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When talking about game NPCs most people associate liveness with intelligence, but emotion would probably be a much better indicator. A hostage NPC in a bank robbery might just be sitting on the floor not doing anything "intelligent" but trembling, crying, holding a picture of family would bring an otherwise dull NPC to life. The same thing is true ...


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Technically speaking, it’s all a matter of personal preference. Nearly all game engines have the ability to create the games you listed above. But, here’s a list of some of the engines best suited for what you want: Godot is an open source game engine that anyone can modify. It can compile games for nearly all devices. It is coded in GDScript, a Python like ...


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I'm fairly sure red = bad / incorrect / stop, and green = good / go, is fairly universal, mainly I think because of how stoplights use the 2 colors. So your should be fine just using those colors, at least that's what I think coming from the cultures / locations I represent, which would be the US and Japan. This would depend on the style and feel of your ...


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I would consider using an icon of some kind. For example, a smiley / emoticon system: :) good :| neutral :( bad If desired, you could also couple the icon with color, but I wouldn't use color as the only means to convey information. As you noted, color meaning isn't universal. Additionally, it presents a challenge for users that are color blind & red-...


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