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It sounds like you didn't tick the "Is Trigger" checkbox on the coins' Collider component. Colliders have two modes: Solid (Is Trigger = false): the physics engine will try to stop and bounce-away movement that makes this collider intersect with another solid collider, generating an OnCollisionEnter event when they touch. Trigger (Is Trigger = ...


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For anyone who might be facing a similar issue, I found the solution. As you may know we are suppose to disregard any axis which are (0,0,0) (cross product of edges from two shapes is 0), because we cannot project onto a vector of zero, as well we will not be able to get a minimum translation vector or minimum overlap. In my code, in the loop which goes over ...


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