2 votes
Accepted

Unity CharacterController steps on colliders with 0 Step Offset

The official api of unity has a vague explanation of each parameter. After testing I got the relatively correct meaning of the parameters. In this collision situation, as long as the hemisphere of ...
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  • 641
2 votes
Accepted

Godot: is_on_floor always false

If you call move_and_slide with only one parameter, all collisions are considered walls. This is useful in top down games. You need to specify an up vector which ...
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  • 18k
1 vote
Accepted

Detect if actors are inside another actor with custom shape

I was able to achieve what I wanted. To check if the sphere is inside my triangle mesh, I've used raycasting from the center point into (0.0f, 1.0f, 0.0f) direction (which can be random). The point is ...
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  • 111

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