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The fix is really simple, just need to move the following line of code: GraphicsDevice.DepthStencilState = DepthStencilState.Default; from void Initialize() method to void Draw(GameTime gameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); GraphicsDevice.DepthStencilState = DepthStencilState....


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