Questions tagged [matchmaking]
The process of connecting players in a multiplayer game, often featuring lobbies, matching by similar rank, server browsers, contact lists, and chat.
36 questions
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Inconsistent ratings when drawing using Trueskill
I'm using Trueskill to try to create a rating system for a tennis tournament among my friends. Games are 1v1, so I'm trying out the following:
...
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How to generate join codes?
I'm hoping to use a four character join code so people can join a game. I was thinking of making random codes, which would be about 1.4 million different possible codes. I like the idea but I don't ...
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Can a 2 player mobile game support P2P if a dedicated server is used to establish the network? [duplicate]
The dedicated server would be a lobby where all the players connect and find matches. Once a match is found the server hooks to two players and sends them off on a p2p network. Once the match is over, ...
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Please explain me about multiplayer matchmaking with new rooms process
Let's put that I'm making a moba game. Whenever there are 10 players queuing, a new game room (instance) will be created and they will be sent into that new game room just like a typical online game. ...
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What server architecture should I use for matchmaking in Node.js?
I'm making a board game in which users register for a game which will start at fixed time and users can register till the start of the game. My initial idea was to use it with socket.io(connection ...
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Is there a reason online video games don't have "benches"?
In many physical team sports, in addition to the players deployed on the field, there are also players on the bench who the coach can sub in when the players get tired or run into unforseen ...
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Is It Possible To Make Matchmaking System Without Server? [duplicate]
I want to make a matchmaking system without a server, but I don't know much about matchmaking. First, let me list what I want to do:
Cheating is not important in the game, so that the architecture ...
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2
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340
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What are the reasons to reset MMR and introduce seasons?
I have a game with a ranked mode that keeps track of MMR.
Players have been asking me to have "seasons" so we can reset it and help people who are "stuck in ELO hell" climb better.
My thought is ...
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How to let players connect over the internet via TCP?
We are making a 2 player game, using a Client/Server architecture and need a way to connect over the internet.
Connecting in the same network is no problem and works flawlessly. Will it be a lot of ...
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Unity, tell matched players to go pick characters (Matchmaking)
I need to tell all the players in the match to go to some method that'd take them to character pick. The thing is that the pick happens inside the menu scene after the level get's preloaded (...
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Team matchmaking based on ELO score
I'm looking for a very simple way to put up 2 teams out of unspecified amount of players. So its not actually a standard matchmaking since it only creates one match out of the whole pool of queued ...
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Unity (UNET) Pass custom data when creating and joining a match in multiplayer
I've written some simple stuff to make a lobby for matchmaking. Now I want to pass some extra info besides the match name to the lobby. Something like Player's avatar and a number of players connected ...
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Automated LAN Matchmaking
I'm looking to build an automated LAN matchmaking system for games and wondering if/how it would differ from the online applications (like FaceIt, ESEA) that serve a similar function. Ideally, a user ...
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2
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326
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Limit PvP dogpiling
Browser-based strategy game where you play an empire vs other player empires. The main PvP element is battles between empires where outcome results in gaining or losing rank. Troops are also damaged/...
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I want to develop basic level GameRanger link game lobby [closed]
I want to develop basic level GameRanger link game lobby.
I am using Winform, C# Framework 4.0.
currently i am exploring below code
https://www.codeproject.com/Articles/14050/A-game-lobby-system-in-C?...
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2
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861
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Fully decentralized matchmaking?
Most games that I know use a master server to connect players in multiplayer. If it ever gets shut down, without third-party software or master server, the game is effectively unplayable in ...
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Unity Diablo style Multiplayer [closed]
Good time of the day to everyone who is reading this topic.
I've been enjoying playing Diablo 3 and decided to try myself in game development (to lure my friends into Diablo 3 and to, ofcourse, ...
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What exactly is a lobby in technical terms?
I've searched afar in google but it seems to have different technical meaning for different games and game engines.
what I know is a lobby is a space where people come together and then when certain ...
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Why does my custom network Manager disable the main one
Whenever I add a custom Network Manager to add functionality to and override it's functions, the main NetworkManager got disabled so I could not see the NetworkManager HUD or start matches. It there a ...
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The General Idea Behind Google Game Services Turn-Based Matchmaking
I am just starting to develop a Turn-Based game with the Google Play Game Services, and I am utterly confused about the steps to initiate the match.
My game has a maximum of 2 players at once, and I ...
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3
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6k
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Basic multiplayer matchmaking implementation
I am currently writing a matchmaking server application for a 5vs5 UDK game.
Here is the scenario on which I built my code:
The player starts the game and authenticate
The player clicks an huge "...
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Assign each player a unique ID?
For my game's multiplayer matchmaking and back-end, every player is assigned a unique GlobalID and LocalID. The GlobalID is used for keeping track of all players and the LocalID is for keeping track ...
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Do google game services require the users to have a g+ account to enter lobby?
I've been reading Google Game Services (GGS) API about multiplayer lobby/rooms and the documentation doesn't make it very clear if the users are required to sign in with a Google+ account (which I don'...
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Decentralized Matchmaking in Unity?
I'm making a card-playing game, similar to Magic Workstation. I've been looking into several options for networking. I have a working LAN version with the build in Unity networking, as well as Photon ...
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How can randomly paired players fairly select a map?
I'm developing a website for a board game that revolving around user-created boards. Matches are currently created by selecting two people who have been waiting in a queue the longest and creating a ...
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Matchmaking system in Unity
I was wondering, how would one go about making a matchmaking system in Unity? I've tried some ideas with the Master Server, but it wasn't doing its job right, since thats a lobby based solution. I ...
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3
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Reward volatility of League of Legends matchmaking system
According to this article in league of legends matchmaking there's an average of 50/50 chances of winning or loosing a game based on how system ranks a specific account (player skill). However this ...
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Automatch / queueing players
I'm using Node.js and Redis. I'm trying to come up with a reliable way to automatch players. There is a matching server and then multiple game servers set up.
The following is what I need to have ...
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1
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Do I need to create my own or use a commercial server for the features and matchmaking options I want my game to support? [closed]
So I'm developing an indie turn-based game for iOS and, in coding up a Game Center matchmaking class, I'm starting to question whether Game Center is even the best choice for what I want this game to ...
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2
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1k
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Matchmaking by user-supplied parameters
I'm looking for matchmaking algorithm for a 1 vs 1 online game. Players must not be matched by their skill level, but instead by some specific filters set by the players.
Each player sends a request ...
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Is there an IDE that can simplify the process of creating a game matchmaking website? [closed]
Yes, I'm an old guy. And I'm well versed in "C" and have written several games which I have been selling on the web for a number of years. And now, I would like to adapt one of my games to be "online"....
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Group Matchmaking [duplicate]
Consider different groups(1 or more players) queuing together,
we want to make 2 opposing teams containing each the same amount of players while keeping the groups together. At the same time we want ...
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2
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244
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Before multiplayer match setup
I am implementing a before-match setup in following way:
Users request a multiplayer match (click "New Game" button or similar)
After enough users request the match – connection is established
Users ...
5
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5
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840
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How do you get a multiplayer-only game to reach critical mass?
Say you have a multiplayer-only game in which players are randomly paired head-to-head against a random online player...
How do get such a beast off the ground?
You need enough players online at ...
4
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1
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814
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how to script a match 3 game without waiting for matches to finish
I have developed a full match 3 game without the ability of making another move until all cascading is finished.
I was stuck trying to figure out how to do it with the ability of making moves even if ...
2
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2
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424
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Match Making Groups of Players
Given a situation where I have a pool of X people of different scores (ranks) S with game size ...