Questions tagged [multiplayer]

Played by multiple players, cooperatively or competitively, locally or remotely.

Filter by
Sorted by
Tagged with
0
votes
0answers
17 views

Project: real-time online Chinese chess game [closed]

I am attempting to build a simple browser-based online Chinese chess game. I don't know anything about web development, or about GUI develpment--basically, I know Java, and am in principle able to ...
1
vote
1answer
43 views

Multithreaded callback

I'm making a multiplayer game where players fight in vehicles, and I am doubting my server architecture. As it will be physics, network and AI intensive I would like to split these 3 topics into their ...
0
votes
0answers
37 views

(web game) text-based combat system shows progress to client instead of give a report at the end

I am developing a text-based multiplayer-RPG using React and dotNet core. The fight logic is handled on server side. Basically what fight() does is: a while loop ...
0
votes
1answer
93 views

Moving non-local player from local player with Mirror Networking

i am using mirror networking which is based on UNet. I can move non local objects easly by assigning their authority to the local player and move them, but i can't assign/remove authority for other ...
0
votes
0answers
10 views

how to make my camera follow script work for Photon Pun2

I´m currently working on the Multiplayer part for a 2D top-down game. I´m using Photon Pun2, to do this. My problem is, that always just the last player, who joined the game get´s my camera follow ...
1
vote
0answers
28 views

Multiplayer server with firebase and unity for an indie game? [closed]

I am developing my first indie mobile game using Unity3d, I have integrated google firebase (firestore) to store game & user profile data, also I am using firebase user login service, currently I ...
0
votes
0answers
24 views

Advices on multiplayer implementation

I am developing a top down shooter and my singleplayer is pratically finished so now I want to move on to develop multiplayer but I have some questions and I am seeking for some advices. In my game a ...
0
votes
0answers
23 views

Can't connect to Steam using Blueprints in UE4.25

I'm following this tutorial by Unreal Engine itself, but I don't have a Steam overlay popup like I'm supposed to, (according to the tutorial.) And actually a lot of people have a similar issues like ...
1
vote
1answer
46 views

reading input from multiple mice in QB64 in Windows 10?

I am looking to write a non-network multiplayer game for Windows 10 with QB64 that accepts input from 2 or more USB mice plugged into the system. Like a simple Pong game where additional players plug ...
0
votes
1answer
84 views

Command pattern for network games

I am currently programming a multiplayer game. The basic idea is that the game uses Command Pattern for any actions that happens in the game. If the player right clicks to move then a command is ...
0
votes
1answer
33 views

Multiplayer Replication Unreal Engine 4

I have variable=count(integer) in a Character Blueprint. I want to increment the variable when user presses the 'R' key. What do I so in the Blueprint that ...
0
votes
1answer
22 views

How to Sync the Location After Getting Up from Ragdoll?

I am currently working on multiplayer fighting game and my game will have an anim->ragdoll when the player is knocked out and be able to getting up from it. My problem now is ragdoll is making my ...
0
votes
0answers
10 views

photon unity why error GO:Networking Manager appears when trying to make the scene not restart / reload when another clients join the room

photon unity why error Debug.LogError("Illegal view ID:" + view.viewID + " method: " + methodName + " GO:" + view.gameObject.name); appear the code ...
0
votes
2answers
78 views

How does faction work in a Multiplayer game?

I'm trying to work out how Factions would work in any Standard MMO If the player is hostile with a faction, then the NPC's of that faction would attack on sight. If the player is neutral> with a ...
0
votes
0answers
24 views

Should I send the entries using a tickrate? Netcode Authoritative Server

I am developing a 2D platform and shooting video game in Unity 2D with authoritative logic / physics on the server (The physics server is also developed in Unity to be able to use the box2D library on ...
0
votes
2answers
211 views

Can I mod Among Us mobile so people don't get kicked because of network problems, and how? [closed]

I want to make a mod for Among Us which will allow people to stay in game despite short-lived connection problems (as opposed to being kicked after 1 second of network issues).
0
votes
1answer
297 views

