Questions tagged [tools]

Tools are small to medium size programs that help you in a game development process. Use this tag for help developing and coordinating tools in your pipeline, not to request lists of existing programs.

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How do you manage shared assets and tools across a team and projects?

As my team grows I'm trying to better manage shared assets in an organized way across the team. These assets include: Brushes and Alphas for Substance, Blender, Krita, etc Custom Plugins for Maya ...
Echoleta's user avatar
  • 101
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0 answers
217 views

Looking for Unity Terrain Alternatives for Handmade Terrain

I am using Unity Terrain for a year now on my mobile shooter games. I really like creating the terrains on my own and not to generate them. However, Unity Terrain really restricts me in certain parts. ...
Asrın İlkay's user avatar
1 vote
0 answers
54 views

How to create a directory template in Unity?

How to create a directory from a template with multiple files in it which are also created from templates? Right now, I am particularly interested in creating an Assembly directory which uses a user-...
Dan Oak's user avatar
  • 113
1 vote
0 answers
144 views

How to manage data relationships when designing a crafting system?

I'm trying to determine all the items, crafting methods and recipes to put in my game, and the relationships between them. I need a tool that allows me to do this both top down (boat needs sails and ...
Teeracroptus's user avatar
0 votes
2 answers
146 views

How to create game database editor interface like Age of Empires' AGE

Age of Empires had this powerful AGE (Advanced Genie Editor) tool to let players mod the game data with ease. You could see all the game's databases through this tool and play with them to make your ...
aganm's user avatar
  • 140
2 votes
1 answer
165 views

How to version control game balance data stored in spreadsheets

Is there any good workflow/tooling for having good version control on spreadsheets for game data? Ideally something that supports branching or merging. Google spreadsheets allow people to edit data ...
nialna2's user avatar
  • 920
0 votes
1 answer
590 views

Running Unity development build in Android emulator without signing

I am working on project with a friend who uses Windows while I am using Ubuntu. We are using Unity collaborate and it's going fine except when we want to build. The keystore is in his filesystem, <...
twitu's user avatar
  • 103
3 votes
1 answer
1k views

Workflow for authoring hitbox data for a 2D fighting/platformer game

I understand that collisions in fighting games are detected using hitboxes and hurtboxes associated with specific frames of the animation I am looking for techniques to author the data for these ...
Mansur's user avatar
  • 133
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34 views

Built-in Terrain analogs search: is it worth to use imported 3d-model?

I think 3d-model is better than the built-in terrain-component in Unity when it comes to optimization. But when it comes to texturing terrain made in 3rd party 3d-modeller, how to apply resulting ...
wooden_coder's user avatar
1 vote
1 answer
39 views

How can I improve the visibility of an object transform gizmo?

I'm developing a 3DSMax like move gizmo, and I'm struggling with how difficult it is to see, especially on modern high resolution displays. Is there a good way to make the RGB axis lines more visible ...
Krum's user avatar
  • 113
1 vote
0 answers
148 views

How could I generate a document that catalogs a collection of 3D models?

I have a lot of 3D models (.obj and .fbx) I can re-use in some games, but sometimes I forget them. So I want to create a (for instance) Word document with the images of all my 3D models. This can ...
stighy's user avatar
  • 887
1 vote
1 answer
66 views

Workflow for tagging a sprites with collision boxes

I have some hundred of sprites and I need to mark collision boxes of them. What kind of workflow can I use to help this proceed smoothly? I've thought of using Tiled initially, however one of my ...
iwek's user avatar
  • 166
1 vote
0 answers
126 views

Tool used to create adaptive music [closed]

I'm looking for a tool that I came across a few months ago but can't track down anymore. This tool helped create "adaptive" music, where adaptive music refers to music that changes depending on what ...
jayshua's user avatar
  • 11
0 votes
1 answer
284 views

Game engine tool generating game entities

I'm writing a game engine with an editor that allows you to create individual components like sprites, fonts, and particles. Then you're able to combine these individual components into what I call an ...
Game_Overture's user avatar
0 votes
1 answer
5k views

Take an image and cut it up into a tile map

So I am attemping to make a game in Phaser. I am trying to think of the best way to cut this image up and make it in to a tile map OR do I try and lay this entire image as a back ground to the game ...
Mike's user avatar
  • 153
3 votes
0 answers
57 views

Is there an engine-agnostic tool for editing curve animations? [closed]

I am looking for a tool that allows to edit 3D animation curves. What I want is something similar to how the animation system works in Unity or others. Being able to create a timeline of ...
nialna2's user avatar
  • 920
4 votes
1 answer
1k views

