Questions tagged [databases]

Software designed to store massive amounts of data in a queryable form. The data is typically organized to model relevant aspects in a way that supports processes requiring this information.

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Best way to store player data like scores, rewards, login info, checkpoints etc for offline PC games?

I am creating a VR game in Unity, it will be an offline PC game. I want to store user login info, score, checkpoints, learning points, rewards etc in the database. I checked out firebase but it doesnt ...
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What class should access my database?

I would like to code a turn-based RPG, and I decided to use a database to store all skills in the game. Now I have to decide as well which class can see this database, and how classes pass around ...
toxicvgl's user avatar
11 votes
4 answers
6k views

How do online games handle frequent updates?

Web/Mobile full stack engineer here. Zero game experience. How do big multiplayer games handle multiple database updates simultaneously? I.e. World of Warcraft or similar games with 10k players ...
Trevor Wood's user avatar
2 votes
6 answers
192 views

Modelling Two Way Relationship in Unity for Scriptable Objects

How does one model two-way relationships for scriptable objects? Let's say we have a number of items in-game, and each item can be obtained by different conditions. Some may require you to complete a ...
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2 answers
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Do a quiz from web api data

i'm new to unity and i want to do a quiz using data coming from a web api I was able to retreive data from the api but i couldn't make the game logic with them This is where i arrived ...
Jack Hail's user avatar
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proper items db design mysql

I'm working on a game using MySQL as the db. I'm struggling a bit on the database design, this is the part I'm struggling with: So basically exp_ups, mystery_boxes and weapons are entities in the ...
sharpness's user avatar
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1 answer
254 views

One sqlite db per savegame or one big sqlite db for all the savegames?

when you develop a simple local game, with 4 slots for history mode, wich option is better to persist the savegame of the history slot openned by the user? The game has 4 entities with some simple ...
NullPointerException's user avatar
1 vote
1 answer
1k views

SQL Database structure for ECS

I am making turn-based browser game (mostly server-sided), and every turn all game-state is saved into database (SQLite). Using ECS pattern. Never done this before (I am webdev). There will be a lot ...
Qiao's user avatar
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How to save user progress and report on the server?

I'm developing a game that consists of many mini-games. We want the user username to be recorded and saved. Also, each time the user plays one of the mini-games, some reports for that specific mini-...
Alireza Pir's user avatar
1 vote
1 answer
70 views

How do I handle a non-hierarchical, referential network of game data?

I've been using JSON to store a lot of my game's data. I love it compared to my previous workflow. Having a human-readable hierarchy of arbitrary information is a godsend. My needs have grown more ...
Lake's user avatar
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2 votes
1 answer
355 views

How is data regarding items in RPGs and other loot-based games stored and implemented?

I am currently practicing game design and development by implementing singular (or a small set) of mechanics in Unity. For example, -- and this is relevant towards the end -- I've just finished a ...
MightyOwl's user avatar
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How important is it to use an in-memory datastore for real-time networked game data?

I am building some online multi-player web-based games. Naturally, we are using WebSockets to connect to the game server. I need to store "real-time" data for these games, things like which ...
Ryan's user avatar
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2 answers
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Designing database schema for multiplayer game inventory

I want to create an inventory system for an online multiplayer game, so I was thinking about database. My research led me to this form: id (user, bigint, unsigned + index, foreign key for user's id ...
Gamer's user avatar
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2 answers
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regarding about game servers performance and security

I have two options to implement should my game server access the database directly should game server access database via api would it be necessary to abstract the calls via api even though its ...
DDD's user avatar
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Appropriate database schema for heroes' skills in a Tower Defense game? [duplicate]

In a Tower Defense game, each hero (or character) has some skills. Each skill has some "chance of appearance" (CoA for short) when attacking enemies and if appeared it has some "hit ...
duong_dajgja's user avatar
1 vote
2 answers
305 views

What's a code-efficient way to go about DB objects, DTO objects and actual objects?

Currently I have 3 different classes for the same type of entity. One is the main class that contains logic and everything the entity needs. Then I have a DB object, that has the same structure as the ...
besplash's user avatar
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Ways to persist entities and components in an ECS?

I am working on a small multiplayer game with rpg elements using java and "Artemis ODB". Most of the logic is already done but one important thing is missing. The persistence. So i am ...
genaray's user avatar
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18 votes
4 answers
4k views

How can I efficiently load huge volumes of star systems?

