Questions tagged [scenemanager]

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What is the best way to implement a scene manager?

I'm trying to create a scene manager system for a small framework I'm writing on top of SDL2. I have implemented a scene management system that works, but I am not sure if it is structured how it ...
Sphereishere's user avatar
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55 views

Application.WaitForAsyncOperationToComplete() causes game-freeze in Editor

I'm creating a pause menu for my game and I have two scenes: a menu scene (Scene1) and a game scene (Scene2). I load them using the command 'SceneManager.LoadScene(1);' for the menu scene and '...
AshwinTheGammer's user avatar
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How do I load a scene in Unity for the current client, but not any other client?

I'm currently using NetworkManager.Singleton.SceneManager.LoadScene using the Netcode package, but it loads the new scene for both the current player and any other connected clients. I want it to only ...
Ethan's user avatar
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1 answer
164 views

Point System Using a GameManager?

I am trying to use a GameManager script to store and hold my players points, across multiple levels. The problem is that I have no idea how I should implement this. Should I declare the points ...
TBG's user avatar
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1 answer
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How can I make a button active when all the items of my array have been displayed? (for a dialogue scene)

I've coded something in Unity using C# (see below) for a dialogue scene separate from the actual game. On the click of a button from the game, the player is taken to this dialogue scene where the ...
username__hidden__'s user avatar
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1 answer
292 views

Prevent Unity From Loading The Next Scene After Getting to the Final Scene

I'm a beginner in Unity, I wrote a script that will load the next scene whenever monsters in a scene are dead. The script is working fine. Here's my script. ...
Prince Erisol's user avatar
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1 answer
115 views

How to complete a level and move on to the next level?

So, I need to load a different level when the user has crossed the entire level and collides (or triggers) a certain object. For that I have declared ...
dotmashrc's user avatar
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1 vote
2 answers
2k views

How do I load scene content but not show it until later?

In my game, I have A start up scene that has a 1 script. This script loads The inventory scene The first level I don't want to show the inventory scene, I just want to pre-load it. Therefore I have ...
tmighty's user avatar
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1 answer
538 views

Scenes do not stop showing "(is loading)"

I want to rebuild the RE4 game behaviour. In RE4, the inventory screen is a scene of its own. In Unity, the scenes which are loaded additively inherit the skybox / lights from the first scene loaded. ...
tmighty's user avatar
  • 899
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1 answer
186 views

Add Camera Dynamically?

I have a "A1" scene, and from there, I want to create a new scene "A2" on button click and then I want to load the same scene. Creating a scene can be done with, ...
apex's user avatar
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2 answers
881 views

How to render a large, seamless platforming world without scene transitions?

In the game Limbo for example, the whole 2-3 hours of gameplay takes place in one continuous world. The player navigates from one area to another seamlessly, with no obvious loading or transitions. It ...
Homo Sapiens's user avatar
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How to deal with data transfer between scenes

What i would like to achieve is to have 1 global 2d map where armies could move (Scene 1). When they collide, trigger loads new scene, setup parameters like army size etc (Scene 2). Once battle is ...
Eleer's user avatar
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0 answers
73 views

Correct way to control a scene

I'm trying to build an '90s style rpg game, think dragon warrior series, where it will have a UI box at the bottom of the screen where the user makes a choice like attack, move, eat etc I'm thinking ...
Mike's user avatar
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1 answer
47 views

How to reset scene (stage1) when selecting it from Level stagemain menu

Good day I have a problem when the player finish stage 1 the screen look like this Then going back to selecting level When I try to play the stage 1 again. I want to reset the stage 1 so i can play ...
Rant Max's user avatar
-2 votes
1 answer
101 views

Unity change scene with button

I already understand how to do this but the problem I'm having is: When I go from "MainMenu" to "Level01" and then back, the buttons lose their reference. How can I fix this? ...
Dan-mechanics's user avatar
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1 answer
605 views

How should I load/change/activate scenes?

Scenes are confusing the hell out of me and I'm pretty sure they should be simple to understand. When the game loads, only the current scene has a buildIndex != -1. In order give it a 'real' build ...
BanksySan's user avatar
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0 answers
1k views

Unity3D : Unload a loaded and inactive scene

I am using the following coroutine to attempt to unload asynchronously a loaded but inactive scene in Unity : ...
alpha_rats's user avatar
1 vote
0 answers
43 views

how can this random scene code run well when it is reloaded?

