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Questions tagged [savegame]

Questions about saving and loading (resuming, restoring) state of the game, allowing player stop and continue playing game at arbitrary moments of real and game time.

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1answer
102 views

Is this a reasonable method of detecting JS memory hacks?

I'm working on a single-player browser-based RPG in my free time. I do allow for saving the user's game on the server, but the game is largely going to run locally and I therefore acknowledge that it ...
0
votes
2answers
53 views

How to store the progress of multiple users

When I start my game, it displays a level menu, and When I select a level, it's gonna create a game corresponding to the level and I can play. Now I'd like to store the progress of each user, ...
0
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2answers
101 views

What method could I use to avoid using a lookup table for each item when loading a players inventory?

Let me explain a little about the pickup items and inventory to make this much clearer. Every in world item that can be picked up has a ScriptableObject assigned ...
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0answers
19 views

Best way to update a file to a server from Unity?

I am new to Unity but was wanting to amp up my knowledge. I am creating some scouting software for my robotics team and they want to have the program to connect to a server and with the click of a ...
1
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1answer
30 views

How to protect save game data when saving game over the network?

Newbie question please - I am working on my own RPG, using Unreal Engine 4 and C++. Regarding data formats - I figured I would just make HTTP Post requests to store the data as JSON in AWS's ...
0
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1answer
80 views

Unity Checkpoint System that remembers NPC interactions + Environment changes?

I have already implemented a checkpoint system that respawns the player at the last checkpoint they cross through. Now imagine this: NPC A interacts with NPC B NPC B walks over to a nearby car A bird ...
0
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3answers
262 views

How to build a better game save?

I am making a roguelike card game like dream quest, and I want to improve my dungeon/level save method. Here's what my levels look like: I checked dream quest saves but I don't like their method ...
1
vote
1answer
252 views

MonoGame Save Game Location Example

I am building a game using Monogame 3.6 and Visual Studio Community 2017. Up until this point I have been serializing the data using BinarySerialization and created a custom ...
0
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1answer
70 views

Open world game state saving Android

As a hobby project I'm building a 2D game with a custom game engine in Android. Currently I can render a json map, and let the user interact with objects on the map. The game should be an open world ...
1
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1answer
46 views

LibGDX Json writes only part of class

Hello I've been developing this game for awhile and now trying to implement save data via Json. I've gotten to where when the app is first launched it will write the Json file with the variables I ...
0
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2answers
96 views

Unity how to save the number of successive wins?

I'm making a trivia game on Unity, everything works fine and now I'm trying to save and retrieve the stats of a game. I have listed most of the stats (score, highscore, points) but now I would like to ...
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0answers
52 views

How to save Player's progress with variables?

I'm trying to save and load my Player's progress. I have a serialized class named "gamestate". This class contains all of the Player's progress, number of lives, total points, etc. That class also ...
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0answers
27 views

Unity. How to make game loading and saving?

I'm working on a game in which I'll need to save tons of objects, and this is no problem already done that. But when I load objects back to scene unity throws a book of errors at me. I'm using ...
2
votes
1answer
53 views

Persisting Data with C#

In Unity, I'm trying to save the game data to a file to be loaded upon the game reopening. But for some reason it is not saving and I cannot figure out why. I have it so that if it cannot find that ...
0
votes
1answer
51 views

Is it possible to program a game to resume where it left off when you quit in Unity? [duplicate]

I have a game I'm making in Unity and now I'm stuck on saving. Is it possible to program a game to resume where it left off when you quit? Every time I search for this on Google I get nothing. Can ...
1
vote
0answers
63 views

How can I save data in Unity? [duplicate]

I'm making a game that's pretty simple and I really only need to save one int for when the game is closed (the scene the payer is at), but all the tutorials and ...
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vote
0answers
43 views

What is the difference between engine approach and language approach in terms of saving game data?

I was asked to find a way to somehow save gamedata for a game we (my friends and I) are making and i found that there is something called engine and language approach. I have found something i would ...
0
votes
1answer
239 views

What's the easiest way to get a JavaScript game to save?

I'm doing a re-skin of and old open source web game, the current game is in HTML, CSS and JavaScript. I'm trying to redo the save game bit as I can't make sense of it and want something I can ...
0
votes
1answer
137 views

Does it matter what file type my save file is?

So, I am looking into game development, and I just learned how save files work and how to create and implement them. Here is the code that I was using on Dev C++: ...
-3
votes
1answer
143 views

How would I attack saving a game?

In a lot of games, the player can save their progress. I have no clue how I would approach this and implement it into my game. My only thought would be to make a new file called "progress," and add ...
17
votes
1answer
2k views

How can I implement persistent state for objects defined in a level?

I am developing a 2D Metroidvania which consists of a series of interconnected levels that can be revisited. Each level is represented by a Tiled TMX file in which I have specified where various ...
0
votes
1answer
65 views
2
votes
1answer
284 views

Unity - PlayerPrefs.SetString appears to save garbage data

In Unity, I have an InputField calling this method for OnValueChanged: ...
-1
votes
1answer
554 views

Save game feature in SDL 2?

I am making a 2D action-adventure platformer video game using the C++ computer programming language and the Simple DirectMedia Layer 2.0 (SDL 2.0.5) development library. So far I have created over ...
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vote
3answers
841 views

How to keep Unity data after reinstall?

