1 vote

Representing a concave polygon as a hull "minus" convex cavities

Your triangulated mesh already represents a convex hull with a cavity, there's no need to perform additional collision checks only to invalidate previous tests. This potentially means additional ...
liggiorgio's user avatar
  • 4,716
1 vote

Tiled Map in Unity is Darker than in Tiled Editor

Thanks to @DMGregory, I found solution ! The solution was changing the Player settings (Color Space -> Gamma) Important: You need to Reimport Assets and all TMX files
Resorter's user avatar

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