How to scale our multiplayer support, similar to Among Us

We are a small team with the goal of creating our first multiplayer game, and we want to support multiplayer that can rapidly scale up as Among Us has successfully done. We don't have a huge budget ...
3
votes
1answer
102 views

How to develop both a client and headless server together in Unity

I'm making a multiplayer 2d shooter platformer in unity. And after studying the different options to program an authoritarian server and with the great help that many of you have already provided me ...
0
votes
0answers
45 views

Box2d on authoritative server for Unity client

I'm creating a multiplayer platform and shooting game in unity, using unity2d's own physics system (box2d). But the truth is that I am quite lost in the creation of an authoritative server in c ++. I ...
0
votes
1answer
43 views

Online multiplayer. Provoke lagged move on local player

I am developing an online multiplayer 2D videogame with Unity as a client and a server programmed in c ++. I do the synchronization of movement through an interpolation so that the movement is ...
0
votes
2answers
132 views

UE4 MULTIPLAYER: how to Control Multiple Pawns without possesing them (RTS style)?

I am making a multiplayer RTS but I have a problem controlling spawned units (let's call them Vessels), specifically moving them around with AI MoveTo bp. Vessels ...
2
votes
1answer
119 views

How do multiplayer servers handle receiving, handling, and sending packets?

I want to make a fighter jet simulator game. The server (authoritative) and client communicate over udp. The server sends out updates about the gamestate at a fixed rate. Think of plane positions, ...
0
votes
0answers
88 views

Game server multiplayer architecture

I'm planning to build a big browser multiplayer game with gameplay very similar to agar.io but rpg. Game will be containing rooms as It's done in agar.io. 50-100 players max per room. Realtime. 10ms ...
1
vote
0answers
47 views

How can I support direct P2P for mobile devices?

I'm Interested in two or more player co-op in Godot, via direct P2P without connection to a central server. I have this idea that would utilize two smartphones in proximity to one another. I don't ...
0
votes
0answers
32 views

How to make my multiplayer Air Hockey better?

I've made simple multiplayer web game but don't like how it works. Here's a video example (captured at 85 avg ping) showing what I have. What I used: Super naive client prediction - called so because ...
0
votes
1answer
348 views

Difference between [P2P] Relay Servers and Dedicated Game Servers?

I came across this unity Unity conference video on buillding multiplayer games https://www.youtube.com/watch?v=CuQF7hXlVyk Form, this image we can see there are 3 P2P methods and 1 Direct client ...
1
vote
1answer
119 views

UE4 Blueprint Multiplayer Spawning Issue

I'm attempting to copy/modify the MultiplayerShootout project's multiplayer functionality for my own project. I'm running into issues when Player 2 joins a running session though. Finding it very hard ...
1
vote
1answer
61 views

Assigning values on multiple clients in UE4

I am currently working on a multiplayer game and I am having difficulties on assigning values on variables for each clients. Originally I looped through available clients character from HUD then ...
0
votes
1answer
95 views

How do I connect Unity to a server backend developed in .net core?

I'm currently running to a wall in my game development and I need now some discussion to clear my mind... In my mind I have a plan for some little online game (focused around clicking and idling), ...
3
votes
2answers
69 views

Multiplayer tile based movement collisions cause client prediction to fail

I am developing a tile-based online multiplayer game, but I am stuck. Players can move across the grid in the four cardinal directions, as can enemies, but two players/enemies cannot occupy the same ...
0
votes
0answers
67 views

Multiplayer game server headerless (Unreal/Unity) vs Custom Maps

I've been pondering about different approaches that a multiplayer game server can be managed and programmed. For instance some of the big engines like UE4 & Unity provide a 'build' flag that can ...
1
vote
0answers
480 views

How to build multiplayer games for android? [closed]

I'd like to know how to build android multiplayer games but I'm struggling to find a step-by-step or good resources on this topic. My main questions is which engine and api to use? I'd like to achieve ...
0
votes
0answers
47 views

Making a 'Darkvision' Mechanic for a Unity C# Game, Not Sure Where to Start

I am endeavoring to make a small multiplayer dungeon crawler and would like to introduce a mechanic like 'Darkvision' from table-top RPGs. The desired effect would be that where there is some ...
0
votes
1answer
2k views

How could you use mirror in unity to network across multiple networks rather than only LAN (Port Forwarding?)

