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Questions tagged [audio]

The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.

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How to play audio in sequence in the reverse mode?

I’ve added audio to sequence and it works fine, but when I play it in the reverse mode, audio doesn’t play. I don’t need it to play in reverse too, to play it the opposite order - audio 2 and then ...
Amazing User's user avatar
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30 views

How is sound and microphone sampling supposed to work?

I've started using miniaudio sound library written in C, which is an impressive single-header roughly 100k lines of code library for playing audio and reading microphone in a cross_platform way. I'm ...
Zebrafish's user avatar
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46 views

Unity Audio plays with 5-10 second delay

I have wanted to make something like a rhythm game for Android in Unity, and for that I needed to write an audio manager to play my songs and sound effects in-game. I have followed Brackeys' tutorial ...
CheckerT's user avatar
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33 views

custom metronome is not consistent

In Unity 2022.3.12f1, I made a metronome. Here is a minimal working example: ...
jules's user avatar
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2 votes
2 answers
68 views

Audio Cue for Accuracy game

I'm really not sure if this is the appropriate community to ask in. I want to use some sort of audio cue that provides feedback for a player's accuracy in a task. They perform some action in real time ...
oweydd's user avatar
  • 121
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38 views

How to equalize volumes of lines by different voice actors using different setups?

I have 500 voice lines as .wav files, coming from 20 different voice actors who spoke each in their home studios with different voice volume. In the game, the different volume of each line comes ...
user41258's user avatar
  • 131
1 vote
1 answer
107 views

Rhythm game, Sync music start with the start of the level in fixedUpdate

I'm working on a rhythm based android game similar to Guitar Hero. I have a kinematic rigidbody moving downwards with tapobjects (colliders) inside which need to be pressed when moved above the button....
delato468's user avatar
  • 111
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1 answer
38 views

How to meet quality standard for audio files to upload to the Unity Store?

I have some 8-bit classical music that I want to release on the Unity store, for the most part the Unity Store Submission Guidelines make sense, but for this one part that goes. 2.7.b Audio files are ...
Neil Meyer's user avatar
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20 views

In LibGdx, how to add another music format?

I would like to add multiple music formats to the LibGdx library, like .vgm, .mod, .s3m, .xm and so on. I already have the Java code to do so, but it's hard to integrate it with LibGdx code. I know ...
Chaotic's user avatar
  • 113
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1 answer
113 views

Unity Mirror Networking Audio Behaves Differently on Host and WebGL Client

I am creating a system in Unity using Mirror Networking which will only require one host/server and one client. It is a WebGL build so the client will connect on a browser. I want to send commands ...
Michael's user avatar
  • 41
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1 answer
90 views

How to Code Rhythm Sync

I'm trying to make an object's movement automatically sync to the music in Unity. I want a way to get the "key points" (when there is a loud beat) and make the object dash at those moments. ...
twilightstar's user avatar
1 vote
1 answer
96 views

Is there a PBR-like material system for audio?

With visual/rendering materials, a very popular system for this is PBR. Materials made using PBR may define properties like albedo color, normal maps, emission, roughness, metallic, specular, etc. ...
Aaron Franke's user avatar
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73 views

How to mute system audio from microphone in Unity?

How to mute system audio from microphone in Unity? Or is there some way to have the microphone not capture audio from the game?
ina's user avatar
  • 294
1 vote
1 answer
123 views

Audio won't pause in coroutine

I am making a system where I have one long audio clip made up of voice lines which I want to be able to play one after the other with a variable pause in between. I press the space key to start the ...
Michael's user avatar
  • 41
0 votes
2 answers
142 views

Audio source with multiple sound files

I am limited in the number of audio sources I can add. Is it possible to use a single audio source and then rotate between a collection of audio files. This is for an avatar for VRChat so scripting is ...
Atomiklan's user avatar
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1 answer
47 views

Score count-up speed based on music

I'm trying to implement a score count-up that is synced with the tempo of some short music jingle, but I'm failing on calculating the math for it. Let's say I have a total score of 2000 that I want to ...
Daniel_1985's user avatar
2 votes
0 answers
1k views

How do I speed up/slow down audio without changing the pitch, and vice versa?

