Questions tagged [character]

Term 'character' in games is usually associated with complex interacting game entities which represent either player itself or non-player entities (NPC).

Filter by
Sorted by
Tagged with
0
votes
0answers
23 views

How to move a player to predetermined position

So i am developing this game (as part of a larger game), where the player has to collect all the coins before moving on to the next level. Right now, I am using the space key on the keyboard to move ...
0
votes
1answer
92 views

Character not collecting animated coins

I am trying to make a simple game where the player jumps and collects animated coins. After collecting all the coins, the scene is supposed to change. For some reason, my character collects the coins ...
0
votes
1answer
30 views

Unity - character is not moving

What I'm trying to do I have a character - prefab. For this prefab I have one animation (idle), which works fine - I hit "Play" button and my character is in idle state. What I want is to try to move ...
4
votes
1answer
345 views

How to create characters randomly with a given skill and weighted abilites

I am trying to create random characters in my game. Each character has 33 abilities and one of 6 jobs. For each job you need to skill/increase other abilities. I am calculating an overall skill (...
0
votes
1answer
28 views

Character Controller pulling Table in Unity Engine

I have setup a scene with one GameObject that has CharacterController component (Player) and another one Cube that represents Table with RigidBody and BoxCollider components. Now, when I get close to ...
0
votes
0answers
8 views

Player walking on bent mesh

I have a top down camera view of my player character. I want my character to walk as on flat surface, but also handle bent surfaces with more polygons. My problem is if I have a bent surface mesh set ...
0
votes
1answer
44 views

Instant Animation Transitions? Nothing I read about is working

re-imported my character today with 3 new animations (JumpStartState, JumpDownState, JumpEndState) and moved all animation code into the PlayerController script. All of my animations are handled by ...
0
votes
1answer
32 views

Animation is not starting even though collider is triggered?

progress is steady but it is a bumpy road. I have removed the animation script from my character and reworked it into the controller script. I have also added new animations. Doing this required ...
2
votes
1answer
66 views

Unity character vibrates during idle animation

My player character vibrates in his idle pose for some reason. He has 3 animations (IdleState, WalkState, RunState) and the latter 2 run smoothly, but when I don't provide directional inputs and he ...
3
votes
0answers
24 views

Is it possible to export animations from Blender to Unity prefab without re-exporting entire character?

I have a fully rigged and animated character that I recently exported from Blender as an FBX to Unity. I need to make more animations for the character now but I am very tired of exporting the entire ...
2
votes
2answers
171 views

FPS Character Controller movement - Any value in reverse engineering movement formulas?

From what I know character movement in popular FPS games tend to be non-linear, but the easing curves change between games as each has its own signature formula. Typically I imagine the physics ...
3
votes
0answers
108 views

Coding Relationships in Games [closed]

I'm interested in researching coding techniques for coding relationships in games. I'm trying to look for resources, but haven't really come across anything yet. More specifically, in games where ...
0
votes
1answer
56 views

Storing Users Character in MySQL Database

Just asking a quick question about storing Characters in a database. I am currently implementing a MySQL Database to store character data, using this current structure Character Table: ...
0
votes
0answers
128 views

Character controller on moving platform

I have a 3D character controller on an moving platform up and down. I control the platform with script which only changes up and down movement: ...
6
votes
3answers
289 views

How to store relations between NPCs?

For an RPG I want to generate a world with lots of NPCs, and the NPCs all have relations to eachother. They can be eachothers parents, children, siblings, friends, bosses, lovers, lieges, vassals, etc....
1
vote
0answers
28 views

Handling strange physics behaviour while sliding between coplanar surfaces

We've got a character setup based around manually resolving collisions, and we're using bullet to do so. Our characters have a kinematic rigidbody to push things around, but their movement and ...
0
votes
0answers
19 views

Defining the characters and mob classes architecture

I'm dealing with the creation of those little fellows that will give life to my videogame: characters. Right now I have a basic structure in mind that will represent these group of fellows but I want ...
0
votes
0answers
84 views

Unity — Proper algorithm for a Character Controller that automatically fits mesh?

I'm trying to make an algorithm that will automatically generate a CharacterController component (on a parent-GameObject) which should automatically resize to whatever the current mesh size is. To ...
1
vote
1answer
104 views

My character controller is spinnning uncontrollably?

I have a character controller and after trying to implement moving independently of the camera it starts spinning uncontrollably. I have no idea why. Here is the code: CharacterController: ...
0
votes
2answers
361 views

Press f to interact with NPCs or objects

How do I change the method used for initiating the interaction. Instead of clicking object, check if within a certain radius of an object when you hit a key on your keyboard. If within 1 unit, the ...
3
votes
0answers
62 views

How to properly write “stick to surface” character logic that handles unexpected large time deltas?

I've been trying to wrap my head around this issue: in a 2D platformer game (but this may as well apply to 3D games) I want the character to "stick" to the surface that it's moving along and at the ...
-1
votes
1answer
61 views

Is it possible to do 2d character movement with vectors instead of using tiles

we have a character moving through a house and so far we used tiles to simulate character movement. Is it possible to use a vector image of the character and move the points via vectors to simulate ...
0
votes
1answer
232 views

First Person Shooter Character in Unity - Meshes Clipping When Close to Body?

