition, which works very well. My problem is that it won't scale to my Android display. I know that it's being drawn to the GUI layer and I've ...
1
vote
1answer
398 views

How to create a 2D fog shader?

I am trying to write a fragment shader in GLSL for a fog effect in a 2D game. Here are some links showing what I'm after. Here the fog is in the foreground and near the ground: https://twitter.com/...
4
votes
1answer
245 views

How do I create this windblown snow effect?

How do I create this snowy wind kind of effect, where wisps of snow appear to blow through the air close to the ground? I have seen this in several games like Skyrim, the new God of War, but I don't ...
1
vote
0answers
98 views

How does one create ENB for games like: San Andreas

I know this particular community could be wrong for such a question that includes programmers, modders and such. I believe I should be asking such question on stackoverflow.com or something similar, ...
67
votes
1answer
7k views

How can I replicate Quantum Break's distortion particle effect?

Quantum Break has this fantastic particle effect, it's a distortion effect like broken glass. I want know how I can replicate this effect? You can see it below, and a full video is available on ...
97
votes
1answer
13k views

How can I create a “see behind walls” effect?

Divinity: Original Sin 2 has a beautiful see-through system. When I go behind walls, a splash mask will appear, and when I move around the game, it changes. It's like a dissolve shader, and has a ...
1
vote
1answer
267 views

Trail Effect for fast moving object

I am currently working on some FX trail effect. Here's the situation, you have a fast moving object that puts trail on another object. Here's how it works for the moment. I have some kind of stamp ...
0
votes
0answers
57 views

Let Mesh Gradually appear

Look at the image above. So the red area is a mesh, that appears when the area is being split by the horizontal wall. Now, I'm looking for a possibility to make it look like the color is gradually "...
-2
votes
1answer
90 views

Can I tell what graphic engine an Android game uses?

How can I know which graphic engine has an app android game like "Hidden City" for example? Are there any tools or web pages to analyse some game applications for android to know how they did the ...
1
vote
1answer
201 views

How to draw lines with fountain pen effect in Unity?

I'm working on drawing lines in Unity, I've already implemented smooth line drawing with LineRenderer. But I need lines have ...
103
votes
3answers
14k views

How can I create a 'flaming' effect like in Ocarina of Time's title screen?

I'd like to recreate a flaming effect like the one from the logo on the title screen of the N64 game 'The Legend of Zelda: Ocarina of Time,' shown below: A quick look into the textures used in the ...
1
vote
4answers
353 views

How to render a large number of colored dots in 3d space?

I would like to create a game similar to Scanner Sombre. The player is in a dark environment and can't see their surrounding unless they use a scanner. That scanner sends out rays which mark little ...
0
votes
1answer
110 views

How to make a cartoon like trail particle system?

I'm currently working on an little Android game, it's a reaction casual game. Because the user needs to tap some balls flying around at the right moment, I want to add some new effects to them. So I ...
0
votes
2answers
722 views

What is the order of postprocessing effects?

I am newbie in game development. I have read how many shader effects are implemented usually, and I have implemented msot of them by myself. However, now, I have the situation when I have to program ...
1
vote
1answer
287 views

Why do XNA/Monogame models create new BasicEffect instances?

My question is fairly straightforward, I think. Using Monogame, when I load a model using contentManager.Load<Model>("Model"), the model's mesh has a ...
1
vote
0answers
81 views

How does one achieve a 'shimmering' effect similiar to the ones from the Pokemon games? [duplicate]

I have an assignment to make a game in C++ using Winapi. As such I've decided to recreate pieces of the Pokemon games. I'm pretty well underway with the project, but there's one effect I would like to ...
1
vote
0answers
56 views

How are simple smoke trails for rockets made?

I'm trying to make a simplistic 2d shmup, simple enough to be implemented with a widget toolkit (like Qt, for example), without requiring a game engine. Everything fits except for the smoke trails ...
2
votes
1answer
1k views

Differences between particles and using shader in creating effects

I'm working with particles and little bit with shader. Both of them can do the same task like creating effects of flame, snow, glowing ... So which one is better and what are differences between them?...
1
vote
1answer
196 views

Are there performance benefits to full-screen haze filters?

Some games apply a full-screen filter effect that desaturates picture, causing the colors to be "washed out". For example, in Zelda: Breath of the Wild: Someone used Photoshop to remove the filter, ...
2
votes
1answer
232 views

How would I create colouring such as in Splatoon?

For those who don't know, Splatoon is a game where you color ground with your teams, and other team tries to color more area in their color. It looks like the whole ground is color-able, which makes ...
3
votes
1answer
2k views

Blur just one object in Unity

I've recently encountered a problem where I needed to blur an object that is inside another object. I've tried several methods to fix this but none of them works properly. In the screenshot below, ...
0
votes
1answer
252 views

Implementing a glowing effect on 3D objects with Direct3D 11

I'm interested in implementing a glowing effect on some 3D objects. More specifically, I want to make a star that has a sort of halo around it, as it can be seen in the photo: I've seen on ...
3
votes
2answers
144 views

Creating a space game. Need help with a solution for creating dynamic spiral graphics

My friend and I are working on a web based game where we want to have a blackhole-like thing rendered in some form of an engine or 3D program for us to freely manipulate adding more "arms" making it ...
2
votes
2answers
388 views

How can I make my game look pixelated?

