Questions tagged [editors]

Editors are pieces of software designed to help create and modify game content. This may include in-house developer tools, or level editors and other tools released to the player community. Use this tag for help creating your own editing tools, or customizing editing workflows in existing engines (such as custom inspectors in Unity)

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I made a quest in Creation Kit. Testing it, Quest Log and Quest Marker do not appear. Why is that, and how do I fix this?

I made a quest in Creation Kit. Testing it, Quest Log and Quest Marker do not appear. Why is that, and how do I fix this? I have made a quest object in Creation Kit, including stages, quest log ("...
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How can I make the sound files work again when using the Creation Kit for Special Edition?

When using the CreationKit 64bit for Skyrim Special Edition, the scenes and dialogues break and don't show up properly in game. What happens and how do I fix it?
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Why do I get a "Validation Failed" error, and how do I fix it?

I'm trying to re-compile a mod to which I have made edits, but when I do so, I get this error ...
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What causes the error "Code not loaded" when editing a quest?

In my quest object (the yellow container for the quest logic), when I open it, on the right side, I see in my fragment window: "Code not loaded" What ...
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How can I snap a mesh to the grid, on dragging it into the scene, in Unity?

I've got a game that involves voxel-like game object management. Each voxel object snaps to the integer coordinates in Unity's scene, at play time—easy enough to do in the ...
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How would one make a custom inspector for built-in assets?

I'm trying to see how I could either modify, append or completely override what the inspector shows for a selected built-in asset. Specifically, I want to override what the inspector shows when you ...
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An issue that could be either serialization, or Unity's SceneManager

At this point, I don't have any idea of what could the issue be. So, I was trying to make a project wide loading screen. Through an editor window, I assigned the loading scene, which was picked up via ...
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Understanding the EditorPrefs API in Unity

Context I was working on an editor window that had to toggle Preferences > General > AutoRefresh via script so I was using Unity's EditorPrefs API. Problem Editor prefs are saved not in yaml ...
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How can I get my custom Unity editor menu items to work if they're in a package?

I'm trying to get new items to appear in Unity's Assets→Create menu. I'm defining these inside another project which is referenced as a package. The general goal here is to share my editor scripts a ...
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How to get / set value of a float2 field in a custom editor script?

I wrote this code: ...
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Getting info about the script a [PropertyAttribute] is attached to in Unity

Is there a way to access info about the script that a PropertyAttribute is part of in Unity? In my case: getting the memberInfos of the script: ...
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What Unity editor settings maximize the editor performance?

I am teaching a Unity game development course through Zoom, and apparently the load of both Zoom and Unity is straining my 3 years old laptop. I would like to change some settings in the Unity editor ...
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Arcball camera panning - how to apply mouse coordinates to position regardless of orientation

I have an Arcball camera with panning and rotation working properly; however, panning does not work as intended after rotation is happening. Here are my panning and rotation functions: ...
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How can two people simultaneously edit one game project?

I've been looking for a workflow that allows two game developers to simultaneously work in real-time on the same project, much like Roblox Studio. I tried using Unity, but out of the box its ...
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Accessing list of all sprites in textmeshpro

I am trying to make a tool for selecting icons from textmesh pro in the inspector using a custom property drawer, to select the desired sprite directly instead of having to remember the name. While ...
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In the Unity editor, is there a setting to show every gizmo on a GameObject and its children when selecting that GameObject or one of its children?

I have a parent GameObject on which several colliders have been placed. I want to maneuver several children of this GameObject around these colliders, but I can't see the colliders if I don't have the ...
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Generating code on file changes in Unity Editor

I'm trying to generate code on changes using file watchers: ...
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PropertyDrawer dependent on other property in monobehaviour

I would like to extend the unity editor for a scriptable object I am setting up. I have a list of named maps defined on the SO, and afterwards I want to set up in another list some features that ...
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How to create a directory template in Unity?

How to create a directory from a template with multiple files in it which are also created from templates? Right now, I am particularly interested in creating an Assembly directory which uses a user-...
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Where is the right place to store Unity Custom Editor Window meta data?

I'm writing a node editor for unity, an Animator window clone if you will. I'm wondering where to store metadata like how the nodes are placed in the editor or what the last selected node was. I can ...
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After setting a field using the editor API, the field gets cleared on Play in Unity. How to fix it?

After setting a field using the editor API, the field gets cleared on Play in Unity. How to fix it? I have a menu item. That menu item sets a field on one of my game objects in scene. After the field ...
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How to correctly remove a folder in Unity using the editor API?

How to correctly remove a folder in Unity using the editor API? Here is a solution which does what I need. The only problem with that solution is that it does not remove the ...
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How could I put a prefab into a field of a game object using editor API in Unity?

How could I put a prefab into a field of a game object using editor API in Unity? I have a game object. It has a GameObject field. I can drag and drop a prefab from ...
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UnityEditor related classes can not be referenced. Why?

I have two classes. Both of them are placed in the editor/interface_field folder. ...
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5 votes
1 answer
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Is there a way to run a tool script without attaching it to a node in the scene tree?

