Questions tagged [jumping]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
0
votes
0answers
52 views

Something is wrong when my player is jumping on walls

When my player jump beside walls and it reached the top of the wall, it's forcing the player to stop at the point of top of the wall. Like if my player y is higher than the y of the wall, it's making ...
0
votes
0answers
14 views

What's the best for doing ground check?

What's the best for ground check? I have a capsule player and I'm using the raycast technique but it's not accurate when it comes to slopes. So what's better? Overlapping, Raycasting, CheckCapsule, or ...
0
votes
2answers
78 views

How can I fix “Cannot read value of type Vector2 from composite” error in Unity?

I'm making a 2D game with Unity using the new Input System. I used spriteRenderer.flipX to flip the player but since it is made of three parts (body and two eyes), ...
0
votes
1answer
47 views

Why does ForceMode.VelocityChange work but not Rigidbody.velocity = … in script?

I have a FPS movement script that I created that has a jump function that looks like this ...
1
vote
1answer
52 views

How can I implement a Varying Jump Height Mechanic for my character?

First of all I want to mention that English is NOT my mother tongue, I am using GODOT to make my game and that I am only 16, so I don't have any prior programming experience, although, I understand ...
0
votes
2answers
176 views

Why the player clings to the ground and cannot jump?

I'm making a 2D platformer with Unity. I used this tutorial to write the code but with some changes like using the new Input System. Like the tutorial, I've defined three variables called ...
0
votes
1answer
75 views

How do I get my sprite to do a regular jump instead of jolt up?

I have been getting into game development and I have made some progress. I have come across an obstacle which is jumping I managed to get the Jumping to semi work but it doesn't look like a jump but ...
0
votes
1answer
33 views

Unwanted jump when landing

I managed to make my 3D player character jump (hurrah!) but I get an unwanted jump upon landing. It's not a mid-air double-jump. If I press space mid air, then after it get backs to ground it ...
1
vote
1answer
317 views

What is the equivalent for “(Input.GetAxisRaw(Horizontal))” in the new Input System?

I'm making a 2D platformer game with Unity and I have some problems with the new Input System. Also, I'm using PlayerInput component with invoke unity events behavior. In fact, I downloaded a player ...
0
votes
1answer
68 views

Jump script using AddForce not working

I am making a simple jump script by adding a separate script to the character. I got the character from the Asset Store and I have left it untouched. I have searched the solution and similar problems ...
0
votes
0answers
40 views

Wall jump without returning to wall

In my 2D Platformer character controller that has both a wall jump and a double jump ability, how would I approach implementing a feature that stops the player from returning to the wall they ...
0
votes
0answers
29 views
0
votes
1answer
20 views

Touch input not working well for mobile game made with Unity 2D

I made a simple game in unity where the user taps their phone screen and the player jumps up. When I test it on my phone (not sure if this matters but it's a Samsung s9+), I tap the screen and usually ...
1
vote
0answers
48 views

Unity wall jump issue

I've got a very annoying problem that I have been stuck on for a few days and I can't figure it out. It is for a wall jump. I basically want my wall jump to have a bit of force away from to wall to ...
0
votes
0answers
23 views

How do I get my character to jump?

I've got animations and simple movements down as well as attacking, although I'm having my difficulties with jumping and I'm not sure how to make it work. ...
0
votes
0answers
42 views

How to stop jumping again when 3D character is in air (double jump)?

I'm working on simple rpg and having some trouble with player jumping. I'm trying to use unity's raycast to check colliders under the player before jumping again. The problem appears that no matter ...
0
votes
1answer
54 views

Double jump, without allowing two jumps after falling down a cliff

I created a script that allows the player to double jump, which works like a charm. The problem is if the player walks off a cliff, they will still be able to jump twice. But that isn't how double ...
0
votes
0answers
94 views

How to make parabolic jump from a to b to c and so on?

I want to make a game similar to "Dancing HOP: Tiles Ball EDM Rush" I am trying to make an object jump from point a(z=0) to b(z=10) to c(z=20) and so on, keeping the z axis distance constant for each ...
42
votes
1answer
5k views

How to differentiate landing on top of an object from falling down the side?

I am looking for a conceptual solution to my problem. It's a simple platformer-alike game where player can move horizontally during free-fall. Consider those two cases: In the first case, from game ...
0
votes
1answer
29 views

Unexpected velocity changes in unity

I have a character that moves with a rigidbody. When I jump, it looks fine, but sometimes, my character boosts up while in the air and shoots out of the map very quickly. I checked, and when it ...
1
vote
0answers
115 views

Why is my character jumping at different heights randomly?

I have a character controller on my character's gameobject and I'm trying to make the character jump. This is working but sometimes he jumps way higher than other times. Does anyone know why this is ...
0
votes
0answers
108 views

How do I program a fan in a platformer game?

Fan physics I have a platformer game and want to have fans in it that blow in a given direction and if the player presses the jump button they can go even further. How do I do this? side note: I ...
3
votes
1answer
628 views

How to control jump strength by how long the player presses the jump button?

