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Questions tagged [first-person-shooter]

A 3D or pseudo-3D action game genre categorized most famously by its first-person perspective and a bias towards ranged projectile combat.

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18 views

Multiplayer game- Client Shooting backwards

Making a multiplayer game. The Host shoots properly but the other players would only shoot backwards. Shooting script: ...
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0answers
21 views

Only host can spawn object

I am currently making a multiplayer game however only the host has the capability to spawn projectiles. ...
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0answers
8 views

Unity only projectiles shot by host visible to all players

I am currently making a fps multiplayer game, i have successfully made it so that multiple players can join and that they can see each other moving around. However there is a problem with the shooting....
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1answer
43 views

Why doesn't this weaponpickup script work properly?

I'm making an FPS game. My guns are disabled at the start. When I use this script to pick up and hold one weapon at a time, requiring that you click J to drop it, it simply doesnt work! There are ...
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1answer
20 views

Model turning 2d when it's parented

I'm importing arms from blender for my first person controller but when I make the player the Arms' parent it turns 2d. I have no idea why this is happening so if anyone could help it would be very ...
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0answers
21 views

How to make only-head rotation in UE4?

I've made a character, attached a camera to it and setted input. But now i want only character's head to rotate with mouse, but not a whole character (player capsule rotates with Q and E keys). I ...
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1answer
45 views

Camera view matrix from position/yaw/pitch/worldUp

I'm trying to make a basic FPS camera view matrix, using position, pitch/yaw, and worldUp. Currently, my camera's view matrix is just a plain rotation matrix (made with yaw/pitch/roll) and the result ...
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2answers
99 views

How to achieve a stable hover in Unity

In the game that I am currently making the play character is supposed to hover off the ground. I had used the code from the Hover Car tutorial on the unity website however this causes a lot of ...
0
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2answers
40 views

FoV value scaling

I'm creating an FPS project in Unity 2018. My reference FoV is 90. Let's say I'd like to create an sniper rifle which let player change FoV to 60 when he's aiming with optics. But what should be the ...
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1answer
36 views

How would I prevent parts of my player model from displaying on the camera?

The "legs" of my playermodel are shown when looking down. I'm using the Unity First Person Controller template. Character when in Scene view: Character when looking down in Play mode:
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2answers
75 views

How to create bullet impact effects?

I'm creating a small fps and I don't know how to create a bullet impact effect. I have a muzzle flare and I have recasting set up but I don't know how to make a bullet impact effect. I've already ...
0
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1answer
38 views

Whats the general method developers to implement FPS multiple weapon handling animations?

I'm trying to create a first person shooter and I'm lost on what's a good, efficient methodology to implement the whole weapon handling animation system. Now, I know that I could have a unique ...
0
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1answer
61 views

How to import character package in Unity

I recently made a game in Unity 3D and I tried to import the FPS Controller package as the tutorial I was following said, but when I clicked Assets/Import Package the only thing I saw was a button ...
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3answers
102 views

How can you tell if you are a large player on a large map or a small player on a small map?

If everything is scaled by a constant factor, can you tell that the world is smaller or larger? I think you could look down at the ground and see that it's "closer". But how do you know what ...
0
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2answers
43 views

Bullet spread changes depending on the camera direction

I'm working on an FPS game. I want to make a little bit of difference in shooting direction, only on the horizontal axis. To do this, I wrote this code: ...
0
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1answer
109 views

First Person Shooter Character in Unity - Meshes Clipping When Close to Body?

I am working on a game character using Unity. I'd like it to be playable in 3rd Person and 1st Person depending on what the user chooses (switchable in game whenever ideally). I've worked on and read ...
6
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2answers
215 views

Which fixed framerate should i choose for physics thread?

