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Questions tagged [audio]

The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.

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12 views

Godot - How to set the AudioStreamPlayer to switch between tracks

Conditional Music Playback What's important here is that I know how to switch the track that's being played back to another if some condition is met in the scene. If possible I also want to know ...
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0answers
21 views

Audio architecture in Unity: a time vs space paradox

Assuming we have a well imported audio clips setup. For audio clips that are quite similar and just vary by some slight differences on the shape, would you rather have them as separate files (Space: ...
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1answer
43 views

Is there a word that describes when too much audio is being play simultaneously?

In Unity, before I managed sounds properly, if too many accumulated at the same it would become this loud drowned out mega sound (like the speakers got blown out). With proper audio management this is ...
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4answers
116 views

How to improve load times of audio files without loosing too much quality for HTML5 game?

I'm creating an HTML5 game. We have high fidelity composed music, in the format of wavs and mp3s— some ...
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1answer
32 views

Standard decibel range for sound effects/music?

Is there a standard for a decibel range of sound effects and music in games? I've been getting sound effects from various sources and some are much louder than others so I've had to adjust them with ...
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1answer
103 views

Is this bad design to have a static class which plays sound effects?

I am trying to make a audio manager. I want this audio manager to setup itself and be accessible from everywhere. So I made a static class that creates the audio sources when you need them. Is this ...
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1answer
22 views

Unity - Duck volume of audio source inside a boxed area

I'm trying to lower the volume of an outside ambient wind sound while the player is inside a building or room. Is there any way in Unity to do this without scripting? Or would I have to script this to ...
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2answers
4k views

HTML5 games: play() failed because the user didn't interact with the document first

I'm creating an HTML5 game using MelonJS game engine. Before I load the game, I have a simple pre-login page with a Splash and background music. This page has no need to load the game engine or game ...
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0answers
35 views

OpenAL listener position for isometric camera

I have an isometric camera for an RTS that looks like this: Basically, I don't know how to set the listener's position in OpenAL because I represent the camera's position with only two coordinates. ...
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2answers
30 views

I'm not hearing any sound even though its picked up by audioSource?

I have two sound clips that I am feeding to an audioSource via script, it seems to be working as I can see the audio clips populating the audioSource component. But the problem is that I dont hear ...
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1answer
112 views

How do I find the name of the current audio clip being played?

I have a title scene and a credits scene that use the same music. When I start my game the title scene music plays, and I have my game set up so the audio manager is not destroyed on load. When I ...
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1answer
93 views

Serialization/Deserialization Solutions for Loading & Playing Audio Files

I'm creating a music game in unity, and the first issue I encountered was that I had no way to load music into the game from a file. I tried using a WWW to load the mp3 files, but in my research I ...
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16 views

Audio and Game play synchronisation techniques

I'm trying to develop an audio rhythm based 2d html5 game and need some advice. I'm trying to develop the logic to sync the audio with the games animation. I do not need a constant animated sequence ...
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1answer
138 views

Unity WebGL audio not looping when started with playdelayed()

I have an audioSource in which loop is set to true. I am starting it playing by calling playdelayed() In the editor its plays fine. In a webgl build it does not loop. It just plays once. Also in ...
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0answers
135 views

Unity - unable to play audio clips simultaneously from within a coroutine

I am using Unity 2017.3.1f1. I have created a co-routine for a car engine controller which would play a car start sound once, and while it is fading, it would start a looping sound that would ...
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1answer
63 views

Why some audio files are not working in Unity?

I am making a 2D game in which I wanted to attach audio file to a button. I was able to do this successfully. But later I felt like changing that sound. So I simply replaced it with another audio file....
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1answer
246 views

How to add the sound effect of a ball rolling, based on his velocity?

I have a ball which roll (like all ball does :) ) ... My ball can roll on different type of surfaces (2 or 3) and at different velocity. I don't know how to approach to reproduce in my game the ...
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0answers
239 views

How can I use spectrum data to calculate energy values of certain frequency bands?

I'm working on a rhythm game, and need to detect beats in a piece of music. After all the research and reading through old posts in unity forum/reddit etc., as far as I understood, I need to ...
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1answer
120 views

How can I play audio instantly in Java?

I know JavaSound API like this: ...
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0answers
196 views

How can I implement audio stop/pause/resume in Java?

In Java, we can play audio like this: ...
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2answers
117 views

UI Button OnClick not playing AudioClip on gameObject

Basically, I am loading an Audio Clip onto a game object's Audio Source in the Awake function when the game starts. When I click on the game object a UI comes up that basically has a Play button ...
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1answer
210 views

Precision timing in Unity3d

I am trying to implement a method which should be called each 10ms with a precision not less than 0.1ms (better 0.05ms). This method is very complex and it is generating sound samples which are placed ...
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2answers
371 views

AudioClip is empty saving recording from Microphone

EDIT: I updated the code to what I have currently. I'm not sure why but, the editor and my platform complained when I put the WWW in a co-routine, it seems to load the audio clips to the object but I ...
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1answer
335 views

SDL Mixer Strange Error Message

I have a Visual Studio C++ project. I've just started out with SDL, and I've already rendered images, text, and now I'm trying to play audio. This will be done with the SDL_Mixer extension library. ...
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2answers
183 views

Play a sound when moving cursor on a button?

