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Questions tagged [jumping]

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Infinite jump issue

I am currently making a game in c++ using sfml, I encountered a problem where if I jump in my game, the jump mechanic allows the player to jump repeatedly in mid-air which is something I do not want. ...
Cheez's user avatar
  • 11
0 votes
0 answers
46 views

First person jump only works at certain angles

I'm making a basic 3D First Person project using the movement code below, but I can only jump at a certain angle. How can I fix this so that my character can jump anywhere? ...
MarsDarklighter's user avatar
0 votes
2 answers
133 views

Player double jumps immediately with a single press when using new Input System

I am making a 2.5D runner game and I want to switch my input from the legacy Input Manager to Unity's new Input System package. I am facing a problem when I'm trying to implement the double jump when ...
Sami Rehman's user avatar
0 votes
1 answer
219 views

How will I make my character jump only when it is pressed once

I have scoured through the internet to find a solution of this but this is the only solution that I could find but it cancels the ...
dechire's user avatar
  • 13
0 votes
1 answer
125 views

Pygame, jump counter resetting on first button press

Been learning my first platformer game based on this tutorial. I decided I wanted to go off book and make it so the player could jump a second time before hitting the ground. I used the blit function ...
jacko_123's user avatar
0 votes
2 answers
690 views

Height in 2D game

I'm working on a 2D top-down game (like the picture below) and am wondering what can I do for "jumping" So far, I've done these: adding two events in jumping animation (one for when the ...
Arian_ki's user avatar
  • 691
0 votes
0 answers
189 views

My jump never stops

I'm making a short jump test in SFML. However I have a problem: whenever the jump button is pressed the character will jump but will not fall down, he will keep going higher. However, in the beginning ...
dareesome's user avatar
  • 101
0 votes
1 answer
63 views

Make platformer character stay in the air at the top of a jump

I have a player who can jump. I want the character to stay in its position and not fall to the floor. This is the code I am using so far: ...
shriram's user avatar
  • 11
1 vote
2 answers
677 views

How to make an object jump an equal height whenever it hits the ground?

So, I want to make an object jump an equal height whenever it touches the ground. Something like a bouncing ball. But I can't use Physics Materials. Here are some ways that I tried: Used Physics....
Shromi's user avatar
  • 115
1 vote
0 answers
431 views

Corgi Engine - Character glitches with "jump" animation on top of a ladder

I'm new to Corgi Engine and Unity in general. I have an issue that I could find a way to resolve. I'm using CorgiEngine's "RetroLadder" prefab and extended "Rectangle" character ...
Kosmetika's user avatar
  • 121
2 votes
1 answer
1k views

How can I jump down from a platform in Unity?

How can I jump down from a platform in Unity? I use two 2D colliders: one is my character, another one is platform. These colliders allow my character to stand on platform. Now whenever a characters ...
some1 here's user avatar
0 votes
1 answer
270 views

How to stop a jump midair and remove y velocity in the process

What I want to do is to cut a jump midair by turning off the y velocity when the player releases the jump button (like in Hollow Knight). I managed to do that with: ...
Bluebear's user avatar
0 votes
0 answers
75 views

Something is wrong when my player is jumping on walls

When my player jump beside walls and it reached the top of the wall, it's forcing the player to stop at the point of top of the wall. Like if my player y is higher than the y of the wall, it's making ...
AdolfJames Urian's user avatar
0 votes
2 answers
5k views

How can I fix “Cannot read value of type Vector2 from composite” error in Unity?

I'm making a 2D game with Unity using the new Input System. I used spriteRenderer.flipX to flip the player but since it is made of three parts (body and two eyes), ...
Ali's user avatar
  • 55
0 votes
1 answer
1k views

Why does ForceMode.VelocityChange work but not Rigidbody.velocity = ... in script?

I have a FPS movement script that I created that has a jump function that looks like this ...
KI.'s user avatar
  • 462
1 vote
1 answer
335 views

How can I implement a Varying Jump Height Mechanic for my character?

First of all I want to mention that English is NOT my mother tongue, I am using GODOT to make my game and that I am only 16, so I don't have any prior programming experience, although, I understand ...
Help_da_Noob's user avatar
0 votes
2 answers
402 views

Why does the player cling to the ground and cannot jump?