Using Unity's own default AudioSource, there is a pitch slider. However, that pitch slider affects both the speed and the pitch. Short of doing the speed up/slow ...
aytimothy's user avatar
  • 273
1 vote
2 answers
452 views

Best file format for short audio clips in a video game

I am writing a video game to teach kids how to read, and as part of that I have to play short audio clips that make basic sounds. For example, the /t/ sound (the first sound in "Tiger"). I ...
kanamekun's user avatar
  • 369
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0 answers
68 views

Analyzing audio in C++ / Unreal Engine 5 without plugins

This project is done in Unreal Engine 5. I would prefer doing this in C++ instead of Blueprints, but I'm open to any ideas. I am trying to take an audio file and create the data needed to make an ...
Bob's user avatar
  • 1
0 votes
2 answers
432 views

3D audio performance cost in Unity

I can't find any information about Unity's performance difference between 3D and 2D audio. If I'm targeting low-performance mobile devices, should I avoid using 3D audio? How expensive (performance ...
Isem's user avatar
  • 3
0 votes
1 answer
852 views

How do you upload an AudioClip to a server in Unity?

My current approach is to take an AudioClip, turn it into a byte array, then put it into an UploadHandler, attached to a UnityWebRequest, to send a POST request to a server. Right now, when I pass ...
cadburia's user avatar
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1 answer
62 views

Give the Volume of a Sound a Character is currently making

I'm looking to have a sound file drive the location of a bone or morph target, to create a basic form of lip syncing. Specifically, I'm looking for help getting the volume of the sound file as a float....
Candle's user avatar
  • 141
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0 answers
474 views

AudioSource.isPlaying is not working in Unity WebGL Build

I am passing a clip to play on the audio source. Next, I wait for the audio to finish to invoke the next action. But the waiting loop never ends. Once the audio clip ends, the time I read from ...
Manoj Balaji M's user avatar
1 vote
0 answers
351 views

Raylib: audio popping and cracking

I'm trying to play a "simple" generated looped sinusoidal wave with raylib and Go but, although it plays I also get audible cracks. Checking some online examples (like this: https://www....
Pherrymason's user avatar
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67 views

Reverse Fourier transform in Unity

I was wondering if unity has any methods to convert frequency domain to time domain.
BinaryPastaChef's user avatar
2 votes
0 answers
60 views

Audio emission from a polygon instead of a point

I'm developing a 2D game in Godot. The engine doesn't matter in this case. Given a polygon, convex or concave, and a listener (camera) location, what 2D position should an audio emitter be placed at ...
Anixias's user avatar
  • 23
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0 answers
60 views

Godot 3.4 issue with AudioStream3D playing random sounds

I got this problem with an AudioStream3D, it's supposed to play randomly from a list of 3 possible sounds when the player fire a gun, but no sound is being played when the event happens. What i'm ...
Progs's user avatar
  • 93
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0 answers
40 views

Need help looking into IndexOutOfRange Exception for my Audio Manager script

basically, its as the title says. I am trying to build a brick breaker game in Unity2D, and I have found myself unable to play the death sound effect (played whenever a brick breaks). ...
Kevin H's user avatar
0 votes
0 answers
1k views

Control sound volume in Java

I'm trying to control the volume of a file with keyinput. But all I get is a null error: Exception in thread "AWT-EventQueue-0" java.lang....
vampsz's user avatar
  • 15
0 votes
1 answer
932 views

How can I come up with unintelligible spoken speech like what can be heard in The Sims?

When I search for "Voice Samples" and "Unintelligible Voice Samples" I can only find vocals of singers or just background noise of people talking at the distance, like a crowded ...
Fulano's user avatar
  • 115
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1 answer
896 views

Multiple AudioSources or one AudioSource with multiple AudioClips?

I have a character with a bunch of different attacks + sound effects in Unity. One way to architect this is to create a single AudioSource, and then set the AudioSource.clip to a specific sfx each ...
Leftover Salad's user avatar
1 vote
0 answers
131 views

Blending sword motion with sword swing sound in VR

At first, this may seem like an easy problem to solve. I also thought so. (This was a one tick task in my Trello board). But in VR the players' weapon (Sword) swings are unpredictable. The direction ...
Rulindil's user avatar
1 vote
0 answers
49 views

How to implement a big audio source and a cluster of audio sources?

I have a 3D game. The sound engine supports: playing ambient music to the player (two channels always the same) playing static sounds from a single position in space playing mobile sounds from a ...
Tooster's user avatar
  • 308
1 vote
2 answers
121 views

Having an Audio Atlas?

Problem I have 100 textures and I want to easily load them all without writing 100 lines of code loading them all. Solution Use a texture atlas. Use this to pack them. Use pixijs or something like ...
Coder2195's user avatar
  • 123
1 vote
1 answer
173 views

Calculating stereo sound levels from 3d sound source?

