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Questions tagged [editors]

Editors are pieces of software designed to help create and modify game content. This may include in-house developer tools, or level editors and other tools released to the player community. Use this tag for help creating your own editing tools, or customizing editing workflows in existing engines (such as custom inspectors in Unity)

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How can I use `UnityEngine.UIElements.PopupWindow` for a custom PropertyDrawer targeting an array with UI Toolkit?

I'm following the "Create a Custom Inspector" car and tire example that Unity has in their documentation for UI Toolkit, but I'm trying to modify it in a specific way and I'm coming up short ...
NJJ_002's user avatar
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33 views

How can I either adjust or create custom text anchors for property attributes?

Following up on a previous question about aligning HeaderAttributes, I've been attempting to slightly offset my own custom header attribute so that it's either to ...
NJJ_002's user avatar
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1 answer
34 views

How can I center-align a HeaderAttribute in a Unity custom inspector / can it be done simply?

So far, this is the only resource I've found that does what I'm looking to do (which is to center-align my inspector headers): CreatureSurvive's example script on GitHub Gist If I'm understanding ...
NJJ_002's user avatar
  • 47
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1 answer
22 views

Is there any documentation for `EditorGUILayout.Separator()` / what does it do?

I'm experimenting with custom editors, and stumbled upon EditorGUILayout.Separator() while trying to figure out how to draw a line near the top of my inspector ...
NJJ_002's user avatar
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1 answer
33 views

How to add a text label to a WireSphere Gizmo?

I’ve created a few WireSphere gizmos on my scene, and I’d like to add labels to them so I can easily identify which corresponds to what variable. However, by using transform.position, the label ...
YoshGJ's user avatar
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0 answers
40 views

How to load a whole folder of assets without using a Resources folder?

I have a folder full of images that I want to keep ready in a script. The Unity way to do this is to have a MonoBehaviour with, for example, a ...
AyCe's user avatar
  • 111
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0 answers
38 views

ObservableCollection not showing up in editor

I'm trying to use an ObservableCollection in a ScriptableObject, but it doesn't generate any serialized field in the asset editor. Here is my code: ...
Trobibot's user avatar
1 vote
1 answer
150 views

Is it possible to change the default color of Godot's NavigationMesh3D in the editor?

I'm working on a game that uses a lot of high-intensity and pastel color language, and unfortunately, the navigation mesh is doing the same thing! There's a good bit of eye strain there. If I could ...
Michael Macha's user avatar
1 vote
0 answers
133 views

Does anyone know any 'no-interface' game engines? [closed]

What I'm looking for: I've been searching for a while now for any no-interface game engines (What I mean by that Is something like the Source Engine where other than than the level editor It's nothing ...
Fichko's user avatar
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1 answer
430 views

Does MonoBehaviour have a method that is called in editor when the object is created?

I'm coming from Unreal, and in Unreal you can use the constructor to make logic that is called in editor (as well as when beginning play). This is useful for some things, but Unity documentation says ...
Alexandre Marcati's user avatar
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1 answer
140 views

ScrollView in editor window never reaches the bottommost items

...
Daniel Lip's user avatar
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Unity Editor Hiccups

I've just started getting Editor hiccups during Play mode (new project) & unable to find out whats causing it. Is there a way to find out what calls the editor's making to try & debug this? ...
akaBase's user avatar
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1 vote
0 answers
30 views

Why does the render not fill the screen outside of Play Mode?

I'm using Unity's Input System Package for the local Split-Screen feature for my game. When I play the game, the system works perfectly & divides the screen according to the player count (in this ...
Matin's user avatar
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2 votes
1 answer
3k views

Start debug window on other monitor than the Godot editor

When starting my game for debugging, I'd like to have the game pop up at my second monitor (still in "Windowed" mode), instead of on top of the Godot editor window itself. I've tried several ...
Jeroen's user avatar
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3 votes
3 answers
3k views

How to inspect/modify the runtime state of a node in the Godot editor?

I'm thinking of something similar to Unity, where GameObjects have their boot state and their runtime state, where you can change the runtime state in the editor during game play. Godot is a ...
Michael Macha's user avatar
0 votes
1 answer
28 views

How to implement "Auto Generate Animation" and "Visualize" buttons in custom Button inspector?

