Questions tagged [databases]

Software designed to store massive amounts of data in a queryable form. The data is typically organized to model relevant aspects in a way that supports processes requiring this information.

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Do a quiz from web api data

i'm new to unity and i want to do a quiz using data coming from a web api I was able to retreive data from the api but i couldn't make the game logic with them This is where i arrived ...
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proper items db design mysql

I'm working on a game using MySQL as the db. I'm struggling a bit on the database design, this is the part I'm struggling with: So basically exp_ups, mystery_boxes and weapons are entities in the ...
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Database schema for storing the inventory item slot

I am working on a small web project where I would like to have an user inventory like in the RPG games or shooting games. I want to keep it as simple as possible. What I want to achieve is to store ...
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One sqlite db per savegame or one big sqlite db for all the savegames?

when you develop a simple local game, with 4 slots for history mode, wich option is better to persist the savegame of the history slot openned by the user? The game has 4 entities with some simple ...
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SQL Database structure for ECS

I am making turn-based browser game (mostly server-sided), and every turn all game-state is saved into database (SQLite). Using ECS pattern. Never done this before (I am webdev). There will be a lot ...
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How would you keep track of a live poker tournament's state?

I am attempting to create an poker tournament software and I am getting hung up on how exactly to keep track of hands, dealer/action position, tables, and tournaments. In my eyes there are three ...
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How to save user progress and report on the server?

I'm developing a game that consists of many mini-games. We want the user username to be recorded and saved. Also, each time the user plays one of the mini-games, some reports for that specific mini-...
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How do I handle a non-hierarchical, referential network of game data?

I've been using JSON to store a lot of my game's data. I love it compared to my previous workflow. Having a human-readable hierarchy of arbitrary information is a godsend. My needs have grown more ...
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How is data regarding items in RPGs and other loot-based games stored and implemented?

I am currently practicing game design and development by implementing singular (or a small set) of mechanics in Unity. For example, -- and this is relevant towards the end -- I've just finished a ...
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How important is it to use an in-memory datastore for real-time networked game data?

I am building some online multi-player web-based games. Naturally, we are using WebSockets to connect to the game server. I need to store "real-time" data for these games, things like which ...
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Designing database schema for multiplayer game inventory

I want to create an inventory system for an online multiplayer game, so I was thinking about database. My research led me to this form: id (user, bigint, unsigned + index, foreign key for user's id ...
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regarding about game servers performance and security

I have two options to implement should my game server access the database directly should game server access database via api would it be necessary to abstract the calls via api even though its ...
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Appropriate database schema for heroes' skills in a Tower Defense game? [duplicate]

In a Tower Defense game, each hero (or character) has some skills. Each skill has some "chance of appearance" (CoA for short) when attacking enemies and if appeared it has some "hit ...
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What's a code-efficient way to go about DB objects, DTO objects and actual objects?

Currently I have 3 different classes for the same type of entity. One is the main class that contains logic and everything the entity needs. Then I have a DB object, that has the same structure as the ...
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Ways to persist entities and components in an ECS?

I am working on a small multiplayer game with rpg elements using java and "Artemis ODB". Most of the logic is already done but one important thing is missing. The persistence. So i am ...
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4 answers
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How can I efficiently load huge volumes of star systems?

I am working on a space exploration and combat game, and I can create galaxies, nebulas, solar systems, and load and unload them procedurally as needed. Meaning the stars that the player can see are ...
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Authoritative game server and database storage

In an authoritative game server working with websockets, should you store every action to the database before sending the response to the client? The risk is the slow response time. Or should the ...
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Workflow for authoring Pokémon-like game database content

I'm programming on a game that relies on a database for a lot of the creatures and items in the game (think Pokémon). Currently, we have a Google Sheet that the designers are making. They will be ...
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Data structure for objects in a galaxy of star systems

I'm having some difficulty coming up with the appropriate data structure to use for a game. I'm aiming for a galaxy view with tens of thousands of visitable star systems. Structure Hierarchically, ...
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Should I use a database to store ~10 000 names in a sports game?

I'm working on a single player sports game for a year or so and this doubt came up: how should I treat/store big amounts of data, like player names. Let's take an arbitrary number as example: 10000 ...
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How to build multiplayer games for android? [closed]

I'd like to know how to build android multiplayer games but I'm struggling to find a step-by-step or good resources on this topic. My main questions is which engine and api to use? I'd like to achieve ...
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1 answer
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database design for browser based game [closed]

I'm wondering how to design a database for the player's experience, whether to create a single table that will collect basic information such as. Class, race, number of experiences, number of occupied ...
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How to build TileMaps dynamically from a database?

The game I'm building allows users to create their own tile maps essentially, so I want the server to respond with tilemap coordinates if / when a user enters their custom world.
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minecraft like game server database arhitecture

Let's say we have a 2d map 500*500 tiles in size. And each tile is editable by players and has many states. So it's 250k tiles. The game is multiplayer online game. What would be the best approach ...
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How to create game database editor interface like Age of Empires' AGE

Age of Empires had this powerful AGE (Advanced Genie Editor) tool to let players mod the game data with ease. You could see all the game's databases through this tool and play with them to make your ...
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How to handle data for a competitive multiplayer games

I am kinda new to Multiplayer Games and I am really wondering how I should handle my data Should each player send and update their data to the database (server) everytime one of their essential ...
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Custom functionality for content saved to database

I'm creating a turn-based game where I store most of my content in a database (enemies, items, npcs, location data, etc). This allows me to update the content easily without needing to rebuild ...
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13 votes
4 answers
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How can I implement an inventory that stores different types of items?

