Questions tagged [tilemap]

Tile map is a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.

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Destructible tiles in unity's tilemap

I'm creating a 2d game and I want to make it so that tiles are destructible whenever a projectile collides with a tile, the problem is I don't know how to get the tile that the projectile is colliding ...
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2answers
2k views

Is there a name for this technique to put the tiles on the corner of a level?

A very common approach in development of old games is to put the tile set on the corner of a level, to use it as a reference. For example: On this level, the developers put a set of tiles in the ...
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26 views

Find mouse pos in 3D space?

I have a game where there is a set of tiles rotated 45° away from the camera. I want to work out what tile is being hovered over by the mouse, and for that I need to translate the mouse pos on the ...
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1answer
32 views

How to handle a scrollable map and player coordinates

I have a large map that a player will navigate over. Currently, it is just a single background image, but I would like to make it tiled map. How do I properly keep track of player coordinates? ...
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1answer
81 views

How can I do a Metroid like transition between two tilemaps with Monogame Extended?

I want to do a transition like those in the Metroid games. Here is an example of what i mean: https://www.youtube.com/watch?v=RKJ3MAi0ZI0. You enter the door, the screen fades to black and the camera ...
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1answer
27 views

How do I determine the rotation of a Tile using Tilemap in Unity 2d?

I want to know the rotation of the tile in C# in order to do some logic on another object that is sitting on the tile. The rotation matters for the logic. I don't see anything except GetTileData in ...
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23 views

How to write on a Tilemap using a C# script?

I loaded my tileset asset TileSheet.png using the Tile Palette (Window -> 2D -> Tile Palette). This created the folder "...
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0answers
21 views

Aligning a sprite with a tilemap

I'm trying to create a hybrid system for my Unity game. I want to use tilemap for collision and use sprites for the world. I drew a sprite onto a 40x40 checkerboard grid as can be seen here. I wanted ...
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1answer
41 views

Algorithm for finding edge vertex points on a tilemap

I have a 2d tilemap array contains 1 or 0. 0 corresponds empty tile, 1 corresponds solid tile. If tile is 1 I draw a texture. I have to find edge vertices and coordinates that 1's grouped. I couldn'...
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1answer
34 views

Tile draws pixels from adjacent tiles

Whenever I try to draw from the tile palette, this is the result. why does this happen? I have tried messing around with the palette, how the sprite editor has sliced the tiles and played around with ...
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1answer
53 views

Should I generate 2 array map or use tilemap?

So, I'm trying to build a 2d multiplayer bobmerman game. Right now I have whole map as 2d integer array. I'm thinking if I should change it to tilemap. In the future, I will want to be able to ...
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0answers
22 views

Creating scriptable object with scene data in editor

This question is about the use of scriptable objects. I am currently developing a game which should have many levels. I already created a system to stay in one scene and load the data from an ...
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0answers
66 views

Unity2D TileMap Collider Update Optimization

I'm currently working on a 2D tile-based side-scroller (similar to Terraria). I am using Unity's TileMap feature to draw tiles onto the screen and have my player collide with them as if they were ...
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0answers
20 views

Libgdx Box2d TiledMap Scaling

I think I'm doing something completely wrong but I just can't seem to wrap my head around the box2d pixels per meter conversion. Currently I have a Tiled map with an object layer I want to use as my ...
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1answer
68 views

Finding a path with minimal number of turns on a grid?

There is a path, generated by my implementation of A*, where diagonals aren't allowed, and the heuristics is the Manhattan distance. Is there a way to always or nearly always find a path with the ...
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28 views

Placing tile on second layer results in wrong tile, or changes nearby tiles

So I am working on a 2d game and running into strange behavior when trying to add tiles to a tile map. The first layer seems to work fine but if I add a new layer it will always place the same tile ...
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2answers
44 views

Even tiles wide pathfinding on square based tilemaps?

By editing my A* algorithm as such that: a tile is valid if all of its neighbours are valid (checking this N-1 deep) I can find N wide paths, where N is odd, and my unit just follow the "center" ...
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0answers
35 views

How do I determine the distance between two points in tilemaps in unity?

If I have a tilemap with multiple layers, is there any way that Unity offers to help me infer the distance between the two points? Also, as a related question: Are there any libraries written in C# ...
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1answer
130 views

How can I change a sprite used for a Unity Tilemap tile at runtime?

I want to change Tile's sprite during runtime, but it doesn't render. ...
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1answer
157 views

Loop around a 2D Tile Map

I have made an algorithm for procedurally generating a 2D tile map in Unity. The player can use the mouse to pan the view and look at the map. My intention was that when the player reaches one of ...
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3answers
156 views

How to render top-down perspective in a tile-based RPG?

My question is specifically about the type of perspective that GBA Pokemon games like Fire Red/Leaf Green have: I'm not sure of the correct terms for what I'm trying to achieve. I am using SDL2 and ...
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1answer
71 views

Unity3D Raycasting in Start behaves uncorrectly, but works correctly in Update?

I have this method, which just raycasts at a position downwards, and checks what tile is there, if there is one: ...
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0answers
52 views

Why don't I see tile-based 3D graphics? [closed]

As we know, tiles can make it quicker to update large portions of the display at once, as compared with a bitmap. To put, say a letter, on the screen, the Commodore 64 typically does two writes (the ...
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1answer
54 views

How can I show tilemap coordinates in-game in Unity?

I have a game that uses a tile map, and I'd like to draw numbers representing positions on the tile map while playing the game. This would, for example, let me easily write down a note that I want to ...
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2answers
220 views

Player gets stuck on edges between TilemapCollider2D tiles

I'm currently working on a simple 2D Physics-Based Platformer Project. However, I ran into the following issue: I'm using a Tilemap and a TilemapCollider2D to display the world. When I move the player ...
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1answer
55 views

Isometric coords to cartesian coords

I'm new to the tilemap feature of Unity, and I'm having a hard time with all those coords. I created a new project, added an isometric tilemap and left all values to their default. In the Unity ...
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0answers
69 views

Connecting varying tilemap layouts at possible connection points?

