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2 votes
1 answer
544 views

How to store localized text data in Unity?

I need to create a lot of read-only text data. As far as I know storing a lot of data directly in the script is not good, so I need to create a separate json file with ready-made data to load in the ...
Silz's user avatar
  • 37
2 votes
1 answer
5k views

Reading a Binary File in Unity

I am trying to display the first two bytes of a binary file as a test. I have the following code. ...
StackingofOverflows's user avatar
0 votes
3 answers
332 views

Unity - Where should downloaded level data be stored?

I've been looking around and it appears suggestions are only to store data to UserPrefs, or PersistentDataPath. I intend to have map files streamed to the client on demand, and saved for reuse. ...
Dean's user avatar
  • 1
5 votes
2 answers
6k views

How do I store level-data in Android?

I'm building a game where enemies come in waves. I want to create a file where I can define data about the waves (# of enemies, spawn times, speeds, etc.). I come from a background in iOS and would ...
Slayter's user avatar
  • 185
38 votes
6 answers
24k views

What is a good file format for saving game data? [closed]

I need to save some custom game data. Map, player, etc. All of them will have "sub objects". For example, a map and map will have an "array" of tiles. ie, hierarchical data. Hopefully nothing ...
user697111's user avatar