I played Nuclear Throne yesterday a few hours and I noticed that the whole game looks pixellated. I like this effect and I'd like to know how to recreate it in my own games.
1
vote
0answers
225 views

Flow effect to static water on a isometric city

Hello everyone I want to give the idea that the river in my city is flowing but I am having an hard time to figure how. Do you have any idea of what I should look into to?
0
votes
1answer
434 views

How to create spaceship 'ion trails' that can be curved in Unity?

I'm working on a simple space combat game (single-player) with the goal of having 100+ fighters and capital ships in a single battle. To keep system requirements down I'm using a minimum of effects. ...
3
votes
1answer
240 views

How can I implement explosion effects in a 3D game?

I was wondering how I could implement explosion effects in a 3D game. I'm specifically interested in graphical techniques for creating the effects, not the related logic or systems.
2
votes
0answers
608 views

How can I create a wind visual effect like Ori?

I'm working on a mobile game in Cocos2D. The game mechanic is very similar to Ori and the Blind Forest's parachute (Kuro's feather) mechanic. I want to be able to render a visual effect for wind ...
4
votes
2answers
2k views

How can I create an “afterimage” effect like this one?

How can I make an effect like this? With a particle system?
1
vote
1answer
328 views

How can I achieve a flickering torch/candle effect in 2D?

I'm currently working on a 2D lighting system that has point lights effectively rendered as a quad in a top-down 2D view, something like this for each light: I'd like to achieve a somewhat realistic "...
0
votes
0answers
58 views

How can I use pre-rendered high resolution models as a basis for generating normal maps?

I was reading through the Wikipedia page on pre-rendering and at the end they mention in the following quote that doom 3 used pre-rendered models? While making Doom 3, id Software used pre-rendered ...
3
votes
2answers
1k views

JavaScript 2D liquid flow

Brand new to games/graphics and I'm attempting to find a method to create a 2D liquid effect with JavaScript. Ideally I could adjust the viscosity and flow from a gas/fog effect to oil and between. ...
0
votes
1answer
40 views

XNA 2 3D Objects Depth Convergence Error

Gah! I have a scene with 2 3D objects - a plane and a sphere; the plane sits on the xy axis with a depth if -100 and diameter of 200; the sphere diameter is 32 and sits on the xyz = 0 position; ...
0
votes
1answer
101 views

How to draw a sprite at a floating point xy coordinate with interlaced drawing?

I have a 2D game made in MonoGame (XNA 4.0 framework). Here's what I want to do: draw a 2d image at a floating point xy coordinate such as 125.5, 300.12 (and do NOT round them to an int). the image ...
2
votes
2answers
213 views

How do I implement a flashlight in SDL2?

I'm a beginner trying to implement a flashlight in SDL2, but can't figure out a good way to do it. I've found a way to manipulate the background's color; changed it to dark and back to its normal ...
8
votes
1answer
6k views

Unity: Apply an Image Effect on one layer only

Please consider this simple scene. It’s composed of 3 different game objects. 1 background image + 1 static character image + 1 small part (with the pet) that is changed at runtime to perform an ...
15
votes
3answers
4k views

How do I write a shader that lights up when objects are near a surface?

In this Overwatch gameplay video, the character's shield lights up white in areas that are near other objects' geometry. Note the white edges on the blue shield, near the floor, walls and pillar. I ...
4
votes
1answer
271 views

How to write a custom shader in Unity 3D that lights up a specific pixel or group of pixel?

I'm making a FPS game in Unity, and I want the environment to light up as the player is shooting on his environment. The map would be entirely put in darkness at the beginning, but as the player ...
0
votes
1answer
116 views

Fixing strange artifacts in an HQX shader

I'm having an issue implementing an HQX filter that I found in the LibRetro GitHub repository. LUT texture was obtained here Shader file was obtained here (I converted it to compile in MonoGame with ...
6
votes
3answers
204 views

How area-of-effect effects are projected into games world?

I see a lot of skills in the games I play where they have a skill or a search area that projects a drawing on to a map, like a circle or something similar and I have no idea how that is done, and I ...
5
votes
0answers
882 views

How do I make volumetric grass?

I've been extremely interested in volumetric technology, especially for grass. Online resources are extremely scarce on this topic. What is the difference from creating a lot of mesh billboards? ...
6
votes
2answers
459 views

How to have real time (blood) traces?

https://www.youtube.com/watch?v=Tzf3zjPJYw4 In this game, Ink, color blobs fall then they create pretty color spots. The color traces are unlike any other game. For an example, in Super Meat Boy ...