New answers tagged game-design
1
When talking about game NPCs most people associate liveness with intelligence, but emotion would probably be a much better indicator.
A hostage NPC in a bank robbery might just be sitting on the floor not doing anything "intelligent" but trembling, crying, holding a picture of family would bring an otherwise dull NPC to life.
The same thing is true ...
-4
Technically speaking, it’s all a matter of personal preference. Nearly all game engines have the ability to create the games you listed above. But, here’s a list of some of the engines best suited for what you want:
Godot is an open source game engine that anyone can modify. It can compile games for nearly all devices. It is coded in GDScript, a Python like ...
1
I'm fairly sure red = bad / incorrect / stop, and green = good / go, is fairly universal, mainly I think because of how stoplights use the 2 colors. So your should be fine just using those colors, at least that's what I think coming from the cultures / locations I represent, which would be the US and Japan.
This would depend on the style and feel of your ...
1
I would consider using an icon of some kind. For example, a smiley / emoticon system:
:) good
:| neutral
:( bad
If desired, you could also couple the icon with color, but I wouldn't use color as the only means to convey information. As you noted, color meaning isn't universal. Additionally, it presents a challenge for users that are color blind & red-...
Top 50 recent answers are included
Related Tags
game-design × 1533game-mechanics × 228
unity × 86
architecture × 70
java × 69
2d × 64
c# × 56
balance × 56
c++ × 55
android × 55
algorithm × 55
rpg × 55
ai × 50
level-design × 50
mathematics × 48
multiplayer × 46
software-engineering × 42
mmo × 38
xna × 31
javascript × 27
design-patterns × 27
libgdx × 26
physics × 26
user-experience × 25
3d × 24