Skip to main content

Questions tagged [loading]

Generally getting assets off disk and into memory.

Filter by
Sorted by
Tagged with
0 votes
2 answers
88 views

How to prevent the "_ready" events and pre-ready var declarations in a loaded, instantiated scene?

I have a simple save game/load game system that packs the entire world scene to the disk, then loads it via ResourceLoader.load(): ...
Noideas's user avatar
  • 17
1 vote
1 answer
29 views

Failure on DX11Texturesavetofile for B5G6R5_UNORM format

I have a protocol to prepare with a combining shader a texture from two other textures and saving it in RGBA8_UNORM DDS format using DX11SaveTextureToFile. Works fine. It appears to me that I don't ...
philB's user avatar
  • 139
1 vote
0 answers
68 views

How does the Asynchronous Upload Pipeline actually work?

Unity has an Asynchronous Upload Pipeline which can upload qualifying textures and meshes to the GPU asynchronously over several frames, rather than uploading in one frame and stalling the main thread....
Kevin's user avatar
  • 6,235
0 votes
1 answer
97 views

How to setup a loading screen using SDL_Threads?

I am trying to set up a basic toy example of how a loading screen would work in SDL. Here is my code below. ...
lancen's user avatar
  • 33
0 votes
1 answer
135 views

Minecraft-like simulation optimization

I am working on a voxel game similar to Minecraft. The goal would be to handle more entities but also offer a more immersive experience by the fact that the player does not need to worry about loading ...
Daniel123455's user avatar
0 votes
2 answers
112 views

How to remove loading delay when loading from Appdata? Or to load everything at start?

Currently, when loading from Appdata, there is a noticeable delay. See a sample video here, when it changes from the sprite set in UI to the sprite loaded from Appdata through C# script. I want to ...
Junjie J2's user avatar
0 votes
0 answers
101 views

Unable to load texture from temporary directory

I'm developing a game in Ursina. Since my old question did not get any answers, I decided to extract the zip file to a temporary directory and read the assets from there, but not everything runs well. ...
EarthAndMoon's user avatar
0 votes
0 answers
85 views

How to load asset from zip file?

How can I load an asset (model, texture, etc.) from a .zip file in Python's Ursina module without extracting it? I tested this code: ...
EarthAndMoon's user avatar
0 votes
0 answers
219 views

WHY doesn't Python's Ursina module load textures from .mtl file?

Why doesn't the Ursina module directly load all textures from an obj's mtl file? Let's assume I have 4 files: test.py: ...
EarthAndMoon's user avatar
0 votes
0 answers
50 views

Only first line/column of level text file gets loaded into tile map

I'm trying to make a map using a text file, but it only does the first line / column and not the rest. I know the problem is in getTileImage. ...
Nobodyis_here's user avatar
0 votes
1 answer
134 views

Storing achievement code logic in JSON vs in source-code

I am creating an achievement system for my game engine. I represent an achievement as a class takes a predicate function to determine if requirement for unlock has been met. ...
Michael Moreno's user avatar
0 votes
1 answer
2k views

Reduce Unity Editor loading times

Open project => Wait Start / stop game => Wait Change script => Wait Move object from project view => Wait You blink too often => WAIT even more ! And so on and so on.... And the ...
theCodeHermit's user avatar
1 vote
0 answers
594 views

Scene loading finishes (90%) in 1 frame, but isn't isDone until 3 frames later

I am loading scenes async using addressables like so ...
complex problem's user avatar
1 vote
2 answers
86 views

Loading game state before first save has occurred (chicken/egg problem)

I've learned that storing and loading game saves is commonly done by serializing runtime data into binary files and then loading in those binary files de-serialized to reconstruct the runtime state ...
Michael Moreno's user avatar
0 votes
1 answer
29 views

Load in all NPC asset dependencies at once, or Just In Time during their construction?

I have an NPC class with a DialogueTree object as a field. DialogueTree objects are ...
Michael Moreno's user avatar
0 votes
1 answer
87 views

When are the resources used by a prefab loaded?

For example, I have a scene. The scene has a GameObject. The GameObject has reference to a prefab, like this: ...
Kodra's user avatar
  • 23
0 votes
1 answer
49 views

'Partial data load' terminology

I am writing up my work and I'm trying to think of a word, or phrase, that better describes a 'partial load' of data. In my case, I have one very large file that is "environment A". To ...
James the Flooded Roads Guy's user avatar
0 votes
1 answer
557 views

How do game loading screens work?

