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How do I go about Mesh Simplifcation in generating multiple LODs?

Quality LOD meshes are created during the creation process: "Start small and build upon..." There is no general automatic solution for the reverse process. Use the full mesh in all LOD ...
agone's user avatar
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How to go about executing lua scripts in a ECS engine?

If your game engine is based on the ECS paradigm, then it could make sense if that paradigm is represented in the scripting system as well. Which would mean that Lua is used to define and implement ...
Philipp's user avatar
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