Questions tagged [maps]
A visual representation of a geographic region, showing physical features.
429
questions
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How can I create hexadecimal map files?
I create maps like this, where each tile's data is represented in hexadecimal format:
...
1
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1
answer
121
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How would you implement a map system like WoW?
I'm really struggling with a 'resonable' technical implementation of the map system used by the popular MMO World of Warcraft. Not really sure on a data structure format and how to save/store it in a ...
2
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2
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209
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How would you intentionally create overlapping rooms with procedural generation?
It seems like every procedural dungeon generation tutorial focuses on how to avoid overlapping rooms, so how would one go about intentionally overlapping those rooms instead, possibly treating the ...
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2
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400 errors for half my tiles in Map Tiles API
I have this error below for about half of my tiles (see screenshot). What can be wrong. It used to work just fine. I haven't made any edit related to the API to my scene. From my understanding, the ...
2
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3
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Performance issues with high-resolution maps in 2D strategy games
I'm currently developing a 2D strategy game, and I've encountered some issues with the game map.
My idea is to use a single 2D image as the strategic map for the game. similar to this (Supremacy 1914) ...
0
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0
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Splitting regions across mountain ranges in 2D tile map partitioning, for a Civ5 mod
I'm trying to do a rewrite of Civ5's AssignStartingPlots.lua (Lua is the scripting language used by Civ5), and I'm comfortable writing it, but conceptually, just ...
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0
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70
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Caves for Unreal Engine - convenient workflow
I'm doing a caves for my terrain. I have 2 solution, but none are good enough
Caves are just a simple shapes - later I'm going to improve
The problem is - to merge a landscape and a caves
Solution I ...
3
votes
2
answers
671
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Tricks to make the map feel bigger than it actually is
I am planning out a fantasy rpg. Based on its story and mechanics, it will span over multiple countries and continents. However, even at the highest possible funding and management, I may not be able ...
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2
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Can an Immersive Sim be in third person? [closed]
I am planning out a video game which I will make in the future. It is a fantasy RPG, and it involves multiple choices, systematic enviornments, and many explorable regions. In addition, it will be in ...
1
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1
answer
405
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Trying to make a procedural generated map like the game "Unrailed!"
I am trying to make a procedural map similar to a game called "Unrailed!"
I used perlin noise based on Sebastian Lague's video, as you can see below, the water would always be generated ...
0
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0
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256
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Using a mask to automatically paint on Unity terrain
I am working on a map for an open world project. I am currently designing it in Photoshop which then I will try my best to replicate on Unity terrain by hand.
I have looked around and have been ...
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0
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509
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How to render and interact with a seamless wraparound world map, in the style of e.g. Civ 5, in Godot 3?
I asked a similar question on the Godot subreddit but I want to ask here as well in hope of getting more detailed/different answers.
I'm making a world map for a turn-based tile-based 3D strategy game ...
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0
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143
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Unreal Engine Can't Rotate Material
I am a Blender artist and Unity Developer. I'm very familiar with materials and texture maps in Blender and I'm only moderately familiar with texture maps in Unity. My workflow is to do all of my ...
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5
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When moving the "camera" should one move the projection matrix or move the world?
I'm making my own game engine as an exercise and I've gotten really confused with what I've read so far.
When I want to move my camera do I simply just move the world or move the position of the ...
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178
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How to shade the whole Google Map except for radii?
I am implementing line-of-sight into a strategy game I am developing, and I would like to shade the map darker outside of the LoS of the player and their structures (fog of war). The trick is, this is ...
0
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1
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328
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Draw a graph as a world map in UI?
What's a good way to take a graph of nodes and draw it in your UI as a map?
I already have a graph and I'm happy with how it's generated. However, it doesn't have any positional data for the nodes -- ...
0
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1
answer
402
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Unity: How to determine and highlight map region under mouse pointer efficiently
In a 3D Scene, I have a table asset on which sits a game board asset, displaying a map with countries. My map is quite large- 7776 × 3456 pixels. The Main Camera looks down at an angle, can be moved ...
