Questions tagged [character]

Term 'character' in games is usually associated with complex interacting game entities which represent either player itself or non-player entities (NPC).

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Using spatial hash to determine view distance

I am creating a client/server that is 2D and based on a map. Characters on the server are then separated into a spatial hash. I am using this to determine who to send data to, essentially, people in ...
Charlie's user avatar
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1 answer
1k views

Is it legal to use the exact same proportions as Minecraft's Steve character model in software without permission?

I am developing a game (or a game engine) that includes a low-poly human-like character model that follows the same proportions as Minecraft's Steve character model. Specifically, the model consists ...
Luke 10X's user avatar
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176 views

Mixamo auto-rigger not working

An unknown error causes this specific character to not rig, anything that may be causing this?
JdesignJ's user avatar
3 votes
1 answer
516 views

Characters ai code organization

I want to create a an ai with finely customizable character. The ai should be able to handle generic behaviors, like scheduled activity, shared across all character, but have specific override for ...
user29244's user avatar
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It's hard to move characters properly in Unity

I want to replicate the movement of a Team Fortress Scout in Unity, so the movement of the player must fall naturally, not slide, and not pass through objects. It must also be affected by ...
kunokouki's user avatar
0 votes
1 answer
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What is the process of making a chracter creator like black desert in godot/unity?

example I get the point of switching heads or other body part models as long as they are all attached to the same bones then the animations will work, but what about changing the color of lips, ...
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Give the Volume of a Sound a Character is currently making

I'm looking to have a sound file drive the location of a bone or morph target, to create a basic form of lip syncing. Specifically, I'm looking for help getting the volume of the sound file as a float....
Candle's user avatar
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How to limit the character movements to a delimited area

Consider the below images get from the Final Fantasy VII and Alone In The Dark games: I assume that the above scenes are composed by a set of layers composing the background image (allowing thus the ...
Jean-Milost Reymond's user avatar
1 vote
1 answer
131 views

Animating 3D characters in 2D platformer where the characters don't look good from directly side-on? (Eg. Kirby from Nintendo)

I am working on a 2D platformer with 3D characters where the design/intention is somewhat similar to Kirby: https://www.youtube.com/watch?v=MuhLDoNobPw Specifically, Kirby does not look good exactly ...
mike's user avatar
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2 votes
0 answers
532 views

Fix slow and weird diagonal movement on slopes in Godot 3D?

I am creating a 3rd-person player controller using move_and_slide_with_snap in the style of WoW, so the player's speed should be the same horizontally no matter what the slope of the terrain they're ...
doctordingus's user avatar
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413 views

Character creator and clothing, how to make the assets?

By going inside some game files of big games, it seems a lot of armors, when equiped on the characters will straight out delete their body beneat. for example, if you wear an helmet, underneat it, all ...
Drien RPG's user avatar
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1 answer
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What do "Character Designers" do in the game industry?

I'm curious about character designers, do they design characters in game related images like wallpapers or something like these :
Kinan GH's user avatar
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What is an alternative solution to the problem of polygon collider2D not following character (animation)movement?

A 2D game and a bird's eye view of the character. This character, who has a knife in his hand, swings the knife by waving his arm, just at this time, I look at "polygon collider2d" from the ...
gunza's user avatar
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2 answers
357 views

Our designer refuses to work because of job official title [closed]

Our game contains comics to tell part of the story, and our comic designer says that he is not responsible for designing the characters in the comics because it is the job of the character designer. ...
Kinan GH's user avatar
0 votes
1 answer
67 views

Dialogue System only plays the same words

I'm trying to modify brackeys dialogue system using raycast in an interactableOjects Script so that I can talk with multiple characters, however, when I talk to Character A it appears Characters B ...
Felipe Schluepmann's Films's user avatar
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384 views

Unity character customization parts

I'm relatively new to unity, started a couple weeks ago and so far I managed to setup a character with multiple parts, like hair, head, and body. Here's how it looks like: I also managed to import ...
Eastrall's user avatar
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1 vote
1 answer
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Character sinks into ground when switching animations

I originally posted this question on the unity forums, but no one answered my question. Here it is: Hello, I have been game developing since May and today I finally figured out how animations work in ...
mr noob's user avatar
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1 answer
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Godot: Move_and_slide_with_snap not working on slopes

