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-1

I recently wrote this post on the topic. I hope it helps. I will soon also add the code in another post. Here is an outline of what it entails: One decision you have to make is if you have a kind of sub-match or not. For example: In foosball, you will see that in a 2v2 game there are always two players facing each other directly and two indirectly. ...


0

For each object, you need to define a coordinate system at the snap point. If you only had a position and an orientation (depicted by the arrow in your images), you are leaving one degree of freedom (rotate around the arrow), and that leaves us with infinite solutions. Therefore, you need to define a complete coordinate system for the snap point. For each ...


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I have been looking for a small algorithm to generate a torus mesh along its UV texture coordinates (I simply use cross product for normals). To my surprise, the only useful result that came through different search engines were this answer (and other answers telling you to use a god damn API). The thing is there is a few issues with this algorithm and to ...


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