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Questions tagged [maps]

A visual representation of a geographic region, showing physical features.

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3answers
76 views

How can you tell if you are a large player on a large map or a small player on a small map?

If everything is scaled by a constant factor, can you tell that the world is smaller or larger? I think you could look down at the ground and see that it's "closer". But how do you know what ...
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0answers
20 views

Unity3D - How to create flat map render based on endless noise data

The Project I'm working actually on a Endless Map Generator (with chunks, height-map noise, threading system, etc..) This is actually what "dev data display" look like: The Goal Now I want to ...
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2answers
42 views

How to geographically locate the position of character on a map?

Beyond the different coordinates systems (x/y, ...), imagine you draw the map of your world on a bitmap, png, gif or whatever image. Then you got your world and you'd like your players/character (PC) ...
2
votes
1answer
70 views

Level design / lore writing - how to compel player to go through all locations in a star-shaped level

I am trying to design a map for souls-like game and stumbled upon such problem: According to the lore i have a self-contained city that is supposed to be built with convenience in mind. I am ...
5
votes
1answer
302 views

Why are spherical worlds so rare?

I remember back in the 90s when X-Com came out, being really impressed by the way its world map was an actual world: a map of Earth drawn on a spherical surface. That was pretty cool, because I had ...
0
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1answer
54 views

storing map data as file in 3d roguelike games

I'm currently designing 3d roguelike game. I need to come up with a map storing system but I'm quite new to game programming so I don't really know how to design. The map will be relatively small, it'...
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1answer
51 views

Generating nav meshes from tile based map (2D)

I'm working on a pathfinder for a MMORPG game, it's not mine; I'm RE it, now I need to create a pathfinder for monsters. But I figured that the client uses tiles for it's pathfinder (for players). ...
0
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1answer
130 views

2D Grand strategy map

I'm trying to make a 2 dimensional grand strategy type of map, similar to Stronghold Kingdoms: I've never dealt with these kinds of map before, but I assume this is a vector map (in svg format). I ...
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1answer
35 views

How can I start the race from a checkpoint with GTA 5 Map Editor?

When I use the official Map Editor from GTA V then it seems that you are only able to test the Map from the Start Point all the time. This is very annoying when you build a hardcore difficult Map and ...
3
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0answers
104 views

How to implement a 2D map? [closed]

I am interested in implementing a map for my 2D action platformer. The map will be accessed when the player presses a certain button, and will show—at a very coarse grain—the sections of the world ...
0
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0answers
31 views

How are really big maps made? [duplicate]

I'm interested in how huge games like The Witcher 3 and Skyrim create and save the open worlds. In my own game I used a system where I stored the map data in a file seperated by commas. For example '...
5
votes
1answer
116 views

Map progression

I’m developing a 2d Metroidvania Game with a few huge (separated) Areas. In an in-game Menu the Player will be able to view a Map of the current Area. For this Map I want to implement a Map ...
8
votes
3answers
894 views

What are good algorithms to generate borders / state areas on 2d star maps?

I'm trying to generate a fairly large two-dimensional star map that shows different factions / states, each owning one or more star systems. I'd like to automatically create borders / areas for the ...
0
votes
1answer
76 views

Game map for platformer megaman-style game

I want to make platformer game that would be sort of like megaman. I'm using SFML library for it. I have a problem with creating a map. Should I hardcode every single platform, add it colliders and so ...
1
vote
1answer
77 views

Is it bad practice to use the entire map image as a tilemap?

I made a map in photoshop which I want to use as a map in my game. The question is should I try to cut it up to pieces, or is it bad (performance wise) if I use the way I made it. The picture itself ...
3
votes
1answer
68 views

How can I handle a transition into building interiors?

I am trying some stuff on Unreal Engine to make something approching games like Commandos series. But for now, I'm stuck with something I can't figure how it is done : How are building interior ...
1
vote
2answers
85 views

HTML canvas how to create big game world and show only a part of it on canvas?

