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The simulation of an in-game entity's motion, such as running or sitting or striking.
5
votes
Animation Blending Basics
First off, I assume you are talking about skeletal animation (especially 3D graphics) since animation blending pretty much only applies to skeletal animation. … vertex animation (eg. …
0
votes
How can I do something only after an animation has finished?
How do I build like a timer or something so that the object only gets
destroyed after the animation is played
Do this with a coroutine, something like:
void OnTriggerEnter2D(Collider2D target) … So this code gets stuck in a loop until the animation stops playing. …
0
votes
Unity Animation Controller: Is the "atomic" attribute in 4.6.3 the same as the "has exit tim...
Now that I'm testing it looks like this may be a different setting they've added, and what used to be called "atomic" is in that new Settings menu (note the word Settings with an arrow, just below Has …
0
votes
Getting started at 3D modelling and animation
Here's one I have personally read and recommend:
http://www.amazon.com/Game-Artists-Guide-Maya/dp/0782143768/ref=sr_1_6?ie=UTF8&qid=1306115253&sr=8-6
Note however that this book is about Maya and is …
0
votes
What's the best head-bob formula?
I definitely recommend against changing the pitch of the camera, since the camera's facing is under the player's control. Just using a sine function to subtly deflect along the vertical/Y axis usually …
1
vote
animation control problem
Read my answer here, how to setup an Animation Controller:
Unable to use Maya animation with scripts when imported to Unity …
1
vote
Control animation using animator control class
You don't have any transitions from run/walk back to jump. Look at the arrows; you only have a transition from jump to run, not back from run to jump.
In other words, transitions are not bi-direction …
5
votes
Accepted
How to Incorporate two loops: One for Turn Based Gameplay, and another for ongoing actions
I wouldn't do the turn-based gameplay in a separate loop. Instead, just have the one main game loop like any other game, and that loop checks if it's time to advance a turn yet.
2
votes
What is a good tool for producing animated sprites?
I've been using Texture Packer to create sprites for my iPhone game. It's similar to Zwoptex but has a free version. I'm porting a game originally developed in Flash, so I'm simply exporting each fram …
4
votes
Level Design V.S. Modeler
Level design is not really about visual design, although in many studios level designers do end up doing a lot of visual design work (eg. applying textures to the level.) Level design is really about …
1
vote
How to tie a bullet release with a firing animation
This isn't just for the animation, but certainly applies there. … animation, and have the animation code dispatch the event when it's on that frame during playback. …
1
vote
How can a load and play an .x model using vertex animation in XNA?
As far as I know .x doesn't support vertex animation. What it does support, and what you're probably seeing, is an old style of 3D animation sometimes called "hierarchy animation". … In this animation style, a model isn't a single mesh but rather a series of meshes all linked together in a hierarchy (eg. a human character isn't a single mesh but rather separate meshes for the head, …
0
votes
Separating game logic from animation
I wouldn't necessarily use an MVC design for individual units (at my company we do take that approach with the UI) but rather a component architecture. You can look up "component design" in other ques …
2
votes
Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet
There's a tool called SWFSheet specifically intended for that purpose, but personally I prefer the approach bummzack explained, of exporting the frames to a PNG sequence and then using a tool like Tex …
0
votes
Creating a png sequence in Flash? details?
Your problem is probably that you had animations nested inside multiple objects; the "Export PNG Sequence" function only works on the base timeline.
Fortunately a variety of tools exist to make expor …