All Questions
5 questions
2
votes
1
answer
544
views
How to store localized text data in Unity?
I need to create a lot of read-only text data. As far as I know storing a lot of data directly in the script is not good, so I need to create a separate json file with ready-made data to load in the ...
2
votes
1
answer
5k
views
Reading a Binary File in Unity
I am trying to display the first two bytes of a binary file as a test. I have the following code.
...
0
votes
3
answers
332
views
Unity - Where should downloaded level data be stored?
I've been looking around and it appears suggestions are only to store data to UserPrefs, or PersistentDataPath.
I intend to have map files streamed to the client on demand, and saved for reuse. ...
5
votes
2
answers
6k
views
How do I store level-data in Android?
I'm building a game where enemies come in waves. I want to create a file where I can define data about the waves (# of enemies, spawn times, speeds, etc.). I come from a background in iOS and would ...
38
votes
6
answers
24k
views
What is a good file format for saving game data? [closed]
I need to save some custom game data. Map, player, etc.
All of them will have "sub objects". For example, a map and map will have an "array" of tiles. ie, hierarchical data. Hopefully nothing ...