Questions tagged [release]

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In today's video game industry, why isn't every game released on PC?

In this day and age, you absolutely must use a computer to make a video game; and, no, "users making their own content using our editor built into the game itself" doesn't count. I'm talking ...
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-1 votes
2 answers
517 views

Why shouldn't I release my app to all countries? [closed]

When releasing a mobile app on iPhone and Android, you can specify which countries you want to release your app to. Intuitively, you may want to just release it to all countries. One example of why ...
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  • 5,315
1 vote
2 answers
230 views

What does it mean to "release" a game in a country?

I would like to understand what is the meaning of releasing (or not) a game in a particular country. See for instance the case of Halo 2. According to this source the game was released in a set of ...
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  • 11
1 vote
1 answer
67 views

New game shows up as an update instead of a release

I'm not sure if this is the right place to ask this sort of question but since there is a google-play tag... I've just released a new game (my first one actually) two days ago. And I've just noticed ...
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-1 votes
1 answer
51 views

Is there a stable Unity release for linux? [closed]

I am doing some machine learning and need to run unity on linux but didn't come across the stable release, if anyone is working on unity on linux, please point me towards a stable release.
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  • 329
3 votes
2 answers
7k views

Difference between #DEBUG and #DEVELOPMENT_BUILD in Unity?

I've seen these two special compilation macros in our code base, What's the difference between #Debug and #DEVELOPEMENT_BUILD in ...
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  • 1,126
1 vote
0 answers
36 views

Declaring another alpha or beta testing after a game app for Android (APK file) is uploaded and already published in Google Play Store

This question is related about alpha or beta release in Google Play Store. . Let's say my app (APK file) was uploaded in alpha/beta testing. If one of the testers satisfied or quick fixes on the bugs, ...
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5 votes
1 answer
130 views

When should a game be announced to the public? [closed]

I'm not sure if this is where I should ask this as it might be opinion based so I apologize. I am creating a game and I would like to know at what point in development I should reveal it to the ...
3 votes
1 answer
62 views

Considerations of using online portal for game testing and feedback

I am working on a fairly simple indie game. I wanted to get some live feedback before taking the game all the way to completion. I am able to release a beta version with stripped down graphics, and ...
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-1 votes
2 answers
361 views

how to build release version mac cocos2dx?

do you know how to build mac build release version? in this case i use cocos2dx framework. in vs2013 we easyly choose the build version but in xcode i dont know. the indication release build is all ...
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  • 15
1 vote
1 answer
929 views

How can I hide game asset files in my release build?

My SFML 2.0 release build has a file path to game assets relative to the .exe file, so folders such as Fonts, SoundEffects, etc. are explicitly listed in Windows Explorer with the .exe. I'd like to ...
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20 votes
2 answers
2k views

Kickstarter "last minute cold feet"

today I scheduled the publication of a video on Kickstarter requesting approximately $5,000 in order to complete the iPhone shooter game I started 1 year ago after quitting my job. I invested more ...
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  • 886
0 votes
1 answer
181 views

Running a WindowsGL MonoGame release on end Machine

Can anyone tell me what is required of a PC to run a released MonoGame. I mean what software the PC needs to have installed to run the games. I have some problems running my released games on other PC'...
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4 votes
3 answers
359 views

Are July and August bad months to release an iPhone game? [closed]

After one year of indie game development I end my development cycle in summer time. I spoke recently with a marketing advisor and I was told me that I should never release something over the summer as ...
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  • 886
-1 votes
1 answer
773 views

Help needed throwing a ball in AS3

I'm working on a flash game, coding on the time line. What I'm trying to accomplish is the following: With the mouse you swing and throw/release a ball which bounces against the walls and eventualy ...
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  • 149
6 votes
3 answers
1k views

XNA shader compiler error in release mode

I'm having a hard time figuring out if I'm doing something wrong, or if there is a bug with Visual Studio. I want to pass a float into my pixel shader, clamp it to a value, and then return it as part ...
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10 votes
3 answers
845 views

What legal matters do I need to consider when releasing an MMO?

Let's say I've finished programming an indie MMO game similiar to Tibia. I've got: a stable server application ready to launch; a tested, bug-free, working client application ready to play; the game'...
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10 votes
2 answers
473 views

Which approach is better: Frequent small updates, or occasional large ones? [closed]

I recently released the first publicly available free Alpha for my top-down shooter: Dread I'm trying to decide whether a weekly / bi-weekly small update release schedule is better than the more ...
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6 votes
3 answers
323 views

How can I deploy an Android game without going through the marketplace?

How do I deploy an Android app without publishing it in the marketplace? Let me back up a minute. I have short release cycles (2-4 weeks or less), and I would like to release a partially complete, ...
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  • 11.2k
7 votes
3 answers
219 views

When Should You Revisit Old Web/Mobile Games To Improve Them?

Note: I would like this to be specific to mobile and web games, since they have easier distribution methods than other models. Based on the examples in my interfaces question, it looks like (as ...
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  • 11.2k
15 votes
5 answers
1k views

How to tie a bullet release with a firing animation

Lets say you have an animation that you want to happen when firing a bullet. How would you get the bullet to show up at the end of the animation. The only thing I can figure out is to know the time ...
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  • 175
3 votes
4 answers
404 views

Sanity checks vs file sizes

In your game assets do you make room for explicit sanity checks, or do you have some generally expected bounds which you assert? I've been thinking about how we compress data and thought that it's ...
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1 vote
3 answers
3k views

Should I package and sell my game on the unity3d asset store?

I'm trying to figure out if I should refurbish and refactor a game I and some friends have made. It's released on kongregate and wasn't a super hit but I feel there's a lot of interesting techniques ...
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  • 898
13 votes
5 answers
603 views

What criteria should I have met before releasing a game?

I am working on a hobby game that is played in the browser (not flash). It is a sort of civilization simulator. It is a pretty substantial sized game that I hope one day has many players. My question ...
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  • 273
2 votes
1 answer
503 views

How to include compiled GameMonkey script in final game release instead of script source?

I use GameMonkey to script the game play and use the script from my C\C++ host game. I've got it working the script with my engine. But I have a question. In these engines like Torque, Unreal, Unity, ...
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  • 521
3 votes
3 answers
2k views

Directory paths for resources and assets

If I have a file stucture for my final, released game something like: Main folder Media Images Other assets Sounds Executable List item And a different one for my 'in development' project, with ...
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12 votes
1 answer
3k views

Where should I host my flash games? [closed]

I'm looking at hosting my flash game on a site like Kongregate or NewGrounds, but with so many choices, I'm left wondering what are the pros & cons of the various options? I'm interested in: ...