Questions tagged [scripting]

A type of programming, often meant to be easier to learn than more "traditional" programming. Scripting is often used when performance is less important than ease of use. Examples of scripting languages are: Javascript, Lua, Perl, Python, and PHP. Scripting languages are often interpreted instead of compiled, and thus they can be executed directly without generating machine code.

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Remove material slot via Unity Script

I have a lot of duplicated objects, and I need in editor, not in the game, remove specific (18) material slot. Remove not material in slot 18, but remove slot 18. Manually, by hands, it can be done ...
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Moving Camera with script

Hey all I am trying to make a scene where the player is experiencing a plane crash however when I try and move the camera with transform. Translate the camera is not moving. The plane moves along as ...
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Scripting Language To Renderer Architecture

I am currently designing the scripting side of our engine. The idea is an entity-component system. That means most of the coding is done via jobs. The language we are using is compatible to C. The ...
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3 answers
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Cannot drag GameObject into exposed field in the Inspector

I followed the Brackeys' How to make a health bar tutorial on YouTube, and it worked perfectly when playing around with the sliders myself. But, when I tried to drag the health bar object into the ...
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How can I make a menu item that splits animations based on a text file?

I want to split all the animations inside a FBX by using a .txt file which contains start times and names for the animations in this FBX. I found a script that does exactely that here. However, this ...
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Would creating a player scriptable game using Unreal Engine or Unity violate their license agreement?

I want to create a game in Unity or UE4 which allows the user to write scripts in Python and run them mainly to control the AI. I will have to find a way to enable runtime script execution first. ...
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Rotate 3D object relative to the camera

I really need the help of an expert. I'm trying to rotate an object in all 3 axes relative to the camera in response to the gamepad sticks. I have succeeded but with an unexpected error, depending on ...
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Loading external file data into Scriptable Object in Unity

I've been at this for two long days, trying to figure out a way to handle saving and loading data for a mobile puzzle game I'm working on. The game has level packs and each level pack has multiple ...
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3 answers
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Best practice for give properties to game objects

I'm not a noob in Unity although not the most experienced one, but during one of my project a noob question came to my mind! Strange but this never was an issue for me during my old projects... I ...
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1 vote
1 answer
957 views

Difference between methods - onClick.AddListener and On Click under UI button inspector?

Within my Unity Project in my code, (see below), I have a button called Check which executes when CheckPress() function is called. I read two approaches by which this can be done. Appraoch 1: Using <...
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3 votes
2 answers
113 views

How to Iterate thru game object and access scripts by name?

I'm using a "toggle visibility" script on many objects in my scene, and in my gameController class I'm storing references to them in an array like this: <...
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Using coroutines and texture array for talking animation?

I was thinking of having random textures from a texture array being chosen every 0.5 seconds through a coroutine to imitate talking if something like talking=true. Not sure how I could set this up and ...
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Unreal Engine custom camera

I was looking at game engines and found Unreal Engine. I want to make a game where the player has to create a camera by crafting it and can customize how many pixels the camera detects and what the ...
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Need help accessing booleans from other script Unity3D

I'm making an endless runner game where platforms move towards the player so it makes it seem like the player is running across them. I'm trying to make it so that when the player dies, the platforms ...
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2 answers
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How to save boolean to player prefs in Unity?

I'm making a player settings thing where the user can turn off or turn on the game music by clicking buttons. I had this script below and everything was working fine. ...
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3 votes
1 answer
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How to store data and behaviour for what happens within a level?

I made a game a year ago featuring a custom scripting language, but I realised that it took far too long to actually make the language and there were many commands that were very rarely used. I'm ...
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1 answer
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Cannot implicitly convert type 'UnityEngine.Vector3' to 'Vector3'

I've defined an abstract method in an abstract class with a generic return type. However, when I try to use the generic type as a Vector3 (or any other variable) I get this error : Cannot implicitly ...
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How to change a float variable from another script based on distance to it

This is technically 2 questions but I may as well kill 2 birds with 1 stone. In my game I want the cameras glitch filter effect to increase the closer it is to a gameobject. I have tried achieving ...
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1 answer
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Is there a way to setup a notification from Unreal Engine when it finishes packaging / building my game?

In Unity I was able to use a post build script to send myself an email when Unity finishes building a game. Is there a way to make a script run when Unreal Engine is done packaging a game? Or any ...
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Whats the best way to make my Unity game moddable? [duplicate]

Basically the title. I'm building a game with several NPCs and complex systems, and I want it to be nice and modular for modders right from the beginning. So far, I have looked into: Asset Bundles, I ...
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script execution order on changing scene

In script execution order , i set A start first before B , and B start first before C . So normally the script execution order should be A -> B -> C C is already loaded on scene 1 without the help ...
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2 votes
0 answers
207 views

Sprites do not refresh/reimport with ScriptedImporter using the SpriteEditor

I've created an importer for Aseprite-Files with the ScriptedImporter classes. I'm working on supporting the latest features of Unity like the secondary texture and this should work without bigger ...
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How to assign xNode graphs to an active object?

I am trying to create a basic AI using the xNode visual scripting tool. The getting started guide from github is not showing how to assign the created graphs to an active object (if this is even how ...
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1 answer
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In unity C#, why use the .SetBool(booleanname, boolean) command when you could just write 'booleanname = true'?

I noticed on a tutorial for unity someone used the code: private Animator animator; private bool isRunning = false; While further on, did: ...
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How to move an object while the animation is going on?

