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Questions tagged [graphic-effects]

Graphics effect is a video effect which requires non-trivial usage of standard graphics library calls, or custom graphics processing algorithms like shaders to achieve the required result.

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How do I code realistic rocket engine plumes in Unreal Engine 5.3.2

Right now, I am programming the engine plumes for a game called Spaceflight 3D, or basically a better version of KSP2 that my team of developers are working on. Mainly to be made for my company to ...
Lawn Hollander Lawn's user avatar
1 vote
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Particle Effect, which works in the editor, does not work on Android

Hello everyone and good work. In my game, my character has a sword and a shield, and as I increase their level, they emit colorful steam. I add the particle effect of this vapor with code, and after ...
Volkan AKDAG's user avatar
1 vote
0 answers
45 views

UV map shift for VFX & shaders

(I would like to say right away that I personally am not a programmer and may not be so competent in what is said below.) My friend and I are creating a small "game" engine. We have a task ...
InkCg's user avatar
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1 answer
177 views

Shader to give the effect of a 2D character covered in oil

I have a 2D pixel art game where characters can be covered in a flammable black oil-like substance and I am looking for a simple way to depict that visually. Simply tinting the character black won't ...
Martin's user avatar
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1 answer
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Particle system won't collide with box collider all the time. Rain seeps through ceiling

I'm trying to make it rain in my game, but am having a problem with it seeping through the ceiling. I put a box collider above the house to catch the rain as it falls and it worked for a while, but ...
WestMansionHero's user avatar
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Need advice on how to implement grass shader similar to Breath of the wild

What I am trying to achieve : I’m trying to recreate the grass shader of Breath of the wild & Tears of the Kingdom. There is a glow on the edge of the individual grass blades present when the sun/...
Abhishek Jathan's user avatar
1 vote
0 answers
45 views

How to blend 2 different metahumans seemlessly during animation

I'm new on this site so please let me know if this is the wrong section to post to. I have an idea for a whole bunch of animations revolving around 2 semi-identical twins that live in the same body. I ...
Majd Odeh's user avatar
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1 vote
1 answer
172 views

How can I dynamically change the skin and blush colours of an animated sprite's face in Unity?

I want to achieve this effect in unity when processing my sprites before After I was thinking that I could use two color pickers to tell a shader only to create a gradient if two colors share a ...
hello's user avatar
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116 views

Permanent blood spots

I want my blood decals to stay on the map until I'm done in that zone, which is probably 5 minutes. The issue is that at the moment, I spawn 1 blood decal at each particle collision, so after killing ...
Green_qaue's user avatar
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5 votes
1 answer
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How can I hide the interior frontfaces of a portal when viewed from the outside?

I'm trying to follow This tutorial for a portal mask shader. It's an awesome effect but it comes with a couple of caveats. The shader as he designs it can only exist in a bubble, as: The portal is ...
ninthtale's user avatar
1 vote
1 answer
640 views

How to outline animated mesh in Godot?

this little freak, is roughly 1.3 meters tall so around 4.2 feet. In first person he is decently easy to spot but in third person he blends too easily with ground so even if he is only 4-5 meters ...
Cei's user avatar
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1 vote
1 answer
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How to add weapon trail to sword swings?

I want to add the translucent blue swish following the sword when it is swung, but I don't even know what to call it, so I can't search it.
Cei's user avatar
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1 answer
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How to make a backdrop that supports different grid effects?

I am learning UE5 using a course on Udemy, and also trying to build a simple (as I thought) project of myself. The game is billiards with top-down perspective. I want to make a billiards table that ...
Eugene's user avatar
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1 answer
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How to launch a soccer ball on a parabolic path in a 2.5D game?

I am trying to make simple 2D soccer game in Unity, but I feel a top-down view in such simple games isn't as exciting as the pseudo-3D view in games like Kunio Kun Nekketsu Soccer League. I am trying ...
Karlsson's user avatar
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1 answer
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Jedi Outcast VR Port - Lightsaber effect

Dr. Beef's VR port of Jedi Outcast has the best implementation of the lightsaber effect I've seen. It's far better than the lightsaber effect in ILM's own Vader Immortal. The lightsaber in Vader ...
OpenUserX03's user avatar
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1 answer
180 views

How can I simulate lamp flicker in a Unity shader?

I want a game object to keep its brightness (modulating mainColor, like mainColor * brightness) most of the time, but sometimes ...
OtakuFitness's user avatar
1 vote
0 answers
85 views

How to render a block being carved by a milling machine?

