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Questions tagged [matchmaking]

The process of connecting players in a multiplayer game, often featuring lobbies, matching by similar rank, server browsers, contact lists, and chat.

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Inconsistent ratings when drawing using Trueskill

I'm using Trueskill to try to create a rating system for a tennis tournament among my friends. Games are 1v1, so I'm trying out the following: ...
user3083022's user avatar
1 vote
1 answer
526 views

How to generate join codes?

I'm hoping to use a four character join code so people can join a game. I was thinking of making random codes, which would be about 1.4 million different possible codes. I like the idea but I don't ...
tazboy's user avatar
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1 answer
142 views

Can a 2 player mobile game support P2P if a dedicated server is used to establish the network? [duplicate]

The dedicated server would be a lobby where all the players connect and find matches. Once a match is found the server hooks to two players and sends them off on a p2p network. Once the match is over, ...
jermsmcerms's user avatar
0 votes
0 answers
177 views

Please explain me about multiplayer matchmaking with new rooms process

Let's put that I'm making a moba game. Whenever there are 10 players queuing, a new game room (instance) will be created and they will be sent into that new game room just like a typical online game. ...
Big Daddy's user avatar
0 votes
1 answer
2k views

What server architecture should I use for matchmaking in Node.js?

I'm making a board game in which users register for a game which will start at fixed time and users can register till the start of the game. My initial idea was to use it with socket.io(connection ...
arvin's user avatar
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3 votes
1 answer
201 views

Is there a reason online video games don't have "benches"?

In many physical team sports, in addition to the players deployed on the field, there are also players on the bench who the coach can sub in when the players get tired or run into unforseen ...
TheHans255's user avatar
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0 answers
53 views

Is It Possible To Make Matchmaking System Without Server? [duplicate]

I want to make a matchmaking system without a server, but I don't know much about matchmaking. First, let me list what I want to do: Cheating is not important in the game, so that the architecture ...
Developer505's user avatar
4 votes
2 answers
340 views

What are the reasons to reset MMR and introduce seasons?

I have a game with a ranked mode that keeps track of MMR. Players have been asking me to have "seasons" so we can reset it and help people who are "stuck in ELO hell" climb better. My thought is ...
Harry's user avatar
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3 votes
1 answer
1k views

How to let players connect over the internet via TCP?

We are making a 2 player game, using a Client/Server architecture and need a way to connect over the internet. Connecting in the same network is no problem and works flawlessly. Will it be a lot of ...
Lerrrtaste's user avatar
0 votes
1 answer
216 views

Unity, tell matched players to go pick characters (Matchmaking)

I need to tell all the players in the match to go to some method that'd take them to character pick. The thing is that the pick happens inside the menu scene after the level get's preloaded (...
AlienTed's user avatar
1 vote
0 answers
196 views

Team matchmaking based on ELO score

I'm looking for a very simple way to put up 2 teams out of unspecified amount of players. So its not actually a standard matchmaking since it only creates one match out of the whole pool of queued ...
WardS's user avatar
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1 answer
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Unity (UNET) Pass custom data when creating and joining a match in multiplayer

I've written some simple stuff to make a lobby for matchmaking. Now I want to pass some extra info besides the match name to the lobby. Something like Player's avatar and a number of players connected ...
JDoeBloke's user avatar
  • 143
1 vote
1 answer
68 views

Automated LAN Matchmaking

I'm looking to build an automated LAN matchmaking system for games and wondering if/how it would differ from the online applications (like FaceIt, ESEA) that serve a similar function. Ideally, a user ...
Stephen's user avatar
  • 11
2 votes
2 answers
326 views

Limit PvP dogpiling

Browser-based strategy game where you play an empire vs other player empires. The main PvP element is battles between empires where outcome results in gaining or losing rank. Troops are also damaged/...
SpacemanSpiff's user avatar
1 vote
0 answers
230 views

I want to develop basic level GameRanger link game lobby [closed]

I want to develop basic level GameRanger link game lobby. I am using Winform, C# Framework 4.0. currently i am exploring below code https://www.codeproject.com/Articles/14050/A-game-lobby-system-in-C?...
Khurram's user avatar
  • 11
1 vote
2 answers
861 views

Fully decentralized matchmaking?

Most games that I know use a master server to connect players in multiplayer. If it ever gets shut down, without third-party software or master server, the game is effectively unplayable in ...
R.I.P.30.12.21Baskakov_Dmitriy's user avatar
2 votes
1 answer
598 views

Unity Diablo style Multiplayer [closed]

Good time of the day to everyone who is reading this topic. I've been enjoying playing Diablo 3 and decided to try myself in game development (to lure my friends into Diablo 3 and to, ofcourse, ...
darki73's user avatar
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1 vote
1 answer
6k views

What exactly is a lobby in technical terms?