Running Unreal Build Tool with CreateProcess vs command line

I'm working on a tool that generates some files for Unreal Projects. The only thing is if I try to get it to compile the project through CreateProcess the command doesn't run the same as the command ...
ZeroPhase's user avatar
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1 vote
0 answers
48 views

Text tool for designing gameplay elements [closed]

I'm still in the design phase of my game and I'm realizing that there are too many elements to keep track of and it just looks like a mess in the plain text that I created it in. My notes are ...
user3625087's user avatar
2 votes
1 answer
253 views

Do I really need an engine to make a great game? [duplicate]

I made one simple game, and now I'm working on a second version. I make games in Java, but everyone around me uses tools and engines. I do not understand some of the stuff that is in Unity. In Java, ...
Joza100's user avatar
  • 259
0 votes
1 answer
174 views

Unity Collaborate Error: "It looks like you don't have any data yet"

On the Unity Developer page, my partner has added me to his team. I can see his project. I clicked Go to Collaborate: That brings me to the "Assets" tab, saying "...
Domi's user avatar
  • 101
2 votes
0 answers
479 views

What tools do professionals use to create pixel art with animations? [closed]

I've been looking for the right tool for creating my own pixel art, but I've been having a few difficulties finding the right one. What I've tried so far: ProMotion NG - seems to have lots of ...
Jakub Arnold's user avatar
0 votes
2 answers
2k views

Plugins for creating and styling custom Editor Windows like C#/C++ Form Designer or “Web Inspector”?

Unity3d allows to construct window with custom UI. Just need to use EditorGUI/EditorGUILayout classes and their static methods. ...
Alexey Shimansky's user avatar
1 vote
3 answers
2k views

How do I call the sprite auto-slicer from a script in the Unity editor

First of all let me start with an apology. I know this may not be the right place for this question, but the good people over at stackoverflow did not answer me and neither did I get a answer over at ...
Uri Popov's user avatar
  • 3,017
46 votes
6 answers
5k views

How can I quickly check if my sprite tiles well?

I am trying to create tilemap sprites that tile nicely, but checking how well they tile is really cumbersome. Ideally, I'd like to have an image editor that shows a layout like this, so I could see ...
user73424's user avatar
  • 461
2 votes
1 answer
145 views

Create ROI tools for analysis

I want to create some ROI tools on my game for personal analysis. Let's say that I have 3 different level of special powers with a recursive cost and certain bonus. So, I want to see when certain ...
Tasos's user avatar
  • 571
3 votes
0 answers
204 views

Recording Xbox controller button presses?

I would like to generate some sort of log file of xbox gamepad events while playing an existing game on PC, such as Call of Duty. I am not developing a game necessarily, I just would like a static ...
user66433's user avatar
3 votes
0 answers
1k views

What events invalidate the Unity machine identification? [closed]

I bought a new solid state drive, cloned the old one to the new using CloneDrive, removed the old drive and booted. Everything went well, but when I tried to start Unity I got this popup: I am ...
Philipp's user avatar
  • 118k
1 vote
0 answers
61 views

converting HSLS gives error

I'm using the following parser: https://github.com/unknownworlds/hlslparser I also have the following code: ...
Thijser's user avatar
  • 965
2 votes
1 answer
152 views

At what scale do I need to make tools? [closed]

In making a game, if I'm writing my own engine, at what sort of scale of team should I invest time in making a level editor tool? If it's just me on my own will it be worth it? Or when there's a team ...
Yann's user avatar
  • 492
2 votes
2 answers
592 views

How to access Maya Bonus Tools 2012 in Maya 2014

I have been trying to use the paint geometry tool for Maya 2014 but it isnt showing up. I downloaded Bonus Tools 2012 and installed it. Where can I find this tool in Maya 2014?
Troy's user avatar
  • 31
0 votes
1 answer
137 views

Milkshape3D Animation on Windows 7 64-bit

when I run Milkshape 3D on my 64-bit Windows 7 machine, certain joints expand when I try to rotate them. For example, my model's leg has hip, knee, foot and toe joints. So to do a walking animation I ...
iWerner's user avatar
  • 101
2 votes
1 answer
2k views

MonoGame hosted in a control/form

I would very much like to host my monogame window inside a Form so that I can take advantage of the nice gui elements in the C# framework when creating a simple level editor. I have looked online, but ...
XnaToMonoUser's user avatar
1 vote
1 answer
5k views

How to design enemies pattern in non-bullet-hell shmups in Unity? [closed]

I am making a top down shooter. Enemies will come in waves and attack in many different patterns (i.e. wave of 10 enemies flying in a elliptic curves, or a huge boss floating and shooting at you, etc....
g8minhquan's user avatar
14 votes
3 answers
3k views

How do I simulate color blindness for accessibility testing?