I'm making a simulation of a milling machine - something a bit like this diagram: At the top there is a cylinder mesh representing the milling tool. Below it is a cube mesh representing the material ...
Zhukov Artem's user avatar
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1 answer
148 views

Create after image effect following behind character

I'm currently trying to achieve an effect like this, except wirh a 3D character: I've tried a variety of of techniques but have fallen short, I feel like I'm on the right track but just missing ...
Jambo's user avatar
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0 answers
669 views

How to make shader graph RenderTexture deform effect more accurate?

I have followed a PolyToots tutorial (https://www.youtube.com/watch?v=3T8cKTQrMxk) to make a 'rug deform' effect. This is great except for that the vertices aren't deforming faithfully enough to ...
yunum's user avatar
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2 votes
1 answer
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What is the use of multiple vertex color sets

I noticed that Assimp supports meshes with multiple vertex color sets, but what is the use of multiple vertex color sets? I mean are multiple vertex color sets are really used in any games, and if yes,...
convert's user avatar
1 vote
0 answers
441 views

The motion blur is no longer working in my post-processing effects

I'm using Unity 2019.3.7f1 to create a game. Some time ago I used the post-processing effects v2 package to add motion blur to my game, and it was working. Since then, I disabled these effects while I ...
Jean-Milost Reymond's user avatar
21 votes
1 answer
3k views

Name & explain shimmering patterns seen when looking at a grid of objects from a distance

If you place a large number of identical elements in a regular pattern, then look at them from a distance, they will make strange warped grid patters that shift as you move your viewpoint, as shown in ...
bum3n's user avatar
  • 313
1 vote
1 answer
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How do I implement this distortion ripple effect?

I would like to implement the following running effect in Unity. When the player character moves, it creates some sort of rings around it to give the impression of high speed. I have searched for ...
Minoush82's user avatar
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184 views

2D sidescroller water surface shader

I am implementing a little 2d fishing side-scroller as a hobby. Here is a screenshot of the work-in-progress: I have implemented a underwater distortion effect in a GLSL fragment shader, but I have ...
Ezbob's user avatar
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88 views

Increase opacity of a floor plane along the path travelled by a cube

I have a plane object (a normal Unity 3D Plane, but it can be a complex floor in the future) and a cube is moving on the plane. Currently, the plane is transparent. I want to make the plane opaque as ...
Muhammad Faizan Khan's user avatar
1 vote
0 answers
159 views

How can I make yarn visuals similar to those in "Kirby's Epic Yarn"?

I'd like to know how I can achieve the effect seen in Kirby's Epic Yarn: All characters use "yarn" as outline which moves to simulate movement etc. How can such an effect be achieved? Could ...
Progga's user avatar
  • 111
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0 answers
1k views

Set Fog Color to match dynamic skybox in URP

I have a dynamically changing procedural skybox. That's a procedural skybox with dynamic day and night cycle. The main directional light keeps rotating over time by a script, to achieve the day/night ...
TheUnknown's user avatar
1 vote
1 answer
2k views

Techniques to make 3D models to look like oil paintings

I intend to develop a fantasy 3D game focused on warships, with a look similar to oil paintings. The reasoning behind this decision is that the art style would allow for a sense of wonder and ...
Fulano's user avatar
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1 vote
0 answers
144 views

How to make Weather Particle System convincing when Parented to player?

I have a Particle System of a blizzard effect and I'm trying to make it look convincing that the player is really walking through a blizzard as they traverse the map. Because it is a small particle ...
yunum's user avatar
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0 answers
232 views

match-3 Board border

I'm new to unity and I'm currently working on a match-3 game. I know there are a lot of similar games and that's why I would like to know what is the best way to autogenerate border of a match-3 board ...
Alain's user avatar
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2 votes
0 answers
177 views

Approximate doom/heretic-style freelook distortion with modern graphics APIs

Currently working on a doom-like engine with fewer technical limitations, and looking into rendering techniques. I'm aware doom's a raycaster, and I want to capture a similar look but with modern ...
NotVeryMoe's user avatar
0 votes
0 answers
61 views

Spawning noise-based fire effect with code, no prefabs

i'm a beginner in Unity, and I'm taking a Graphics course about algorithms of procedural textures/modeling. I would like to write a noise-based fire shader like this one: I would like to then be able ...
SagiGvili's user avatar
0 votes
0 answers
192 views

How to make under-construction sprites have blueprint graphics?