I'm making a 2D platformer with Unity. I used this tutorial to write the code but with some changes like using the new Input System. Like the tutorial, I've defined three variables called ...
Ali's user avatar
  • 55
0 votes
1 answer
221 views

How do I get my sprite to do a regular jump instead of jolt up?

I have been getting into game development and I have made some progress. I have come across an obstacle which is jumping I managed to get the Jumping to semi work but it doesn't look like a jump but ...
FlimsyEar665012's user avatar
0 votes
1 answer
268 views

Unwanted jump when landing

I managed to make my 3D player character jump (hurrah!) but I get an unwanted jump upon landing. It's not a mid-air double-jump. If I press space mid air, then after it get backs to ground it ...
Noa Rogriguez's user avatar
1 vote
1 answer
4k views

What is the equivalent for "(Input.GetAxisRaw(Horizontal))" in the new Input System?

I'm making a 2D platformer game with Unity and I have some problems with the new Input System. Also, I'm using PlayerInput component with invoke unity events behavior. In fact, I downloaded a player ...
Ali's user avatar
  • 55
0 votes
1 answer
2k views

Jump script using AddForce not working

I am making a simple jump script by adding a separate script to the character. I got the character from the Asset Store and I have left it untouched. I have searched the solution and similar problems ...
Zett's user avatar
  • 113
0 votes
0 answers
80 views

Wall jump without returning to wall

In my 2D Platformer character controller that has both a wall jump and a double jump ability, how would I approach implementing a feature that stops the player from returning to the wall they ...
Ben's user avatar
  • 487
0 votes
0 answers
74 views

How to play somersault animation during jumping at top point like in Contra games in 2D game (godot, gdscript)?

Here is my jumping code: ...
Robotex's user avatar
  • 251
0 votes
1 answer
663 views

Touch input not working well for mobile game made with Unity 2D

I made a simple game in unity where the user taps their phone screen and the player jumps up. When I test it on my phone (not sure if this matters but it's a Samsung s9+), I tap the screen and usually ...
Matheson's user avatar
1 vote
0 answers
211 views

Unity wall jump issue

I've got a very annoying problem that I have been stuck on for a few days and I can't figure it out. It is for a wall jump. I basically want my wall jump to have a bit of force away from to wall to ...
Remy Limelight's user avatar
0 votes
0 answers
29 views

How do I get my character to jump?

I've got animations and simple movements down as well as attacking, although I'm having my difficulties with jumping and I'm not sure how to make it work. ...
fufehamed's user avatar
0 votes
0 answers
301 views

How to stop jumping again when 3D character is in air (double jump)?

I'm working on simple rpg and having some trouble with player jumping. I'm trying to use unity's raycast to check colliders under the player before jumping again. The problem appears that no matter ...
Bernard Mesh's user avatar
0 votes
2 answers
203 views

Double jump, without allowing two jumps after falling down a cliff

I created a script that allows the player to double jump, which works like a charm. The problem is if the player walks off a cliff, they will still be able to jump twice. But that isn't how double ...
Fungigamer's user avatar
0 votes
0 answers
429 views

How to make parabolic jump from a to b to c and so on?

I want to make a game similar to "Dancing HOP: Tiles Ball EDM Rush" I am trying to make an object jump from point a(z=0) to b(z=10) to c(z=20) and so on, keeping the z axis distance constant for each ...
next age's user avatar
42 votes
1 answer
5k views

How to differentiate landing on top of an object from falling down the side?

I am looking for a conceptual solution to my problem. It's a simple platformer-alike game where player can move horizontally during free-fall. Consider those two cases: In the first case, from game ...
weno's user avatar
  • 541
0 votes
1 answer
229 views

Unexpected velocity changes in unity

I have a character that moves with a rigidbody. When I jump, it looks fine, but sometimes, my character boosts up while in the air and shoots out of the map very quickly. I checked, and when it ...
Samuel Fyckes's user avatar
0 votes
0 answers
165 views

How do I program a fan in a platformer game?

Fan physics I have a platformer game and want to have fans in it that blow in a given direction and if the player presses the jump button they can go even further. How do I do this? side note: I ...
Kennichi Nitta's user avatar
3 votes
1 answer
2k views

How to control jump strength by how long the player presses the jump button?

