44
votes
Accepted
What is a "normal" in game development
Direct Answer
I see that other answer going into technical details, but I don't know if that hits the spot for answering "What are even normals" - so here's a plain English answer for ...
34
votes
What is a "normal" in game development
In the context of geometry, a normal is a vector that is oriented perpendicular to a given object. It is commonly used for lighting calculations, but it can also be used to for calculating visibility, ...
1
vote
Accepted
Why wont my code work
If you want to increase the first 10 times the variable clicks + 1, and after 10, clicks + 2 you need to make sure that the names of the variables in the code are ...
1
vote
Accepted
How do I react to a variable having reached a certain value?
If you want to reward the player with additional click power, then it would make sense to make that a separate variable, and use that variable instead of the constant value of ...
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