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Questions tagged [graphic-effects]

Graphics effect is a video effect which requires non-trivial usage of standard graphics library calls, or custom graphics processing algorithms like shaders to achieve the required result.

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1answer
37 views

How can I draw an animated vector field on a map?

I want to render an animated vector field map similar to this wind speed visualization. How can I do this?
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0answers
31 views

UNITY3 - How to destroy a clone of an effect attached to an object?

I want to use some particle effects into a bonus object that will be destroyed upon contact with the player object. This object as its name suggests will add a certain benefit for the player for a ...
5
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1answer
187 views

How to avoid minecraft-like map to blend

I am making a minecraft-like world, with some differences. For instance, the camera will be facing always in the same direction. I am having trouble with the visuals. Here is an example: As you can ...
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1answer
41 views

Implementing mirrored coloured glass VFX like in Ant Man

This might seem like a strange question but I've been wanting to implement VFX in one of my games similar to what we see in the first Ant Man movie. Specifically only this: Link to the gif above ...
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1answer
17 views

Unity - Set/Manipulate Render-Buffer for “Render Overlay Effects”

Note This is more of a question on how/where to do furhter research into this topic becasue I do not know anything about it yet. If anyone has answers on how to accomplish this goal, I'd very much ...
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1answer
57 views

Video feedback effect with recursive RenderTextures in Unity 2018.3

I have a project where I'm playing with a video feedback effect by rendering a camera to a RenderTexture and pointing the camera at a quad displaying that RenderTexture. This works great normally, ...
4
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1answer
169 views

Wind-blown fire particle effect from scratch

I want to create an effect of fire and be able to give it a variable amount of "wind" to make it blow to the side. I don't want the particles to just curve off to the side, but to flow through the air ...
0
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1answer
52 views

How can I seamlessly animate textures across tiles like in Civilization 6?

I am trying to make a much simpler version of the graphic effects we see in the game Civilization 6. This question applies to the graphics on land and ocean tiles. But I first noticed this effect on ...
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2answers
96 views

How to develop custom Unity graphics?

Processing is a Java library for working with computer graphics, providing methods by which to draw primitive objects, custom meshes, etc., as well as mathematical methods (such as Simple Harmonic ...
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0answers
53 views

Unity objects with flickering and noisy edges

In our game which is still in early development we're (we, Unity rookies) facing this flickering issue occurring especially in edges which are very close to each other, but not limited to them. The ...
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0answers
32 views

Pre-rendered visual effects?

So if I want to create a really fancy and beautiful 2d effect of a campfire I open After Effects, create the effect and then export 2d animation as a .xml file, png sequence etc. And it works anywhere ...
0
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1answer
26 views

Creating materials in modeling program vs in Unity: when to do either?

This is something I should know the answer to by now, so I'm asking to clear up the gaps in my knowledge: As I (re)learn about shaders, specifically in relation to Unity, I see all sorts of ways to ...
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2answers
196 views

How to make a Blend-Effect like yomawari did?

I would like to know, how to make that effect, I have seen in the game named Yomawari. The little girl has a lamp and its cone revals the dark spirits around her. But only if they are in the light. I ...
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1answer
191 views

How do I make my glsl RGB displacement map look like this

I want to use a RGB texture as described in this video here. Here is my texture so far. The author says the first line has no R channel and ranges from B = 0 to B = 255. While each other line has R ...
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2answers
140 views

Algorithm to produce a 2D 'flying through space' effect like the old Windows screen saver

I am old. My high school maths is a long way in my past and I am struggling to devise an algorithm that will produce a 2D 'flying through space' effect like the old Windows screen saver. It has— ...
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2answers
471 views

2D Blizzard/Snowstorm Effect

How can I implement a blizzard/snowstorm effect in a 2D platformer? I have a particle system for snow particles, but I need some kind of windblown texture similar to this as well: How do I create this ...
1
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1answer
46 views

How to implement multicolored flashing sprite effect like in Contra and the Messenger?