I have successfully developed a 2D game. I display sequential introduction images then load the start screen after that of course I load the game level in a single thread, it is a basic functional ...
D.elp's user avatar
  • 103
2 votes
1 answer
644 views

How to load level 1 when the cutscene ends?

I use timeline for creating an opening cutscene and I want to load the first level after the cutscene ends. So, I decided to use timeline signals. I created a signal emitter at the end of the cutscene ...
Ali's user avatar
  • 55
4 votes
2 answers
3k views

How to convert Resources.LoadAll to Addressables?

I have been advised to move away from the Resources system to the new Addressables system, which seems to have many advantages. I need to convert the following code to use the Addressables: ...
caleidon's user avatar
  • 581
0 votes
1 answer
759 views

How to clear Resources.Load cache?

I am loading my assets and tile information through YAML files. While working on the game, I needed to quickly change some values and test them in-game, and I realized I could just re-load the YAML ...
caleidon's user avatar
  • 581
1 vote
2 answers
2k views

Is it better to load all of the scene at once or load small parts of it as the player moves?

I want to create a lot of detail in my game but I don’t want to kill the frame rate tracking all the models and movements (like all the grass). Will loading them in pieces save the frame rate or will ...
user11937382's user avatar
18 votes
4 answers
4k views

How can I efficiently load huge volumes of star systems?

I am working on a space exploration and combat game, and I can create galaxies, nebulas, solar systems, and load and unload them procedurally as needed. Meaning the stars that the player can see are ...
Battle's user avatar
  • 1,251
1 vote
1 answer
55 views

How do I refer to the two types of loading screen?

I'm troubleshooting some issues beyond the scope of this forum, and I'd like to be able to talk about certain parts of the gaming experience, specifically the two types of loading screen I see in Prey....
Sarkreth's user avatar
  • 113
2 votes
0 answers
1k views

How to load parts of a large tilemap like chunks in Unity 2d?

I use more pictures so you can understand my opinion better. Here is the video link I recorded. My code has a problem that I use for to render it and cause it to "lag" for 1-5 seconds, so I ...
Qusdrok's user avatar
  • 21
2 votes
1 answer
1k views

Animate Loading Screen During CPU-Heavy Scene Load

I have a scene with lots of lightweight objects and one that takes anywhere between 10 and 45 seconds to load. At a high level, the Awake method does... Query database For each result do some (fairly ...
Basic's user avatar
  • 1,278
0 votes
2 answers
223 views

Switching between world and battle scene with no or minimum loading?

I am making a strategy game where the player roams a grid map. When the player encounter enemy on the map he is transferred to a "battle" scene where two armies are fighting in turn based ...
Dobromir Ivanov's user avatar
0 votes
1 answer
341 views

How to pass an argument with ref keyword to a local funtion/ how to work around it?

Unity 2019.3 I am writing a few extension methods to make my life a little bit easier, but this one is bogging me down. I am loading stuff with Unity's Addressable system, and I would like use it by ...
formatc2013's user avatar
0 votes
0 answers
58 views

Is using sprite sheets and drawing specific part the way to go?

I'm programming in Java. I have more than 200 MB of images used in my games, something like 100000 40x40ish images. I initially wanted to load them all during app initialization but it took like 2 ...
Axel Carré's user avatar
1 vote
0 answers
61 views

What is the better form of movement for a vehicle that the player is inside of?

I am using unreal engine 4 to make this. Basically I have a submarine that the player can move around in and can control the submarines movement within an ocean. However I don't know the best way to ...
Alex's user avatar
  • 11
0 votes
1 answer
290 views

What is the most efficient way to load all the textures?

I am developing a game (in Java) that is going to have a lot of textures and images in it. What is the most efficient way to load all the textures? I was thinking on pre-loading all the images ...
Tair Galili's user avatar
0 votes
0 answers
118 views

Why don't games load assets while showing main menu?

