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I didn’t find any naming convention yet, but I’ve used Loop as a suffix: UserInputLoop PlayerLoop AiBotsLoop RenderingLoop


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Although all game loops have the same purpose, they're not all written in the same way; the way you're coding your loop is not an industry standard. Thus, there is no industry standard for naming those classes. The "typical" industry standard in this case is naming those classes in a way that you and your team easily and rapidly recognize and ...


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