Questions tagged [xna-content-pipeline]

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Proper way to build sensible object graphs?

The Context I'm currently working on a game and its engine using C# and MonoGame. The engine is data-driven and I want people to be able to mod the game or make their own using my engine. All the ...
sboutin4's user avatar
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0 answers
90 views

XNA games C# application executable work on one win7 not the other one

Our company wrote a game in XNA studio 4 almost ten years ago. we try to reinstall it in win7 with only the executable. Both installed XNA Game Studio 4.0. Below is the environments parameter I can ...
sandy's user avatar
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1 vote
1 answer
93 views

Monogame pipeline couldn't load Xamarin.Mac

I Try to use my ContentProcessor, which I wrote on a Linux machine, on a Mac but it crashes with an unexpected failure. The Pipeline Tool gives me the following It seems to be a problem with the ...
Bongo's user avatar
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1 vote
1 answer
443 views

How do you write Texture2DContent and read it as Texture2D in the XNA content pipeline?

I'm trying to create a custom Monogame content pipeline extension that packs a bunch of individual sprites into a single sprite. I need help figuring out how to write and read the texture in the ...
Scott Lin's user avatar
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1 answer
190 views

How to add a animation to myPlayer

I'm currently making a shoot em up in monogame. I want to add just one animation to my object. No commands or transitions between animations for different actions: just an object swapping between ...
Guest1234's user avatar
1 vote
0 answers
72 views

Load/generate new resources on start up in MonoGame

I've a question about loading resources at the beginning of my game written in MonoGame. I've several spritesheets which I'm loading at the beginning of the game. This take about 5-10 seconds on my ...
Yheeky's user avatar
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Built in windows font wont load correctly in MonoGame

I am currently attempting to load this font in the MonoGame pipeline: I set the .spriteFont file to this: <?xml version="1.0" encoding="utf-8"?> ...
Qapples's user avatar
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3 votes
1 answer
417 views

Why are .xnb files used rather than source files?

XNA and Monogame are built using a content pipeline, which takes source files (images, sound effects, 3D models, etc.) and converts them to proprietary .xnb files. What's the benefit of doing this as ...
Grimelios's user avatar
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1 answer
277 views

How to convert Texture2DContent to Texture2D in custom ContentTypeReader

I'm trying to implement a custom ContentPipeline extension that writes a Surface object with a Texture2D member. My input file is an xml with fields for all of my Surfaces and their members. In the ...
edunn's user avatar
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0 answers
169 views

monogame - how do I distribute a lib / package with content?

I wrote a UI lib for a monogame hobby project I'm working on, and I want to distribute the UI code / lib as open source for others to enjoy. My question is - what do I do with all the content that ...
Ronen Ness's user avatar
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1 answer
199 views

Error loading "SpriteFont1". File not found

I have an issue while trying to load a font file with the extension ".xnb" and I am receiving following error: Error loading "SpriteFont1". File not found. For ...
Snickbrack's user avatar
2 votes
1 answer
73 views

Render ModelContent directly

Say I have a set of .fbx files which contain all my bones, meshes and animations. I want to make use of these in the finished application i.e. rather than ...
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1 vote
1 answer
700 views

MonoGame Pipeline

I've been having some problems with the pipeline in MonoGame. I'm using Visual Studio Community Edition 2015 with MonoGame 3.4. I used the installer rather than NuGet if that helps with the problem. ...
Schyky's user avatar
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1 answer
2k views

Error on MonoGame Content Pipeline: Texture Importer Error

I just encountered this kind of error when using the MonoGame Content Pipeline and it's my first time to use it to convert png to xnb files (I use a stand alone app for converting files to xnb in the ...
arvicxyz's user avatar
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5 votes
3 answers
2k views

3D Object not drawing in Monogame

I'm quite new to working with 3D objects. I'm currently trying to get one to load in Monogame. The object itself was imported into Blender and exported as an fbx file (which was the only file type I ...
Paul Michaels's user avatar
1 vote
0 answers
188 views

XNA maximum VertexBuffer size exception

I am trying to build content(a text file contains list of triangles vertices) for an XNA application through a custom pipeline importer. It works ok. But when number of triangles gets near 1m(in this ...
ali's user avatar
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4 votes
1 answer
1k views

Read custom content in MONO-GAME in a cross-platform way

using Mono-Game, i have some custom content files in some binary format (not .xnb) in run-time i need to read the content of those files. i prefer to get a stream, but if something will give me a ...
Levan's user avatar
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1 answer
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XNA 4.0 - Using premade .xnb font files