How to play a sound when moving a cursor on a button ?
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0answers
68 views

Where to purchase multitrack music loops? [closed]

I've seen other questions about where to find royalty-free music available for purchase. But most of these tend to provide a single audio file with every instrument track already blended and mixed ...
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2answers
495 views

Unity3d - AudioSource is not playing if gameObject is removed after play was started

I am not able to play my audio source if I deactivate the panel where the AudioSource is attached to AFTER it. ...
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0answers
26 views

Adding more effects to a Unity3d mixer

I recently started exploring the wonderfull world of audio in unity. I noticed that you can add a bunch of effect modules to a mixer. Now I'm wondering if you can add your own custom effects( for ...
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1answer
135 views

What is the default audio bitrate in Unreal 4?

Maybe I'm just googling the wrong thing but what's Unreal's default audio sample rate? 44.1kHz or 48kHz? Silly simple question but thanks for helping out!
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1answer
89 views

What audio method works across all web browsers and mobile for HTML5/JavaScript?

I have looked at a number of ways to trigger audio in HTML5/JavaScript, but each time I find something that might be workable, I find web browsers and mobile devices it doesn't work on at all. What ...
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1answer
567 views

How do I setup positional audio in Unity?

I'm trying to make an audio game where by players can tell the position of an object listening to whether the right or left speaker is playing the audio. The idea is: If the object is on the left ...
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0answers
86 views

Is it possible to calculate Decibel and Frequency accurately using Unity3D

i try to develop apps to calculate decibel and frequency in Unity, but get negative decibel (around -70dB). i dont know why, but i have install 3rd party Macbook apps that can count decibel ...
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0answers
75 views

Loading WAV and MP3 files with LWJGL 3?

Whenever I research audio in LWJGL 3, they always use STB which can only load Ogg files. All of my audio files are in either WAV or MP3 format, and it would be annoying to have to convert all of them. ...
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0answers
43 views

How to calculate the sound volume for the left ear and right ear based on the object position & velocity, player position & forward vector? (3D sound) [closed]

Please assume: Minimum distance for 3D volume = 1.0; Maximum distance for 3D volume = 100.0; This is the declaration of the function: An object can be a ball moving closer to the player. ...
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1answer
400 views

Playing a Song in MonoGame

I'm trying to play a song in a MonoGame project, but it always gives me a weird error. Here is the (Very simple) code: ...
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1answer
87 views

What direction does directional audio come from for a 2D view?

In a 3D game, it makes sense that stereo balance is based on the angle between your camera direction and the directionto the audio source. Is 2D audio just "fudge the left-right balance until it ...
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1answer
60 views

Why does AudioSource not initializes itself?

Why does AudioSource not initializes itself? Here is my code: ...
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0answers
79 views

Audio Engines , do they work on CPU, GPU or DSP [closed]

I have been reading design specifications of the audio engines. What I am trying to achieve requires performance and I want to parallelize. Only and only while reading openAL specification it was ...
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1answer
30 views

Dialogue Audio: Forming sentences using different recordings

I am working on a game where the exact dialogue to be spoken out depends on context. The most common use case is for scoring - The game keeps player score and I want the game to tell the player her ...
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1answer
838 views

Wait for AudioClip finish before destroy Object

If I Play the gun sound on my "bullet" object, how can I prevent the end of Audio sound if the bullet hit something so it destroy. To clarify: Bullet prefab -> Audio Source -> Audio Clip = ...
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2answers
449 views

How to get SDL2 to play 32bit WAV files

I have WAV files of this format: ...
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1answer
323 views

Two headphones for two players

We're looking to create a split screen game using Unity that is highly reliant on audio. We would need each player to have their own headphones and use positional audio to navigate through the map. ...
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1answer
63 views

How to Capture Vive's USB-Audio Data from Playback Devices

I am developing a music visualizer software for Vive so I am trying to get FFT data from music that users listen to. However, I couldn't take any data from USB audio devices versus my soundcard. ...
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1answer
95 views

Cocosdenshion and Android not working

I'm trying to play sounds and music with cocos2d. When I run on iPhone and .caf files the audio is perfect, but on Android it is not playing the background music and is only playing 2 sounds of 10 ...
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1answer
1k views

Determining how loud an AudioClip is

I have some code that uses GetSpectrumData from an AudioSource playing a song to create a level layout for the player to play. I want to add a functionality where ...
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2answers
328 views

Unity: How to keep the music muted on reloading the scene?

I am giving the user a UI button to mute and unmute the ingame sounds but the problem is when I mute the sounds and then when the game ends and the game scene reloads the sounds comes back up which is ...
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0answers
37 views

Best form of audio compression / packing

Currently in my game I have a large amount of sounds and am getting to the point where I need to find a way to reduce the overall size of the sounds to save space when I deploy. I was wondering if ...
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1answer
973 views

Audio Source object reference not set to instance of an object in Unity.

I have the following script: ...
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2answers
3k views

Unity - AudioClip lags when played

My AudioClip is lagging when I play it in Unity3d. The AudioClip is supposed to play when you left-click inside the game window. Steps I've tried for fixing it: Uncompressing the .wav sound file. ...
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2answers
487 views

In a HTML/JavaScript game, what audio should I use for Internet Explorer?

I'm planning some HTML5/Javascript games. They will be casual games for the most part, but would still benefit from music and sound effects. I would really like to use the ...