Questions tagged [graphic-effects]

Graphics effect is a video effect which requires non-trivial usage of standard graphics library calls, or custom graphics processing algorithms like shaders to achieve the required result.

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65 views

Achieving bokeh effect in Unreal 4.23

Bokeh been removed and Gaussian been made mobile only in Unreal 4.23. Is there any way to get around this and achieve similar effects using the stripped back DOF?
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27 views

Excluding some scene elements from bloom effect

I've enabled HDR and bloom effects in my SceneKit app, but I don't want some of the elements in my scene to bloom. For example, the lighter spots on the skybox are currently glowing. Is there some ...
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566 views

Unity LWRP alternatives for camera stacking

I am working on upgrading a project in unity from a 2018 version to the latest 2019. One of the mechanics of the game is an AR (augmented reality) system. Some of the UI elements appear in the 3D ...
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3answers
170 views

How do I blink a sprite a few times before it disappears?

I need the 3d poop emoji model in the chest on the right to blink, visible-invisible-visible, several times: This is a 3d gameObject oriented to face the camera, shaded with an unlit material. I ...
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2answers
266 views

Seamless 2D wrap-around effect

I am trying to show multiple images on a grid system which are randomly generated and the grid is moving from right to left. What my client wants is when a part of a picture goes off the left edge of ...
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1answer
70 views

How can I draw an animated vector field on a map?

I want to render an animated vector field map similar to this wind speed visualization. How can I do this?
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1answer
87 views

How to destroy a clone of an effect attached to an object?

I want to use some particle effects into a bonus object that will be destroyed upon contact with the player object. This object as its name suggests will add a certain benefit for the player for a ...
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1answer
230 views

How to avoid minecraft-like map to blend

I am making a minecraft-like world, with some differences. For instance, the camera will be facing always in the same direction. I am having trouble with the visuals. Here is an example: As you can ...
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1answer
46 views

Implementing mirrored coloured glass VFX like in Ant Man

This might seem like a strange question but I've been wanting to implement VFX in one of my games similar to what we see in the first Ant Man movie. Specifically only this: Link to the gif above ...
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1answer
21 views

Unity - Set/Manipulate Render-Buffer for “Render Overlay Effects”

Note This is more of a question on how/where to do furhter research into this topic becasue I do not know anything about it yet. If anyone has answers on how to accomplish this goal, I'd very much ...
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1answer
102 views

Video feedback effect with recursive RenderTextures in Unity 2018.3

I have a project where I'm playing with a video feedback effect by rendering a camera to a RenderTexture and pointing the camera at a quad displaying that RenderTexture. This works great normally, ...
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1answer
220 views

Wind-blown fire particle effect from scratch

I want to create an effect of fire and be able to give it a variable amount of "wind" to make it blow to the side. I don't want the particles to just curve off to the side, but to flow through the air ...
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1answer
62 views

How can I seamlessly animate textures across tiles like in Civilization 6?

I am trying to make a much simpler version of the graphic effects we see in the game Civilization 6. This question applies to the graphics on land and ocean tiles. But I first noticed this effect on ...
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2answers
105 views

How to develop custom Unity graphics?

Processing is a Java library for working with computer graphics, providing methods by which to draw primitive objects, custom meshes, etc., as well as mathematical methods (such as Simple Harmonic ...
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0answers
70 views

Unity objects with flickering and noisy edges

In our game which is still in early development we're (we, Unity rookies) facing this flickering issue occurring especially in edges which are very close to each other, but not limited to them. The ...
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34 views

Pre-rendered visual effects?

So if I want to create a really fancy and beautiful 2d effect of a campfire I open After Effects, create the effect and then export 2d animation as a .xml file, png sequence etc. And it works anywhere ...
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1answer
28 views

Creating materials in modeling program vs in Unity: when to do either?

This is something I should know the answer to by now, so I'm asking to clear up the gaps in my knowledge: As I (re)learn about shaders, specifically in relation to Unity, I see all sorts of ways to ...
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2answers
244 views

How to make a Blend-Effect like yomawari did?

I would like to know, how to make that effect, I have seen in the game named Yomawari. The little girl has a lamp and its cone revals the dark spirits around her. But only if they are in the light. I ...
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1answer
229 views

How do I make my glsl RGB displacement map look like this

I want to use a RGB texture as described in this video here. Here is my texture so far. The author says the first line has no R channel and ranges from B = 0 to B = 255. While each other line has R ...
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2answers
152 views

Algorithm to produce a 2D 'flying through space' effect like the old Windows screen saver

I am old. My high school maths is a long way in my past and I am struggling to devise an algorithm that will produce a 2D 'flying through space' effect like the old Windows screen saver. It has— ...
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2answers
645 views

2D Blizzard/Snowstorm Effect

How can I implement a blizzard/snowstorm effect in a 2D platformer? I have a particle system for snow particles, but I need some kind of windblown texture similar to this as well: How do I create this ...
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1answer
49 views

How to implement multicolored flashing sprite effect like in Contra and the Messenger?

I want to implement an effect similar to what you see in this clip of Contra. When the boss takes damage, he flashes wildly with different colors. A similar effect can be seen in this clip from the ...
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1answer
297 views

How to make the background tilemap in Unity3D have a “far away fog effect” filter in a sidescroller game?

I would like my background made of the same tiles as my foreground but with a filter which makes it appear further away from the camera. Making the objects smaller is easy, I just have to decrease ...
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1answer
24 views

How do I scale room transition surfaces to fit mobile display?

I followed a tutorial on how to add a left swipe room transition, which works very well. My problem is that it won't scale to my Android display. I know that it's being drawn to the GUI layer and I've ...
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1answer
1k views

How to create a 2D fog shader?