My Problem I am currently building a platformer game. I was attempting to use move_and_slide_with_snap for the first time and can't find it working for me. My character does snap to the ground like I ...
Kennichi Nitta's user avatar
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0 answers
76 views

Wall jump without returning to wall

In my 2D Platformer character controller that has both a wall jump and a double jump ability, how would I approach implementing a feature that stops the player from returning to the wall they ...
Ben's user avatar
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1 vote
1 answer
120 views

Maya name clash with FBX motion capture file and FBX avatar on the 'root'

I'm attempting to re-target motion capture data from radical motion to an avatar I created with Character Creator. After creating a character definition for one, I import the other and it appears they ...
Kat's user avatar
  • 111
1 vote
0 answers
194 views

Gaps in custom body parts export for Daz Genesis 8 character

I am trying to attach a custom mesh to a Daz Genesis 8 character, and export it into Unreal Engine. I use a custom script (namely: goldenpalace - NSFW); it exports both mesh and morphs... but it ...
Dávid László's user avatar
0 votes
1 answer
72 views

Changing contents of level depending on which character was selected

I'm trying to create a character selection menu in Unity, where each character has their own version of the level that follows. There are about 10 characters. Each character has a different location ...
single arrow games's user avatar
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0 answers
59 views

Abstraction for player, NPC's, and monsters

I am trying to come up with a good abstract term for my players, NPC's and monsters. They can all have stats and inventory. so they all can function in the same way. But some could be humanoids, some ...
Andrew Pullins's user avatar
1 vote
0 answers
94 views

How to move a player to predetermined position

So i am developing this game (as part of a larger game), where the player has to collect all the coins before moving on to the next level. Right now, I am using the space key on the keyboard to move ...
user19964's user avatar
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0 votes
1 answer
126 views

Character not collecting animated coins

I am trying to make a simple game where the player jumps and collects animated coins. After collecting all the coins, the scene is supposed to change. For some reason, my character collects the coins ...
user19964's user avatar
  • 105
0 votes
1 answer
167 views

Unity - character is not moving

What I'm trying to do I have a character - prefab. For this prefab I have one animation (idle), which works fine - I hit "Play" button and my character is in idle state. What I want is to try to move ...
Sylwester Pilarz's user avatar
4 votes
1 answer
404 views

How to create characters randomly with a given skill and weighted abilites

I am trying to create random characters in my game. Each character has 33 abilities and one of 6 jobs. For each job you need to skill/increase other abilities. I am calculating an overall skill (...
basti12354's user avatar
0 votes
1 answer
468 views

Character Controller pulling Table in Unity Engine

I have setup a scene with one GameObject that has CharacterController component (Player) and another one Cube that represents Table with RigidBody and BoxCollider components. Now, when I get close to ...
clzola's user avatar
  • 133
1 vote
1 answer
1k views

Instant Animation Transitions? Nothing I read about is working

re-imported my character today with 3 new animations (JumpStartState, JumpDownState, JumpEndState) and moved all animation code into the PlayerController script. All of my animations are handled by ...
hatinacat2000's user avatar
0 votes
1 answer
125 views

Animation is not starting even though collider is triggered?

progress is steady but it is a bumpy road. I have removed the animation script from my character and reworked it into the controller script. I have also added new animations. Doing this required ...
hatinacat2000's user avatar
2 votes
1 answer
1k views

Unity character vibrates during idle animation

My player character vibrates in his idle pose for some reason. He has 3 animations (IdleState, WalkState, RunState) and the latter 2 run smoothly, but when I don't provide directional inputs and he ...
hatinacat2000's user avatar
3 votes
0 answers
66 views

Is it possible to export animations from Blender to Unity prefab without re-exporting entire character?

I have a fully rigged and animated character that I recently exported from Blender as an FBX to Unity. I need to make more animations for the character now but I am very tired of exporting the entire ...
hatinacat2000's user avatar
2 votes
2 answers
823 views

FPS Character Controller movement - Any value in reverse engineering movement formulas?

From what I know character movement in popular FPS games tend to be non-linear, but the easing curves change between games as each has its own signature formula. Typically I imagine the physics ...
RadiantHex's user avatar
3 votes
0 answers
259 views

Coding Relationships in Games [closed]

I'm interested in researching coding techniques for coding relationships in games. I'm trying to look for resources, but haven't really come across anything yet. More specifically, in games where ...
Colliander's user avatar
0 votes
1 answer
301 views

Storing Users Character in MySQL Database

Just asking a quick question about storing Characters in a database. I am currently implementing a MySQL Database to store character data, using this current structure Character Table: ...
Tom Heeley's user avatar
6 votes
3 answers
979 views

How to store relations between NPCs?

