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George Duckett's user avatar
George Duckett's user avatar
George Duckett's user avatar
George Duckett
  • Member for 13 years, 8 months
  • Last seen more than 1 year ago
28 votes
Accepted

How to render 2D particles as fluid?

24 votes
Accepted

Get position of point on circumference of circle, given an angle?

23 votes
Accepted

Making entire scene fade to grayscale

16 votes
Accepted

How to make a world-to-player inventory system?

13 votes
Accepted

Should I call the garbage collector during loading screen?

11 votes
Accepted

The true cost to get my XNA game on XBox?

11 votes
Accepted

How can I test if a point lies between two parallel lines?

9 votes

Draw real time fog of war in 2d game

8 votes

How do I organize my game into multiple classes in C#?

8 votes
Accepted

What do I need to program games for the PS3?

6 votes
Accepted

How to limit the distance of a point?

5 votes
Accepted

Is there documentation on XNA other than at MSDN?

5 votes
Accepted

ContentSerializerRuntimeType required in content pipeline?

5 votes
Accepted

Pre-render 3D object from multiple angles, save as PNG

4 votes
Accepted

How should I handle shared classes between the Game project and the Content Extension Library?

4 votes

How do I add Different Screens to my C#/XNA Game?

3 votes

Building an XNA Game Engine: How to load sprites outside of LoadContent()?

2 votes

I need an enemy spawning algorithm for a 2D tower defense

2 votes
Accepted

Setting up Payout on the Microsoft App Hub

2 votes

How should the actual game interface with the menu system

2 votes
Accepted

Setting variable values in XNA 4.0 from an XML file

2 votes
Accepted

NullReferenceException problem when loading savegame in XNA 4.0

2 votes
Accepted

Writing via content pipeline in Xbox game project

2 votes

Is it possible to work with a dedicated server in XNA?

1 vote
Accepted

Loading files during run time

1 vote
Accepted

Creating a 2D Line Branch

1 vote
Accepted

WriteObject<T> in XNA with existing ContentWriters

1 vote

encircling and counting number of objects in a grid

1 vote

Compressing game save data

0 votes

Generating random Pools or lakes