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Questions tagged [art]

Refers to attributes of the visual elements of the game (the style).

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0answers
39 views

2D isometric pixel art technique

I recently started to work on a project which consists in developing a game similar to the Urbz on Gameboy Advance (the Handheld version of the game developed by Griptonite Games). This is mainly a ...
3
votes
1answer
171 views

How to make low poly ground look better

I'm working in Unity and have created some low poly meshes using blender. Currently, the meshes look good, but the ground seems very lacking. I am not sure how to make it feel natural or even look ...
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0answers
22 views

Can you copyright a specific art style? [duplicate]

Just wondering but if I made a game which has a unique art style like every person has a triangle head with a hat (original, I know) or say the Rayman style where characters don't have arms or legs ...
2
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0answers
154 views

Art Guide Theory: Lighting an Game Environment (Objectives, approach/workflow and mood) in PBR

What's the theory behind the Lighting an Game Environment in a Physically Based Renderer? As far my research, lighting an scene is done with different Rules and Different Ways of Lighting an Scene ...
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2answers
797 views

For character animation, is it better to use sprite sheets or animating “pieces” with keyframes? [closed]

First I want to say that I am not an artist, and I intend to work with an artist to complete my project. I'm looking for the solution that makes it the easiest to work with the artist and create the ...
5
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0answers
101 views

How to work with different artists sequentially?

Making games is a hobby for me and I don't always have consistent time to do it. Also, I'm terrible at art, so I plan to hire an artist. However I am concerned that after a job is done, if I want to ...
1
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1answer
55 views

Art style for a character that has frequent visual changes during gameplay

I'm creating a game with a bodybuilding/fitness theme. The camera will almost always be focused on an inclined front view of a character who will be evolving very frequently during the game as the ...
0
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1answer
82 views

Any reason 3D character models aren't split into multiple models / files?

I'm just curious if there as any reason why artists are so resistant to split their 3D models into multiple fbx files. I just find the code design much cleaner if 3D models are split up into multiple ...
3
votes
1answer
291 views

How to achieve an aesthetic which looks like hand-made pencil and paper drawings?

I am a programmer in the process of making a stick figure game and I draw the figures myself. The thing is that they look like they are made of black pixels, but I want them to look photorealistic as ...
0
votes
1answer
35 views

Where is better to do shaders, vfx, uv-mapping and coloring?

Well i understand that 3DS-Max is mainly for modeling and Unity is mainly for programming and logic, but where is it better to do shaders, vfx, uv-mapping/painting and coloring? for example i worked ...
1
vote
1answer
45 views

Art Style Guide - External Image Sources?

I've been looking into how to structure an art style guide (ASG); it's a document which helps guide artists how a project's visuals should look. They often have sketches and illustrations from artists ...
1
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1answer
71 views

Which style/technique is more time efficient for an inexperienced artists? [closed]

For a top-view 2D mobile game where you have to create and animate humanoids (human, golems) and "objects" like fire, boulders, levers, etc. Considering the artist has no prior experience with ...
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0answers
154 views

Is there a way that I can use Krita assets that I draw in Spine for animation?

I am using Krita to create my assets for a game. I am also using Spine so that I can animate those assets to add into my game. Is there a way that I can use Krita and Spine together? I would really ...
0
votes
1answer
52 views

Can both High poly model go with a low poly scene?

I'm in the process of developing a game, and I've found a model that would go perfectly for the character. However, the scentre I already have is low poly and I can't find a good enough high poly to ...
5
votes
2answers
372 views

Why are modern open world games so quiet?

When I first got Skyrim, my friends kept ranting about how great the music was. I found this odd, since I only remembered the same old music only popping up during random encounters. After awhile I ...
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2answers
137 views

If I purchase game assets from an artist, should I ask them to explicitly sign over all rights to the art?

To cover all worst-case scenario legal bases, does a developer need any form of written communication from an artist confirming both the purchase of, and explicit transfer of all rights to, the art ...
1
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1answer
70 views

How to be two while creating game assets

A friend and I are developing our first game, he as a graphic artist and I as a developer. I'm confident with his drawing art and he his confident with my development skills, but the discussion comes ...
3
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2answers
644 views

Is developing 2D sprites as projections of 3D models viable?

