Questions tagged [first-person-shooter]

A 3D or pseudo-3D action game genre categorized most famously by its first-person perspective and a bias towards ranged projectile combat.

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2answers
48 views

FPS-like mouse-look camera WinAPI problem

I have a problem with implementing mouse-look camera movement, like in FPS games. For me common solution is: Process WM_MOUSEMOVE event in ...
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1answer
109 views

How do I use raycast to put a bullet hole on a curved surface?

EDIT: As of yet I have not been able to find a way to make the bullet hole wrap around the corner of a gameobject. I am working on a fps game that uses raycast for shooting and so ...
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2answers
67 views

How to split 2 teams for a FPS death match game in Unity?

I'm making a playable one level only FPS death match game in Unity. I'm in the part where the AIs now can find and shoot their own target and keep looping to find targets until nothing left. Every AIs ...
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0answers
73 views

How to develop a bot for a(n) (arbitrary) FPS game without a game API?

I've been interested in artificial intelligence in computer games for a long time. The question that I have been asking for a long time and to which I have not yet found an answer is the following: ...
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2answers
182 views

FPS Character Controller movement - Any value in reverse engineering movement formulas?

From what I know character movement in popular FPS games tend to be non-linear, but the easing curves change between games as each has its own signature formula. Typically I imagine the physics ...
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0answers
60 views

3D player movement with Unity's new input system

So, I trying to get used to the new Unity input system. "Back in the days" I just got the Vertical/Horizontal axis, put them into a Vector3, multiplied them by a certain value and then moves the ...
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0answers
50 views

Character Controller + Lag = Massive Teleportation Through Walls

I'm working on a fairly robust game with another developer and we've been having a really serious issue with (I believe) the character controller. Specifically, if there's ever a large lag spike (as ...
1
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1answer
53 views

Testing a Client's Camera in a Multiplayer FPS

I'm attempting to do a logic test regarding a client's camera in a multiplayer FPS in Unity and I'm a little uncertain of which way to implement the functionality. The scenario: - I have a host and ...
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0answers
137 views

Why is Unity MouseLook very shaky and jittery?

I'm working on a first person shooter game. My problem is that my Mouselook script is shaky and jittery when I looking around. Here is my code: ...
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0answers
22 views

Multiplayer game- Client Shooting backwards

Making a multiplayer game. The Host shoots properly but the other players would only shoot backwards. Shooting script: ...
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0answers
32 views

Only host can spawn object

I am currently making a multiplayer game however only the host has the capability to spawn projectiles. ...
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0answers
12 views

Unity only projectiles shot by host visible to all players

I am currently making a fps multiplayer game, i have successfully made it so that multiple players can join and that they can see each other moving around. However there is a problem with the shooting....
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1answer
47 views

Why doesn't this weaponpickup script work properly?

I'm making an FPS game. My guns are disabled at the start. When I use this script to pick up and hold one weapon at a time, requiring that you click J to drop it, it simply doesnt work! There are ...
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1answer
29 views

Model turning 2d when it's parented

I'm importing arms from blender for my first person controller but when I make the player the Arms' parent it turns 2d. I have no idea why this is happening so if anyone could help it would be very ...
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0answers
38 views

How to make only-head rotation in UE4?

I've made a character, attached a camera to it and setted input. But now i want only character's head to rotate with mouse, but not a whole character (player capsule rotates with Q and E keys). I ...
0
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1answer
351 views

Camera view matrix from position/yaw/pitch/worldUp

I'm trying to make a basic FPS camera view matrix, using position, pitch/yaw, and worldUp. Currently, my camera's view matrix is just a plain rotation matrix (made with yaw/pitch/roll) and the result ...
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2answers
463 views

How to achieve a stable hover in Unity

In the game that I am currently making the play character is supposed to hover off the ground. I had used the code from the Hover Car tutorial on the unity website however this causes a lot of ...
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2answers
99 views

FoV value scaling

I'm creating an FPS project in Unity 2018. My reference FoV is 90. Let's say I'd like to create an sniper rifle which let player change FoV to 60 when he's aiming with optics. But what should be the ...
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1answer
43 views

How would I prevent parts of my player model from displaying on the camera?

The "legs" of my playermodel are shown when looking down. I'm using the Unity First Person Controller template. Character when in Scene view: Character when looking down in Play mode:
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1answer
98 views

How to create bullet impact effects?

I'm creating a small fps and I don't know how to create a bullet impact effect. I have a muzzle flare and I have recasting set up but I don't know how to make a bullet impact effect. I've already ...
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1answer
114 views

Whats the general method developers to implement FPS multiple weapon handling animations?

I'm trying to create a first person shooter and I'm lost on what's a good, efficient methodology to implement the whole weapon handling animation system. Now, I know that I could have a unique ...
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1answer
515 views

How to import character package in Unity

I recently made a game in Unity 3D and I tried to import the FPS Controller package as the tutorial I was following said, but when I clicked Assets/Import Package the only thing I saw was a button ...
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3answers
107 views

How can you tell if you are a large player on a large map or a small player on a small map?

If everything is scaled by a constant factor, can you tell that the world is smaller or larger? I think you could look down at the ground and see that it's "closer". But how do you know what ...
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2answers
77 views

Bullet spread changes depending on the camera direction

I'm working on an FPS game. I want to make a little bit of difference in shooting direction, only on the horizontal axis. To do this, I wrote this code: ...
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1answer
248 views

First Person Shooter Character in Unity - Meshes Clipping When Close to Body?

I am working on a game character using Unity. I'd like it to be playable in 3rd Person and 1st Person depending on what the user chooses (switchable in game whenever ideally). I've worked on and read ...
6
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2answers
262 views

Which fixed framerate should i choose for physics thread?