I extended the Button class with my own variables. I also had to create an Editor script since Unity manually draws the Button's fields into the Inspector. I just need to know what the functions that ...
CraftedGaming's user avatar
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272 views

Unity - Models suddenly stuck in poses In-Editor and 3D Animations messed up across project

Please Note: I'm having trouble placing pictures here, but I have a thread on the Unity Forums of this issue with images and additional video. Please refer: https://forum.unity.com/threads/models-...
JSparks's user avatar
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1 answer
842 views

How to Force Refresh Texture2D/Sprite when Programmically Modified using Editor Script?

Here is some code called using a custom button in the component inspector: ...
John Doe's user avatar
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1 answer
983 views

Unity gameObject character stuck in T pose for scene but animations work fine when playing game

I want to put a sword in his hand but it is difficult in that T pose. I have a nice idle animation from Mixamo (model also from Mixamo) that transitions to walk which is working fine. My other model, ...
mLstudent33's user avatar
1 vote
1 answer
836 views

I made a quest in Creation Kit. Testing it, Quest Log and Quest Marker do not appear. Why is that, and how do I fix this?

I made a quest in Creation Kit. Testing it, Quest Log and Quest Marker do not appear. Why is that, and how do I fix this? I have made a quest object in Creation Kit, including stages, quest log ("...
Hannes Ulbricht's user avatar
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1 answer
593 views

How can I make the sound files work again when using the Creation Kit for Special Edition?

When using the CreationKit 64bit for Skyrim Special Edition, the scenes and dialogues break and don't show up properly in game. What happens and how do I fix it?
Hannes Ulbricht's user avatar
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1 answer
376 views

Why do I get a "Validation Failed" error, and how do I fix it?

I'm trying to re-compile a mod to which I have made edits, but when I do so, I get this error ...
Hannes Ulbricht's user avatar
0 votes
1 answer
888 views

What causes the error "Code not loaded" when editing a quest?

In my quest object (the yellow container for the quest logic), when I open it, on the right side, I see in my fragment window: "Code not loaded" What ...
Hannes Ulbricht's user avatar
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0 answers
73 views

How can I snap a mesh to the grid, on dragging it into the scene, in Unity?

I've got a game that involves voxel-like game object management. Each voxel object snaps to the integer coordinates in Unity's scene, at play time—easy enough to do in the ...
Michael Macha's user avatar
2 votes
0 answers
124 views

How would one make a custom inspector for built-in assets?

I'm trying to see how I could either modify, append or completely override what the inspector shows for a selected built-in asset. Specifically, I want to override what the inspector shows when you ...
Nosh Ware's user avatar
0 votes
1 answer
132 views

An issue that could be either serialization, or Unity's SceneManager

At this point, I don't have any idea of what could the issue be. So, I was trying to make a project wide loading screen. Through an editor window, I assigned the loading scene, which was picked up via ...
YoshGJ's user avatar
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1 vote
0 answers
134 views

How can I get my custom Unity editor menu items to work if they're in a package?

I'm trying to get new items to appear in Unity's Assets→Create menu. I'm defining these inside another project which is referenced as a package. The general goal here is to share my editor scripts a ...
Hakanai's user avatar
  • 165
4 votes
1 answer
2k views

Editor-only MonoBehaviour (not GameObject)

I'm well aware of the EditorOnly tag on game objects. However, my question is slightly different: I have a large number of game objects in my scene that only mark a ...
Tom's user avatar
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0 votes
1 answer
828 views

How to get / set value of a float2 field in a custom editor script?

I wrote this code: ...
OtakuFitness's user avatar
0 votes
1 answer
472 views

Getting info about the script a [PropertyAttribute] is attached to in Unity

Is there a way to access info about the script that a PropertyAttribute is part of in Unity? In my case: getting the memberInfos of the script: ...
Charly's user avatar
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1 vote
0 answers
851 views

What Unity editor settings maximize the editor performance?

I am teaching a Unity game development course through Zoom, and apparently the load of both Zoom and Unity is straining my 3 years old laptop. I would like to change some settings in the Unity editor ...
Erel Segal-Halevi's user avatar
4 votes
1 answer
1k views

How can two people simultaneously edit one game project?

I've been looking for a workflow that allows two game developers to simultaneously work in real-time on the same project, much like Roblox Studio. I tried using Unity, but out of the box its ...
user157901's user avatar
1 vote
0 answers
57 views

Accessing list of all sprites in textmeshpro

I am trying to make a tool for selecting icons from textmesh pro in the inspector using a custom property drawer, to select the desired sprite directly instead of having to remember the name. While ...
Whitecold's user avatar
  • 188
1 vote
1 answer
945 views

In the Unity editor, is there a setting to show every gizmo on a GameObject and its children when selecting that GameObject or one of its children?