I am a solid programmer and have a strong desire to make a 2D top down game. My immediate stumbling block, however, is the art. I am currently using placeholder images, but I really want to develop my ...
1
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1answer
90 views

Can art syle proportions have copyright?

I like the art of a mobile game called Battleheart. Is it copyright infringement if I copy only the proportions of his characters? Obviously the clothes, style of the brush, and all the rest of the ...
0
votes
1answer
470 views

How to use 3D models in video games? (Copyright related)

There are many gray areas in using 3D models online that may be free, creative commons with specific terms, or public domain. I notice many 3D models being sold by artists that are exact replicas of ...
0
votes
1answer
182 views

Ho can someone make 3D tiles not looking like perfect cubes?

Ok here's the graphics an artist did for me: While the texture is nice when seen as image file, I think the tile is somewhat flat. The problem is: If he bevel the cube, then there will be tiling ...
0
votes
1answer
422 views

Making a 2D Game: Figuring out sprite sizes?

I'm currently making a 2D game as a school project using Game Maker and its language. My concern however is around the spriting and art... I can't figure out how to correctly size everything so it ...
1
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1answer
101 views

Where do i start with game development when i'm terrible at art and 3d modelling? [closed]

I've wanted to try and make my own game for a while now but i'm i'm terrible at art, textures and 3D modelling but i want to learn it so has anyone got any pointers to get started with the whole ...
1
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0answers
102 views

How to do concept art without knowing how to draw? [closed]

I want to do some art's of my upcoming game, but dont really know how to draw. Wich program can I use, or should I draw it on paper? Just give me tips on how to do it.
4
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0answers
87 views

2D character generation [duplicate]

I am creating a 2D game for mobile phones. It's in pixel style. Now I want the player to be able to create his own character based on givin items like: Hair, Eyes, Skin, Clothes, etc. (like in ...
0
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1answer
295 views

“High” Quality Pixel Art Games (varying the scale factor)

Currently I'm developing a pixel art game and I was looking through the different styles to see which one would be the best for my game. The classic style is to draw all sprites/textures at a 1x scale ...
0
votes
1answer
150 views

A Good Starting Point? [closed]

I have had an interest in Game Development for a long time now but have always had the perception that it was heavily "art based" and I have never been great at drawing/sketching. After finding the ...
0
votes
1answer
273 views

LibGDX Image Outline Help

As I was working on some art for my project, I decided that I should add an outline around some objects. So I tried my method; which was to create a second image slightly larger than the first, make ...
1
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1answer
198 views

intellectual property and non disclosure agreements on artwork

I am developing a game and would like to work with an artist. I am interested to know what other developers have done with regards to creating characters. How does one draft up agreements that might ...
1
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1answer
1k views

How can I render a texture to a polygon in SDL2? A fake 3D problem

I am working on a fake 3D game recently. The game is based on the perspective principle and using angular perspective. Here is a screen shot: But the problem is that the walls and floor displayed ...
0
votes
2answers
227 views

How are animations specified by an artist but implicitly understood by the game engine?

I'm trying to understand the relationships between 3D models (files) and the games that load and use them. As a software engineer, I'm willing to make the few following assumptions: I would assume ...
-6
votes
1answer
132 views

Where can I make pixel art [closed]

I'd like to know where I can make decent pixel art for as close to free as possible. If it helps, the art is gameboy quality. My question is different from where to find free pixel art because I want ...
1
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2answers
544 views

Making Edges of Hand-Drawn Tileset Match Up

I'm making a tile-based platformer. A friend at college is doing all my art, and so far it's beautifully hand-drawn. The problem is, I can't seem to make the edges of the tilesets match up. He ...
3
votes
4answers
144 views

In terms of Game Design, is the definition more of designing the ENTIRE game, or can it be limited to contributing to the artwork?