I'm building an isometric 3D ARPG in Unity3D, and I have a tilemap, for example a dungeon. I have tiles marked where a door could be placed. I select a random "could-be-a-door" tile from the ...
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0answers
19 views

Why is my Tile Map is not uploading to the pallete?

The tile atlas I made sliced and separated into different sprites. I opened the tile pallete window and created a new pallete. I dragged in the sliced tile atlas into the place where it said (drag ...
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1answer
130 views

Unity tilemap collider not colliding with rigidbody

In the wireframe you can see the tilemap collider for this hill. The red circle falls right through however. The circle has a 2D rigidbody attached. Everything is on the Default sorting layer and on ...
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2answers
134 views

Set stats per tile in Unity

I was trying to implement a destructable tile like: ...
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0answers
72 views

2D Map Chunks - Individual Files?

I have a 2D map of 500 x 500 tiles, split into chunks of 256 x 256. I'm saving each chunk as a separate file, and I have them loading in as the player moves around. This means however there's over ...
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1answer
49 views

Split tile based map file into multiple files

I have a gigantic map file (1440x1080) that I wish to split into smaller files (45x45) for faster client reading. I plan to split offline (when running DEV server) so I am not too worried about speed....
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0answers
109 views

Godot: Possible to create a 2D tilemap and set it as a texture for a 3D surface?

If I created tilemap of some sort of pattern or image and wanted to set it as the texture of a 3d surface or 3d model, how would I do it?
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1answer
80 views

Rendering Tilemap Tile Layer Side by Side for Infinite/Endless Runner Game

I was strugeling this for days how to implement tilemap into libgdx and box2d with infinite/endless scheme. I can load a single map and display everything on screen. But placing 2 or more tilemap side ...
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1answer
164 views

Map generator sometimes doesn't work

I am making a dungeon map generator and am currently trying to make it place empty rooms. It first checks if the space is empty and then places a room. The problem is that most of the times it ...
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0answers
21 views

server coordinate to client coordinate

I've a really quick and maybe dump question and I don't really know how it is handled generaly. I want to make a tile base multiplayer game. Player doesn't teleport from a tile to another but just ...
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1answer
100 views

How to propertly send map to clients in MMO?

I'm designing a game where the map has 1 M tiles. The game is simple, is a 2D game with low graphic requirements and without player movements, only change states, so I don't need to update player ...
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1answer
435 views

Unity create Animated Tilemap?

Im trying to create an Animated Waterfall Tilemap from a tutorial video. In his video when the author right clicks he can see a Animated Tile > under CREATE option. But In my case its not there !! ...
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2answers
56 views

How do you setup a scrollable overworld map on an HTML/JQuery based game?

Problem and Requirements I'm putting together a simple game that will involve an overworld map consisting of 12px x 12px square terrain tiles. These maps may be as large as 500x500 in size (so 250k ...
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1answer
459 views

How to give individual tiles their own collider in Unity's tilemaps?

My floor tile is a 2D drawing of a 3D platform, for lack of a better description. I want my player character to stand not on the top of the tile but a little inside it, as the red circle does in the ...
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1answer
114 views

Depth sorting issue

I've been working on a custom tile-based map editor for a while now, and everything works as expected, or so I thought until I've tried rendering the actual map including the dynamic objects as well. ...
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1answer
154 views

Generating nav meshes from tile based map (2D)

I'm working on a pathfinder for a MMORPG game, it's not mine; I'm RE it, now I need to create a pathfinder for monsters. But I figured that the client uses tiles for it's pathfinder (for players). ...
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1answer
549 views

Unity tilemap spacing between imported sprites

What am I missing here? Is Unity's tilemap limited to size 32x32? I am trying to understand why my sprites in my Unity tilemap are spaced apart from one another such that if I paint them into the ...
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1answer
602 views

How to create “border” around tilemap in Unity

I'm setting up a 2D arena game, and I'm trying to implement an ability for tilemaps to be highlighted (on hover). I've already managed to get a Vector3 of the hovered tile using rays and WorldToCell, ...
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2answers
123 views

How can I store my 2D map in JAVA?

I'm working on a 2d adventure game where the player can explore a random generated map. It's working perfectly if I set it to be about 3000x1000 blocks (my array is 3000x1000x2), but this is TOO SMALL....
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1answer
223 views

How to make the background tilemap in Unity3D have a “far away fog effect” filter in a sidescroller game?

I would like my background made of the same tiles as my foreground but with a filter which makes it appear further away from the camera. Making the objects smaller is easy, I just have to decrease ...
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1answer
84 views

How to avoid rows on screen when cutting spritesheet tiles?

I'm having a problem with my spritesheet, I generate a map but when I zoom in on it I can observe these lines as in the image below: When I used the tiles each in their separate image, that did not ...
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0answers
37 views

How are really big maps made? [duplicate]

I'm interested in how huge games like The Witcher 3 and Skyrim create and save the open worlds. In my own game I used a system where I stored the map data in a file seperated by commas. For example '...
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1answer
42 views

Libgdx Tiled | Using setTile results in a NullPointerException

So, I'm attempting to change the texture of a block when the player comes in contact with it by using cell.setTile(tileSet.getTile(926). I've already looked at ...
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1answer
2k views

Tile palette off-centered

Unity has a wonderful Tile Palette feature. However after I drag and drop the sprites to the Tile Palette, the tiles are off-centered like so (Notice the white square, it's the cursor): I've tried ...