Right now I'm randomizing the position of my 2D rain's spawn positions on both the X and, slightly, on the Y axis. It looks pretty weird right now, it has a bunch of huge clumps and unfilled areas:
I want a more uniform, but not a completely boring and uniform distribution of my rain. I want something that doesn't look like a perfectly tiled texture, but doesn't look as crazy random as the picture above. What can I do?