After the use uninstall/reinstalls my app, all of his serialized data is gone. Is there a way to store a file on a mobile device permanently - which persists through various installs? Without using a ...
0
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0answers
245 views

Serializing and writing a Dictionary of Vector2 keys and custom class values in Unity

I have tried to create code to serialize a Dictionary of <Vector2, Block>, where Block is a custom serializable class, loosely based off of this guide. I need ...
0
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1answer
197 views

How can I parse different types of objects from JSON?

I'm trying to save the player's inventory as a JSON data but I'm having a problem. I have a class Sword which extends an abstract class ...
2
votes
1answer
55 views

How do I manually define save paths in GMS?

I want to know if it is possible to set the path for my game's save data in GameMaker: Studio outside of the two default options I am given in the program. The options I get are: ...
2
votes
0answers
37 views

Output save file name conflict [closed]

I am making a game in GameMaker: Studio, but I've run into a problem. Originally, the game would create three possible save files: save1 save2 save3 The issue is ...
1
vote
1answer
361 views

How to implement a save/load system in Unity? [duplicate]

Many game allows the player to save progress at any time and load the save back at any time (like Minecraft and Doom 3). I would like to implement it in Unity. I think I will need to put the value ...
4
votes
1answer
571 views

How do open-world game saves work? [closed]

(Sorry if this shouldn't be asked here, I'm unsure if it's appropriate based on what's allowed here.) I'm not developing a game, but I'm very curious about this. I've played some large open-world ...
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votes
1answer
38 views

Saving feature in Unity5 [duplicate]

I'd like to know how to accomplish saving, accessing old save files, and overwriting them.
0
votes
1answer
55 views

Saving Very Little Data But for Lots of Objects

Imagine 50 instances of one type of object and 25 instances of another. Both types of object needs to remember a simple Boolean or int for their own purposes that can be saved to file and reloaded. ...
1
vote
2answers
66 views

Why can I sometimes access Static objects' elements and sometimes not?

I'm making a game in Unity and I learned to make my Player object static for reference by other objects quickly and easily. So I have a "public static Player player." I remember when I first made this ...
1
vote
1answer
316 views

Way to deserialized or load last save state scene with GameObject and other classes instead of storing normal fields via binary format?

I humbly ask for help in order to solve this problem. I successfully take a quick guide to learn more about save and load state of the game. Basically first, I know how to use ...
1
vote
1answer
641 views

How to save and load scene in realtime?

I'm working on an editor where one important feature is to save and load changes (all type of changes like adding and removing objects and their components and components property values) I want to ...
3
votes
3answers
950 views

How to save large data in Unity?

Can anyone please tell me how to save data for Android. I have too much data to save (many npc-enemy stats). Also, it should work after updating: I read on stack overflow that, with ...
1
vote
0answers
41 views

What strategies are best for managing Game Center and offline saves in the same app?

I have an iOS app for which I want to use the Game Center API for saving games. At the same time, I want to have the option to save multiple games on the local file system, using the familiar save-...
3
votes
2answers
102 views

game resuming stats password

i'm asking for a more clever encoding algorithm to retrieving game stats which generates a shorter and more clear password for example i have this information's to be saved via a short CODE Health   ...
1
vote
2answers
235 views

How to securely store xml/json information about actors in a game?

I'm developing a 2D "small" offline rpg game, and to this point I have many actors (mobs, heroes, NPCs) and what I did, is created a class named "Actor" and each time I have a new actor I create a ...
0
votes
2answers
698 views

Implementing Skyrim's save system in Unity

Unity has it's own way of saving in which you can add values and any type of information to the registry and it will be saved for future use. However what happens when you try to create a more complex ...
0
votes
1answer
108 views

Saving game timer?

When I load my script, time starts from zero. How do I save my game timer? Here is my script: ...
1
vote
1answer
164 views

Google Play Services Save Game to store single long?

I want to implement a Google Leaderboard in my game. The score I will send to the leaderboard is a single long number. Now I want to make sure that the user's progress won't get lost when ...
0
votes
2answers
1k views

Updating Json files in a Unity game - What am I doing wrong?

I am working in Unity, on my first project. I am working on a turn-based RPG, and I am having a hard time figuring out my back end. I'm currently using JSON files to store my data, which are then ...
1
vote
2answers
153 views

Updating an XML Document to Match New Save Data?

The Problem I'm developing a game and using the XmlSerializer to store some user data. While it isn't an immediate problem, I'm trying to conceptualize what would happen if I needed to update Save ...
1
vote
0answers
59 views

Game stopped working after adding savegame feature? [closed]

I'm trying to make a text based adventure game with my limited c++ knowledge.. But I ran into trouble with saving and loading gamestates.. The functions I made are ...
4
votes
1answer
326 views

What record stores the inventory in a Skyrim savegame file?

For The Elder Scrolls V: Skyrim, I'm looking for a way to read the player's inventory without having to go into the game to do it. I've scoured the pages from the UESP wiki on save file format but I ...
3
votes
1answer
691 views

Saving Unity Custom Inspector state to a text / save file?

For the basic values I know how to do it like: Item name (Simple string value) Amount (Simple int value) isNormalDrop (Simple bool value) The problem is saving the Reflection variable (The script ...
0
votes
0answers
31 views

Updating a game without the player having to start a new world [duplicate]

So im building a game in GameMaker(A engine im good with), the development is going great and im making good progress. (Not going to go into detail about the game, its unrelated) but the problem i ...
1
vote
1answer
91 views

How to handle user save games?

I started on my first game; and now im confused how to handle the player SaveGames. I use google-play-services to persist the user's save games across devices, and I am keeping a local save too. So ...