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1 vote

Is there a way to display navmesh agent path in Unity?

This is a really easy way to render the actual path of NavMeshAgents (but note that these Gizmos are only drawn in the Scene windows, not the actual Game window). ...
Murray's user avatar
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3 votes

Funnel algorithm : not possible with all convex polygons?

Edit : After further testing, I found out that a special case of this kind is also needed for triangles in some cases. I probably just incorrectly understood the algorithm ? Maybe it's because this ...
DisturbedBerry's user avatar

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