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1 vote
Accepted

Implementing clutch kicking in a racing simulator

Instead of setting the RPM of the engine, instead model the clutch as a variable torque limited connection. When UnloadedRPM (clutch input) != ActualRPM (clutch output), then apply torque to the ...
3 votes

RPG formulas for dodge/evasion and lockpicking rolls

Here's a Google Sheets document where you can play with these formulas - see the "Diminishing Returns" tab: You can adjust the min and max output values, as well as provide a sample input-...
  • 125k
1 vote
Accepted

Using Game Engine (or parts of it) In Commercial Application?

The resource (or "unit") properties and behaviours you describe are not things usually provided by game engines. A game engine provides the core foundation to build a game on top of, things ...
  • 125k

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