Questions tagged [audio]

The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.

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1answer
24 views

Calculating stereo sound levels from 3d sound source?

When a sound is emitted in a (first person) game world at some source position relative to the player - based on its distance away we can calculate the factor to multiply the amplitude of the wave ...
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13 views

CloneNode or Audio Pool?

I have a game, but I have to make a decision about audio. Should I preload an audio pool, or create cloneNode when played? Which is better in terms of best loading and better performance?
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2answers
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Is it a bad idea to have several audio sources on the same object in unity?

The title is actually self-explanatory. I would like to know if there are any drawbacks (performance-wise, good-practice wise, etc.) for having multiple audio sources on the same GameObject. My ...
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43 views

How to play multiple sounds at once without reloading data?

I am making an HTML5 game, which involves one audio being played multiple times at once. I searched this issue up and found this: https://stackoverflow.com/questions/25654558/html5-js-play-same-sound-...
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1answer
139 views

How to get current Microphone Frequency in Godot

Let us say I want to create a singing game similar to SingStar, and for this purpose I want to get the audio pitch the microphone is getting, in real time, or as close as possible. I know I can get ...
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1answer
332 views

How to play sound in WebGL build in Unity?

I have a project that works fine when I build for windows, but doesn't work when I switch platform to WebGL. The [SerializeField] AudioClip variables in the ...
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1answer
19 views

stop previous audio from playing when starting a new one

I created a dialogue system with audio it works perfectly fine unless you start skipping the voice lines so then it all becomes a mess with all of the voice lines overlapping is there a way to make it ...
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1answer
44 views

Can I have an Area affect the audio input of a Listener rather than the audio output of a speaker

Simple 3D use case: I have a Listener attached to my 3P character and a speaker attached to the environment, providing general background ambience (no attenuation). When the character goes underwater, ...
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49 views

Can not play a disabled audio source?

I have 5 cubes and all 5 cubes have an audiosource. When my player jumps into those cubes, the audiosource is playing just once. ...
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2answers
111 views

Can I legally use movie sounds for game production?

Can I legally use short sounds from movies, like a door closing, in my game? Is there a way for others know from where the sounds came from originally? Does it matter if I apply audio editing to the ...
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1answer
54 views

Best practice for play location of projectile sound effects?

I am encountering an issue where I have a bullet that is destroyed on impact which is cutting off my bullet impact sound effect due to the audio source being destroyed. I like the idea of the sounds ...
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31 views

Change AudioClipLoadType at runtime - Unity3D

Can I change AudioClipLoadType of audio clips at runtime? Runtime in the sense while running in a device. I was able to adjust the import settings, in the editor, by an Editor script that overrides ...
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How to set an exact pitch in Minecraft Java 1.16.1 Resource Pack

I'm trying to make a resource pack in Minecraft Java 1.16.1. The pack will replace all of the Minecraft sounds with LoZ BotW sounds. The first thing I did was put the BotW pickup sound in place of the ...
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1answer
20 views

UIButton fails to play sound

I'm doing this game where with cards you assign different beats to different channels. You drag and drop the beat to a channel and it gets added to the mixer. What I'm having trouble with is when i ...
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29 views

SDL Audio/Mixer cannot initialize with 2 channels only

From the documentation using SDL2 Mixer to init the soundcard with 2 channels. It will return 8 channels (7.1) and seems there is no way have just 2 channels. here the snippet that i used simple as ...
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1answer
47 views

AudioSource.Play() outputs only noise from the sound clip

I'm trying to reproduce a sound clip on the AudioSource of a game object by using the .Play method. What i'm trying to do is a card game of sorts, but with each card being a different section of a ...
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0answers
8 views

Long occluding geometries in Resonance Audio for Unity

I'm currently looking into using resonance audio (https://resonance-audio.github.io/resonance-audio/) for accurately modelling the audio for an environment that approximates to a long corridor with a ...
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24 views

How I randomise a list of audio clips in Unity and remove it from the list once the clip is finished?

I have 4 audio clips. When I play a press a certain button in Unity, the data is sent to MAX/MSP and the audio is played. I created a list a signals (As shown below in the code). What I want is that, ...
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0answers
31 views

Low Level Audio Engine Sample Rate Conversion

First off, there seems to be a sparse number of audio programming tutorials out there so if anyone knows of some good resources I would be very appreciative. Now on to the topic at hand! I am using ...
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1answer
20 views

Unity AudioMixer sets AudioSources to 0 regardless of decibel value

My code for the decibel and volume/linear conversion is good already. I just can't figure out why my AudioMixer keeps on setting my AudioSources to 0. I've double checked to see if my decibel value on ...
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33 views

How can I realistically simulate audio for multi-sensor processing?

I am performing audio simulations in Unreal Engine 4. Ideally, I need realistic audio propagations. So microphones at multiple locations will experience propagation delays related to their distance ...
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1answer
51 views

List<T>.Contains(T) Method seems to return true for substrings? I don't want that

so I need to check a List of strings belonging to an AudioManager script, from another script, to see if it contains a specific string. Accessing that List wasn't hard. What's surprising me is that ...
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1answer
70 views

How to properly manage game music and sounds?

I'm developing a WinForms customized version of Pac-Man for a Software Engineering project and I reached the point where I have to implement music and sound effects. I used the MVC architectural ...
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50 views

Where can I find sources on how many people play on silent etc.]

This is probably more a problem with me being unable to find statistics which i am absolutely certain must exist in some form: How many people play with the sound off/on when playing browser games or ...
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1answer
32 views

Audio Plays A Second Time When Going Back To Menu Unity

I am trying to have my background music keep playing in between scenes, but the music just plays another copy of itself instead of destroying itself to let only one copy play at a time. This is my ...
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1answer
52 views

Why does the volume not decrease when I move away from the AudioSource?

