Hot answers tagged

1

If you check out the documentation for Application.Quit it starts by saying this: Quits the player application. Shut down the running application. The Application.Quit call is ignored in the Editor. Application.Quit does nothing if you test inside the editor.


1

load the next scene offscreen Usually we switch scenes with get_tree().change_scene("res://Main.tscn");. We are not going to do that. Instead we will load the new scene as a resource (PackedScene) and then switch. You can load the scene in a single call of load on the resource_loader, but that could mean a noticeable hiccup. Instead, you could use ...


Only top voted, non community-wiki answers of a minimum length are eligible