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Questions tagged [user-generated-content]

The tag has no usage guidance.

0
votes
1answer
35 views

How can I add an in-game level editor?

I have 200 prefabs and a scene with an infinite flat plane. I want to allow user to edit the scene - add, remove, rotate, place that prefabs and save/load resulting "scene" in some custom format. ...
-1
votes
1answer
42 views

Share user-generated content across multiple platforms?

I have a simple puzzle game that I want to release on Steam first. It includes a level editor, which I want to integrate with the Steam Workshop. That way, users can easily share their creations for ...
0
votes
1answer
25 views

Player customization of entity and handling textures

I'm developing a racing game where you can customize your vehicle with pre-made textures and also user generated ones (players can add assets to the game). I want to know what you think is the best ...
0
votes
1answer
120 views

What is a good way to procedurally generate large tilemaps?

I'm sorry if this question was already asked before. The game I'm aiming to make is a 2D-top down game in similar fashion to Zelda. I'm generating tilemaps, simple grids with 16x16 pixels per tile, ...
0
votes
1answer
60 views

EXE-ifying custom levels/scripts/graphics/music

My game is pretty much just a game-builder, where you create your own levels, scripts, graphics, music etc. and the game just loads them from a file you tell it. But how would I make it so the user ...
0
votes
0answers
44 views

Supporting user-made content/add-ons

I'd like to start allowing for user-made content in my game. I'd like users to be able to add their own levels, entities and quests (along with all of the assets that are required). However, I'm ...
9
votes
2answers
438 views

How to attract modders to your game?

I am developing a game, but as I am working on it alone, the amount of content I can create is very limited. Because of that I want my game to be modded, for this purpose I am planning to create a ...
-2
votes
2answers
163 views

Concept: Interpretive Spells [closed]

The goal is to be able to create complex spells, that can manipulate the game's environment in non-preprogrammed ways, and to make the program understand spells. For example: ...
1
vote
2answers
233 views

Can I add Models Dynamically in XNA

i want to add Models (FBX) to My XNA Game without adding them to the "Game Content Project" , so the user could choose his own model , how could i implement this ?
2
votes
2answers
134 views

User generated content: a basic yet simple to use OR a complex yet powerful solution?

As stated above, which solution is better for a game based on user generated content? The simple solution (in-game editor) is great for gamers without experience in coding and etc. In this way every ...
2
votes
1answer
376 views

Are mobile devices a viable platform/market for “User-Generated Content”-based games?

I intend to do a lot of research into this, but I know this community has a knack for delivering hard-to-find gems of knowledge, so I figured I'd ask here first. Preamble (My Situation) I'm ...