The simulation of an in-game entity's motion, such as running or sitting or striking.

Whether you're working with sprites or with models, animation is what breathes kinetic life into your game. Questions under the purview of this tag deal with a wide variety of animation problems, including but not restricted to:

  • Storing animation routines
  • Tweening frames
  • Simulating specific kinds of actions
  • Combining or sequencing multiple animations
  • Persisting animation throughout movement and rotation

Not to be confused with , which is simply the change of position of an entity in the game world. Animation corresponds to the movement of an entity's body.