Most single player computer games have rather frustrating pattern of loading: start game Game shows you some logo videos Game indicates it is loading (general assets are loading, that are always used)...
Tomáš Zato's user avatar
-1 votes
1 answer
646 views

Unity3D FindGameObjectsWithTag not recognizing any tags

I'm at a loss here because I'm not sure what's going on. I understand that tags need to exist first, and that you actually have to assign the tags after creating them, but ...
Chuck's user avatar
  • 249
0 votes
0 answers
47 views

Switching between meshes vs Loading only specific mesh

I am currently developing an online multiplayer game on Unity. In the game, the character of each player will be assigned its mesh after the game receives parameters (their meshes' names) for each ...
ruiyl's user avatar
  • 11
3 votes
2 answers
4k views

Load scene without being in build settings and without using AssetBundle

This is the closest I've gotten: ...
Bilal Akil's user avatar
1 vote
1 answer
745 views

Loading a heavy scene behind some loading screen in unity

Is there a way to load a heavy built scene behind a loading screen in unity to not make the game look like stuck loading the scene rather show the player some loading bar that would help the player ...
zsshan07's user avatar
1 vote
2 answers
1k views

How can I implement versioning into a save system?

I currently have a crude save system in my game. When my game is first launched after download, it checks for three directories in a certain location on the client computer, ...
DyingIsFun's user avatar
  • 1,307
0 votes
1 answer
1k views

Why it isn't possible to get a progress in SceneManager.LoadSceneAsync between 0.0 and 0.9?

I am trying to understand why does SceneManager.LoadSceneAsync progress always jumps from 0.0 to 0.9, no matter how big a scene can be. To try trigger smoother ...
aybe's user avatar
  • 773
0 votes
3 answers
1k views

Open world loading/unloading with asset bundle in unity

I have a very large environment which I have to load/unload in unity Webgl as I can't load them at once. So, I have divide the environment into 1000 x 1000m (1km) (each chunk is consist of three layer ...
Muhammad Faizan Khan's user avatar
0 votes
2 answers
2k views

Google street view racing game?

How would one create a map for gaming using Google street view? Are there any programs for doing this? The cars, people and objects could be edited out and replaced with digital copies if the same ...
Muze's user avatar
  • 1
0 votes
1 answer
349 views

Instantiate prefabs at particular vectors using text file

I need to read a text file containing two pieces of information on each line, and use that information to instantiate a prefab at the correct location in a Unity game (using a C# script). The ...
Kandel's user avatar
  • 1
0 votes
1 answer
1k views

Godot: 'is_on_floor' problem

I have a character in a basic platformer game and am having trouble. Whenever my character stands over two tiles on a tilemap and appears to be directly colliding with them the character's ...
Kennichi Nitta's user avatar
2 votes
1 answer
4k views

Creating a real loading screen between levels in Unreal Engine 4

I'm trying to create a loading screen to pop up between levels in Unreal Engine 4. I want to have a traditional loading screen such as the loading screen in Skyrim, where the player presses play and ...
Danny's user avatar
  • 325
0 votes
1 answer
391 views

Why can't I load images in processing.js and let them be dynamic?

I can't easily load images. I can only render an image once unless I put this: <img src="images/papermario.png" hidden></img> in my html. I also still ...
Prolight's user avatar
  • 113
2 votes
1 answer
38 views

How can I display a loading state until a song loaded with www.GetAudioClip() is ready to play?

I use www.GetAudioClip() to get a song and play it when my Android mobile game starts. My issue is that it takes a 3-second delay to play the song. My idea is to ...
1323254365's user avatar
0 votes
1 answer
34 views

Importing audiofile into Unity3d gets shown after ending playmode

I am working on a game where the user has the possibility to import custom audio tracks that can be listened to during the game. For this I am making use of System.IO.File.Copy method. This works, ...
ploopploop's user avatar
1 vote
0 answers
389 views

Load Unity game launch options from file

I have a need to disable the resolution dialogue when the game launches, but have a config file that will have all of the dialogue options (resolution, quality, monitor (monitor is most important, ...
Paul Vinogradov's user avatar
0 votes
2 answers
2k views

Loading sprite resources from nested folders

This is how I try to load my sprite images: ...
kitsune's user avatar
  • 105
0 votes
1 answer
1k views

DDS load texture and cubemaps

I'm trying to render a skybox with a cubemap on it and to do so I'm using DDS Texture Loader from DirectXTex library. I use texassemble to generate the cubemap (texture array of 6 textures) into a DDS ...
Luca's user avatar
  • 143
1 vote
1 answer
334 views

Preloading for level transitions in a tile-based game?

I am developing a 2D Metroidvania which consists of a series of interconnected levels. When my player gets near a portal which can take him to a new map, I want to pre-load the next map so that there ...
DyingIsFun's user avatar
  • 1,307