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How can I make text-based combat more engaging?

By making more stats. If you have character has only one stats that defines entire survival rate (HP) even introducing cost for attacking you essentially makes players to constantly "Use the most ...
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18 votes
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How do map designers subconsciously lead players?

I haven't played Uncharted, so I haven't analyzed Uncharted. What I know about it is mostly from YouTube. Something I can tell is that it is very linear. If there are options, they might be using ...
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How to prevent the "Too awesome to use" syndrome?

Just as an aside, some players are very sensitive to this. Personally, I have a habit of always ignoring finite consumables specifically for this reason. Potions are generally used in a pinch, but ...
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Looking for a middle ground between raw random and shuffle bags

Adapted from Steve Rabin article on filtered randomness from AI Programming Wisdom 2. As you identified in the question, a truly random sequence allows for rare anomalies that are perceived as random. ...
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4 votes

Looking for a middle ground between raw random and shuffle bags

One very simple way is to continuously tweak probabilities instead of after some fixed point. There is base probability pb (0.25 in the example). We have another ...
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2 votes

Looking for a middle ground between raw random and shuffle bags

A shufflebag that is kept at a constant size and refilled using a predictable series could remedy this. The algorithm I'm using the 25% proc rate as an example. Setup Create a refill list with the ...
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4 votes

Looking for a middle ground between raw random and shuffle bags

Stolen blatantly from D_M_Gregory's tweets: My preferred approach for this kind of selection is to build some Gambler's Fallacy into the generator - adding notion an item can be "overdue" / &...
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Looking for a middle ground between raw random and shuffle bags

My first attempt would be to enlarge the shufflebag, as Mangata suggested in a comment. So instead of 3 guaranteed failures every 4 rolls, you now have 6 guaranteed failures every 8 rolls. If you ...
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