Skip to main content
Accumulator's user avatar
Accumulator's user avatar
Accumulator's user avatar
Accumulator
  • Member for 9 years, 4 months
  • Last seen more than 2 years ago
21 votes
4 answers
5k views

How do I implement a retro-style password-based "savegame" system?

21 votes
3 answers
4k views

Non-integer speed values - is there a cleaner way to do this?

16 votes
6 answers
6k views

How do I correctly use singletons in C++ engine programming?

3 votes
2 answers
1k views

How can I use Blender-style UVs (and not per-vertex) in OpenGL?

2 votes
3 answers
1k views

Array-based tilemaps and bounding box (aabb?), how to do efficient tile collisions?

1 vote
2 answers
4k views

Flipping Textures in Modern OpenGL

1 vote
1 answer
245 views

How do I use data-orientated programming without object-orientated programming?

1 vote
1 answer
7k views

How to use traditional pixel coordinates system in OpenGL? (with C++/SDL2)

1 vote
2 answers
404 views

Smallest, most memory-efficient way to have tiles? (C++/OpenGL)

1 vote
2 answers
5k views

Render specific part of a texture in OpenGL (2D Sprite Sheet)

0 votes
4 answers
2k views

What is a good method for collision detection, where I check a collision, instead of all collisions

0 votes
1 answer
69 views

EXE-ifying custom levels/scripts/graphics/music

0 votes
2 answers
377 views

Clean way to do sprite flashing?

0 votes
3 answers
5k views

In SDL2, how do I determine if a key was pressed or released this frame?

0 votes
3 answers
2k views

How to use traditional pixel coordinates system in modern OpenGL? (3.1) (with C++/GLFW)

0 votes
1 answer
91 views

What should I use instead of randomized start positions for good-looking 2D rain?

0 votes
1 answer
3k views

How do I contiguously store and iterate over ECS components in C++?

0 votes
2 answers
293 views

How do I set the size of a single 'unit' in my game?