I originally created this question at stackoverflow but got no answers, so hopefully someone will be able to help me here. So for the first time ever I'm making a html canvas game. So far I came up ...
9
votes
1answer
283 views

Procedurally-generated 2D curved roads on map

I've been experimenting with algorithms to automatically generate road maps for a game I am working on. I'm using the "Kingdom Rush" games as a reference point as they have some great-looking maps. ...
0
votes
1answer
81 views

Map growing algorithm

I'm quite new to programming games and I'm currently working on a group project in university on creating one. In the game we've got a set of squares (cities, other entities) which are placed on the ...
2
votes
1answer
263 views

Random 2d terrain algorithm for map generator

I'm new to game development and I need some advice. I'm building a web based 2d random map generator and I wonder which algorithms there are to create such random terrains in a simple matrix as seen ...
0
votes
1answer
27 views

How To Get Current Selected Tiles and Neighbour

I've 2D array that store each planes that instantiate using code. Tile[][] map; Then in Update()function, I try to ...
0
votes
1answer
122 views

Unity3d: Rotating a sphere so point lines up with the camera

I'm trying to make a world map in Unity that contains a rotating globe with landing sites on the perimeter. What I want is that when a player clicks on the landing site the globe rotates so that the ...
1
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1answer
89 views

Dynamic Tilemap size changer

I have started coding this project using the library SFML a few months ago. I have implemented a random map generation everytime I load the game thanks to Biome and the Perlin noise Algorithm. I ...
3
votes
1answer
268 views

Finding all hexagonal grid coordinates inside cover arc

I got a turret that points at the corner of hexagon (point A). It can shoot in cover arc that's shown here: I need to check if my target lies within this cover arc. From this tutorial: Hexagonal ...
0
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0answers
140 views

Coordinate systems in staggered isometric maps

I'm building a game with an isometric map in the staggered diamond pattern. Each game item will be located on a single tile, with no movement within a tile or fractional offset. It seems there are 2 ...
0
votes
1answer
134 views

How can I prevent a latitude/longitude based chunk system from Mercator projection stretching?

I'm working on an little mapbox based game and I'm currently working on an latitude/longitude-based chunk system. The distance between each of them should be the same. As you can see in the example ...
3
votes
1answer
64 views

Requesting World from Server

I'm creating a 2D Game in Java. The world is tile based with a multidimensional Array and i have the architecture for the Server-Client system. The Users/Connections to the Clients are multithreaded ...
0
votes
1answer
112 views

How do I project the Earth globe on a flat plane with minimal distortion?

I want to build a game where the game map is the planet Earth. The game map needs to be on a 2d plane, with the Earth texture projected on it If the player walks endelessly in one direction, it should ...
0
votes
0answers
68 views

Efficiently creating and managing a very large sized tileMap

I am making a 2D JRPG built onto a Birds-eye tileMap and I cant quite wrap my brain around how I would do it efficiently I would like to use 50X50 chunks that are rendered around the player in the 4 ...
4
votes
1answer
1k views

How can I implement (almost) infinitely large maps in Unreal Engine 4?

I'm making a game where a helicopter travels around. I'd like that the environment around be as realistic as possible. For instance, since the helicopter can travel at speeds up to 200 km/h, I want ...
1
vote
0answers
68 views

How to generate tile based natural looking map?

I have a tile based map which I generate using interpolation of pixels on a reference bitmap into appropriate tiles depending on the color of the pixel. I'm trying to make the output look natural in ...
1
vote
0answers
36 views

XNA Displaying/Drawing from a text file [closed]

I wrote this code in the Load Content of XNA 4.0 for reading the star map, after actually adding it to my content, and I have no idea how to write/draw it onto my application, any suggestions? ...
1
vote
1answer
275 views

Calculating the latitude & longitude of a raycast hit point on a sphere

I am working on a game where you look at a sphere and get the latitude and longitude of the position. I get the position on the globe with a raycast along the direction the user is looking. Using ...
3
votes
1answer
159 views

How do I iterate over map tiles visible within a rectangular portion of an isometric view?

