We’re rewarding the question askers & reputations are being recalculated! Read more.

Questions tagged [palette]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
0
votes
1answer
17 views

Unable to edit tile sizes in unity

I'm trying to change the size of sprites in unity to fit the palette. Except there are no options to change multiple sprite sizes at once. But when I watched a youtube video on tilemaps and palettes, ...
1
vote
1answer
36 views

Creating palette from irregular sprites in Unity

I want to create a palette based on a number of PNGs in Unity 2D. I am struggling to understand the slicing logic. Let's say I have a sprite 588x547, and I set PPU to 128. So obviously the sprite ...
4
votes
2answers
2k views

How to make a palette swap shader that works withn non-pixel art sprites?

I´m trying to build a tool inside Unity that allows our artists to create different color palettes for our characters. The big problem is that since every single sprite is hand-drawn and hand-...
0
votes
2answers
598 views

Flipping Textures in Modern OpenGL

How do I flip a texture in modern OpenGL (3.1+)? This is the unflipped render, keep in mind it is drawn with 8x8 tiles from a texture atlas, so I edited green squares below him into the image to ...
5
votes
1answer
1k views

How did the SNES handle palettes of multiple sprites?

(This is assuming all graphics are stored in 4 bpp) I understand that the SNES has a 256 color palette split into 16 palettes (each with 16 colors), and 8 of these represent palettes usable by ...
4
votes
1answer
220 views

2D Map Editor Tiles Palette - Best suited Java Elements to use?

I'm making a 2D RTS Map Editor and here came the moment to make a Palette which is just a popup frame showing tiles to be clicked on and then applied on the map. I'm wondering which Java Elements to ...
4
votes
2answers
2k views

Palette reduction to pre-defined palette

I'm writing a bunch of GLSL effects for fun, but I can't wrap my head around this. Basically, I want to reduce a texture's palette into a pre-defined set of colors. For example, a post-processing ...
2
votes
1answer
764 views

Directx 11: emulating palette swapping with shader 5.0 and c++

i'm trying to swapping the colors using a texture as index and a second one as palette. Here is the full listing of the code: ...
1
vote
2answers
184 views

Encode world matrix as 2 float4s?

On one of the slides of their presentation "Batch, Batch, Batch!" guys from NVidia suggest encoding animation matrices for pallet skinning into two float4s as: • axis/angle • translate/uniform ...
2
votes
1answer
678 views

Libgdx Palette Swap

I'm developing a game using the Libgdx library. I'm trying to implement a very simple palette swap functionality (basically just complete recolouring of some areas, I don't even need to have various ...
3
votes
2answers
2k views

Implementing a color picker [closed]

I'm making a paint program using applets in Java, and I want to create some sort of color palette where the colors blend into each other, similar to this: However, I'm having trouble understanding ...
1
vote
2answers
1k views

HLSL Pixel Shader that does palette swap

I have implemented a simple pixel shader which can replace a particular colour in a sprite with another colour. It looks something like this: ...
37
votes
6answers
21k views

Creating a retro-style palette swapping effect in OpenGL

I'm working on a Megaman-like game where I need to change the color of certain pixels at runtime. For reference: in Megaman when you change your selected weapon then main character's palette changes ...
0
votes
4answers
7k views

How do you find the “best” color palette for a game?

If I want to make a 3D game, and I want all my textures to be 8 bit, to save RAM, that is 256 indexed colors, including "transparent", how do I choose the colors? Is there any recommended pre-defined ...
11
votes
1answer
1k views

How can I get the palette of an 8-bit surface in SDL.NET/Tao.SDL?

I'm looking to get the palette of an 8-bit surface in SDL.NET if possible, or (more than likely) using Tao.SDL. This is because I want to do palette swapping with the palette directly, instead of ...
8
votes
3answers
1k views

What is a good method for coloring textures based on a palette in XNA?

I've been trying to work on a game with the look of an 8-bit game using XNA, specifically using the NES as a guide. The NES has a very specific palette and each sprite can use up to 4 colors from ...