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This question still comes up on Google and I came up with a neat way to solve interpolating the location during a collision, so I am posting here in hopes it will help someone else stumbling here. This is based on a physics system as explained in the Gaffer on games blogs, where you have an accumulator and interpolate positions between the steps. ...


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I solved this problem in many different ways in the past. Unfortunately there is no silver bullet here. Every architecture has advantages and drawbacks. So I am going to describe several approaches here so you can choose which one is most appropriate for the game you want to create. First of all, such mechanics usually requires that a modifiable character ...


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