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1
answer
94
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How to generate the in-game world map UI for a large world?
I would like to generate a map of the game world (i.e. a world map for a full screen UI). I am not an artist so would like to automate the process. For small levels I was able to do this by capturing ...
0
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1
answer
27
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How to fix exception:Resource not found: testdata/alphamap.png?
I keep getting this exception:Resource not found: testdata/alphamap.png when trying to use Slick in my program. How can I resolve this error?
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50
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How should I modify my terrain according to the biome? [duplicate]
I have this terrain I generated using Perlin Noise layers whose colors are applied based on the height of the vertex, just for reference before I am done being clear about how I will implement the ...
2
votes
1
answer
2k
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How to create large Sidescrolling Map in Godot?
I would like to create a 2D Sidescrolling map, like one for a platformer, but for a shooter game.
At first I thought I could just draw a big map based on a tilemap and make the player and the enemies ...
1
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1
answer
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How can I correctly map a texture onto a sphere?
I'm trying to make a 3d model of the Earth (it doesn't have to be a fully-accurate geoid), but whenever I try with a map as a material's albedo to do so, it looks kind of weird and wonky. I assume ...
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1
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177
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How do I carve rooms and corridors into my map to connect exits placed at the edges?
I'm creating an adventure/RPG top down game where the map is randomly generated divided into zones. A major problem I'm having trouble figuring out is creating exits placed at the edges. The game is ...
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0
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109
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How to make a multiplayer game for multiple screen sizes?
I am making a 2d multiplayer game for Android, targeted to run on every device.
How do I calculate the common position of an asset, independent of screen size?
What size map should I assume is a ...
1
vote
1
answer
636
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Generating consistent terrain chunks with unpredictable per-chunk seeds
I am working on an automatically generated (theoretically) infinite 2D world. The grid would be separated in chunks made of thousands of world tiles.
We plan to use a Perlin noise function to generate ...
0
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0
answers
371
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How to map 2d point on grid/plane mesh to 3d point on sphere with minimal distortion?
I have a grid of voxels that I want to "bend" into a sphere via a vertex shader with minimal distortion. I've tried 2 approaches so far, both of which don't quite give me the desired effect.
...
21
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7
answers
9k
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From a game design point of view, what are the implications of using realistic distances in an open world map?
I'm starting an open world game and the plan is to have a single "open world" map that should contain a medieval citadel (1.4 km/2 - taking as example Palmanova in Italy) and some ...
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0
answers
178
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How can I make a seamless transition between maps?
I have a game where my character is plotted on a 100×100 tiles of 32 pixels width and 32 pixels height that makes a Map.
It's a 2dArray of [100X,100Y]. Whenever the character gets to a specific tile ...
1
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0
answers
39
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Libgdx tiles get overlapped on render
I'm trying to create a Tilemap with 64x64 textures which follows this configuration.
...
0
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1
answer
843
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How to create 2D platformer maps without a game engine's editor?
I've been developing a 2D shooting platform videogame for the Sony PSP console using only the ONELua interpreter for the Lua programing language (since there is not any game engine for it). Despite ...
4
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3
answers
357
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Elegantly transition from 4-grid to 6-grid and back
I find in general map creation that I prefer hex grids for natural environments, but square grids for interior and urban/constructed environments.
Is there a smooth or elegant way to transition ...
0
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1
answer
193
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How to make non-standard sized zones for a procedurally generated 2d map?
I am making a procedurally generated map with different zones (plains, forest, village, etc) and am currently just designing each one as a square zone. However, I think it'd be neat if the zones were ...
0
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0
answers
245
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LibGDX TiledMap Rendering
For the life of me I cannot figure out why these lines keep appearing on my rendered tiled map. Every time I resize my libgdx window, the tiled map creates lines all across the screen.
I have adjusted ...
0
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0
answers
79
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Speeding up map rendering
My map loading and rendering process is slow when using very large maps, so I'm looking for ways to make it more efficient.