What I want to do is run a tool script on the editor. The usual way would be to attach it to a scene tree node, but then I'd have to guard it with ifs all over to ...
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Scene Tab doesn't show anything beside canvas while Game Tab shows everything

i've been building my script normally, but suddently after the last build, i don't see any GameObject Rendered in Scene Tab beside a canvas i have in another scene. I can see everything rendered in my ...
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GUI.BeginScrollView not working

I made a GUI Tool for Unity I tryed to add ScrollView like this before the for loop that creates GameObject buttons : ...
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How can I modify the GUI of a default Unity window?

How can I modify the GUI of a default Unity window? E.g. I am trying to modify the Animation window. Here is what I am trying to do for the beginning: ...
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What is the difference between the two circles in the rotation tool in Unity?

What is the difference between the two circles in the rotation tool in Unity? In 2D rotation tool there are two circles which allow to rotate an object. And I can not conceive a difference between ...
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Unity Editor extension to group scripts attached to an object

Let us suppose we have a game object which has hundreds of scripts attached. Now out of those hundreds we can pick out groups responsible for a specific functionality. E.g. there are 15 scripts ...
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2 votes
2 answers
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How to organize GameObjects into logical groups in a Unity Scene?

Obviously there are a Scene hierarchy, but the problem is that the scene hierarchy was not meant for organizing GameObjects because parent GameObjects affect the transformation of their children. For ...
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Border around game preview window

I'm trying to put my game view and scene view next to each other, but the game window seems to have a border around the actual game view that I can't remove: In the screenshot above, the game view ...
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How can I make responsive computer and touch click and drag?

This code works but it has a little delay on computer controls and higher delay on mobile touch screen controls, so its not responsive as I want it to be. ...
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1 answer
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How to avoid destroying information when scaling

I'm in the progress of making a simple 3D editor, just for developing skills on 3d graphics. After implementing some basic tools, I realize that scaling isn't working as I expected. For example, when ...
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How can I add word wrap to EditorGUILayout.TextArea?

How can I add word wrap to the editor textarea? I'm trying to mimic the [TextArea] attribute (word wrap, automatically increase height when needed) For some reason GUILayout.TextArea() works fine, but ...
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Selecting components (only in editor) created in construction script

Question is about Unreal Engine 4 Is it possible to catch click (or other mouse) event on dynamically added component in editor? For example: I create 5 instances of StaticMeshComponent on ...
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New Input System Differs Between Editor and Runtime?

I'm sure the problem is me. Here is a simple look script (from a tutorial, actually). I'm getting inconsistent results between editor and runtime. I'm guessing its a framerate thing. Code: ...
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How to author custom objects in a tile map?

I've been using Tiled for my game engine but for objects I have to use points on an object layer and give it a name and use that to create map items in-game. This is really inefficient as I don't want ...
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How to run 'Call in Editor' Functions that are implemented in Level Blueprints?

I have a Blueprint Function within a Level Blueprint, marked as Call In Editor. How can I ...
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Is it possible to edit a Vector3 in the inspector by clicking on the scene?

I have a component that represents an NPC that patrols between several waypoints. Initially I represented each waypoint as a simple Vector3, so the component had a serialized field of type Vector3[]....
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Ray casting through terrain mesh + Octree ( Mesh collision )

I'm currently in development of a terrain editor which i will use for my game. One thing that is partially stopping my development is that I don't have collision detection implemented between mouse ...
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I accidently changed the cursor image in Unity

In the Unity Editor I accidently changed the image for the mouse cursor in project settings > player How can I restore it to the default, preferably not through programming?
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Is there a wall building tool in unity3d?

I'm currently building a maze game in unity 3d and after building a few levels by placing and repositioning cubes by hand as walls, I think, that it would be nice if there was a tool to place walls, ...
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1 vote
1 answer
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How to extend GameMaker Studio's IDE editor, like in Unity?

Unity allows you to create custom inspectors, custom editor windows and custom property drawers. Is there a counterpart of this in GameMaker Studio 2.x or isn't it possible yet?
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Batch resizing of textures

I have a large number of png files that I need resize so the sides are in powers of 2 without stretching the images in those files. Basically add/remove white-space so the image is in the upper left ...
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How to reference nameof private serialized field in unity custom inspector

I'm running into a problem that I think will seriously affect maintainability down the road, so I'd like to figure it out now before it becomes a problem. I've been starting to use private [...
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Unity List script field with +/- buttons in editor

I am using Unity 2018.4.11f1 LTS. I have a script with a public List<GameObject> field. In the property inspector, Unity provides a UI to this field where ...
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3 votes
2 answers
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Is there a way to customize the Game-view Editor GUI?

I need to add a simple slider like scale slider in Game-view to change the timescale because I usually test my games by changing timescale.
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1 vote
1 answer
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Unity Event Pause/Unpause & jump frame

Hello, I would like to get in a script the event whenever we click on the pause button, or the Jump frame button. I have already manage the Pause button: ...
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3 votes
2 answers
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Load scene without being in build settings and without using AssetBundle

This is the closest I've gotten: ...
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