I am a person who desires a job in the artwork development of a video game, but the exact term for the general career often confuses me. What I want to do is Character Design, but what general career ...
4
votes
2answers
409 views

How can I manipulate a static 2D sprite so that it looks alive?

I've got a stick figure in the corner of my UI, but I don't like the way he's just standing there, without moving. I'm stuck without additional frames of animation, so my only recourse is the manually ...
0
votes
1answer
748 views

Are metal slug art assets free use?

I'm making a mobile game and I've gotten by with completely free art assets so far, but I have an explosion from metal slug. I love it and it's perfect, but I don't want to get sued. I've seen metal ...
2
votes
2answers
2k views

Proper and easier way to make isometric animated art

Assuming I don't want to use 3D engine/models (no 3D in the game, I can use 3D offline), only 2D, in order to make for a game, for example, a single character, this would be the workflow I already got ...
2
votes
3answers
398 views

How do I make my foreground tiles stand out more from the background?

(the background implemented in the game) In the game that I work on, the background and the map tiles are pretty indistinguishable for new players, probably because they have similar colors and theme....
1
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2answers
321 views

What is the movement represented by this sprite animation?

Fire Emblem 7 is a sprite based game with some interesting sprite art aesthetics. For example, see this sheet of one of the main characters, Lyn: On the last frames of the critical hit, the artist ...
2
votes
0answers
156 views

Editing sprite shading to change perspective?

I'm currently developing an RPG in Java with some of my friends, and one of my tasks is to do the pixel art. I'm a beginner at it, but I know that I'll get better in time. I recently finished the ...
0
votes
1answer
81 views

Backgrounds for a game [duplicate]

I am writing a 2d game, I have designed the characters but I would need backgrounds, i'm looking free cavern backgrounds for a free game, advice ? thanks in advance
1
vote
1answer
1k views

Creating a 2d look sprite sheet and textures out of 3d models [duplicate]

I'm trying to make a 2d game (rpg top down), and I've got no 2d artists help me out making 2d characters and textures, but I have one who can make 3d stuff (using Blender and 3d Max), I was wondering ...
0
votes
1answer
157 views

Can I use unlicensed art to develop and raise money for my game? [closed]

I've been developing a prototype for a game that has been made with art that I have neither paid for or asked for permission to use. Naturally once I move towards selling or distributing my ad-...
-1
votes
1answer
145 views

Are there places in the gaming industry for people who are artistic and programmers? [closed]

Are there jobs, where you can switch from project to project between artistic roles (like sprite animations, concept art, visual development or even sound design) and programming roles?
0
votes
2answers
203 views

What level of use can I give to these third person IP based art assets?

I'm making my first game (2D), and while details are irrelevant it compromises lots of spaceships in and out of the screen. They are not the main character or controllable by any means (I don't know ...
1
vote
2answers
2k views

Is it legal to use Creative Commons art in a commercial game?

I would like to know if the following situation would be legal. Let's say I take some pictures on wikipedia, that are licensed under CC-BY-SA license. Then I would like to photoshop them, and use it ...
-1
votes
1answer
756 views

Biggest resolution for art assets for mobile games [closed]

I have created a game, and now I need to integrate graphics and distribute it for iOS and Android devices. As there are crazy number of screen resolutions, I think I should have just 3 set of art ...
8
votes
3answers
438 views

How can I author objects with perspective that fit into a tile-based map but span multiple tiles?

I'm creating a tilemap city and trying to figure out the most efficient way to create unique building scenes. The trick is, I need to maintain a sort of 2D, almost-top-down perspective, which is hard ...
1
vote
2answers
1k views

How do you break apart art into components for animation?

I am a programmer and brand new to the game world, trying to get a sense of what it would take to draw simple characters like you'd see in Don't Starve or indie games like that. I have seen in their ...
14
votes
7answers
3k views

What does the term “channel” mean when used in regards to computer graphics?

I was studying terminology for computer graphics, and this statement came up that confused me. The image can have alpha channels for transparency. I tried searching for the meaning of the term "...