Questions tagged [audio]

The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.

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8 views

Ad callback issue

Hi I have a callback in my ads manager that says that when the scene loads, then automatically play the ad, mute the background audio and then once ad has finished or skipped then play background ...
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1answer
41 views

Managing audio in a RTS - when do I play sounds?

Building an RTS I have several hundred units on screen at one time. Whenever a Unit attacks/gathers something, I want to play a sound (if camera is close enough). My question is, how do most RTS ...
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How to play runtime-generated LPCM audio from a third-party API in Unreal?

I've got an UE project, and I need to play audio coming from a third-party API. The Audio is in LPCM format, each frame is two bytes signed integer with little-endian byte order. How I can play audio ...
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36 views

Implementing beat detection algorithm on mobile

So, I've been looking for a way to detect beats on a streamed song on mobile(like listening on Spotify or Youtube etc.) I've found the most used methods are either using already known songs or using ...
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Deleting OpenAL Effects

When calling alDeleteEffects to destroy an effect, is it necessary to first remove it from any auxiliary slots that it may be active in? I know first removing a ...
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17 views

Preview Clip of AudioSource, with audioSource settings in editor

I have a custom editor script wich permit me to add some behavior to a unity components: Here you see the extra extensions with the "test" label. I would like to add in that audio source editor, the ...
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2answers
32 views

Unity3D playing sound when Player collides with an object with a specific tag

I using Unity 2019.2.14f1 to create a simple 3D game. In that game, I want to play a sound anytime my Player collides with a gameObject with a specific tag. The MainCamera has an Audio Listener and ...
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1answer
60 views

How to get consecutive voice clips to sound natural

In the game I'm working on I have to play several short consecutive voice-clips to form a complete sentence. Example (each [] bracket is a different voice clip): [Bob here,] [we're at] [some town] [...
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2answers
50 views

Can I sample audio sources from others without asking?

As the title says, would it be considered legal if I take a part of an audio source (any media like music, dialog, video, etc.) to use in a project, whether it is for commercial or non-commercial ...
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45 views

How to make a CD with audio and data at the same time

I made a homebrew game and want to distribute it to my friends using CD's. The game uses CD Audio music and I already made a quick program to check if the disc is in the drive, but I don't know how to ...
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1answer
53 views

Public domain piece found on You Tube but recorded by someone else

I want to use a public domain piece found on YouTube but it was recorded in midi form by someone else. I only want sections of it, not the whole thing. Do I need permission?
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1answer
27 views

PlayClipAtPoint() playing multiple times on enemy death

I am having problems with PLayClipAtPoint(). I want to play a given sound as soon as a gameObject is destroyed. Here is my code (the concerned parts): ...
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1answer
102 views

How to change music from room to room?

In Unity 2019.3.0a2 I have a labyrinth with multiple rooms. I want the music to change when I get from one room into another. How can I do it so that music from room 1 is only hearable in room 1, and ...
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1answer
53 views

How can I create a reverb zone depending on audio source location instead of the listener's position?

Is there a way to make a reverb zone act on an audio source not on the audio listener? Or in other words: Is there a way to apply an audio filter gradually depending on a position in space? Let's say ...
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1answer
53 views

Audio Clip not working on Collision when destroying an object

So I made a game where you shoot a laser and if it hits the enemy it makes an explosion sound and destroys the enemy. The only thing is whenever I try to get the audio to play it doesn't which I ...
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10 views

Stop audio in all scenes using a slider in the main menu

I am using different sounds in different scenes, but problem is that I can't stop all sounds using slider in the menu. It stops only the menu sounds, or sounds for the current scene. When my game ...
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171 views

How to load an AudioClip at runtime without the WWW class?

I am currently pulling a .wav file from an API. I would like to play it at run-time. Currently I need to save the .wav file to ...
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117 views

Is it more efficient detect when audio clip ends with AudioSource.isPlaying or with AudioClip.length?

In Unity, I want to trigger an event when an audio clip finishes playing. Would it be more CPU efficient to keep checking if the audio clip is playing with ...
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1answer
245 views

Unity AudioSource.PlayClipAtPoint - controlling attenuation

New developer here, looking to do some raycasting and controlling audio positioning in 3D space based on the raycasts interactions with other objects. I've got the raycast 'casting' and able to report ...
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1answer
108 views

Where's the line between homage and copyright infringement?

My current WIP game contains a music note collectible mechanic which allows players to play short tunes if collected in the right order (usually very obvious by the layout of the collectibles). So far,...
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1answer
173 views

Godot - How to set the AudioStreamPlayer to switch between tracks

Conditional Music Playback What's important here is that I know how to switch the track that's being played back to another if some condition is met in the scene. If possible I also want to know ...
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1answer
55 views

Is there a word that describes when too much audio is being play simultaneously?

In Unity, before I managed sounds properly, if too many accumulated at the same it would become this loud drowned out mega sound (like the speakers got blown out). With proper audio management this is ...
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4answers
266 views

How to improve load times of audio files without loosing too much quality for HTML5 game?

I'm creating an HTML5 game. We have high fidelity composed music, in the format of wavs and mp3s— some ...
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1answer
210 views

Standard decibel range for sound effects/music?