I want to implement an effect similar to what you see in this clip of Contra. When the boss takes damage, he flashes wildly with different colors. A similar effect can be seen in this clip from the ...
2
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1answer
222 views

How to make the background tilemap in Unity3D have a “far away fog effect” filter in a sidescroller game?

I would like my background made of the same tiles as my foreground but with a filter which makes it appear further away from the camera. Making the objects smaller is easy, I just have to decrease ...
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1answer
23 views

How do I scale room transition surfaces to fit mobile display?

I followed a tutorial on how to add a left swipe room transition, which works very well. My problem is that it won't scale to my Android display. I know that it's being drawn to the GUI layer and I've ...
1
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1answer
773 views

How to create a 2D fog shader?

I am trying to write a fragment shader in GLSL for a fog effect in a 2D game. Here are some links showing what I'm after. Here the fog is in the foreground and near the ground: https://twitter.com/...
4
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1answer
332 views

How do I create this windblown snow effect?

How do I create this snowy wind kind of effect, where wisps of snow appear to blow through the air close to the ground? I have seen this in several games like Skyrim, the new God of War, but I don't ...
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0answers
105 views

How does one create ENB for games like: San Andreas

I know this particular community could be wrong for such a question that includes programmers, modders and such. I believe I should be asking such question on stackoverflow.com or something similar, ...
68
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1answer
8k views

How can I replicate Quantum Break's distortion particle effect?

Quantum Break has this fantastic particle effect, it's a distortion effect like broken glass. I want know how I can replicate this effect? You can see it below, and a full video is available on ...
101
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1answer
17k views

How can I create a “see behind walls” effect?

Divinity: Original Sin 2 has a beautiful see-through system. When I go behind walls, a splash mask will appear, and when I move around the game, it changes. It's like a dissolve shader, and has a ...
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1answer
351 views

Trail Effect for fast moving object

I am currently working on some FX trail effect. Here's the situation, you have a fast moving object that puts trail on another object. Here's how it works for the moment. I have some kind of stamp ...
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1answer
90 views

Can I tell what graphic engine an Android game uses?

How can I know which graphic engine has an app android game like "Hidden City" for example? Are there any tools or web pages to analyse some game applications for android to know how they did the ...
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1answer
270 views

How to draw lines with fountain pen effect in Unity?

I'm working on drawing lines in Unity, I've already implemented smooth line drawing with LineRenderer. But I need lines have ...
103
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3answers
14k views

How can I create a 'flaming' effect like in Ocarina of Time's title screen?

I'd like to recreate a flaming effect like the one from the logo on the title screen of the N64 game 'The Legend of Zelda: Ocarina of Time,' shown below: A quick look into the textures used in the ...
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4answers
564 views

How to render a large number of colored dots in 3d space?

I would like to create a game similar to Scanner Sombre. The player is in a dark environment and can't see their surrounding unless they use a scanner. That scanner sends out rays which mark little ...
0
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1answer
127 views

How to make a cartoon like trail particle system?

I'm currently working on an little Android game, it's a reaction casual game. Because the user needs to tap some balls flying around at the right moment, I want to add some new effects to them. So I ...
0
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2answers
1k views

What is the order of postprocessing effects?

I am newbie in game development. I have read how many shader effects are implemented usually, and I have implemented msot of them by myself. However, now, I have the situation when I have to program ...
1
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1answer
369 views

Why do XNA/Monogame models create new BasicEffect instances?

My question is fairly straightforward, I think. Using Monogame, when I load a model using contentManager.Load<Model>("Model"), the model's mesh has a ...
1
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0answers
91 views

How does one achieve a 'shimmering' effect similiar to the ones from the Pokemon games? [duplicate]

I have an assignment to make a game in C++ using Winapi. As such I've decided to recreate pieces of the Pokemon games. I'm pretty well underway with the project, but there's one effect I would like to ...
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0answers
61 views

How are simple smoke trails for rockets made?

