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If your game requires a server anyway, then the most platform-independent method is indeed to store savegames server-sided and use accounts with passwords to synchronize savegames between devices owned by the same person. Accessing the savegames on the server could be done via a webservice.


Porting a game to different platforms does not have a fixed cost, and can depend on many factors: The most un-stable factors, are related to actually re-creating a game for the new platform. This is assuming one is not using an engine that takes care of that. Depending how the game was made, the developer may need to recreate it with a new language. Swap ...


You don't necessarily need to run such games server-sided. When the user exits the app, you save the game-state with the current time and date. When the player restarts the app, you reload the savegame, check the time and date of the device to see how much real-world time expired and simulate that time. You could also do this server-sided if you want to. ...


I had to go into the Settings, and enable more permissions. (Don't know which one sadly)

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