I am working on a space exploration and combat game, and I can create galaxies, nebulas, solar systems, and load and unload them procedurally as needed. Meaning the stars that the player can see are ...
Battle's user avatar
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Authoritative game server and database storage

In an authoritative game server working with websockets, should you store every action to the database before sending the response to the client? The risk is the slow response time. Or should the ...
Takah's user avatar
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6 votes
2 answers
5k views

Workflow for authoring Pokémon-like game database content

I'm programming on a game that relies on a database for a lot of the creatures and items in the game (think Pokémon). Currently, we have a Google Sheet that the designers are making. They will be ...
maxresdefault's user avatar
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Data structure for objects in a galaxy of star systems

I'm having some difficulty coming up with the appropriate data structure to use for a game. I'm aiming for a galaxy view with tens of thousands of visitable star systems. Structure Hierarchically, ...
Basic's user avatar
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Should I use a database to store ~10 000 names in a sports game?

I'm working on a single player sports game for a year or so and this doubt came up: how should I treat/store big amounts of data, like player names. Let's take an arbitrary number as example: 10000 ...
Gabriel Minosso's user avatar
1 vote
0 answers
807 views

How to build multiplayer games for android? [closed]

I'd like to know how to build android multiplayer games but I'm struggling to find a step-by-step or good resources on this topic. My main questions is which engine and api to use? I'd like to achieve ...
Xandy Vieira's user avatar
1 vote
1 answer
324 views

database design for browser based game [closed]

I'm wondering how to design a database for the player's experience, whether to create a single table that will collect basic information such as. Class, race, number of experiences, number of occupied ...
martin suchodol's user avatar
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1 answer
947 views

How to build TileMaps dynamically from a database?

The game I'm building allows users to create their own tile maps essentially, so I want the server to respond with tilemap coordinates if / when a user enters their custom world.
James Nixon's user avatar
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76 views

minecraft like game server database arhitecture

Let's say we have a 2d map 500*500 tiles in size. And each tile is editable by players and has many states. So it's 250k tiles. The game is multiplayer online game. What would be the best approach ...
lxknvlk's user avatar
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0 votes
2 answers
131 views

How to create game database editor interface like Age of Empires' AGE

Age of Empires had this powerful AGE (Advanced Genie Editor) tool to let players mod the game data with ease. You could see all the game's databases through this tool and play with them to make your ...
aganm's user avatar
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1 vote
1 answer
379 views

How to handle data for a competitive multiplayer games

I am kinda new to Multiplayer Games and I am really wondering how I should handle my data Should each player send and update their data to the database (server) everytime one of their essential ...
Fvnex's user avatar
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1 vote
2 answers
51 views

Custom functionality for content saved to database

I'm creating a turn-based game where I store most of my content in a database (enemies, items, npcs, location data, etc). This allows me to update the content easily without needing to rebuild ...
Evan Ward's user avatar
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13 votes
4 answers
7k views

How can I implement an inventory that stores different types of items?

Let’s assume I want to create an RPG with collectible items my character can pick up and store in his inventory. One item could be a sword, with an attack, defense, and level attributes. Another ...
Alex Donnelly's user avatar
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1 answer
454 views

How do Mobile Idle-Games work [duplicate]

I wonder how idle games, games where players only make a few clicks to get a game progress, work. These games appear to be running in the background, even when the app is closed. Therefore these games ...
IdleGameFan's user avatar
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1 answer
840 views

Pattern for modular ScriptableObject-Database?

Lets say we want to store game data inside of scriptableObjects and we have plenty of them... So we need to find a way to store them efficiently in a modular way. What pattern could we use to code a ...
genaray's user avatar
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2 votes
1 answer
158 views

How would one implement having a total set of TCG cards vs the specific instances of said cards in a player's deck, hand, field, etc?

For example, let's say in total there may be 5 cards that are in the game, let's use: Axe-thrower (3-cost, Creature, 5 Power, 3 Defense, Rush ability) Ice Elemental (2-cost, Creature, 2 Power, 5 ...
GrowingCode247's user avatar
0 votes
1 answer
872 views

Engine for a Football Manager Type game (data driven, menu clicking) [closed]

A friend and I had started developing a football manager two years ago, but ultimately squashed the whole thing because we found ourselves in a mess with developing UI and saving/loading. The basic ...
Toto's user avatar
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3 votes
2 answers
2k views

What is the reason that people avoid PlayerPrefs to store character data and coins etc?

