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Methods for generating unevenly distributed item stats?

I recommend weights randomizing with custom weight values. Given that 10000 is a large number for 25, the random result will be ...
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Looking for a middle ground between raw random and shuffle bags

Adapted from Steve Rabin article on filtered randomness from AI Programming Wisdom 2. As you identified in the question, a truly random sequence allows for rare anomalies that are perceived as random. ...
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Looking for a middle ground between raw random and shuffle bags

One very simple way is to continuously tweak probabilities instead of after some fixed point. There is base probability pb (0.25 in the example). We have another ...
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