I have an isometric map broken up into terrain tiles. the area of the map on-screen is given by a rectangle rotated 45 degrees (in red below). Given the position of the corners of the visible ...
3
votes
2answers
249 views

How to pass the correct data into a continuous world

I'm having a hard time implementing the player moving around my world of 2048x2048 tiles that is generated using a noise function. I'm in it for weeks, and I can not, I mess around with the ...
0
votes
1answer
491 views

How do I make a 2D World Political map in unreal engine 4?

Can someone explain the basics of making a 2D World map in unreal engine 4 (e.g. similar to the ones used in Plague inc., age of civilizations, etc.) I've seen it being done in unity, but couldn't ...
0
votes
1answer
44 views

Setting collider in 3D map (blender file)

New to gamedev and I also have no idea about 3D files but, I'll try to explain the best I can. We are using our own custom engine built in C++ with OpenGL (glm, gl3w, glfw, entityx) We have a 3D map ...
4
votes
2answers
257 views

Controlling two events at once using RPG Maker MV

I am trying to make a doorway that is 2 tiles high. I have created an item called, Door Key. But I want both event tiles To hide or remove when I use the ...
18
votes
5answers
8k views

Are huge, static objects like environment transmitted from server to client in modern multiplayer games?

I have an authoritative system, where when the player joins the match, it gets all the already spawned objects - spawned on itself (the client). It looks like this: ...
0
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2answers
70 views

Good basemap generator

I am currently making a board game and cannot seem to find any vector world map creators where I can select a region of the world to capture and have it download that section. I just want a base map ...
3
votes
1answer
223 views

Drawing a graph in Java JPEG/PNG for a simple map

For my game i need to create a map based on a graph starting from the coordinates of the nodes, using "roads" instead of simple lines (for the edges) and circles instead of points (for nodes), but i ...
0
votes
2answers
86 views

How are walkable regions determined, and movements handled on a 3D map?

I've created a 3D scene with both indoor and outdoor parts. The outdoor part has bridges and caves also. How is it possible to handle player movements on it? My intuition is: To determine the ...
4
votes
1answer
121 views

Best way to let the player know there are multiple solutions to a problem?(and force them to play again)

I am going to work on a map for my game that is in first person mode. This is the story(planned). He is on a sinking ship and he wants to escape before the ship sinks. He has a few ways of doing so, ...
0
votes
1answer
346 views

Data structure for logical representatios of maps for a 2D top-down RPG

I wish to logically represent a map for a 2D top-down RPG using a a bidimensional list (in python) structure. The map is like a variable size chess board. The first dimension represents the north-...
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votes
3answers
424 views

Tile detection on a 2D isometric layered diamond shaped map - What are the math?

What are the math for tile detection on a 2D isometric layered diamond shaped map ? Here is an image of a layer (this is an image from an old folder, I didn't write the display yet for my current ...
3
votes
1answer
88 views

How can large terrains be represented in multiplayer games?

To give you a bit of context, I often try and imagine how big games are working, especially networked and multiplayer games. This is how I came to this question: how do big 3D multiplayer games load ...
0
votes
1answer
359 views

2D Array Map Java Lost In Map

I can move within my 2d array. But I'm not sure if my right or left and up and down is messed up, or what but for some reason the movements don't correspond to anything I'm familiar with on the map(...
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2answers
151 views

How are minimaps rendered for open worlds?

When I've created minimaps for smaller to medium levels before I would use a large texture mapped to a plane for the minimap and world map. The minimap/world map camera would then view this texture ...
1
vote
1answer
191 views

How to cache tile map?

I am trying to write a strategy game with PHP, and basically I have a 1d based tile map (grass, dirt, sand, castles, etc.) stored in a database. Now where is 40k records, from x1y1 to x200y200 and I ...
1
vote
1answer
72 views

Unity - separate shapes on a map into individual objects?

Okay, I asked this question yesterday anonymously thus I couldn't edit it so I'm remaking it. Short version: I have a transparent map with black borders (Colored map) and I want those shapes formed ...