My current solution works like this:
My map loader uses for loops for ...
2
votes
0
answers
1k
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How to load parts of a large tilemap like chunks in Unity 2d?
I use more pictures so you can understand my opinion better.
Here is the video link I recorded.
My code has a problem that I use for to render it and cause it to "lag" for 1-5 seconds, so I ...
4
votes
1
answer
420
views
Restrict A* pathfinding to overlapping "safe zones" within map
I've been bashing my head against this idea for a few days without luck, I'm hoping someone sees something I don't.
So I have a 2D map containing walls and obstacles, and I have a unit that navigates ...
0
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1
answer
240
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Random 100x100 map using all levels from 1 to 100
I'm developing a game where players walk though a 100x100 grid of different rooms.
Each room has a level associated with it starting from lvl 1 to lvl 100.
The map is divided into 10x10 areas and in ...
0
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1
answer
122
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How to Generate Level Map Based on Golden Ratio
I am trying to generate a map based on the Golden Ratio:
a+b is to a as a is to b.
I was looking at a JavaScript math library that had a built-in phi, but I wasn'...
0
votes
1
answer
58
views
Corrupt Save File Problem Csharp Opentk
I am trying to save player's objects but my loaded result is corrupt and placed in weird shapes like 3D arrows.
Weirdly enough when terrain is saved, the terrain is fine but objects added later cause ...
0
votes
1
answer
446
views
For deferred rendering and SSAO, what coordinate system are the normals actually in?
So, I'm following the very helpful LearnOpenGL online tutorials, and I'm working on implementing SSAO. I don't have a deferred rendering pipeline, but I need to collect normals during my depth pass so ...
0
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0
answers
275
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How to make a dynamic frontline system for my game?
My problem:
Basically the units, units meaning soldiers or vehicles, influence the frontline by moving into the opponents territory (See example image).
I'm trying to understand where to even start ...
0
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0
answers
58
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Tracking player on "overview map"
I'm working on a city-based isometric game where the player controls a character moving around in the city.
I need to create both an overview map and a minimap similar to both GTA and Mafia 3. Here's ...
0
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0
answers
101
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How to create opacity mask from colored bitmap?
For the image (bitmap) below,
if I do:
Create a spite with the image in unreal engine.
Create a opacity mask on the spite.
Use this image, choose a specific color, such as blue, make its ...
1
vote
1
answer
71
views
Determining bordering irregular shapes from an image
Given only an image, I have to find a way of determining whether any two irregular bodies in that image are bordering one another. This is a map of districts, each with their own name, and my goal is ...
2
votes
1
answer
237
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Diamond shaped map: converting tile number to coordinates and back
I have a diamond shaped map that is displayed as follows:
...
2
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0
answers
263
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Automatic 2d tileset textures
I am currently trying around with automatically generating a dungeon.
I'd like to use this tileset https://opengameart.org/content/a-blocky-dungeon
TLDR: how do I automatically apply a texture to a ...
0
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0
answers
2k
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In Unity, how can I render borders of provinces from a colored province map in a grand strategy game?
I am kind of a beginner of Unity and I am trying do work on a grand strategy game. I already have a province map, colored by unique rgba for each province, looks like something below:
I know that the ...
-1
votes
1
answer
208
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Tiled Map Editor Vs Text File? | Pygame [closed]
I've only recently got into coding and was looking around on how to create a 2D platformer, a lot of tutorials I've seen have used text files to create their maps. However, one I saw in particular ...
0
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1
answer
201
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How to add multiple floors to a map in a text-based game?
I decided to learn how to make games during this quarantine. I am reading Mission Python, a book that teaches how to make games using python and pygame. I'm halfway through it, but the game only has ...
1
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1
answer
537
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Huge procedurally generated subway transit map
How could I generate a single transit map image
, which is not based on any real map, on a massive scale? Are there algorithms or tools which could do something like this already?
Unlike ...