Skip to main content
idbrii's user avatar
idbrii's user avatar
idbrii's user avatar
idbrii
  • Member for 13 years, 10 months
  • Last seen more than a month ago
  • Burnaby, Canada
10 votes
Accepted

How to determine if a 2D image represents what player sees in 3D game world?

5 votes
Accepted

How do I place objects so they snap to my TileMap in Godot?

4 votes
Accepted

What's a convenient way to setup two objects that physically "plug" into each other?

3 votes

How to check if a point is on the navmesh?

3 votes
Accepted

Why does find_child not work during _ready, but looping over child nodes finds the child?

3 votes

How do I make a 3D cursor that follows the mouse in Godot?

3 votes

How to Decide Between Using _input Events and _process Polling for Input Handling in Games

2 votes
Accepted

How to get nested child node without using full path in Godot?

2 votes

What interchange format should I use for e.g. subtitles and UI texts?

2 votes
Accepted

How to make a CharacterBody2D slide out of StaticBody2D instead of teleporting?

2 votes

How to install a Steam demo you're developing?

2 votes

How can I get Steam username and avatar image from leaderboard?

2 votes

for loop problem

1 vote

How can I allow my players to create, save and use moves?

1 vote

How can I properly render multiple layers/components in game?

1 vote

Method of compressing tile data

1 vote
Accepted

Draw a graph as a world map in UI?

1 vote

Using Lua to define NPC behaviour

1 vote

Space out units to a grid pattern

1 vote
Accepted

Grouping Around a Point and Moving Together With Steering Behaviors

1 vote

Interacting with UI with a locked cursor?

1 vote

The recommended road map to be a good graphics/game engine programmer

1 vote

How to Y-Sort a multi-tile entity as a single tile?

1 vote

What's the correct way to use NavigationAgent3D in Godot?

1 vote

How do I make a blueprint run keyboard key commands?

1 vote

How to add a local gravity/force field in Godot?

1 vote

Fill Animation component during OnValidate()

1 vote

How do I check if a window has focus in SDL2?

1 vote

How can I implement a Varying Jump Height Mechanic for my character?

1 vote
Accepted

Get project's gravity value in Godot