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The answer depends on what kind of real-time multiplayer game you want to make. The biggest thing to remember about Realtime Database is that it's really intended to be a database. That means that it can persist data for a long time (ie: this isn't just your simple websocket to send one-off messages over), it will try to guarantee data syncs, it will try to ...


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Your first step should typically be to simplify the app down to its simplest working version. Gut everything that is causing the app to fail to run on the new platform (comment it out OR put in mock/dummy functions or modules) and get the app into a basic working state. Remove all non essentials: user authentication, ads, payments, leaderboards, social ...


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