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The Greek philosopher Zeno proposed a paradox: an arrow can never strike its target. In order to do so, it would have to: First, cross half the distance to its target. Then, cross half the remaining distance (one quarter of the original distance) Then, cross half that remaining distance (one eighth of the original) Then, cross half of that remaining ...


I found the solution in a badlogic forum. This: modelBuilder.part("minecraft:loading_model", mesh, 4, new Material(TextureAttribute.createDiffuse(atlas), blendingAttribute, FloatAttribute.createAlphaTest(0.95f))); Or this: modelInstance.materials.get(0).set(FloatAttribute.createAlphaTest(0.95f));

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