Questions tagged [data]
Values of qualitative or quantitative variables, belonging to a set of items.
120 questions
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Efficient solution for multiplayer space partioning?
This question is a little tricky, but I will try to make it clear.
Lets say I am building an online game (not MMO-scale), but that supports as many players as possible, in a authoritative server ...
32
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4
answers
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How can I protect my save data from casual hacking?
What options are there for saving game data in a secure manner? I'm interested in solutions specifically tailored for C++.
I'm looking for something that is fast and easy to use. I'm only concerned ...
1
vote
1
answer
329
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Should i be worried about loading so much data?
So a week ago or so i asked this question:
A few queries about my Map Data (& ideas of improvement, seconded opinion required)
And the advice in the comment was to ask them as 3 separate ...
0
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1
answer
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A few queries about my Map Data (& ideas of improvement, seconded opinion required)
so like the title says i'm trying to think of ways that i can basically improve my level/map data. Currently it's "alright" but i don't feel it's great. There's certain things that i'd like to-do to ...
5
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2
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Export Maya Animation Data
I have a pretty simple character rig animation. How can I export the raw data of that animation?
I'm looking for some way to export a raw text array of data that tells exactly what every joint does ...
1
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4
answers
873
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Is there an in memory data store that is feasible for real time, non-networked games?
I would like to know if anyone has recommendations or experience with using an in memory data store for a real time, non-networked game. This is not necessarily for loading levels or saving data, but ...
2
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2
answers
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Different ways to store a 2D map/landscape in XNA
I was looking around at this site about eight months ago and wish I saved the location of this topic but I was wondering the different map rendering styles that you can do in XNA. The one style I ...
38
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6
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What is a good file format for saving game data? [closed]
I need to save some custom game data. Map, player, etc.
All of them will have "sub objects". For example, a map and map will have an "array" of tiles. ie, hierarchical data. Hopefully nothing ...
7
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4
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How can I improve this enemy database implementation?
I'm developing an RPG and I'm at the point where I need to start building an enemy database. There's a couple challenges associated with this and a few solutions I've been considering.
Here's what I ...
13
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4
answers
2k
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Hide game data from player?
I'm working on my first (C++) game, and I want to use a component based design. I've read a lot about this lately and yesterday I decided I wanted to store object data in external JSON files, to allow ...
6
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8
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485
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Is it useful to monitor framerate over the course of an arbitrary (but long) period of time?
How useful is it to keep a measurement of framerate over the course of long times (such as an hour) spanning multiple scenes/data environments?
I've had plenty of times where data throttling/pushing ...
1
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0
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How can I secure a high score table? [duplicate]
Possible Duplicate:
How can I prevent cheating on global highscore tables?
So, I create a game in Flash and I want to keep a hi-score table for people to compete in.
After a player has finished ...
6
votes
1
answer
977
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For 2D tiled maps is all object and NPC data loaded into memory when the map is loaded?
I'm creating a text RPG in Java, but I think this applies for a GUI as well with regard to the data structure. Each Level is a tiled map. Each Tile object has an (X,Y) coordinate, and references to ...
6
votes
1
answer
533
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What is the general strategy to pre-load game data(entities/map)
I'm new to games programming and am wondering what tactics games use to pre-load entity and map data. Will a game initialise with the fundamental map data stored in memory?
12
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3
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How to store a shmup level?
I am developing a 2D shmup (i.e. Aero Fighters) and I was wondering what are the various ways to store a level. Assuming that enemies are defined in their own xml file, how would you define when an ...
30
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5
answers
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How to choose how to store data?
Until recently, I used two methods to store data on my non-game project: XML files, and relational databases. I know that there are other kinds of database as well: the NoSQL kind. However I don't ...
8
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5
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Do you fill all your game data in huge excel tables? Are there any better method?
I really want to know how many game designers prefer to work with a huge table for all items, another table for all skills, and even another table for all mobs in a MMORPG. And these tables may grow ...
3
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2
answers
311
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Architecture for Versioned Save Data
We're working on an iOS game that we plan on having several content updates for.
It's a story type game with lots of little flags when things have been accomplished and such. There is also an ...
4
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5
answers
520
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XNA Required information to represent 2D Sprite graphically
I was thinking about dividing my game engine into 2 threads: render thread and update thread (I can't come up on how to divide update thread from physic thread at the moment).
That said, I have to ...
30
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8
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Would it be better to use XML/JSON/Text or a database to store game content?
I'm considering how to implement a component-based game, as that seems to be the hot thing and I like the idea of such a flexible design. One of the features of such a design is that adding new ...