I've been working on a game for my friends and I to play during quarantine but I can't figure out or find any information on networking using mirror. Everything I see gives vague answers to even ...
0
votes
0answers
36 views

UE4 tips how to handle Minigolf Multiplayer

Heyo! I'm doing a Minigolf multi-player game right now. What I couldn't figure out by now is how to set up the game logic of the actual game. So where to keep track of all players being in bounds, ...
0
votes
1answer
63 views

how do you get pygame to register multiple key presses at the same time

every time i try to operate player one and two or try to use the pickup key it stops the players.plz help here is my code- ...
0
votes
1answer
72 views

Multiplayer network architecture - why do we need to verify local movements?

I'm messing around with a 2D game using UDP. I've read some books and articles on the logic of a dedicated server to clients multiplayer game and I can't wrap my head around one thing: What I've read:...
0
votes
1answer
61 views

What is the best time to implement Multiplayer system?

I have been starting a new online multiplayer game project this week and as the title says - Is it better to implement the Multiplayer feature right away, or is it ok to implement it when the game ...
1
vote
1answer
1k views

In the new InputSystem of Unity, how to detect the keyboard and the mouse “as the same input device”?

I'm trying to use the PlayerInputManager of the new InputSystem (preview 7) and my keyboard and mouse are being detected as separate devices. I'm not saying that it is wrong, but it is not useful at ...
2
votes
1answer
564 views

Multithreaded design for a game server

I would like to start developing my own game. Basically, the game has a "world" that players can travel around and modify. Think of it as a much more realistic version of Minecraft or an open world ...
0
votes
0answers
61 views

Client-side Prediction Divergence with Input Packets and Time Differences | Multiplayer FPS

I am running into a problem while implementing client-side prediction in my multiplayer FPS. I'm not entirely sure if I've completely and correctly understood the concepts. I have read the articles ...
0
votes
2answers
402 views

How to load additive scenes to the master client, per player, in unity using photon?

I have already successfully created a multiplayer scene where multiple users can join, however there are some issues like unity not allowing multiple sound listeners per scene. In order to alleviate ...
0
votes
1answer
129 views

TCP vs. Reliable UDP? Sending Reliable Packets in Fast-paced Multiplayer Games?

I'm currently working on a networking framework for Unity3D in order to simplify making multiplayer games. I'm using UDP for any kind of synchronisation and unimportant data. My question is: how do ...
0
votes
0answers
383 views

Real-time multiplayer game and Node.JS as backend server

I want to build a real-time multiplayer game (just for fun and not making money from it) with Unity3D engine. I planned to use Node.JS as backend server but should I use websocket to update player's ...
0
votes
0answers
25 views

conversion between world space and screen space

I am making a multiplayer game with gravity mechanics and planetary motion. I started by hard coding coordinates according to canvas size but now I am realizing that for different resolution planet ...
0
votes
0answers
218 views

PUN2 > Displaying all players' HP to a single pannel of a UI

I've set up a scoreboard-like UI to display all players' in the room as shown in the capture above. What I'd like to do is to display each player's own status info - Life amount as of now then ...
0
votes
0answers
57 views

In Unity, how to hide objects from specific cameras without using Layers

The situation is that there are multiple players that can collect items. When a player collects an item, the item will disappear from that player's screen but still be visible to other players. I know ...
2
votes
1answer
66 views

Find nearby users by real world location in Unity

I am looking to add a feature to my mobile game (IOS and Android) to let users connect to trade with users nearby in a certain radius based on the real world geolocation. Whats the best approach to ...
0
votes
1answer
56 views

How to make it so that players can only see one specific player but not the others?

I'm developing an educational game whose main mechanics are not multiplayer-oriented. However, I would like to add a feature that allows the teacher to enter the game and all students can see him, but ...
1
vote
0answers
21 views

Client projectile ignores camera Y-axis in multiplayer shooter

I'm able to spawn the bullet and make it move. But the problem is, only the host can shoot the bullet in the way the camera is facing(takes both X-axis and Y-axis correctly). The client takes only the ...

1
2 3 4 5
16