I have a parent GameObject on which several colliders have been placed. I want to maneuver several children of this GameObject around these colliders, but I can't see the colliders if I don't have the ...
Ginger and Lavender's user avatar
1 vote
2 answers
10k views

Create buttons in the editor

So I've seen people do stuff like ...
user avatar
0 votes
0 answers
190 views

Generating code on file changes in Unity Editor

I'm trying to generate code on changes using file watchers: ...
pixelpax's user avatar
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1 vote
0 answers
55 views

How to create a directory template in Unity?

How to create a directory from a template with multiple files in it which are also created from templates? Right now, I am particularly interested in creating an Assembly directory which uses a user-...
Dan Oak's user avatar
  • 113
0 votes
0 answers
192 views

Where is the right place to store Unity Custom Editor Window meta data?

I'm writing a node editor for unity, an Animator window clone if you will. I'm wondering where to store metadata like how the nodes are placed in the editor or what the last selected node was. I can ...
Bardia Eghbali's user avatar
0 votes
1 answer
112 views

After setting a field using the editor API, the field gets cleared on Play in Unity. How to fix it?

After setting a field using the editor API, the field gets cleared on Play in Unity. How to fix it? I have a menu item. That menu item sets a field on one of my game objects in scene. After the field ...
qqqqqqq's user avatar
  • 278
0 votes
1 answer
312 views

How could I put a prefab into a field of a game object using editor API in Unity?

How could I put a prefab into a field of a game object using editor API in Unity? I have a game object. It has a GameObject field. I can drag and drop a prefab from ...
qqqqqqq's user avatar
  • 278
1 vote
1 answer
278 views

UnityEditor related classes can not be referenced. Why?

I have two classes. Both of them are placed in the editor/interface_field folder. ...
qqqqqqq's user avatar
  • 278
7 votes
1 answer
3k views

Is there a way to run a tool script without attaching it to a node in the scene tree?

What I want to do is run a tool script on the editor. The usual way would be to attach it to a scene tree node, but then I'd have to guard it with ifs all over to ...
Petruza's user avatar
  • 363
0 votes
1 answer
1k views

Scene Tab doesn't show anything beside canvas while Game Tab shows everything

i've been building my script normally, but suddently after the last build, i don't see any GameObject Rendered in Scene Tab beside a canvas i have in another scene. I can see everything rendered in my ...
TensaDev's user avatar
0 votes
1 answer
500 views

GUI.BeginScrollView not working

I made a GUI Tool for Unity I tryed to add ScrollView like this before the for loop that creates GameObject buttons : ...
TensaDev's user avatar
0 votes
0 answers
87 views

How can I modify the GUI of a default Unity window?

How can I modify the GUI of a default Unity window? E.g. I am trying to modify the Animation window. Here is what I am trying to do for the beginning: ...
some1 here's user avatar
0 votes
1 answer
172 views

What is the difference between the two circles in the rotation tool in Unity?

What is the difference between the two circles in the rotation tool in Unity? In 2D rotation tool there are two circles which allow to rotate an object. And I can not conceive a difference between ...
some1 here's user avatar
0 votes
1 answer
290 views

Unity Editor extension to group scripts attached to an object

Let us suppose we have a game object which has hundreds of scripts attached. Now out of those hundreds we can pick out groups responsible for a specific functionality. E.g. there are 15 scripts ...
some1 here's user avatar
2 votes
2 answers
743 views

How to organize GameObjects into logical groups in a Unity Scene?

Obviously there are a Scene hierarchy, but the problem is that the scene hierarchy was not meant for organizing GameObjects because parent GameObjects affect the transformation of their children. For ...
Jasper Citi's user avatar
0 votes
1 answer
384 views

Border around game preview window

I'm trying to put my game view and scene view next to each other, but the game window seems to have a border around the actual game view that I can't remove: In the screenshot above, the game view ...
benwad's user avatar
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0 votes
0 answers
29 views

How can I make responsive computer and touch click and drag?

This code works but it has a little delay on computer controls and higher delay on mobile touch screen controls, so its not responsive as I want it to be. ...
MM1Content's user avatar