Questions tagged [character]

Term 'character' in games is usually associated with complex interacting game entities which represent either player itself or non-player entities (NPC).

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Copy a meshes pose to pose another mesh

I am making a VR project in Unity and am working on a modular character customization system. I am relatively new to Unity, so direction on how to approach this aspect of the project would be ...
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Rotate the Camera with the Character on Dynamic Gravity UE4

I’m trying to create a world which is not a flat plane on the X and Y axis, and so it will have dynamic gravity. I have been capable of rotating the Character around a Sphere (for testing) by creating ...
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Animating 3D characters in 2D platformer where the characters don't look good from directly side-on? (Eg. Kirby from Nintendo)

I am working on a 2D platformer with 3D characters where the design/intention is somewhat similar to Kirby: https://www.youtube.com/watch?v=MuhLDoNobPw Specifically, Kirby does not look good exactly ...
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Fix slow and weird diagonal movement on slopes in Godot 3D?

I am creating a 3rd-person player controller using move_and_slide_with_snap in the style of WoW, so the player's speed should be the same horizontally no matter what the slope of the terrain they're ...
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129 views

Character creator and clothing, how to make the assets?

By going inside some game files of big games, it seems a lot of armors, when equiped on the characters will straight out delete their body beneat. for example, if you wear an helmet, underneat it, all ...
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What do "Character Designers" do in the game industry?

I'm curious about character designers, do they design characters in game related images like wallpapers or something like these :
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What is an alternative solution to the problem of polygon collider2D not following character (animation)movement?

A 2D game and a bird's eye view of the character. This character, who has a knife in his hand, swings the knife by waving his arm, just at this time, I look at "polygon collider2d" from the ...
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2 answers
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Our designer refuses to work because of job official title [closed]

Our game contains comics to tell part of the story, and our comic designer says that he is not responsible for designing the characters in the comics because it is the job of the character designer. ...
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Dialogue System only plays the same words

I'm trying to modify brackeys dialogue system using raycast in an interactableOjects Script so that I can talk with multiple characters, however, when I talk to Character A it appears Characters B ...
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255 views

Unity character customization parts

I'm relatively new to unity, started a couple weeks ago and so far I managed to setup a character with multiple parts, like hair, head, and body. Here's how it looks like: I also managed to import ...
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Character sinks into ground when switching animations

I originally posted this question on the unity forums, but no one answered my question. Here it is: Hello, I have been game developing since May and today I finally figured out how animations work in ...
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Godot: Move_and_slide_with_snap not working on slopes

My Problem I am currently building a platformer game. I was attempting to use move_and_slide_with_snap for the first time and can't find it working for me. My character does snap to the ground like I ...
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Wall jump without returning to wall

In my 2D Platformer character controller that has both a wall jump and a double jump ability, how would I approach implementing a feature that stops the player from returning to the wall they ...
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Maya name clash with FBX motion capture file and FBX avatar on the 'root'

I'm attempting to re-target motion capture data from radical motion to an avatar I created with Character Creator. After creating a character definition for one, I import the other and it appears they ...
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154 views

Gaps in custom body parts export for Daz Genesis 8 character

I am trying to attach a custom mesh to a Daz Genesis 8 character, and export it into Unreal Engine. I use a custom script (namely: goldenpalace - NSFW); it exports both mesh and morphs... but it ...
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Changing contents of level depending on which character was selected

I'm trying to create a character selection menu in Unity, where each character has their own version of the level that follows. There are about 10 characters. Each character has a different location ...
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Abstraction for player, NPC's, and monsters

I am trying to come up with a good abstract term for my players, NPC's and monsters. They can all have stats and inventory. so they all can function in the same way. But some could be humanoids, some ...
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How to move a player to predetermined position

So i am developing this game (as part of a larger game), where the player has to collect all the coins before moving on to the next level. Right now, I am using the space key on the keyboard to move ...
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Character not collecting animated coins

I am trying to make a simple game where the player jumps and collects animated coins. After collecting all the coins, the scene is supposed to change. For some reason, my character collects the coins ...
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1 answer
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Unity - character is not moving

What I'm trying to do I have a character - prefab. For this prefab I have one animation (idle), which works fine - I hit "Play" button and my character is in idle state. What I want is to try to move ...
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4 votes
1 answer
393 views

How to create characters randomly with a given skill and weighted abilites

I am trying to create random characters in my game. Each character has 33 abilities and one of 6 jobs. For each job you need to skill/increase other abilities. I am calculating an overall skill (...
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1 answer
411 views

Character Controller pulling Table in Unity Engine

I have setup a scene with one GameObject that has CharacterController component (Player) and another one Cube that represents Table with RigidBody and BoxCollider components. Now, when I get close to ...
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Instant Animation Transitions? Nothing I read about is working

re-imported my character today with 3 new animations (JumpStartState, JumpDownState, JumpEndState) and moved all animation code into the PlayerController script. All of my animations are handled by ...
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Animation is not starting even though collider is triggered?

progress is steady but it is a bumpy road. I have removed the animation script from my character and reworked it into the controller script. I have also added new animations. Doing this required ...
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2 votes
1 answer
693 views

Unity character vibrates during idle animation

My player character vibrates in his idle pose for some reason. He has 3 animations (IdleState, WalkState, RunState) and the latter 2 run smoothly, but when I don't provide directional inputs and he ...
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3 votes
0 answers
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Is it possible to export animations from Blender to Unity prefab without re-exporting entire character?