PlayerPrefs are easy to implement and i think it can be used to store important game data like selected character and coins and completed quests for small games, but i have read too much to make me ...
zsshan07's user avatar
0 votes
2 answers
212 views

MMORPG - Auction House and Bank Primary Keys

On to the next... So I've been sitting with the idea of how to better future proof my database tables when it comes to things like auction houses, inventories and banks. Q: Is it really necessary to ...
Francois Du Toit's user avatar
0 votes
1 answer
381 views

MMORPG - Representing Money in a DB table

Where to begin... I'm currently busy with a few Udemy courses on game development using Unreal Engine 4. My end goal is to develop an MMORPG that I've always wanted to play, but never found online. Q:...
Francois Du Toit's user avatar
1 vote
1 answer
219 views

How to set up an architecture and a strategy allowing the persistence of the data of a MUD in a relational database?

How to set up an architecture and a strategy allowing the persistence of the data of a MUD in a relational database? Type of game: My question relates to the design of a Multi User Dungeon (MUD). ...
Daily45's user avatar
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0 votes
0 answers
105 views

How to manage virtual currency transactions

I am developing a game that needs a transaction management system. Once player finish a task, he or she would gain some amount of credits (virtual money). When Player_A buys some virtual things from ...
shi95's user avatar
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1 vote
1 answer
125 views

How to connect to a server without hard coded passwords?

I have two features in my game that need to connect to a server of some kind that requires authentication: a bug reporter and a leaderboard. The bug reporter will take the users report and add it as a ...
mr-matt's user avatar
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0 votes
1 answer
301 views

Storing Users Character in MySQL Database

Just asking a quick question about storing Characters in a database. I am currently implementing a MySQL Database to store character data, using this current structure Character Table: ...
Tom Heeley's user avatar
3 votes
1 answer
1k views

Game communicates with MongoDB in the Editor but not in WebGL build

I was trying to implement MongoDB in my Unity WebGL game and everything is working fine in the editor: I managed to insert and retrieve documents from my Mongo database with no issues. Everything ...
roseicollis's user avatar
0 votes
0 answers
50 views

Do I need a server if I only want to upload data to a DB?

I'm currently creating a game where people get some kind of reports for their game performance on a website. Let's say, you log-in, play the game, the system gathers your performance data and this is ...
roseicollis's user avatar
0 votes
1 answer
94 views

Online database

In a unity MOBILE game where a player needs to see all online other players added by each other. and once one gets offline, or their scores changed, their status gets updated, do I need a real time ...
Hi There's user avatar
2 votes
1 answer
255 views

How can I avoid writing a class for each of my 800 different items?

I have a webgame written in PHP and using MariaDB for the database. I'm currently looking into ways of improving core systems. One example would be items. Currently, there is a table ...
Niet the Dark Absol's user avatar
0 votes
0 answers
31 views

In which game use cases or contexts is it safe for a game client (end user application) to talk directly to a data store?

I have noticed countless messages that discuss the architectural design of nodes, networks, middleware, databases, and how the clients (as in a game client on a phone, browser, console, PC, etc) ...
Neeraj Murarka's user avatar
1 vote
1 answer
314 views

Store temporary state in DB or not

Background I'm trying to implement a little MMORPG. I'm planning to use Cassandra DB for the database. Question I don't really understand which data should be store in DB and which one should be ...
Astariul's user avatar
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0 votes
0 answers
62 views

Large game statistics database management

I am making a management game in Java with a farming theme. I am rather beginner in software development and every steps requires lots of thoughts. I am at a point now that I want to log and keep ...
Ram's user avatar
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1 vote
3 answers
4k views

How to efficiently store a large amount of data?

I am doing minecraft-like game. I have a limited world in size 32x16x32 chunk. Each chunk is a structure in which there is a three-dimensional array containing the values ​​of the blocks located in it....
Dre4msNoEvil's user avatar
0 votes
1 answer
213 views

Creating structure to a game (Missions, Dialogue, Triggering events upon items collected, etc) & monitoring the progress of a player in our code?

Hello all I have been working with Unity and other game engines/libraries for many years in my spare time. It's been a long twisty road full of joy and pain :D In the last few months or so I have been ...
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