I've searched afar in google but it seems to have different technical meaning for different games and game engines. what I know is a lobby is a space where people come together and then when certain ...
Allahjane's user avatar
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1 vote
1 answer
2k views

Why does my custom network Manager disable the main one

Whenever I add a custom Network Manager to add functionality to and override it's functions, the main NetworkManager got disabled so I could not see the NetworkManager HUD or start matches. It there a ...
BitConnect's user avatar
1 vote
0 answers
181 views

The General Idea Behind Google Game Services Turn-Based Matchmaking

I am just starting to develop a Turn-Based game with the Google Play Game Services, and I am utterly confused about the steps to initiate the match. My game has a maximum of 2 players at once, and I ...
user38725's user avatar
  • 173
4 votes
3 answers
6k views

Basic multiplayer matchmaking implementation

I am currently writing a matchmaking server application for a 5vs5 UDK game. Here is the scenario on which I built my code: The player starts the game and authenticate The player clicks an huge "...
Tom Solacroup's user avatar
1 vote
4 answers
4k views

Assign each player a unique ID?

For my game's multiplayer matchmaking and back-end, every player is assigned a unique GlobalID and LocalID. The GlobalID is used for keeping track of all players and the LocalID is for keeping track ...
JPtheK9's user avatar
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1 vote
1 answer
209 views

Do google game services require the users to have a g+ account to enter lobby?

I've been reading Google Game Services (GGS) API about multiplayer lobby/rooms and the documentation doesn't make it very clear if the users are required to sign in with a Google+ account (which I don'...
Name is carl's user avatar
1 vote
1 answer
1k views

Decentralized Matchmaking in Unity?

I'm making a card-playing game, similar to Magic Workstation. I've been looking into several options for networking. I have a working LAN version with the build in Unity networking, as well as Photon ...
The Oddler's user avatar
2 votes
3 answers
303 views

How can randomly paired players fairly select a map?

I'm developing a website for a board game that revolving around user-created boards. Matches are currently created by selecting two people who have been waiting in a queue the longest and creating a ...
user489481's user avatar
-1 votes
1 answer
3k views

Matchmaking system in Unity

I was wondering, how would one go about making a matchmaking system in Unity? I've tried some ideas with the Master Server, but it wasn't doing its job right, since thats a lobby based solution. I ...
Kevin Jensen Petersen's user avatar
1 vote
3 answers
839 views

Reward volatility of League of Legends matchmaking system

According to this article in league of legends matchmaking there's an average of 50/50 chances of winning or loosing a game based on how system ranks a specific account (player skill). However this ...
Denys S.'s user avatar
  • 163
8 votes
1 answer
3k views

Automatch / queueing players

I'm using Node.js and Redis. I'm trying to come up with a reliable way to automatch players. There is a matching server and then multiple game servers set up. The following is what I need to have ...
Chris Evans's user avatar
2 votes
1 answer
796 views

Do I need to create my own or use a commercial server for the features and matchmaking options I want my game to support? [closed]

So I'm developing an indie turn-based game for iOS and, in coding up a Game Center matchmaking class, I'm starting to question whether Game Center is even the best choice for what I want this game to ...
baptzmoffire's user avatar
5 votes
2 answers
1k views

Matchmaking by user-supplied parameters

I'm looking for matchmaking algorithm for a 1 vs 1 online game. Players must not be matched by their skill level, but instead by some specific filters set by the players. Each player sends a request ...
Yuriy Pogrebnyak's user avatar
1 vote
0 answers
240 views

Is there an IDE that can simplify the process of creating a game matchmaking website? [closed]

Yes, I'm an old guy. And I'm well versed in "C" and have written several games which I have been selling on the web for a number of years. And now, I would like to adapt one of my games to be "online"....
Scott's user avatar
  • 19
2 votes
0 answers
79 views

Group Matchmaking [duplicate]

Consider different groups(1 or more players) queuing together, we want to make 2 opposing teams containing each the same amount of players while keeping the groups together. At the same time we want ...
Simon Kérouack's user avatar
1 vote
2 answers
244 views

Before multiplayer match setup

I am implementing a before-match setup in following way: Users request a multiplayer match (click "New Game" button or similar) After enough users request the match – connection is established Users ...
AllCoder's user avatar
  • 183
5 votes
5 answers
840 views

How do you get a multiplayer-only game to reach critical mass?

Say you have a multiplayer-only game in which players are randomly paired head-to-head against a random online player... How do get such a beast off the ground? You need enough players online at ...
z8000's user avatar
  • 385
4 votes
1 answer
814 views

how to script a match 3 game without waiting for matches to finish

I have developed a full match 3 game without the ability of making another move until all cascading is finished. I was stuck trying to figure out how to do it with the ability of making moves even if ...
Amjad Yahya's user avatar
2 votes
2 answers
424 views

Match Making Groups of Players

Given a situation where I have a pool of X people of different scores (ranks) S with game size ...
Kendall Hopkins's user avatar