2 votes
Accepted

Chain cutting swipe input skips over chains

You are currently experiencing a form of tunnelling. You are checking if touch coordinates move through the Collider's boundaries inwards (outside-inside) or ...
liggiorgio's user avatar
  • 4,716
1 vote

Representing a concave polygon as a hull "minus" convex cavities

Your triangulated mesh already represents a convex hull with a cavity, there's no need to perform additional collision checks only to invalidate previous tests. This potentially means additional ...
liggiorgio's user avatar
  • 4,716
1 vote
Accepted

How to set up high-performance collisions for level geometry in Unity?

Whenever possible, add your colliders to prefabs so that you don't have to manually place them in the scene. For something curved like that railing, you can save yourself a lot of headache by finding ...
Kevin's user avatar
  • 5,734
1 vote

Reduce processing time of image to shape

Using the java.awt packages will likely be a problem when it comes to performance. Even if you ignore the reading of the image (which I doubt is the bottleneck here)...
bornander's user avatar
  • 4,491

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