I'm trying to make a simplistic 2d shmup, simple enough to be implemented with a widget toolkit (like Qt, for example), without requiring a game engine. Everything fits except for the smoke trails ...
2
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1answer
1k views

Differences between particles and using shader in creating effects

I'm working with particles and little bit with shader. Both of them can do the same task like creating effects of flame, snow, glowing ... So which one is better and what are differences between them?...
1
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1answer
197 views

Are there performance benefits to full-screen haze filters?

Some games apply a full-screen filter effect that desaturates picture, causing the colors to be "washed out". For example, in Zelda: Breath of the Wild: Someone used Photoshop to remove the filter, ...
2
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1answer
259 views

How would I create colouring such as in Splatoon?

For those who don't know, Splatoon is a game where you color ground with your teams, and other team tries to color more area in their color. It looks like the whole ground is color-able, which makes ...
2
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1answer
2k views

Blur just one object in Unity

I've recently encountered a problem where I needed to blur an object that is inside another object. I've tried several methods to fix this but none of them works properly. In the screenshot below, ...
1
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1answer
367 views

Implementing a glowing effect on 3D objects with Direct3D 11

I'm interested in implementing a glowing effect on some 3D objects. More specifically, I want to make a star that has a sort of halo around it, as it can be seen in the photo: I've seen on ...
3
votes
2answers
145 views

Creating a space game. Need help with a solution for creating dynamic spiral graphics

My friend and I are working on a web based game where we want to have a blackhole-like thing rendered in some form of an engine or 3D program for us to freely manipulate adding more "arms" making it ...
2
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2answers
475 views

How can I make my game look pixelated?

I played Nuclear Throne yesterday a few hours and I noticed that the whole game looks pixellated. I like this effect and I'd like to know how to recreate it in my own games.
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0answers
287 views

Flow effect to static water on a isometric city

Hello everyone I want to give the idea that the river in my city is flowing but I am having an hard time to figure how. Do you have any idea of what I should look into to?
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1answer
597 views

How to create spaceship 'ion trails' that can be curved in Unity?

I'm working on a simple space combat game (single-player) with the goal of having 100+ fighters and capital ships in a single battle. To keep system requirements down I'm using a minimum of effects. ...
3
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1answer
266 views

How can I implement explosion effects in a 3D game?

I was wondering how I could implement explosion effects in a 3D game. I'm specifically interested in graphical techniques for creating the effects, not the related logic or systems.
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0answers
676 views

How can I create a wind visual effect like Ori?

I'm working on a mobile game in Cocos2D. The game mechanic is very similar to Ori and the Blind Forest's parachute (Kuro's feather) mechanic. I want to be able to render a visual effect for wind ...
3
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2answers
3k views

How can I create an “afterimage” effect like this one?

How can I make an effect like this? With a particle system?
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1answer
383 views

How can I achieve a flickering torch/candle effect in 2D?

I'm currently working on a 2D lighting system that has point lights effectively rendered as a quad in a top-down 2D view, something like this for each light: I'd like to achieve a somewhat realistic "...
3
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2answers
1k views

JavaScript 2D liquid flow

Brand new to games/graphics and I'm attempting to find a method to create a 2D liquid effect with JavaScript. Ideally I could adjust the viscosity and flow from a gas/fog effect to oil and between. ...
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1answer
40 views

XNA 2 3D Objects Depth Convergence Error

Gah! I have a scene with 2 3D objects - a plane and a sphere; the plane sits on the xy axis with a depth if -100 and diameter of 200; the sphere diameter is 32 and sits on the xyz = 0 position; ...
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1answer
128 views

How to draw a sprite at a floating point xy coordinate with interlaced drawing?

I have a 2D game made in MonoGame (XNA 4.0 framework). Here's what I want to do: draw a 2d image at a floating point xy coordinate such as 125.5, 300.12 (and do NOT round them to an int). the image ...