3
votes
Area2D only detecting body_exited once
The ball being an static body is odd... I suspect the Area2D is not detecting the static body at all, see the issue: Area2D does not detect moving StaticBody2D.
I ...
1
vote
OnCollisionStay outputs strange contactpoints
What ended up being my issue is that OnCollisionStay() can call multiple times per FixedUpdate. It actually calls per collision. So my collider had two collisions, making my contact point counter ...
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