In a platformer game I am working on, I want my character to have controlled jumps. If I simply tap the jump key it will jump a just a little or if I hold it for a time it will jump higher. What do I ...
0
votes
0answers
64 views

My sprite walking animation code doesn't work at all

This is my first time doing code for a game so I followed some online tutorials. When I got to the walking and the jumping animation I just can't get it to work whatever I do. I tried multiple codes ...
0
votes
1answer
101 views

Object jumping when it shouldn't - Input.GetAxis and booelans used - no raycasting - Unity

UDPATE2: I solved my jumping problem without using Input.GetAxis. The final code is at bottom. It's very simple. It uses rigidBody.transform.position with a boolean. UPDATE: Well, despite the good ...
0
votes
0answers
25 views

Check gap in 3d environnement

I am in a 3d environnement, when I jump, i'm calculating the hitPoint of the end jump. I want to know when I jump, if there is a GAP between my initial point, and the end point. But I don't want to ...
0
votes
1answer
489 views

Help with 3D Double Jumping in Unity

I'm having some trouble with vertical movement. I'm trying to add double-jumping but none of the scenarios online seem to be working, and I can only ever manage to get a single jump. Here's my code: <...
2
votes
2answers
153 views

Parabolic Jump Libgdx Without Box2D and With Vectors

I have tried to write a jump method that sketches out a parabolic jump but it results in either no movement, or a jerky upward movement when I try to scale up dt. I have the following things defined: ...
0
votes
2answers
262 views

Keep platformer jump height consistent with different frame rates

I want to achieve a platformer jump similar to that of Super Mario Bros. (keep pressed the jump button to jump higher) and I want it to be frame rate independent. At 30 FPS it works as I want. However,...
0
votes
1answer
17 views

Unity2D Register which player colliders have activated

I have a player character that has three separate coliders that form this shape (one for the top, one for the bottom, and one for both sides) I'm trying to register floor collisions with the bottom ...
0
votes
1answer
86 views

Setting a jump counter in my 2d platformer built with phaser

I have a platforming game, written in javascript with the Phaser.js framework, where my character collects objects. I thought trying to collect all objects in the least amount of jumps would be ...
-1
votes
1answer
493 views
0
votes
1answer
83 views
0
votes
1answer
104 views

How do you time jump animation with uneven landing surface?

Say my player jumps off from a certain point on a 2D surface. Say my surface is uneven, and has varying y positions along the level, how would I then be able to time my jump animation accordingly? (...
0
votes
1answer
1k views
3
votes
1answer
198 views

Why does my Character Jump only Half as High?

I am trying to implement simple Newtonian physics for my game. However, my character only jumps half of the height I would expect him to. Physics says that the take-off velocity (impulse) ...
0
votes
1answer
315 views

Inconsistent jump height

I am doing some physics for a platformer game in MonoGame. The jump height changes based on FPS even though I'm using delta time. When the FPS decreases and gravity is added before movement, the jump ...
1
vote
1answer
9k views

Jump Script Component For Character Controller

I'm trying to implement a jump method into my FPSInput script. I know how to make this work for a Rigidbody, but how can I accomplish this with my Character Controller? Does CharacterController have a ...
0
votes
2answers
7k views

Play animation of the jump properly in Unity2D

Here is what I want to do: when player jumps I would like to play an animation of jumping once on playing it I would like to stop at the penultimate animation frame till the player falls to the ...
0
votes
1answer
2k views

Unity, how to detect landing after jump?

How do I detect the landing of the player without getting interrupt by the onGround check ? I got 2 scripts, one is the normal player script and the other is what I was trying. in the onGround Script ...
1
vote
1answer
1k views

How do I make my character jump on a platform?

This is the code I've written so far: Html: ...
0
votes
1answer
238 views

How to manage “jump” in my 2d platform game?

I'm developing a simple 2d platform game with Unity 2d. I have a problem managining my "Jump" action for the player. I would like the player to Jump only when he has his feet on a "surface": ...
0
votes
1answer
268 views

How to jump exactly X meters in Box2D World?

I want my character to always jump a constant height, let's say 3 meters. Also character has double jump ability so he can jump max 6 meters. For example, let's say I have pressed jump key while ...
3
votes
2answers
765 views

Creating proper jump mechanics in LibGDX with Box2D?

I'm trying to create a proper jumping system for a 2D platformer with box2D, however, I'm not exactly sure how to make a good jumping system. Right now, I'm just doing ...
0
votes
2answers
116 views

Ball jumping algorithm

I'm still starting out anf i'm making a 2d game where a ball which jumps through different blocks. The ball jumps a fixed height when i place the blocks that the ball should dodge i place them ...
1
vote
2answers
3k views

how to make my character jump

I want my player to jump and i tried my best to do it and i couldn't. Basicaly my class are splitted(i have speparate player class and keyboard class) which i thought would make my life easier but ...
-1
votes
1answer
1k views

Correct jumping cycle logic in Unity with 3 jump animations

I have 3 jump animations; jumping up, jumping down, and the loop in between. I want to play them in an order, using logic. When the player presses space, I should play the "jumping up" animation, ...
3
votes
1answer
648 views

Making a Sphere Jump

I'm making a very simple game with a sphere that's supposed to roll and bounce on "planets". Also, please be ready to read a lot. I want to be very descriptive for you. :) I've pretty-much-done ...
1
vote
1answer
420 views

How do I convert gravity from pixels per frame² into Unity's Rigidbody2D gravity scale parameter?

I'm learning Unity2D by trying to make a Mega Man clone. The first thing I'm trying to do is to replicate the original series physics. It differs from game to game, but I'm leaning towards something ...
2
votes
2answers
632 views

Jump-through & drop-down platform

I'm creating platforms in my game where the player can: 1) Jump through them from the bottom and land on top of them 2) While on top of them, drop down through them I've been able to get #2 working ...