I am writing first-person shooter game with fast motion. I have a fixed high-frequency physics loop thread, which is separated from variable-frequency rendering thread. I need to choose the physics ...
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1answer
332 views

Unity C#: Accurate MachineGun Firerate at lower FPS

I have long accepted that my firerate will be more or less irregular and inaccurate. Now that I'm adding sound things are getting really ugly. My methods for getting the firerate are primitive and I ...
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1answer
96 views

How to calculate angle for shooting bullet in 3D?

What I want to know is if I can calculate an angle similar to how I'm doing in 2D and update the x,y,z position of a bullet based on that angle in a similar manner I'm doing the update function below. ...
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1answer
658 views

unity 3d mouselook script help, weird issue

I'm coming back to Unity after a year or two of busy college and I'm having to relearn everything I've forgotten. One thing I cant seem to get right is this basic mouselook script I wrote. Here is the ...
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1answer
234 views

The state that is synced when a window is broken in a FPS game

In order to better understand how state syncing works in games, I wanted to pose a specific example. Say you are in a FPS game with multiple players and someone breaks a window in some building. ...
0
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1answer
122 views

How to parent object to empty when looked at

I am making a fps in unity. I have an empty parented to the camera for the gun, and I want to be able to pick up and drop guns found in the scene. Does anyone have a simple c # script that would allow ...
2
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2answers
71 views

Applied force is backward instead of forward when shooting an object

I have this FPS I'm making and I wanted to apply force to objects I shoot at however when I shoot on them, instead of going away from the camera they come towards it. I don't get it. I could fix the ...
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1answer
3k views

How to change fps character's movement speed and mouse sensitivity in UE4?

As the title says, I'm using the default fps template from UE4 (blueprint template) and the movement speed is very high, also I want to adjust the mouse sensitivity, but I don't know where are those ...
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1answer
195 views

Same dimension feel no matter what FOV

Does anyone know a formula, way, ... to make a FPS player feel like an object has the same size on different FOVs (given that it's at the same distance of the player, of course)? I know that this can'...
50
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3answers
16k views

What is the little dot/icon at the center of the screen in an FPS game called?

So I am developing a game and trying to find one of those to use, but I don't know what to search for. If you don't know what I am taking about, look at these examples: What are these called?
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1answer
549 views

HUD Text not displaying/drawing

I am trying to use blueprints to display my character's speed using a HUD, but for some reason the text is not displaying. What am I doing wrong? I am using the First Person template.
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1answer
140 views

First-person shooter -style controls [duplicate]

This is not in regard to a video game, but to a 3D model viewer someone else created and I am modifying. I would like to implement first-person -style mouse and keyboard controls in the viewer, so ...
0
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2answers
173 views

Will this method of hashing player positions be effective in defeating FPS wall-hacks?

For example using a class like below to Hold the player positions and only show the players to each other when their Distance is less than something, So the calculations are also used by the client's ...
0
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1answer
40 views

How can I reference the frontmost part of a mesh in my Unity code? (and help making FPS projectiles seem more real)

I have started making a PC game using Unity. It's just a test project, where I'm making as basic as possible FPS shooter. I'm using the FPS Controller prefab, and I have also a rifle model attached ...
2
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3answers
398 views

How can I make bullets come from a character's eyes, but look like they come from the gun?

How can I make bullets in a first person shooter look like they come from the gun, but actually come from the eyes of the character? The problem is that since the camera (the character's eyes) are in ...
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1answer
6k views

Jump Script Component For Character Controller

I'm trying to implement a jump method into my FPSInput script. I know how to make this work for a Rigidbody, but how can I accomplish this with my Character Controller? Does CharacterController have a ...
2
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1answer
2k views

how to convert FoV into zoom 2x, 3x, 4x…?

so I have the value of the FoV in degrees, now I need to convert it to a zoom value of 2x, or 3x, for scopes and binoculars. I placed some objects equally distanced between each other, but when I ...
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1answer
382 views

How do Aimbots get detected?

I was wondering on the programming methods which are used to detect when a player is using an Aimbot/AutoAim cheat.
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1answer
2k views

first person character controller error

I have opened new scene, deleted camera and imported first person character controller from Standard assets. I placed plane on scene and put first person character controller on plane. I got this ...
0
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1answer
87 views

Firing a simple sphere from below the camera at crosshair in the centre of the screen, with or without raycast

I have a game that spawns "enemies" within a sphere around the camera, the player moves the camera to target and simply presses the screen to fire. For now my "ammo" is simply a sphere and for visual ...
0
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1answer
246 views

FPS - How to handle accuracy with red dot sight on guns

I have a gun which you can aim down the red dot sight. If you are moving while aimed down sight, there is some bobbing that comes into play. The arms are bobbing, not the camera itself. Currently ...
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2answers
90 views

Not see through models without adjusting clipping panels

I'm making a FPS game in Unity3d with a lot of weapons, but when I'm aiming I can see through the weapon. I know I can adjust the near clipping panel, but when I do that, my terrain starts flickering. ...
5
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3answers
584 views

Why aren't game bullets implemented as if they were real bullets?

Let's say I'm working on a 3D first-person shooter and the boss is a stickler for realism, and orders me to implement the bullets as tiny projectiles that travel, say, 1000 meters per second. What ...
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1answer
59 views

FPS controller initializing at bizarre location

I have got the hang of basic construction, terrain modification, applying materials, placing trees, etc. I have created a water plane, positioned my terrain above it, and am able to sink lakes and ...
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0answers
717 views

Multiplayer architecture of shooter games

I've a doubt about synchronization on multiplayer games. In the case of the architecture of a game is like this: Client tells to the server is shooting at this position, then the server simulates the ...