I am writing first-person shooter game with fast motion. I have a fixed high-frequency physics loop thread, which is separated from variable-frequency rendering thread. I need to choose the physics ...
0
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1answer
163 views

Unity C#: Accurate MachineGun Firerate at lower FPS

I have long accepted that my firerate will be more or less irregular and inaccurate. Now that I'm adding sound things are getting really ugly. My methods for getting the firerate are primitive and I ...
0
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1answer
46 views

How to calculate angle for shooting bullet in 3D?

What I want to know is if I can calculate an angle similar to how I'm doing in 2D and update the x,y,z position of a bullet based on that angle in a similar manner I'm doing the update function below. ...
0
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1answer
303 views

unity 3d mouselook script help, weird issue

I'm coming back to Unity after a year or two of busy college and I'm having to relearn everything I've forgotten. One thing I cant seem to get right is this basic mouselook script I wrote. Here is the ...
0
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1answer
87 views

The state that is synced when a window is broken in a FPS game

In order to better understand how state syncing works in games, I wanted to pose a specific example. Say you are in a FPS game with multiple players and someone breaks a window in some building. ...
0
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1answer
122 views

How to parent object to empty when looked at

I am making a fps in unity. I have an empty parented to the camera for the gun, and I want to be able to pick up and drop guns found in the scene. Does anyone have a simple c # script that would allow ...
2
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2answers
68 views

Applied force is backward instead of forward when shooting an object

I have this FPS I'm making and I wanted to apply force to objects I shoot at however when I shoot on them, instead of going away from the camera they come towards it. I don't get it. I could fix the ...
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1answer
1k views

How to change fps character's movement speed and mouse sensitivity in UE4?

As the title says, I'm using the default fps template from UE4 (blueprint template) and the movement speed is very high, also I want to adjust the mouse sensitivity, but I don't know where are those ...
0
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1answer
178 views

Same dimension feel no matter what FOV

Does anyone know a formula, way, ... to make a FPS player feel like an object has the same size on different FOVs (given that it's at the same distance of the player, of course)? I know that this can'...
50
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3answers
15k views

What is the little dot/icon at the center of the screen in an FPS game called?

So I am developing a game and trying to find one of those to use, but I don't know what to search for. If you don't know what I am taking about, look at these examples: What are these called?
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1answer
354 views

HUD Text not displaying/drawing

I am trying to use blueprints to display my character's speed using a HUD, but for some reason the text is not displaying. What am I doing wrong? I am using the First Person template.
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1answer
129 views

First-person shooter -style controls [duplicate]

This is not in regard to a video game, but to a 3D model viewer someone else created and I am modifying. I would like to implement first-person -style mouse and keyboard controls in the viewer, so ...
0
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2answers
165 views

Will this method of hashing player positions be effective in defeating FPS wall-hacks?

For example using a class like below to Hold the player positions and only show the players to each other when their Distance is less than something, So the calculations are also used by the client's ...
0
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1answer
34 views

How can I reference the frontmost part of a mesh in my Unity code? (and help making FPS projectiles seem more real)

I have started making a PC game using Unity. It's just a test project, where I'm making as basic as possible FPS shooter. I'm using the FPS Controller prefab, and I have also a rifle model attached ...
2
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2answers
265 views

How can I make bullets come from a character's eyes, but look like they come from the gun?

How can I make bullets in a first person shooter look like they come from the gun, but actually come from the eyes of the character? The problem is that since the camera (the character's eyes) are in ...
1
vote
1answer
4k views

Jump Script Component For Character Controller

I'm trying to implement a jump method into my FPSInput script. I know how to make this work for a Rigidbody, but how can I accomplish this with my Character Controller? Does CharacterController have a ...
1
vote
1answer
1k views

how to convert FoV into zoom 2x, 3x, 4x…?

so I have the value of the FoV in degrees, now I need to convert it to a zoom value of 2x, or 3x, for scopes and binoculars. I placed some objects equally distanced between each other, but when I ...
1
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1answer
360 views

How do Aimbots get detected?