I am working on a game character using Unity. I'd like it to be playable in 3rd Person and 1st Person depending on what the user chooses (switchable in game whenever ideally). I've worked on and read ...
0
votes
1answer
146 views

Handling exact collisions on character controller and/or other objects in unity? (eg. head shot, chest , leg,etc)

Hello all I have been working on games in Unity for a long while (making slow progress as I do it purely on my own , and of course you helpful people here on gamedev.stackexchange!) I've made lots of ...
1
vote
1answer
69 views

Character getting slow when reached to speific path point

I have manually placed some cube on the floor and aim to walk my character on those cube as they are appearing in the hirarchey and here is the walk code. ...
1
vote
1answer
32 views

3D Character Animation Effects

I'm using blender for the 3d stuff and am trying to make game effects for the character I made, I am using unity. I am not really familiar with creating game visual effects but I do know how to make ...
1
vote
0answers
141 views

How do I create the formula for calculate the damage of a skill

I'm trying to calculate the output damage of a skill. The skill can go up from level 1 to 100, it can scale with own levels and the attack of the character. Here some parameters Edit: I need a ...
0
votes
1answer
49 views

First “If” Enemy Selection Function being recognized as a syntax error in Python

I have an issue with trying to under the syntax error with the line if enemy_select = 1: in this type of code: ...
3
votes
1answer
905 views

Adding character stats/traits in Ren'py

I'm coding a relatively simple VN with RPG elements in Ren'py, with little prior programming knowledge. There's one aspect that I can't simplify further because it's important to the game's branches, ...
0
votes
1answer
126 views

Locking on to enemy, player can only move towards enemy, not away?

I'm working on a lock on function and so far I can lock on to the nearest enemy, but my player can't move around the enemy, i can only move towards it. I have my project setup so that the camera is ...
2
votes
2answers
729 views

How Could I accommodate Gender Fluid Players In My Game

I'm world building for a fantasy MMORPG and I really want to have a safe and acceptable environment for all possible players. Of course I am going to be realistic and have prejudice in game, it wouldn'...
1
vote
0answers
92 views

Ringworld character controller

So, I'm making a sort of physics simulation in Unity involving a spinning ring to generate "gravity", and I have the ring and everything, but I've hit a snag: I have no idea how to make a character ...
1
vote
1answer
250 views

Animating a sprite character with Multiple Parts

I'm trying to animate a 2D character with interchangable parts. Right now, I have each part nested in a general part that is in turn nested in an overall parent like so; Player->Heads->Head1. I have a ...
1
vote
1answer
171 views

Character Movement - Canvas Character - Javascript

How do I change the arrowkey movement so that is based off of the click of the buttons instead? Cheers ...
0
votes
1answer
194 views

SDL Sprite Customization

I am currently working in C++ with SDL2. I plan on making a game that utilizes character visual customization. More specifically, equipping clothes and items changes the appearance of characters. ...
0
votes
1answer
59 views

How to handle wearable items on character [duplicate]

I am developing a text/image based rpg game with javascript.I have questions about how to handle wearable items on character. Lets say that there are many(naked no item) character types(images)and ...
1
vote
0answers
70 views

Multipart character sprite and transparency

In my 2D platform game I have characters made of multiple separate pieces that can move independently in a hierarchy, so that I could move the limbs and head, change facial expressions etc., or add ...
2
votes
1answer
67 views

How to achieve single animation for different charcters?

I've been playing a game called Marvel Contesnt of Champions for android. In that game two opponent fights with each other in most 2D view but the game is developed in 3D. Each character has their own ...
0
votes
0answers
127 views

Turn and point Animation not ending in correct position

I have Right Turn, Point & talk Mixamo animation. I am playing animation in this order Play Idle animation Turn animation Point Animation Then, run Turn animation again with - speed to bring it ...
1
vote
1answer
324 views

MCS character mouth open - is this mo cap animation problem?

I have MCS Female Character where I can assigned Mocap to my character. I have downloaded mixamo animation and assigned this to the character but the problem is, the character mouth remains open. I am ...
2
votes
3answers
209 views

Character Model crashes game (Unity VR)

I am creating a VR game. Currently, I'm testing it on an Android device. Now I when I run the application it runs smoothly and without any issue. However when I ...
0
votes
1answer
3k views

How to create a character selection?

I'm creating a spaceshooter clone and I like to achieve the following. In the menu the player can choose between 3+ ships(characters). When the player hits the "Start Game" Button the game starts in ...
1
vote
1answer
807 views

How to find the minimum number in a float array C# Unity

i have a for loop that detects the position of every game object in a list and gets the difference between that object and an object anchored in the center and then stores all values in a float array. ...
17
votes
3answers
4k views

How feasible is it to integrate a personality system such as the MBTI into a game?

Specifically, how difficult would it be for an indie developer to implement a system similar to the MBTI so that the player character's dialogue, actions, and choices will change, according to the ...
5
votes
1answer
420 views

Managing complicated RPG character data

For a detailed survival RPG, the data that needs to be managed can easily become overwhelming if approached in an ad hoc manner. First, you may want to do away with HP and instead have a system of ...
1
vote
1answer
131 views

Customizable 3D “growing” Avatars within Unity [closed]

I'm working on a project that allows the user to pick their personal avatar (change faces/body settings/etc), and then have child/adult versions of those. Ideally, they will allow an age progression ...
0
votes
1answer
51 views

Display two characters with same tag in unity 3d

I'm developing a bowling game in which I'm currently working on the winner loose scene. I have a parent gameobject which contains two character models having the same gameobject tags. For the two ...
0
votes
2answers
406 views

Fixed distance between character and ground whatever slope value

I am working on character moving on any ground meaning whatever slope degree ,the result i got is the character does not moving on just shake in his place the following the code i wrote ...
5
votes
1answer
118 views

What takes up more processing power between whole character models or models that are pieced together in Unity?

In terms of performance when it comes to animation what takes up more processing power: Whole character models or models that are pieced together? (1 object vs multiple objects). I also wonder if ...
1
vote
0answers
774 views

Level up increases to stats in rpg games? [closed]

I have decided on the stats being vitality, strength, intelligence, speed and endurance. While HP and MP are decided by vitality, both physical attack and defence are derived from strength. ...