In a platformer game I am working on, I want my character to have controlled jumps. If I simply tap the jump key it will jump a just a little or if I hold it for a time it will jump higher. What do I ...
Kennichi Nitta's user avatar
0 votes
0 answers
114 views

My sprite walking animation code doesn't work at all

This is my first time doing code for a game so I followed some online tutorials. When I got to the walking and the jumping animation I just can't get it to work whatever I do. I tried multiple codes ...
xXceXx's user avatar
  • 1
0 votes
0 answers
29 views

Check gap in 3d environnement

I am in a 3d environnement, when I jump, i'm calculating the hitPoint of the end jump. I want to know when I jump, if there is a GAP between my initial point, and the end point. But I don't want to ...
Ugo Hed's user avatar
  • 281
0 votes
1 answer
737 views

Help with 3D Double Jumping in Unity

I'm having some trouble with vertical movement. I'm trying to add double-jumping but none of the scenarios online seem to be working, and I can only ever manage to get a single jump. Here's my code: <...
Matthew Averill's user avatar
2 votes
2 answers
365 views

Parabolic Jump Libgdx Without Box2D and With Vectors

I have tried to write a jump method that sketches out a parabolic jump but it results in either no movement, or a jerky upward movement when I try to scale up dt. I have the following things defined: ...
Navid Boloorian's user avatar
0 votes
2 answers
808 views

Keep platformer jump height consistent with different frame rates

I want to achieve a platformer jump similar to that of Super Mario Bros. (keep pressed the jump button to jump higher) and I want it to be frame rate independent. At 30 FPS it works as I want. However,...
user1945293's user avatar
0 votes
1 answer
25 views

Unity2D Register which player colliders have activated

I have a player character that has three separate coliders that form this shape (one for the top, one for the bottom, and one for both sides) I'm trying to register floor collisions with the bottom ...
Maxim Srour's user avatar
0 votes
1 answer
198 views

Setting a jump counter in my 2d platformer built with phaser

I have a platforming game, written in javascript with the Phaser.js framework, where my character collects objects. I thought trying to collect all objects in the least amount of jumps would be ...
B.Batiege's user avatar
-1 votes
1 answer
1k views

How can I change the sprite while jumping?

...
Gameboy The Collector's user avatar
0 votes
1 answer
105 views

I can't jump when i press up, and left at the same time

...
Gameboy The Collector's user avatar
0 votes
1 answer
141 views

How do you time jump animation with uneven landing surface?

Say my player jumps off from a certain point on a 2D surface. Say my surface is uneven, and has varying y positions along the level, how would I then be able to time my jump animation accordingly? (...
RandomUser's user avatar
-1 votes
1 answer
1k views

Unity 2D How to prevent character from double jump

...
GameDevMumin's user avatar
3 votes
1 answer
246 views

Why does my Character Jump only Half as High?

I am trying to implement simple Newtonian physics for my game. However, my character only jumps half of the height I would expect him to. Physics says that the take-off velocity (impulse) ...
Cygon's user avatar
  • 222
0 votes
1 answer
551 views

Inconsistent jump height

I am doing some physics for a platformer game in MonoGame. The jump height changes based on FPS even though I'm using delta time. When the FPS decreases and gravity is added before movement, the jump ...
Martin's user avatar
  • 203
1 vote
1 answer
11k views

Jump Script Component For Character Controller

I'm trying to implement a jump method into my FPSInput script. I know how to make this work for a Rigidbody, but how can I accomplish this with my Character Controller? Does CharacterController have a ...
avereux's user avatar
  • 121
0 votes
2 answers
10k views

Play animation of the jump properly in Unity2D

Here is what I want to do: when player jumps I would like to play an animation of jumping once on playing it I would like to stop at the penultimate animation frame till the player falls to the ...
Yaroslav's user avatar
  • 771
0 votes
1 answer
4k views

Unity, how to detect landing after jump?

How do I detect the landing of the player without getting interrupt by the onGround check ? I got 2 scripts, one is the normal player script and the other is what I was trying. in the onGround Script ...
NewmakerCompany's user avatar
1 vote
1 answer
2k views

How do I make my character jump on a platform?

This is the code I've written so far: Html: ...
Eeea's user avatar
  • 7