Is there a standard for a decibel range of sound effects and music in games? I've been getting sound effects from various sources and some are much louder than others so I've had to adjust them with ...
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1answer
390 views

Is this bad design to have a static class which plays sound effects?

I am trying to make a audio manager. I want this audio manager to setup itself and be accessible from everywhere. So I made a static class that creates the audio sources when you need them. Is this ...
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1answer
68 views

Unity - Duck volume of audio source inside a boxed area

I'm trying to lower the volume of an outside ambient wind sound while the player is inside a building or room. Is there any way in Unity to do this without scripting? Or would I have to script this to ...
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18k views

HTML5 games: play() failed because the user didn't interact with the document first

I'm creating an HTML5 game using MelonJS game engine. Before I load the game, I have a simple pre-login page with a Splash and background music. This page has no need to load the game engine or game ...
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72 views

OpenAL listener position for isometric camera

I have an isometric camera for an RTS that looks like this: Basically, I don't know how to set the listener's position in OpenAL because I represent the camera's position with only two coordinates. ...
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2answers
31 views

I'm not hearing any sound even though its picked up by audioSource?

I have two sound clips that I am feeding to an audioSource via script, it seems to be working as I can see the audio clips populating the audioSource component. But the problem is that I dont hear ...
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1answer
694 views

How do I find the name of the current audio clip being played?

I have a title scene and a credits scene that use the same music. When I start my game the title scene music plays, and I have my game set up so the audio manager is not destroyed on load. When I ...
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321 views

Serialization/Deserialization Solutions for Loading & Playing Audio Files

I'm creating a music game in unity, and the first issue I encountered was that I had no way to load music into the game from a file. I tried using a WWW to load the mp3 files, but in my research I ...
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1answer
295 views

Unity WebGL audio not looping when started with playdelayed()

I have an audioSource in which loop is set to true. I am starting it playing by calling playdelayed() In the editor its plays fine. In a webgl build it does not loop. It just plays once. Also in ...
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142 views

Unity - unable to play audio clips simultaneously from within a coroutine

I am using Unity 2017.3.1f1. I have created a co-routine for a car engine controller which would play a car start sound once, and while it is fading, it would start a looping sound that would ...
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1answer
118 views

Why some audio files are not working in Unity?

I am making a 2D game in which I wanted to attach audio file to a button. I was able to do this successfully. But later I felt like changing that sound. So I simply replaced it with another audio file....
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1answer
451 views

How to add the sound effect of a ball rolling, based on his velocity?

I have a ball which roll (like all ball does :) ) ... My ball can roll on different type of surfaces (2 or 3) and at different velocity. I don't know how to approach to reproduce in my game the ...
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292 views

How can I use spectrum data to calculate energy values of certain frequency bands?

I'm working on a rhythm game, and need to detect beats in a piece of music. After all the research and reading through old posts in unity forum/reddit etc., as far as I understood, I need to ...
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1answer
253 views

How can I play audio instantly in Java?

I know JavaSound API like this: ...
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329 views

How can I implement audio stop/pause/resume in Java?

In Java, we can play audio like this: ...
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2answers
346 views

UI Button OnClick not playing AudioClip on gameObject

Basically, I am loading an Audio Clip onto a game object's Audio Source in the Awake function when the game starts. When I click on the game object a UI comes up that basically has a Play button ...
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1answer
392 views

Precision timing in Unity3d

I am trying to implement a method which should be called each 10ms with a precision not less than 0.1ms (better 0.05ms). This method is very complex and it is generating sound samples which are placed ...
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2answers
609 views

AudioClip is empty saving recording from Microphone

EDIT: I updated the code to what I have currently. I'm not sure why but, the editor and my platform complained when I put the WWW in a co-routine, it seems to load the audio clips to the object but I ...
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1answer
456 views

SDL Mixer Strange Error Message

I have a Visual Studio C++ project. I've just started out with SDL, and I've already rendered images, text, and now I'm trying to play audio. This will be done with the SDL_Mixer extension library. ...
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2answers
975 views

Play a sound when moving cursor on a button?

How to play a sound when moving a cursor on a button ?
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Where to purchase multitrack music loops? [closed]

I've seen other questions about where to find royalty-free music available for purchase. But most of these tend to provide a single audio file with every instrument track already blended and mixed ...
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2answers
1k views

Unity3d - AudioSource is not playing if gameObject is removed after play was started

I am not able to play my audio source if I deactivate the panel where the AudioSource is attached to AFTER it. ...
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33 views

Adding more effects to a Unity3d mixer

I recently started exploring the wonderfull world of audio in unity. I noticed that you can add a bunch of effect modules to a mixer. Now I'm wondering if you can add your own custom effects( for ...
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1answer
290 views

What is the default audio bitrate in Unreal 4?

Maybe I'm just googling the wrong thing but what's Unreal's default audio sample rate? 44.1kHz or 48kHz? Silly simple question but thanks for helping out!
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1answer
110 views

What audio method works across all web browsers and mobile for HTML5/JavaScript?

I have looked at a number of ways to trigger audio in HTML5/JavaScript, but each time I find something that might be workable, I find web browsers and mobile devices it doesn't work on at all. What ...
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1k views

How do I setup positional audio in Unity?

I'm trying to make an audio game where by players can tell the position of an object listening to whether the right or left speaker is playing the audio. The idea is: If the object is on the left ...

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