New answers tagged

0

I think people caught on this problem are looking at it wrong. Don’t look at how code has been protected - your game engine isn’t your game. You should be protecting data - look at how websites, Netflix, and Spotify protect themselves from scrapers. On the server side, you need to monitor the resources people are requesting. You can look for two things that ...


2

The general rule of thumb for handling multiplayer games is that any game mechanics which can be handled on the server should be handled on the server. There are two reasons for that: The less the client is responsible for, the easier it is to develop a new client for a different platform It makes it a lot harder to cheat The server should be the one who ...


Top 50 recent answers are included