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Tangent Space View Direction based factor value remap

viewDirTangentSpace.x and .z form two sides of a right-angled triangle, so the x/z ratio you'...
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Anchored Pull Function Breaks at Low Framerate

It looks like you're trying to implement a MoveTowards function. Try something more like this: ...
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How can I launch a GameObject at a target if I am given everything except for its launch angle?

I modified DMGregory and Evorlor's solution a bit as I wanted a 3D arc and wanted to be able to apply a minimum speed if the provided speed wouldn't reach. ...
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