I am trying to write a fragment shader in GLSL for a fog effect in a 2D game. Here are some links showing what I'm after. Here the fog is in the foreground and near the ground: https://twitter.com/...
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1answer
428 views

How do I create this windblown snow effect?

How do I create this snowy wind kind of effect, where wisps of snow appear to blow through the air close to the ground? I have seen this in several games like Skyrim, the new God of War, but I don't ...
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0answers
107 views

How does one create ENB for games like: San Andreas

I know this particular community could be wrong for such a question that includes programmers, modders and such. I believe I should be asking such question on stackoverflow.com or something similar, ...
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1answer
245 views

Background made with procedural shapes

I would like to know how to make a background like Super Hexagon managed to do: a hexagon in the middle and equally sized trapezoids. There's a screenshot below & the here is the effect in motion....
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1answer
8k views

How can I replicate Quantum Break's distortion particle effect?

Quantum Break has this fantastic particle effect, it's a distortion effect like broken glass. I want know how I can replicate this effect? You can see it below, and a full video is available on ...
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1answer
20k views

How can I create a “see behind walls” effect?

Divinity: Original Sin 2 has a beautiful see-through system. When I go behind walls, a splash mask will appear, and when I move around the game, it changes. It's like a dissolve shader, and has a ...
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1answer
413 views

Trail Effect for fast moving object

I am currently working on some FX trail effect. Here's the situation, you have a fast moving object that puts trail on another object. Here's how it works for the moment. I have some kind of stamp ...
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1answer
94 views

Can I tell what graphic engine an Android game uses?

How can I know which graphic engine has an app android game like "Hidden City" for example? Are there any tools or web pages to analyse some game applications for android to know how they did the ...
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1answer
301 views

How to draw lines with fountain pen effect in Unity?

I'm working on drawing lines in Unity, I've already implemented smooth line drawing with LineRenderer. But I need lines have ...
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3answers
14k views

How can I create a 'flaming' effect like in Ocarina of Time's title screen?

I'd like to recreate a flaming effect like the one from the logo on the title screen of the N64 game 'The Legend of Zelda: Ocarina of Time,' shown below: A quick look into the textures used in the ...
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4answers
700 views

How to render a large number of colored dots in 3d space?

I would like to create a game similar to Scanner Sombre. The player is in a dark environment and can't see their surrounding unless they use a scanner. That scanner sends out rays which mark little ...
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1answer
131 views

How to make a cartoon like trail particle system?

I'm currently working on an little Android game, it's a reaction casual game. Because the user needs to tap some balls flying around at the right moment, I want to add some new effects to them. So I ...
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2answers
1k views

What is the order of postprocessing effects?

I am newbie in game development. I have read how many shader effects are implemented usually, and I have implemented msot of them by myself. However, now, I have the situation when I have to program ...
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1answer
413 views

Why do XNA/Monogame models create new BasicEffect instances?

My question is fairly straightforward, I think. Using Monogame, when I load a model using contentManager.Load<Model>("Model"), the model's mesh has a ...
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0answers
95 views

How does one achieve a 'shimmering' effect similiar to the ones from the Pokemon games? [duplicate]

I have an assignment to make a game in C++ using Winapi. As such I've decided to recreate pieces of the Pokemon games. I'm pretty well underway with the project, but there's one effect I would like to ...
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0answers
64 views

How are simple smoke trails for rockets made?

I'm trying to make a simplistic 2d shmup, simple enough to be implemented with a widget toolkit (like Qt, for example), without requiring a game engine. Everything fits except for the smoke trails ...
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1answer
2k views

Differences between particles and using shader in creating effects

I'm working with particles and little bit with shader. Both of them can do the same task like creating effects of flame, snow, glowing ... So which one is better and what are differences between them?...
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1answer
199 views

Are there performance benefits to full-screen haze filters?

Some games apply a full-screen filter effect that desaturates picture, causing the colors to be "washed out". For example, in Zelda: Breath of the Wild: Someone used Photoshop to remove the filter, ...
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1answer
285 views

How would I create colouring such as in Splatoon?

For those who don't know, Splatoon is a game where you color ground with your teams, and other team tries to color more area in their color. It looks like the whole ground is color-able, which makes ...
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1answer
3k views

Blur just one object in Unity

I've recently encountered a problem where I needed to blur an object that is inside another object. I've tried several methods to fix this but none of them works properly. In the screenshot below, ...
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1answer
431 views

Implementing a glowing effect on 3D objects with Direct3D 11

I'm interested in implementing a glowing effect on some 3D objects. More specifically, I want to make a star that has a sort of halo around it, as it can be seen in the photo: I've seen on ...
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2answers
147 views

Creating a space game. Need help with a solution for creating dynamic spiral graphics

My friend and I are working on a web based game where we want to have a blackhole-like thing rendered in some form of an engine or 3D program for us to freely manipulate adding more "arms" making it ...
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2answers
548 views

How can I make my game look pixelated?

I played Nuclear Throne yesterday a few hours and I noticed that the whole game looks pixellated. I like this effect and I'd like to know how to recreate it in my own games.
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321 views

Flow effect to static water on a isometric city

Hello everyone I want to give the idea that the river in my city is flowing but I am having an hard time to figure how. Do you have any idea of what I should look into to?
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1answer
728 views

How to create spaceship 'ion trails' that can be curved in Unity?

I'm working on a simple space combat game (single-player) with the goal of having 100+ fighters and capital ships in a single battle. To keep system requirements down I'm using a minimum of effects. ...
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1answer
289 views

How can I implement explosion effects in a 3D game?

I was wondering how I could implement explosion effects in a 3D game. I'm specifically interested in graphical techniques for creating the effects, not the related logic or systems.