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Questions tagged [matchmaking]

The process of connecting players in a multiplayer game, often featuring lobbies, matching by similar rank, server browsers, contact lists, and chat.

2
votes
1answer
116 views

How to let players connect over the internet via TCP?

We are making a 2 player game, using a Client/Server architecture and need a way to connect over the internet. Connecting in the same network is no problem and works flawlessly. Will it be a lot of ...
0
votes
1answer
74 views

Unity, tell matched players to go pick characters (Matchmaking)

I need to tell all the players in the match to go to some method that'd take them to character pick. The thing is that the pick happens inside the menu scene after the level get's preloaded (...
1
vote
0answers
39 views

Team matchmaking based on ELO score

I'm looking for a very simple way to put up 2 teams out of unspecified amount of players. So its not actually a standard matchmaking since it only creates one match out of the whole pool of queued ...
0
votes
1answer
62 views

Unity (UNET) Pass custom data when creating and joining a match in multiplayer

I've written some simple stuff to make a lobby for matchmaking. Now I want to pass some extra info besides the match name to the lobby. Something like Player's avatar and a number of players connected ...
1
vote
1answer
41 views

Automated LAN Matchmaking

I'm looking to build an automated LAN matchmaking system for games and wondering if/how it would differ from the online applications (like FaceIt, ESEA) that serve a similar function. Ideally, a user ...
2
votes
2answers
254 views

Limit PvP dogpiling

Browser-based strategy game where you play an empire vs other player empires. The main PvP element is battles between empires where outcome results in gaining or losing rank. Troops are also damaged/...
1
vote
0answers
125 views

I want to develop basic level GameRanger link game lobby [closed]

I want to develop basic level GameRanger link game lobby. I am using Winform, C# Framework 4.0. currently i am exploring below code https://www.codeproject.com/Articles/14050/A-game-lobby-system-in-C?...
2
votes
2answers
435 views

Fully decentralized matchmaking?

Most games that I know use a master server to connect players in multiplayer. If it ever gets shut down, without third-party software or master server, the game is effectively unplayable in ...
2
votes
1answer
381 views

Unity Diablo style Multiplayer [closed]

Good time of the day to everyone who is reading this topic. I've been enjoying playing Diablo 3 and decided to try myself in game development (to lure my friends into Diablo 3 and to, ofcourse, ...
0
votes
1answer
2k views

What exactly is a lobby in technical terms?

I've searched afar in google but it seems to have different technical meaning for different games and game engines. what I know is a lobby is a space where people come together and then when certain ...
1
vote
1answer
2k views

Why does my custom network Manager disable the main one

Whenever I add a custom Network Manager to add functionality to and override it's functions, the main NetworkManager got disabled so I could not see the NetworkManager HUD or start matches. It there a ...
1
vote
0answers
174 views

The General Idea Behind Google Game Services Turn-Based Matchmaking

I am just starting to develop a Turn-Based game with the Google Play Game Services, and I am utterly confused about the steps to initiate the match. My game has a maximum of 2 players at once, and I ...
4
votes
3answers
3k views

Basic multiplayer matchmaking implementation

I am currently writing a matchmaking server application for a 5vs5 UDK game. Here is the scenario on which I built my code: The player starts the game and authenticate The player clicks an huge "...
0
votes
4answers
2k views

Assign each player a unique ID?

For my game's multiplayer matchmaking and back-end, every player is assigned a unique GlobalID and LocalID. The GlobalID is used for keeping track of all players and the LocalID is for keeping track ...
1
vote
1answer
185 views

Do google game services require the users to have a g+ account to enter lobby?

I've been reading Google Game Services (GGS) API about multiplayer lobby/rooms and the documentation doesn't make it very clear if the users are required to sign in with a Google+ account (which I don'...
1
vote
1answer
981 views

Decentralized Matchmaking in Unity?

I'm making a card-playing game, similar to Magic Workstation. I've been looking into several options for networking. I have a working LAN version with the build in Unity networking, as well as Photon ...
2
votes
3answers
278 views

How can randomly paired players fairly select a map?

I'm developing a website for a board game that revolving around user-created boards. Matches are currently created by selecting two people who have been waiting in a queue the longest and creating a ...
-1
votes
1answer
3k views

Matchmaking system in Unity

I was wondering, how would one go about making a matchmaking system in Unity? I've tried some ideas with the Master Server, but it wasn't doing its job right, since thats a lobby based solution. I ...
1
vote
3answers
686 views

Reward volatility of League of Legends matchmaking system

According to this article in league of legends matchmaking there's an average of 50/50 chances of winning or loosing a game based on how system ranks a specific account (player skill). However this ...
7
votes
1answer
2k views

Automatch / queueing players

I'm using Node.js and Redis. I'm trying to come up with a reliable way to automatch players. There is a matching server and then multiple game servers set up. The following is what I need to have ...
2
votes
1answer
778 views

Do I need to create my own or use a commercial server for the features and matchmaking options I want my game to support? [closed]

So I'm developing an indie turn-based game for iOS and, in coding up a Game Center matchmaking class, I'm starting to question whether Game Center is even the best choice for what I want this game to ...
5
votes
2answers
1k views

Matchmaking by user-supplied parameters

I'm looking for matchmaking algorithm for a 1 vs 1 online game. Players must not be matched by their skill level, but instead by some specific filters set by the players. Each player sends a request ...
1
vote
0answers
237 views

Is there an IDE that can simplify the process of creating a game matchmaking website? [closed]

Yes, I'm an old guy. And I'm well versed in "C" and have written several games which I have been selling on the web for a number of years. And now, I would like to adapt one of my games to be "online"....
2
votes
0answers
75 views

Group Matchmaking [duplicate]

Consider different groups(1 or more players) queuing together, we want to make 2 opposing teams containing each the same amount of players while keeping the groups together. At the same time we want ...
1
vote
2answers
237 views

Before multiplayer match setup

I am implementing a before-match setup in following way: Users request a multiplayer match (click "New Game" button or similar) After enough users request the match – connection is established Users ...
5
votes
5answers
696 views

How do you get a multiplayer-only game to reach critical mass?

Say you have a multiplayer-only game in which players are randomly paired head-to-head against a random online player... How do get such a beast off the ground? You need enough players online at ...
4
votes
1answer
629 views

how to script a match 3 game without waiting for matches to finish

I have developed a full match 3 game without the ability of making another move until all cascading is finished. I was stuck trying to figure out how to do it with the ability of making moves even if ...
3
votes
2answers
388 views

Match Making Groups of Players

Given a situation where I have a pool of X people of different scores (ranks) S with game size ...
4
votes
1answer
832 views

Are there any free ways to host a game matchmaking service? [closed]

I am wondering if there's any place i can go where i can either run my own code that does matchmaking or offers hosted matchmaking for games (I.E. RTS games) for free. Is there?