I added a jump animation with the character in unity and to move the character I have some code like this: ...
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230 views

How to support JS/Python scripting a C++ game engine?

I'm currently writing an Entity/Component/System architecture game engine in C++, and I have the beginnings of a lua scripting system in place, which seems to be quite popular, but I feel Javascript ...
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2 answers
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Disabling RigidBody component

I'm trying to create a mechanic in my puzzle game in which if the player clicks on one of the flying game objects, the object's gravity would be enabled and world physics would be applied to it. ...
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2 votes
1 answer
253 views

Unity Jumping bug

I'm working on a basic movement system for the player in a 3D Box platformer and for a month I've been having problems with the double jump system. The one bug that I still can't figure out is ...
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1 vote
1 answer
172 views

Saving precomputed data about game objects in Unity3D

In my Unity3D game I have blocks of the environment that are placed by script into the scene. Each block has some bezier paths created with this asset. I can access all points of the paths when I ...
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2 votes
1 answer
2k views

Updating transform position after root motion

I have an animation of a character climbing with root motion in it (i.e. the character moves generally upwards for a couple of units during the animation). It is intended as a one shot, not a loop. ...
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Why do these textures tile rather than just overlap?

It might help to provide all the details, so here is the YouTube tutorial which sparked my question. There's a prefab of the background tile called "Tile Background." This prefab has the default ...
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9 votes
3 answers
1k views

User-friendly scripting when using an ECS?

I am currently creating a small hobby project to get back into game development, and I have decided to structure my entities using an ECS (Entity Component System). This implementation of an ECS is ...
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2 answers
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How to make extendable Mario warp pipe in Unity?

I want to make a warp pipe from the Mario games in Unity. The key feature of this object will be that I can set the length (height) of its "neck" to any length I require, as long as it is greater than ...
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Unity - referencing the player's renderer

I have a bit of a problem with transferring my Game/Health Manager across scenes. My current Health Manager is set up so when the player gets hit, they flash, which is controlled by activating and de-...
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Godot: Using an argument's methods as kwarg

I downloaded and tried out the Rakugo addon out of the box and I ran into this problem: 'Parser Error: Identifier 'node' is not declared in current scope' If you look you can see that node is an ...
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-1 votes
2 answers
542 views

Sebastian Lague's A* star pathfinding "On condition"

As the title suggests I have been following the wonderful series of tutorials dealing with pathfinding made by Sebastian Lague. My problem is that the code is meant to be working immediately after ...
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2 answers
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How to detect whether a transform has rotated left or right

I have a game object in my scene, and I want to know how can I calculate whether this game object rotating to the right or to the left. For example : ...
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1 answer
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Text on touch in Algodoo

I have just started off in Algodoo and have only a basic knowledge of how it works. I want to be able to create something that when it is touched by a ball with an English flag on, it shows England ...
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1 vote
1 answer
378 views

Best C# technique to pass variable from Instantiated object to GameObject

There are lots of instantiated prefabs. Info from it is transmitted while it crosses a trigger zone. Some of these are calculated custom variables. I can print the custom variables from the ...
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2 answers
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Adding a dodge roll. Unity

I'm a newbie here. I need to add a second collider in CharacterController in the separate script with possibility to enabling/disabling them. I tried to find answer how to do it but I find nothing. ...
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1 answer
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Visual Studio can't handle my unity scripts

I have created a new project in Unity 2018.3.4f1 with Visual Studio Community 2017. I can't edit scripts properly in Visual Studio because of a bunch of errors related to .net framework. How can I fix ...
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1 answer
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Name doesn't exist in current context in Unity

I'm currently making a collectible heart in unity, the kind that updates your health bar when you collide with it, and I made two scripts: This one is called 'healthmonitor': ...
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2 answers
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UNITY || How to access the "exit transitions" of the current played clip from the animator?

So, I have an animator , i can access it. But from there I have no idea how to access the clips inside. I need to access the transition of the clips. I got as far as accessing the object of the "...
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-1 votes
1 answer
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Converting code to work in godot with sliders

I have some Fragmentarium code that I would like to convert so it will work in Godot anyone have any ideas how I can do this? The code is below: ...
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1 answer
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How to dynamically construct a reference to a game object by name

I have game objects tagged MenuOption0, MenuOption1, MenuOption2, etc. I want to keep a currentIndex var, which gets incremented each time the user swipes on the controller. That swipe should ...
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1 answer
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How to parent object to empty when looked at

I am making a fps in unity. I have an empty parented to the camera for the gun, and I want to be able to pick up and drop guns found in the scene. Does anyone have a simple c # script that would allow ...
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4 votes
1 answer
231 views

Are abilities in online games better crafted in the main game backend language or a scripting language? [closed]

Scourge Healing: Hex Spell. (30 seconds.) Whenever target foe is healed, the healer takes 15...67...80 holy damage. The above is one of Guild Wars 1's monk class skills. My question is about what ...
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Changing coordinates of the object with velocity preservation

In Doodle jump, if a player jumps over one side of the screen he appears on another side with preserved velocity and other physical parameters. I made two trigger colliders on the sides of the ...
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2 votes
1 answer
229 views

Redistributing sprites in procedural generation according to player movement

I am making space arcade with procedurally generated background consisted of nebulas and stars sprites, which spawn on Awake() in certain borders around player. Mobile phones have limited capacity ...
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1 answer
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Procedural generation background works with one type of prefab and doesn't work with another

I have background generation script with 2 arrays. One contains stars prefabs with sprites and another contains nebulas prefabs with sprites. Both have identical types of variables as generating ...
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