I have a fully rigged and animated character that I recently exported from Blender as an FBX to Unity. I need to make more animations for the character now but I am very tired of exporting the entire ...
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2 votes
2 answers
713 views

FPS Character Controller movement - Any value in reverse engineering movement formulas?

From what I know character movement in popular FPS games tend to be non-linear, but the easing curves change between games as each has its own signature formula. Typically I imagine the physics ...
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3 votes
0 answers
223 views

Coding Relationships in Games [closed]

I'm interested in researching coding techniques for coding relationships in games. I'm trying to look for resources, but haven't really come across anything yet. More specifically, in games where ...
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1 answer
238 views

Storing Users Character in MySQL Database

Just asking a quick question about storing Characters in a database. I am currently implementing a MySQL Database to store character data, using this current structure Character Table: ...
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6 votes
3 answers
705 views

How to store relations between NPCs?

For an RPG I want to generate a world with lots of NPCs, and the NPCs all have relations to eachother. They can be eachothers parents, children, siblings, friends, bosses, lovers, lieges, vassals, etc....
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2 votes
0 answers
75 views

Handling strange physics behaviour while sliding between coplanar surfaces

We've got a character setup based around manually resolving collisions, and we're using bullet to do so. Our characters have a kinematic rigidbody to push things around, but their movement and ...
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1 vote
1 answer
292 views

My character controller is spinnning uncontrollably?

I have a character controller and after trying to implement moving independently of the camera it starts spinning uncontrollably. I have no idea why. Here is the code: CharacterController: ...
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2 answers
2k views

Press f to interact with NPCs or objects

How do I change the method used for initiating the interaction. Instead of clicking object, check if within a certain radius of an object when you hit a key on your keyboard. If within 1 unit, the ...
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3 votes
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218 views

How to properly write "stick to surface" character logic that handles unexpected large time deltas?

I've been trying to wrap my head around this issue: in a 2D platformer game (but this may as well apply to 3D games) I want the character to "stick" to the surface that it's moving along and at the ...
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-1 votes
1 answer
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Is it possible to do 2d character movement with vectors instead of using tiles

we have a character moving through a house and so far we used tiles to simulate character movement. Is it possible to use a vector image of the character and move the points via vectors to simulate ...
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866 views

First Person Shooter Character in Unity - Meshes Clipping When Close to Body?

I am working on a game character using Unity. I'd like it to be playable in 3rd Person and 1st Person depending on what the user chooses (switchable in game whenever ideally). I've worked on and read ...
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0 votes
1 answer
679 views

Handling exact collisions on character controller and/or other objects in unity? (eg. head shot, chest , leg,etc)

Hello all I have been working on games in Unity for a long while (making slow progress as I do it purely on my own , and of course you helpful people here on gamedev.stackexchange!) I've made lots of ...
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1 vote
1 answer
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Character getting slow when reached to speific path point

I have manually placed some cube on the floor and aim to walk my character on those cube as they are appearing in the hirarchey and here is the walk code. ...
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1 vote
1 answer
35 views

3D Character Animation Effects

I'm using blender for the 3d stuff and am trying to make game effects for the character I made, I am using unity. I am not really familiar with creating game visual effects but I do know how to make ...
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1 vote
0 answers
299 views

How do I create the formula for calculate the damage of a skill

I'm trying to calculate the output damage of a skill. The skill can go up from level 1 to 100, it can scale with own levels and the attack of the character. Here some parameters Edit: I need a ...
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0 votes
1 answer
60 views

First "If" Enemy Selection Function being recognized as a syntax error in Python

I have an issue with trying to under the syntax error with the line if enemy_select = 1: in this type of code: ...
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0 votes
1 answer
226 views

Locking on to enemy, player can only move towards enemy, not away?

I'm working on a lock on function and so far I can lock on to the nearest enemy, but my player can't move around the enemy, i can only move towards it. I have my project setup so that the camera is ...
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2 votes
2 answers
841 views

How Could I accommodate Gender Fluid Players In My Game

I'm world building for a fantasy MMORPG and I really want to have a safe and acceptable environment for all possible players. Of course I am going to be realistic and have prejudice in game, it wouldn'...
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1 vote
0 answers
121 views

Ringworld character controller

So, I'm making a sort of physics simulation in Unity involving a spinning ring to generate "gravity", and I have the ring and everything, but I've hit a snag: I have no idea how to make a character ...
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1 vote
1 answer
395 views

Animating a sprite character with Multiple Parts

I'm trying to animate a 2D character with interchangable parts. Right now, I have each part nested in a general part that is in turn nested in an overall parent like so; Player->Heads->Head1. I have a ...
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1 vote
1 answer
435 views

Character Movement - Canvas Character - Javascript

How do I change the arrowkey movement so that is based off of the click of the buttons instead? Cheers ...
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1 answer
300 views

SDL Sprite Customization

I am currently working in C++ with SDL2. I plan on making a game that utilizes character visual customization. More specifically, equipping clothes and items changes the appearance of characters. ...
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1 answer
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How to handle wearable items on character [duplicate]

I am developing a text/image based rpg game with javascript.I have questions about how to handle wearable items on character. Lets say that there are many(naked no item) character types(images)and ...
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2 votes
0 answers
102 views

Multipart character sprite and transparency

In my 2D platform game I have characters made of multiple separate pieces that can move independently in a hierarchy, so that I could move the limbs and head, change facial expressions etc., or add ...
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2 votes
1 answer
77 views

How to achieve single animation for different charcters?

I've been playing a game called Marvel Contesnt of Champions for android. In that game two opponent fights with each other in most 2D view but the game is developed in 3D. Each character has their own ...
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