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If you are trying to keep the number of turns per player close to equal while making the order random, you could try a couple things: 1. Randomize the order of turns each round. For each round of play, create a random ordering for the group of players you have. They all play through, and then for the next round you create another random ordering. So each ...


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So you have a "one-button" gameplay and it's not engaging enough? Have you played NFSU? It had a drag race mode, which is basically pressing one button in perfect timing to outrace other competitors. Why not try to replace turns with cooldowns. Whenever someone's cooldown reaches zero - they can have their turn and try to press the button in perfect time. ...


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