Let’s assume I want to create an RPG with collectible items my character can pick up and store in his inventory. One item could be a sword, with an attack, defense, and level attributes. Another ...
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How do Mobile Idle-Games work [duplicate]

I wonder how idle games, games where players only make a few clicks to get a game progress, work. These games appear to be running in the background, even when the app is closed. Therefore these games ...
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Pattern for modular ScriptableObject-Database?

Lets say we want to store game data inside of scriptableObjects and we have plenty of them... So we need to find a way to store them efficiently in a modular way. What pattern could we use to code a ...
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2 votes
1 answer
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How would one implement having a total set of TCG cards vs the specific instances of said cards in a player's deck, hand, field, etc?

For example, let's say in total there may be 5 cards that are in the game, let's use: Axe-thrower (3-cost, Creature, 5 Power, 3 Defense, Rush ability) Ice Elemental (2-cost, Creature, 2 Power, 5 ...
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Engine for a Football Manager Type game (data driven, menu clicking) [closed]

A friend and I had started developing a football manager two years ago, but ultimately squashed the whole thing because we found ourselves in a mess with developing UI and saving/loading. The basic ...
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3 votes
2 answers
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What is the reason that people avoid PlayerPrefs to store character data and coins etc?

PlayerPrefs are easy to implement and i think it can be used to store important game data like selected character and coins and completed quests for small games, but i have read too much to make me ...
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MMORPG - Auction House and Bank Primary Keys

On to the next... So I've been sitting with the idea of how to better future proof my database tables when it comes to things like auction houses, inventories and banks. Q: Is it really necessary to ...
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MMORPG - Representing Money in a DB table

Where to begin... I'm currently busy with a few Udemy courses on game development using Unreal Engine 4. My end goal is to develop an MMORPG that I've always wanted to play, but never found online. Q:...
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1 vote
1 answer
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How to set up an architecture and a strategy allowing the persistence of the data of a MUD in a relational database?

How to set up an architecture and a strategy allowing the persistence of the data of a MUD in a relational database? Type of game: My question relates to the design of a Multi User Dungeon (MUD). ...
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How to manage virtual currency transactions

I am developing a game that needs a transaction management system. Once player finish a task, he or she would gain some amount of credits (virtual money). When Player_A buys some virtual things from ...
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1 vote
1 answer
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How to connect to a server without hard coded passwords?

I have two features in my game that need to connect to a server of some kind that requires authentication: a bug reporter and a leaderboard. The bug reporter will take the users report and add it as a ...
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1 answer
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Storing Users Character in MySQL Database

Just asking a quick question about storing Characters in a database. I am currently implementing a MySQL Database to store character data, using this current structure Character Table: ...
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3 votes
1 answer
955 views

Game communicates with MongoDB in the Editor but not in WebGL build

I was trying to implement MongoDB in my Unity WebGL game and everything is working fine in the editor: I managed to insert and retrieve documents from my Mongo database with no issues. Everything ...
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Do I need a server if I only want to upload data to a DB?

I'm currently creating a game where people get some kind of reports for their game performance on a website. Let's say, you log-in, play the game, the system gathers your performance data and this is ...
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1 answer
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Online database

In a unity MOBILE game where a player needs to see all online other players added by each other. and once one gets offline, or their scores changed, their status gets updated, do I need a real time ...
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2 votes
1 answer
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How can I avoid writing a class for each of my 800 different items?

I have a webgame written in PHP and using MariaDB for the database. I'm currently looking into ways of improving core systems. One example would be items. Currently, there is a table ...
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In which game use cases or contexts is it safe for a game client (end user application) to talk directly to a data store?

I have noticed countless messages that discuss the architectural design of nodes, networks, middleware, databases, and how the clients (as in a game client on a phone, browser, console, PC, etc) ...
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1 vote
1 answer
221 views

Store temporary state in DB or not

Background I'm trying to implement a little MMORPG. I'm planning to use Cassandra DB for the database. Question I don't really understand which data should be store in DB and which one should be ...
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Large game statistics database management

I am making a management game in Java with a farming theme. I am rather beginner in software development and every steps requires lots of thoughts. I am at a point now that I want to log and keep ...
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1 vote
3 answers
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How to efficiently store a large amount of data?

I am doing minecraft-like game. I have a limited world in size 32x16x32 chunk. Each chunk is a structure in which there is a three-dimensional array containing the values ​​of the blocks located in it....
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Creating structure to a game (Missions, Dialogue, Triggering events upon items collected, etc) & monitoring the progress of a player in our code?

Hello all I have been working with Unity and other game engines/libraries for many years in my spare time. It's been a long twisty road full of joy and pain :D In the last few months or so I have been ...
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What is the easiest way to make an online high scores table?

I made an 2d Android game with using Libgdx library. This game like Flappy Bird. And every user have a highscore. I want to store this highscores respectively to an online database and return the rank ...
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3 votes
1 answer
1k views

How to store and retrieve user data in a multiplayer game

I am building a multiplayer game with a team and each player will have a multiplayer rank, a matchmaking rating (MMR), a username, and possibly a picture, a description etc. We are planning on ...
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