I created a simple scene with an audio source and a player that can move. The main camera is a child object of the player. I set the audio source volume rolloff to "logarithmic rolloff". As far as I ...
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1answer
35 views

How can I create noises when character is running using this audio manager script?

So I used this tutorial: https://www.youtube.com/watch?v=tLyj02T51Oc, to create an AudioManager that can be easily called from other scripts, and can fade sound effects. One thing I do not know how to ...
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1answer
283 views

How do I check if there is already an object in this scene with the same name upon reloading the scene?

If the title wasn't clear enough (I don't really know how to explain it), basically I have an Audio Manager that is DontDestroyOnLoad. I also have a pause menu, that takes me back to the main menu, ...
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27 views

Work With Sounds in Unity

I have a script in which I defined different functions for each button and assign them their appropriate functions. I defined if statements for them and now I want every button to play it's music when ...
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15 views

Microphone channel not detected in Unity

This is very specific to Unity. A few testers are reporting that their microphone output isn't being detected. The code below works for the vast majority of users, but certain microphones seem to be ...
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1answer
225 views

Unity Profiler - How do I correct Audio (WASAPI) Feeder issues?

I've got the following data after running the Unity Profiler: If I'm reading this correctly, the thing that's driving me down to ~1 FPS is the CPU Audio. I can't understand what's going on here, ...
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1answer
149 views

Managing audio in a RTS - when do I play sounds?

Building an RTS I have several hundred units on screen at one time. Whenever a Unit attacks/gathers something, I want to play a sound (if camera is close enough). My question is, how do most RTS ...
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47 views

Implementing beat detection algorithm on mobile

So, I've been looking for a way to detect beats on a streamed song on mobile(like listening on Spotify or Youtube etc.) I've found the most used methods are either using already known songs or using ...
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21 views

Deleting OpenAL Effects

When calling alDeleteEffects to destroy an effect, is it necessary to first remove it from any auxiliary slots that it may be active in? I know first removing a ...
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2answers
117 views

Unity3D playing sound when Player collides with an object with a specific tag

I using Unity 2019.2.14f1 to create a simple 3D game. In that game, I want to play a sound anytime my Player collides with a gameObject with a specific tag. The MainCamera has an Audio Listener and ...
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1answer
139 views

How to get consecutive voice clips to sound natural

In the game I'm working on I have to play several short consecutive voice-clips to form a complete sentence. Example (each [] bracket is a different voice clip): [Bob here,] [we're at] [some town] [...
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2answers
56 views

Can I sample audio sources from others without asking?

As the title says, would it be considered legal if I take a part of an audio source (any media like music, dialog, video, etc.) to use in a project, whether it is for commercial or non-commercial ...
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48 views

How to make a CD with audio and data at the same time

I made a homebrew game and want to distribute it to my friends using CD's. The game uses CD Audio music and I already made a quick program to check if the disc is in the drive, but I don't know how to ...
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1answer
54 views

Public domain piece found on You Tube but recorded by someone else

I want to use a public domain piece found on YouTube but it was recorded in midi form by someone else. I only want sections of it, not the whole thing. Do I need permission?
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1answer
105 views

PlayClipAtPoint() playing multiple times on enemy death

I am having problems with PLayClipAtPoint(). I want to play a given sound as soon as a gameObject is destroyed. Here is my code (the concerned parts): ...
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1answer
178 views

How to change music from room to room?

In Unity 2019.3.0a2 I have a labyrinth with multiple rooms. I want the music to change when I get from one room into another. How can I do it so that music from room 1 is only hearable in room 1, and ...
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1answer
199 views

How can I create a reverb zone depending on audio source location instead of the listener's position?

Is there a way to make a reverb zone act on an audio source not on the audio listener? Or in other words: Is there a way to apply an audio filter gradually depending on a position in space? Let's say ...
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1answer
72 views

Audio Clip not working on Collision when destroying an object

So I made a game where you shoot a laser and if it hits the enemy it makes an explosion sound and destroys the enemy. The only thing is whenever I try to get the audio to play it doesn't which I ...
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0answers
526 views

How to load an AudioClip at runtime without the WWW class?

I am currently pulling a .wav file from an API. I would like to play it at run-time. Currently I need to save the .wav file to ...
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247 views

Is it more efficient detect when audio clip ends with AudioSource.isPlaying or with AudioClip.length?

In Unity, I want to trigger an event when an audio clip finishes playing. Would it be more CPU efficient to keep checking if the audio clip is playing with ...
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1answer
544 views

Unity AudioSource.PlayClipAtPoint - controlling attenuation

New developer here, looking to do some raycasting and controlling audio positioning in 3D space based on the raycasts interactions with other objects. I've got the raycast 'casting' and able to report ...
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1answer
212 views

Where's the line between homage and copyright infringement?

My current WIP game contains a music note collectible mechanic which allows players to play short tunes if collected in the right order (usually very obvious by the layout of the collectibles). So far,...
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1answer
371 views

Godot - How to set the AudioStreamPlayer to switch between tracks

Conditional Music Playback What's important here is that I know how to switch the track that's being played back to another if some condition is met in the scene. If possible I also want to know ...
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1answer
69 views

Is there a word that describes when too much audio is being play simultaneously?

In Unity, before I managed sounds properly, if too many accumulated at the same it would become this loud drowned out mega sound (like the speakers got blown out). With proper audio management this is ...
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4answers
847 views

How to improve load times of audio files without loosing too much quality for HTML5 game?

I'm creating an HTML5 game. We have high fidelity composed music, in the format of wavs and mp3s— some ...

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