For an RPG I want to generate a world with lots of NPCs, and the NPCs all have relations to eachother. They can be eachothers parents, children, siblings, friends, bosses, lovers, lieges, vassals, etc....
PaulMag's user avatar
  • 163
2 votes
0 answers
89 views

Handling strange physics behaviour while sliding between coplanar surfaces

We've got a character setup based around manually resolving collisions, and we're using bullet to do so. Our characters have a kinematic rigidbody to push things around, but their movement and ...
Mick Derks's user avatar
1 vote
1 answer
370 views

My character controller is spinnning uncontrollably?

I have a character controller and after trying to implement moving independently of the camera it starts spinning uncontrollably. I have no idea why. Here is the code: CharacterController: ...
user123054's user avatar
0 votes
2 answers
2k views

Press f to interact with NPCs or objects

How do I change the method used for initiating the interaction. Instead of clicking object, check if within a certain radius of an object when you hit a key on your keyboard. If within 1 unit, the ...
J.Wujeck's user avatar
  • 101
3 votes
0 answers
293 views

How to properly write "stick to surface" character logic that handles unexpected large time deltas?

I've been trying to wrap my head around this issue: in a 2D platformer game (but this may as well apply to 3D games) I want the character to "stick" to the surface that it's moving along and at the ...
mt_'s user avatar
  • 576
-1 votes
1 answer
139 views

Is it possible to do 2d character movement with vectors instead of using tiles

we have a character moving through a house and so far we used tiles to simulate character movement. Is it possible to use a vector image of the character and move the points via vectors to simulate ...
Zehke's user avatar
  • 3
0 votes
1 answer
1k views

First Person Shooter Character in Unity - Meshes Clipping When Close to Body?

I am working on a game character using Unity. I'd like it to be playable in 3rd Person and 1st Person depending on what the user chooses (switchable in game whenever ideally). I've worked on and read ...
Big T Larrity's user avatar
0 votes
1 answer
926 views

Handling exact collisions on character controller and/or other objects in unity? (eg. head shot, chest , leg,etc)

Hello all I have been working on games in Unity for a long while (making slow progress as I do it purely on my own , and of course you helpful people here on gamedev.stackexchange!) I've made lots of ...
Big T Larrity's user avatar
1 vote
1 answer
86 views

Character getting slow when reached to speific path point

I have manually placed some cube on the floor and aim to walk my character on those cube as they are appearing in the hirarchey and here is the walk code. ...
Muhammad Faizan Khan's user avatar
1 vote
1 answer
37 views

3D Character Animation Effects

I'm using blender for the 3d stuff and am trying to make game effects for the character I made, I am using unity. I am not really familiar with creating game visual effects but I do know how to make ...
Nerdicon's user avatar
1 vote
0 answers
341 views

How do I create the formula for calculate the damage of a skill

I'm trying to calculate the output damage of a skill. The skill can go up from level 1 to 100, it can scale with own levels and the attack of the character. Here some parameters Edit: I need a ...
Kanade Tachibana's user avatar
0 votes
1 answer
253 views

Locking on to enemy, player can only move towards enemy, not away?

I'm working on a lock on function and so far I can lock on to the nearest enemy, but my player can't move around the enemy, i can only move towards it. I have my project setup so that the camera is ...
Adariel Lzinski's user avatar
2 votes
2 answers
886 views

How Could I accommodate Gender Fluid Players In My Game

I'm world building for a fantasy MMORPG and I really want to have a safe and acceptable environment for all possible players. Of course I am going to be realistic and have prejudice in game, it wouldn'...
Game Master's user avatar
1 vote
0 answers
129 views

Ringworld character controller

So, I'm making a sort of physics simulation in Unity involving a spinning ring to generate "gravity", and I have the ring and everything, but I've hit a snag: I have no idea how to make a character ...
Jetscooters's user avatar
1 vote
1 answer
493 views

Animating a sprite character with Multiple Parts

I'm trying to animate a 2D character with interchangable parts. Right now, I have each part nested in a general part that is in turn nested in an overall parent like so; Player->Heads->Head1. I have a ...
A Damn Porch's user avatar