Is there an application I can download (or some configuration of Windows, or something) that will let me see how my game will appear to users with different color-blindnesses? There are already good ...
ashes999's user avatar
  • 11.3k
0 votes
0 answers
60 views

Working with tiledata of different sizes [duplicate]

I recently bought an asset for my game, basically a tilesheet, with seperate pngs as well, but where as previously I've created tilemaps out of identically sized tiles these are all in varying sizes ...
Stowelly's user avatar
  • 174
2 votes
1 answer
484 views

Effective Methods to utilize 3d Scanners to produce game development resources [closed]

Once upon a time I was quite passionate about game development. About four years ago at the height of my game development aspirations, I was involved in a number of activities. I worked with a team ...
M.  Smith's user avatar
3 votes
2 answers
3k views

Developing GLSL Shaders? [closed]

I want to create shaders but I need a tool to create and see the visual result before I put them into my game. As to determine if there is something wrong with my game or if it's something with the ...
skln's user avatar
  • 179
1 vote
1 answer
168 views

Should I use a visual tool or code myself? [closed]

I've been writing a small game in Python that generates random dungeon rooms with creatures for the player to fight. It's all text based, choose your own adventure style. A couple months of working ...
Son of a Sailor's user avatar
2 votes
1 answer
400 views

Is there any way to make animations using physical dolls?

I've had trouble animating characters using 3D applications. It is too slow and difficult. I've programmed my own 3D animator that uses only the keyboard to change key angles. The results are much ...
MaiaVictor's user avatar
  • 1,180
0 votes
2 answers
163 views

tool for visualizing simple 2d shapes

I'm drawing simple 2D line shapes using coordinate sets (for example, moveTo(x,y) drawTo(x,y)). I would like a tool that is like ...
benathon's user avatar
  • 111
3 votes
2 answers
2k views

Tools to generate convex collision geometry

Does anyone know tools to generate convex collision geometry from given 3D model? For example, UDK's Static Mesh Editor can do this; Valve instead recommends to use smoothing in 3D editor. Desired ...
Alf's user avatar
  • 219
17 votes
4 answers
11k views

What is "tools development?"

I have been looking at different jobs in the games industry and a lot of the jobs that I have seen advertised are for a "Tool Developer" position. I do not know what this actually is. Could someone ...
Elliott's user avatar
  • 473
1 vote
2 answers
454 views

Installing PhysicsFS on Mingw

I am trying to install PhysicsFS (icculus.org/physfs/) on my Win 7 with MinGW. But I am having hard time doing it. I googled it as well but still nothing - I have used linux environment and make ...
Amit Ahire's user avatar
0 votes
2 answers
479 views

Sprites: Are there any tools to scale sprites individually without using Photoshop/GIMP? [closed]

I am using TexturePacker as tool to pack my 2D sprites, it is good but it doesn't provide the possibility to scale individual sprites to a specific scale. I am wondering whether there is any good ...
mm24's user avatar
  • 886
5 votes
2 answers
12k views

How to edit specific mipmap images in a DDS?

I am looking for a way to edit individual mipmaps within a DDS file. To my knowledge, the NVidia Plugin only lets you create the largest image and then computes the smaller ones automatically. However,...
ares_games's user avatar
9 votes
1 answer
4k views

What level editor is Phil Fish using in Indie Game: The Movie?

Does anyone know what program Phil Fish is using to edit models of levels? Or is it it something he built himself? I'm new to game development and was looking for something to design levels with ...
akadouri's user avatar
  • 173
3 votes
1 answer
2k views

Problem with Ogmo Editor (is Tiled Editor a solution?)

I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is ...
Mentoliptus's user avatar
12 votes
2 answers
437 views

Are there tools for testing multiplayer code?

Are there reliable tools that can simulate real life-like network conditions e.g. networks with different bandwidth, different latencies, packet loss etc...?
zduny's user avatar
  • 407
5 votes
4 answers
8k views

How can I ease the work of getting pixel coordinates from a spritesheet?

When it comes to spritesheets they're usually easier to use, and they're very efficient memory-wise, but the problem that I'm always having is getting the actual position of a sprite from a sheet. ...
Bugster's user avatar
  • 2,014
0 votes
1 answer
303 views

Are there tools available for building hierarchical sprite-based objects in games like Vector Man or Gunstar Heroes? [duplicate]

Possible Duplicate: Tools for 2D skeletal animation I'm looking for a tool that would let me build multi-part sprite objects of the kind you can find in Sega Genesis games like Vector Man and ...
DJCouchyCouch's user avatar