Basically, for our college project, we need to use a font in xna. The only problem is that we are not allowed to install it due to admin rights. Is it possible to use and load the .xnb file that gets ...
Tom Cork's user avatar
1 vote
1 answer
490 views

XNA game publishing help with incompatibilities via content built at runtime

MY XNA game is finally complete, but I'm having difficulty getting it to run on other Windows computers. I've read similar other stackexchange topics here, here, and here, but I'm still gonna need ...
DrZ214's user avatar
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-1 votes
1 answer
212 views

Loading Texture2d content in Monogame [closed]

I am using Monogame and following this tutorial series: https://www.youtube.com/watch?v=agt9-J9RPZ0 I am trying to load a Texture2d into the window and despite not getting any error messages the ...
Brian's user avatar
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1 vote
1 answer
247 views

How to pass content through the project's structure efficiently?

so following situation. I have a project which is structured something like this. Game1 -> GameManager -> Module (multiple instances) During runtime units are being spawned in each instance of the ...
チーズパン's user avatar
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1 answer
80 views

How can I make sure custom XNA content processors find included files with relative paths?

MSDN has an example of a custom HLSL effect importer and processor. Here is the importer's code: ...
cubrman's user avatar
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0 votes
1 answer
395 views

Is there a way to use the ContentManager with full directory paths

So i want to figure out a way to use the ContentManager.Load method with full directory paths, so lets say Content.Load<T>(@"Images\SomeImage"); becomes ...
Velveret's user avatar
0 votes
2 answers
369 views

Loading content into an Winforms/XNA Editor's content project

So i am bulding a game editor/engine basically for teh lulz but i have encountered a problem i cannot seem to fix, i cannot load any new content through the Winforms UI during runtime. I tried using ...
Velveret's user avatar
1 vote
0 answers
62 views

Export into several files with custom XNA content pipeline?

In order to implement a basic Ubershader (a shader which is compiled numerous times with different directives (defines)) I wrote a custom shader processor in XNA. My processor outputs a dictionarry ...
cubrman's user avatar
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1 vote
1 answer
224 views

Is Spine's XNA runtime missing an importer? [closed]

I'm writing an XNA 4.0 game and use Spine for animation. Until now, I've been making spritesheets with Spine and using them with a custom animation class. I recently discovered there is an official ...
cyane.spark's user avatar
1 vote
0 answers
335 views

SpriteFont not found in Nuclex Framework

I am using MonoGame to port my XNA Windows Phone app to iPhone. All is well, except that my fonts look distorted/smudged on the iPhone. Turns out this is due to the way that MonoGame builds the ...
user26471's user avatar
  • 329
0 votes
0 answers
118 views

XNA speed up content compile with multiple content projects: what to do when two assets reference the same sader file?

Right now our content is being compiled over the course of 10 minutes. Given that we literary have no content yet, it is a huge timebomb waiting to explode once we start ading it. As we build the game ...
cubrman's user avatar
  • 1,551
1 vote
1 answer
304 views

ContentManager in XNA cant find any XML

Im making a game in XNA 4 and this is the first time I'm using the Content loader to initialize a simple class with a XML file, but no matter how many guide I follow, or how simple or complicated is ...
user36385's user avatar
2 votes
3 answers
299 views

XNA: Auto-populate content within the content project based on current folder/file structure and content management for large games

1) Is it possible to implement a system where I can simply drop a new image into my content project's folder and VS will automatically see that and bring it into the project for compiling? 2) ...
Joe Shanahan's user avatar
0 votes
1 answer
269 views

Why spritebatch.Draw shows blank output? [closed]

In my code below, I think it's correctly done. But idk, the image called by _bg is does not shown up. The screen only show White. Weirdly, there is 0 error message when I run it. (The RenderTarget2D ...
Moses Aprico's user avatar
1 vote
1 answer
684 views

XNA- Add a content reference to a library?

Making a Game library with XNA, and I'd like to bundle it with some stock effects, if possible. But I'm having no luck attaching a Content project to the Library, so is it possible to use the Content ...
Richard Rast's user avatar
0 votes
1 answer
294 views

XNA 4 Content Pipeline dependency

I tried to create something to parse XML with, which needs the inclusion of the Microsoft.Xna.Framework.Content.Pipeline; reference. This was fine and all, but as ...
idlackage's user avatar
  • 197
2 votes
1 answer
177 views

Extending ModelProcessor

How can one extend a model processor inside Windows Forms. In a normal XNA game you would simply create a new class like so(I think...): ...
user1806687's user avatar
4 votes
3 answers
2k views

How can I load 2D texture data without a GraphicsDevice instance?

