Questions tagged [configuration]

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Unreal/Mordhau - Server - Time Dilation / Speed

I am trying to set up a dedicated Mordhau server with a 2x or 3x 'speed' multiplier. The effect can be achieved in-game using the 'slomo' console command, and functions as expected. What I would ...
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0answers
47 views

Dynamic game configuration

I am not sure how that systems type called, so I try to describe what we want and it will be great if someone can advise… We have online game with client/server architecture. The game has some ...
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0answers
162 views

Korean localization does not work after packaging the game in UE4

Works perfectly fine when I launch my game from the Editor. But the moment I package it the translations gets entirely weird. It shows a same Korean character repeatedly instead of showing the actual ...
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0answers
51 views

Load Unity game launch options from file

I have a need to disable the resolution dialogue when the game launches, but have a config file that will have all of the dialogue options (resolution, quality, monitor (monitor is most important, ...
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2answers
358 views

The best way to store and protect game data [duplicate]

I'm writing a sandbox-type game and i'm looking for a good way to store game data. I tryed Lua and plain text files, but the have a big minus - player can edit them his self! So how do I protect data ...
27
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3answers
4k views

For a custom game engines, what should I do if my core data is malformed or missing?

I'm writing a custom engine for a game. I started this game well before I understood why I should use middleware, instead, and it's too far along to rewrite. The vast majority of my data comes from ...
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1answer
87 views

How to figure out hidden fields in an .ini file?

I'm not sure if this is the right place to ask this, but I can't think of anywhere else that would fit better. Fallout 4 has just recently released, and I'm wondering what exactly can I edit in the ...
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2answers
2k views

Good Configuration Manager System Design for medium-large sized projects?

I've create smaller games which simply needed a class which basically opens an INI file (with feather-ini-parser library) with config values for the whole game (rendering ops, music, bindings). But I ...
0
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1answer
325 views

Where to store service urls for a Unity3D game

I have URL information for services (dozens of them) that I want to store in a Unity3D web player project. What is a good practice for storing it. (please don't say hard coding them) I've recently ...
8
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2answers
1k views

Game prelauncher with configurations (resolution/quality)

I've seen that a lot of games have the exactly same configuration screen before the game launches, as you can see in the following screenshot. Is this screen generated by some tool, for example, ...
1
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1answer
198 views

Component-Entity Systems Code Generation [closed]

I'm really enjoying component entity approach (I'm currently using ASH haxe, but particular language/framework doesn't really matter). However the problem is - there're way too many elementary ...
2
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3answers
1k views

“CVar system” - are CVar always looked up or cached?

Many famous game such as Quake or Half-Life use CVars to allow easy and flexible game parameter manipulations. You can simply open up the console and write something like ...
2
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1answer
197 views

Game Database-Server Specifications [closed]

Our team is going to publish game in social networks. Expected DAU is about 100k, which is about 500 concurrent connections and 100-400 transactions\sec. Our main risk is the game-database server(...
5
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1answer
1k views

What does Unity's “Speed of Sound”-option do?

I've been reading Unity's manual on the AudioManager's properties. Speed of Sound is the only undocumented option. What is it for?
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3answers
2k views

Modify game using external file

In Flash, for example, I can place an xml file along with the binary, then if I modify some variable the game will change for everyone. How to achieve something like that in Android? I know that for ...
5
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3answers
2k views

What's the appropriate way to define configuration settings of game objects for a proper code accessed via C++?

I defined a lot of configuration and settings of certain types of enemy characters inside header via #define similar to the following. ...
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2answers
374 views

Markup format or script for data files? [duplicate]

Possible Duplicate: How to choose how to store data? The game I'm designing will be mainly written in a high level scripting language (leaning towards either Lua or Squirrel) with a C++ core. In ...
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2answers
5k views

How can you store item data from a game? [duplicate]

Possible Duplicate: Would it be better to use XML/JSON/Text or a database to store game content? How to choose how to store data? When I look at games such as warcraft 3, or Diablo, or ...
1
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1answer
282 views

Is there a way to setup an Android game project with a large assets during development to allow for fast testing/iteration?

I'm working on an Android port of an iOS game at the moment. I am using the Android NDK only (android_native_app_glue) in Eclipse (CDT + ADT). I am using the Android emulator, API 15 (but we are ...
-4
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1answer
253 views

Human-readable text file format for game parameters

Basically what I want to do is put a lot of different parameters in a text file I edit by-hand, to avoid recompiling. I'm using Ogre3D, so I'm using configfile, but it gets messed up, and I'm looking ...
4
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1answer
259 views

Using Ninject for DependencyInjection on Xbox, noticable impact?

This may be classed as a slightly subjective question but there is very little information on this at the moment, so I just thought I would ask here incase anyone has any experience with this. I am ...
11
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5answers
1k views

Why place entity config outside of scripts?

I've seen a lot of games that define the entity components in script files, but when they configure each entity and specify what components it has, they use some other file format (like XML). Why do ...
7
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6answers
377 views

Usage of standardized syntaxes in gaming: yea or nay?

TL;DR: Using CSS as an element in defining rulesets in Civ-style turn-based strategy games: Madness or just plain old insanity? Real question: Designing ruleset parse rules is a pain. Every single ...
28
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7answers
15k views

Would it be better to use XML/JSON/Text or a database to store game content?

I'm considering how to implement a component-based game, as that seems to be the hot thing and I like the idea of such a flexible design. One of the features of such a design is that adding new ...