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2 votes

Ethical and Unethical methods of developing a game

Can we unintentionally make a game that results in long play sessions? A simple compulsion loop will do it. If you have a fast stimulus-reward cycle, people can play for long sessions. However, since ...
Theraot's user avatar
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4 votes

Simple or Complicated mechanics, what benefits they have and should I be worried about overcomplication?

Alright, you got some answers that give you hints on whether to pick simple or complicate mechanics, or both. Let me add a further point: emergent gameplay. To quote that article: Emergent gameplay ...
AnoE's user avatar
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