When a sound is emitted in a (first person) game world at some source position relative to the player - based on its distance away we can calculate the factor to multiply the amplitude of the wave ...
Andrew Tomazos's user avatar
0 votes
0 answers
28 views

CloneNode or Audio Pool?

I have a game, but I have to make a decision about audio. Should I preload an audio pool, or create cloneNode when played? Which is better in terms of best loading and better performance?
Coder2195's user avatar
  • 123
2 votes
2 answers
6k views

Is it a bad idea to have several audio sources on the same object in unity?

The title is actually self-explanatory. I would like to know if there are any drawbacks (performance-wise, good-practice wise, etc.) for having multiple audio sources on the same GameObject. My ...
OrangeJusticeV's user avatar
1 vote
0 answers
722 views

How to play multiple sounds at once without reloading data?

I am making an HTML5 game, which involves one audio being played multiple times at once. I searched this issue up and found this: https://stackoverflow.com/questions/25654558/html5-js-play-same-sound-...
Coder2195's user avatar
  • 123
6 votes
1 answer
3k views

How to get current Microphone Frequency in Godot

Let us say I want to create a singing game similar to SingStar, and for this purpose I want to get the audio pitch the microphone is getting, in real time, or as close as possible. I know I can get ...
Theraot's user avatar
  • 27k
0 votes
1 answer
2k views

How to play sound in WebGL build in Unity?

I have a project that works fine when I build for windows, but doesn't work when I switch platform to WebGL. The [SerializeField] AudioClip variables in the ...
xcrypt's user avatar
  • 488
0 votes
1 answer
797 views

stop previous audio from playing when starting a new one

I created a dialogue system with audio it works perfectly fine unless you start skipping the voice lines so then it all becomes a mess with all of the voice lines overlapping is there a way to make it ...
Felipe Schluepmann's Films's user avatar
2 votes
1 answer
175 views

Can I have an Area affect the audio input of a Listener rather than the audio output of a speaker

Simple 3D use case: I have a Listener attached to my 3P character and a speaker attached to the environment, providing general background ambience (no attenuation). When the character goes underwater, ...
Bill H.'s user avatar
  • 23
1 vote
0 answers
887 views

Can not play a disabled audio source?

I have 5 cubes and all 5 cubes have an audiosource. When my player jumps into those cubes, the audiosource is playing just once. ...
Apoleytaa's user avatar
0 votes
2 answers
168 views

Can I legally use movie sounds for game production?

Can I legally use short sounds from movies, like a door closing, in my game? Is there a way for others know from where the sounds came from originally? Does it matter if I apply audio editing to the ...
user406126's user avatar
1 vote
1 answer
465 views

How to play a sound effect at a projectile's impact location?

I am encountering an issue where I have a bullet that is destroyed on impact which is cutting off my bullet impact sound effect due to the audio source being destroyed. I like the idea of the sounds ...
benbastien's user avatar
0 votes
0 answers
661 views

How to set an exact pitch in Minecraft Java 1.16.1 Resource Pack

I'm trying to make a resource pack in Minecraft Java 1.16.1. The pack will replace all of the Minecraft sounds with LoZ BotW sounds. The first thing I did was put the BotW pickup sound in place of the ...
Revel Carlberg West's user avatar
0 votes
1 answer
32 views

UIButton fails to play sound

I'm doing this game where with cards you assign different beats to different channels. You drag and drop the beat to a channel and it gets added to the mixer. What I'm having trouble with is when i ...
Morganuz's user avatar
0 votes
0 answers
104 views

SDL Audio/Mixer cannot initialize with 2 channels only

From the documentation using SDL2 Mixer to init the soundcard with 2 channels. It will return 8 channels (7.1) and seems there is no way have just 2 channels. here the snippet that i used simple as ...
Raffaello's user avatar
  • 125
1 vote
1 answer
398 views

AudioSource.Play() outputs only noise from the sound clip

I'm trying to reproduce a sound clip on the AudioSource of a game object by using the .Play method. What i'm trying to do is a card game of sorts, but with each card being a different section of a ...
Morganuz's user avatar
1 vote
0 answers
24 views

Long occluding geometries in Resonance Audio for Unity

I'm currently looking into using resonance audio (https://resonance-audio.github.io/resonance-audio/) for accurately modelling the audio for an environment that approximates to a long corridor with a ...
Dan Woods's user avatar

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