I was wondering on the programming methods which are used to detect when a player is using an Aimbot/AutoAim cheat.
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1answer
997 views

first person character controller error

I have opened new scene, deleted camera and imported first person character controller from Standard assets. I placed plane on scene and put first person character controller on plane. I got this ...
0
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1answer
78 views

Firing a simple sphere from below the camera at crosshair in the centre of the screen, with or without raycast

I have a game that spawns "enemies" within a sphere around the camera, the player moves the camera to target and simply presses the screen to fire. For now my "ammo" is simply a sphere and for visual ...
0
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0answers
320 views

Handle weapon rotation with camera in FPS game 3D DirectX 11 C++

By now i have -A working camera that moves around the world (z-axis is where it looks, y-axis is the one that aims above it and x-axis is the one to the right) -A gun that follows the camera (so i ...
0
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1answer
198 views

FPS - How to handle accuracy with red dot sight on guns

I have a gun which you can aim down the red dot sight. If you are moving while aimed down sight, there is some bobbing that comes into play. The arms are bobbing, not the camera itself. Currently ...
0
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2answers
71 views

Not see through models without adjusting clipping panels

I'm making a FPS game in Unity3d with a lot of weapons, but when I'm aiming I can see through the weapon. I know I can adjust the near clipping panel, but when I do that, my terrain starts flickering. ...
5
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3answers
556 views

Why aren't game bullets implemented as if they were real bullets?

Let's say I'm working on a 3D first-person shooter and the boss is a stickler for realism, and orders me to implement the bullets as tiny projectiles that travel, say, 1000 meters per second. What ...
0
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1answer
51 views

FPS controller initializing at bizarre location

I have got the hang of basic construction, terrain modification, applying materials, placing trees, etc. I have created a water plane, positioned my terrain above it, and am able to sink lakes and ...
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0answers
516 views

Multiplayer architecture of shooter games

I've a doubt about synchronization on multiplayer games. In the case of the architecture of a game is like this: Client tells to the server is shooting at this position, then the server simulates the ...
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0answers
259 views

LibGDX limit the PerspectiveCamera for a FPS view

I'm using LibGDX and I'm trying to implement a FPS camera into my game. I'm not using the FirstPersonCameraController for multiple reasons: I don't want to touch to roll (only yaw and pitch), with ...
0
votes
1answer
145 views

Standard unit value for 3d game character height?

Basically I'm building a first person shooter game using DirectX9. And now, I'm working on the modeling side. But before I start modeling, I have to make sure that I create all the models with ...
1
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2answers
150 views

Reseting animation

I'm writing little fps game in Unity 5.3.5. So, I've got my gun object and two animations, idle and shot. I've got transition from idle to shot with trigger condition and "Has Exit Time" unchecked. In ...
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0answers
64 views

Fixing wave-like movements when rotating an object using mouse input in Unity

I have encountered a rather odd issue with my program. The setup: In my scene, I have a GameObject which I have set as my player/character for this game. The player/character has a child GameObject, ...
2
votes
1answer
233 views

Frame Skips in MonoGame

I'm developing a 2D game using MonoGame. I've got a square on the screen I can move around. The problem is that about once a second, the square jumps a bit. Using a frame counter I found here I've ...
2
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0answers
544 views

FPS game UI theory [closed]

Are there any researches concerning FPS game interfaces? I'm interested in analyses of designing & positioning UI-elements. The only thing I can find are blogs and articles about immersion in ...
3
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1answer
681 views

LibGDX - FPS drops

I've been trying to record some gameplay footage of the game I'm currently working on, using the Android SDK and ADB to do it. Whilst the game runs at constant 60 fps in my medium-end phone, as soon ...
2
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1answer
234 views

Networked projectiles in an authoritative server

I'm working on a multiplayer game, and I've implemented a simple enough player prediction (according to this great article) - which works well enough. What isn't discussed there, and my question here;...