I have a code for random scenes, the scenes that I have are 10 randomized scenes, but when I reload the scene there is only one scene. ...
Riska Anisah's user avatar
1 vote
1 answer
2k views

Running a scene in the background

I've made 2 scenes where a room is another scene and the other is the outside of it. But whenever I do something in either scenes, and enter the other, it resets everything I did in the first one. I'm ...
Nicole James Cresencio's user avatar
0 votes
2 answers
1k views

Unity scenemanagement freezes

I am very new to Unity, and coding in general. Anyways, I'm trying to load another scene on click, but when I try to do so in the editor, Unity freezes. Also, it, by chance it seems, worked twice when ...
No-'s user avatar
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1 vote
1 answer
2k views

Waiting for object's Awake() after loading a new scene synchronously

I have a GameScene with an initially active GameObject in it, which has a singleton component: ...
Jacob's user avatar
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-2 votes
3 answers
6k views

How to get current scene name?

I want to acquire scene name to apply it in a condition. I have an int variable 'audioplay' that is going to determine which AudioClip to play. I tried ...
Hubaka Gs's user avatar
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1 answer
68 views

Unity Loadscene link errors

I am working on a mobile game, and am experiencing a strange bug/error. When I load into the main scene , all is fine everything works and no errors. However there are two scenario's in which it ...
KevinTheGreat's user avatar
1 vote
2 answers
137 views

Loading scene doesn't reactivate gameobjects

I have some levels and a main menu. When starting the game from the main menu (in the editor debug mode) I can select a level a load it, no problem. However, when I wish to go back to the main menu ...
agiro's user avatar
  • 269
-2 votes
1 answer
688 views

Why I can't change from one scene to another by using SceneManager.LoadScene()?

I made a game with two scenes and everytime I call the function SceneManager.LoadScene(), no matter the value, type(string or <...
Sherin Binu's user avatar
1 vote
0 answers
724 views

How do I correctly unload an additive Scene in WebGL?

I am creating an app in WebGL. I have a loading scene that I am loading additively: SceneManager.LoadScene("Loading Scene", LoadSceneMode.Additive); It loads ...
Evorlor's user avatar
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0 votes
3 answers
1k views

Load nextLevel with a button click

Can anyone help me someone with this code? I'd like to go to the next level by clicking a button: example my level name is L1,L2,L3,L4,L5,L6,L7 and when I finish level L1, I want to go to level L2 ...
Driton's user avatar
  • 15
1 vote
1 answer
748 views

Loading scene before load the level?

I didn't understand this point yet. for me its complicated. What i'm trying to do is a level as loading scene work to appear before load the game level. when loading progress bar complete you have to ...
user43474's user avatar
  • 537
17 votes
3 answers
33k views

Smooth loading screen between scenes

I created a loading screen to display a loading animation as the next scene is loading. I load the next scene asynchronously with: ...
Leo's user avatar
  • 1,565
-2 votes
1 answer
11k views

How do I load scene using scene manager build index in the build setting unity3d

I only got one scene to load when the timer reaches zero; I need one more scene to load. The scene manager builder index is not working for me. I have tried ...
Zacheus PaperChaser's user avatar
4 votes
4 answers
6k views

Get all objects of Additively loaded Scene? (LoadSceneMode.Additive)

I learned how to Load and unload scenes in unity. using LoadSceneMode.Additive. I like to spit up my scenes as much as possible and retain the stuff I need as I go along. I'd like to be able to find ...
Napivo's user avatar
  • 158
1 vote
1 answer
106 views

Best way of making scenes persistent?

I am using Unity 2D for the past 2 weeks and when it came for changing rooms i got disappointed. Its not like ex. Gamemaker where you press a button and the room becomes persistent. I have though a ...
Panagiotis Iatrou's user avatar
3 votes
1 answer
3k views

Respawn not working properly upon scene reload. Why is this?

So I made a respawn function and what is supposed to happen is the script it supposed to load a saved checkpoint. However I need to reset the scene (and again this worked just fine last night which ...
Sie's user avatar
  • 319
3 votes
1 answer
4k views

Get all the gameobjects for a SceneManager scene in Unity

I'm using the new SceneManager to load multiple scenes in the same structure adopting the Additive method. I find it extremely useful but I wonder if there is a way to get all the GameObjects for a ...
MatterGoal's user avatar
2 votes
1 answer
2k views

Smooth Scene transitions with SceneManager and additive scene in Unity

I'm trying to work with the new SceneManager class with Unity, I'd like to have smooth transitions between scenes. Currently I suppose that the only way to do those transitions is to manually ...
MatterGoal's user avatar