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Optimal Approach for Transmitting and Rendering Large Pixel Art Game Maps in Unity

What I would suggest in this case is the following: Rendering details like pixel colour, are usually not crucial to game logic. Since you will need to render the 1000x1000 map as a texture, it is ...
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How can I generate random lakes and rivers in my game?

On the topic of rivers ... I came across some articles that mentioned modelling erosion from rain and use the resulting map as a base of a water flow map. The original article is gone now, sadly, but ...
Wolfgang Schreurs's user avatar

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