In my game, every placeable object and structure will only be placed as a blueprint, which the characters will then automatically build. An example from "RimWorld": Objects placed as ...
caleidon's user avatar
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0 answers
62 views

Occluding spawned object behind obstacles in AR/MR

I have spawned the object in Unity AR foundation and as expected, the object is always in front of the actual world objects. So if I spawn cube under the table and look from above, the cube is going ...
Corvus Ultima's user avatar
1 vote
1 answer
941 views

How to desaturate and blur the game world when paused in Unreal Engine 4

I am creating the pause menu for my game. I want the screen to turn black and white and blurry when it is paused, much like Left4Dead. But the only special effect I can find is background blur. How ...
Bitslay's user avatar
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0 votes
0 answers
45 views

How can I achieve this "stroked lines" effect?

I have a collection of arbitrary vertices and edges that are connected, but which do not necessarily form triangles. These vertices and edges mostly fall along a flat plane, but have some height ...
mklingen's user avatar
  • 601
1 vote
2 answers
752 views

Curved 3D health bar

Hello I would like to make a curved healthbar (like if it is drawn on a cylinder). See the spatial UI element left to the shoulder of the character on this photo for what I mean. There is a main ...
raffa50's user avatar
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0 votes
2 answers
192 views

Is there a simpler way to simplify the if statement? [closed]

The code below generate angle and radius based brightness gradient. As you can see I need to use 3 if statement to define 3 circle, wonder is there a single code that can create nth circle ...
chuackt's user avatar
  • 253
0 votes
1 answer
363 views

Help understanding radar sweep effect in shader code

Several days ago I asked about this question: How to construct a propeller clock in Unity? But I don't understand how the answer works. I have 0 knowledge about shaders, so I picked up a tutorial to ...
chuackt's user avatar
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0 votes
1 answer
280 views

How to construct a propeller clock in Unity?

I am considering the possibility of using Unity to construct a propeller clock like this one (also called a persistence of vision or POV display). It's an array of LEDs on a PCB board connected to ...
chuackt's user avatar
  • 253
0 votes
1 answer
91 views

XNA configuration on legacy code

Background: Our biomechanics and Advanced Surgical Technologies Lab wrote a surgery navigation system desktop application in C# around ten years ago. One of its major functions uses XNA Game Studio 4....
user avatar
0 votes
1 answer
1k views

Verlet rope between two moving points connected with a spring joint?

I'm connecting two moving rigidbodies using a spring joint in Unity. Between them, a rope will be rendered using a line renderer and I want it to move realistically as the joints move, without physics....
BlueGooGames's user avatar
0 votes
1 answer
435 views

How to make player walk through layers of 2d fog smoothly?

I'm trying to recreate the fog effect that Graveyard Keeper has, with several layers, so taller objects will get less fog. I'm using the approach described here: the devs post on Gamasutra The problem ...
BlueGooGames's user avatar
1 vote
1 answer
951 views

How to inflate and deflated an object?

I'm trying to find a way to make an object inflated/deflated in Unity, So I can change parameters via script and control a range of 0-100% inflation. I have seen that there is a way to get this exact ...
omer simchoni's user avatar
1 vote
1 answer
917 views

Using a mesh stencil with 2D lighting in the Universal Render Pipeline

I've followed the CodeMonkey tutorial on using a dynamic mesh as a stencil for a field of view or visibility polygon effect, and have got it working using the latest version of Unity and its Universal ...
amkingTRP's user avatar
  • 198
0 votes
1 answer
873 views

How can I color in only specific regions of my scene?

I am interested in having large portions of my game be grayscale, but I'd like certain parts of the scene to have full color. Something like this: Is this something that is possible with shaders or ...
Raven Dreamer's user avatar
3 votes
1 answer
2k views

How can I morph between images in real time?

So, I need to be able to make a picture slowly transition into another picture, not as a transparency fade, but as a morph. And I need that in real time. More on "morphs": When you outline ...
user179283's user avatar
5 votes
2 answers
531 views

What is the term for making an object transparent when it blocks the player's view?

In many games if your camera gets too close to certain objects, or the object starts to block your screen, the game turns it transparent so you can still see. What is the name for this effect? It is ...
Wulli's user avatar
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0 votes
0 answers
231 views

How to make borders glow in a 2D game?

How can I make the borders (stationary / non moving) of my 2d Unity game glow? I need a method that is not so expensive. I've read that post processing is very expensive, but I quite liked adding ...
Tman10's user avatar
  • 3
0 votes
0 answers
35 views

3D visual effects on videos

I'm trying to get some hands-on experience with 3D visual effects on videos. Similar to those AR apps, I want to add a 3D model with effects, say a dragon, to a video. Something like this famous demo: ...
Mary's user avatar
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