We have a client/server architecture for our game with the client being the XNA Game, and the game server is separate and only references XNA. They both use a shared DLL for networking. The game ...
Joshjje's user avatar
  • 121
3 votes
1 answer
542 views

ResourceContentManager with folders

I am attempting to do something like the following: Link (Access the content via a DLL) However, I need to maintain the folder structure of the fonts and images. I have attempted to add the folders to ...
Jake Soenneker's user avatar
2 votes
1 answer
212 views

XNA partially extending the content pipeline using a ModelContent

I am trying to extend XNA's content pipeline in order to import a model in .obj format (a very simple and text-based format, see here for details). Writing a full extension library seems like an ...
BlackBear's user avatar
  • 506
4 votes
2 answers
3k views

How to use images/text/etc. in XNA without Content Pipeline?

I'm currently writing a program in C# with the XNA framework. It is absolutely necessary for the game's images and text assets to be visible by the end user in the form of PNG files, so I can't use ...
Joey Miller's user avatar
1 vote
2 answers
886 views

Protecting XNA Assets

With so many XNA asset viewers out there, how do I distribute my XNA game for PC without having my assets open for persons to steal or manipulate? I know i can create custom asset importer/processor, ...
Nicolas Brown's user avatar
2 votes
1 answer
1k views

Has anyone got the Krypton Lighting Engine working in MonoGame for Windows 8?

I've converted the core of the Krypton Lighting Engine so that it's compatible with Windows 8. The trouble I'm having when actually using it is that it can't load the ...
Steve Dunn's user avatar
4 votes
1 answer
630 views

How do I get a Model to add a name to it's Texture(s) in the XNA Content Pipeline

I know that a texture's name is not preserved when it's loaded in. I also know that you can give it a name. For example: ...
MetaReference's user avatar
0 votes
1 answer
631 views

XNA When to call LoadContent

I have an enum in my game that denotes the game state ie MainMenu, InGame, GameOver, Exit and I was wondering if it would be advisable to add a new one in for PrepGame - in which the game creates ...
Peteyslatts's user avatar
2 votes
1 answer
385 views

Can't load model using ContentTypeReader

I'm writing a game where I want to use ContentTypeReader. While loading my model like this: terrain = Content.Load<Model>("Text/terrain"); I get following ...
user1889999's user avatar
1 vote
3 answers
802 views

How do I stop XNA/Visual Studio from rebuilding my content project every time I build?

My group and I are working on a game in XNA 4.0 with Visual Studio 2010/2012. The main solution has 6 projects: 2 XNA game projects (1 executable/ 1 class library), 1 WPF executable for the level ...
Phil Quinn's user avatar
1 vote
2 answers
7k views

Load SpriteFont in XNA

I'm planning on my game using multiple backgrounds so I'm trying to use spritefonts to draw the text. Every time I load my spritefont I get a error. ...
user22715's user avatar
4 votes
3 answers
3k views

How do I use Content.Load() with raw XML files?

I'm using the Content.Load() mechanism to load core game definitions from XML files. It works fine, though some definitions should be editable/moddable by the players. Since the content pipeline ...
xnanewb's user avatar
  • 41
0 votes
2 answers
668 views

XNA 4.0: Problem with loading XML content files

I'm new to XNA so hopefully my question isn't too silly. I'm trying to load content data from XML. My XML file is placed in my Content project (the new XNA 4 thing), called "Event1.xml": ...
Pupper's user avatar
  • 103
3 votes
1 answer
597 views

XNA Deferred Shading, Replace BasicEffect

I have implemented deferred shading in my XNA 4.0 project, meaning that I need all objects to start out with the same shader "RenderGBuffer.fx". How can I use a custom Content Processor to: Not load ...
Wilhelm's user avatar
  • 298
0 votes
1 answer
2k views

How to get tilemap transparency color working with TiledLib's Demo implementation?

So the problem I'm having is that when using Nick Gravelyn's tiledlib pipeline for reading and drawing tmx maps in XNA, the transparency color I set in Tiled's editor will work in the editor, but when ...
Adam LaBranche's user avatar
1 vote
1 answer
526 views

Custom Content Pipeline with Automatic Serialization Load Error

I'm running into this error: Error loading "desert". Cannot find type TiledLib.MapContent, TiledLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null. at Microsoft.Xna.Framework....
Direweasel's user avatar